design for the mobile screen
Post on 24-May-2015
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Designing for the mobile screen
Andy NattCTO Boost Communications
andy@boost.no
@andynatt
We all love our mobiles
http://www.flickr.com/photos/kurobane/2869817101/lightbox/
More than talkinghttp://www.flickr.com/photos/kurobane/2869817101/lightbox/
Is this friendly?
So its up to us
http://www.flickr.com/photos/niallkennedy/3573598049
Analyse the needhttp://www.flickr.com/photos/georgesk117/3049414745/
Focus groupshttp://www.flickr.com/photos/gothano76/4905078445
Don Norman; VP Advanced Technology Group; Apple
User Experience
“I thought human interface and usability were too narrow.
I wanted to cover all aspects off the persons experience with the system including industrial design, graphics, the interface then physical interaction.”
Mobile First
1024 x 768
320 x 480
Make it fast – “Nobody wants to wait while they wait”
http://www.flickr.com/photos/59303791@N00/569173534/
Fatty fingers
• Landscape• Javascript• Tilting
• Gyroscope• Location• Touch
Features
Wireframing
Wireframing
http://www.flickr.com/photos/39137620@N06/3612817723/lightbox/
Progressive enhancement
Progressive Enhancement
http://www.flickr.com/photos/chicomattel/4498471688/in/photostream/
Prototyping
Prototyping
Make Martin happy
Andy andy@boost.no |
@andynatt
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