funware keynote - gamehotel 08 by gabe zichermann
Post on 16-May-2015
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Funware: Games EverywhereGabe ZichermannCEO, rmbr
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all the world’s a stage
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life mirrors artart mirrors life
or: all the world’s a game
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and we’re not just players - but creators
Funware: the real world meets game design
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Global Financial Crisis:let’s play a virtual world game called “MortgageLand”
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grinding to earn gold
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challenges: group & single player
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rules are changed
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This Game is Great!
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BalancetheEconomy
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But what was the real mistake?
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not understanding game design & player
motivation
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the solution: replace regulators with game designers
or let casinos run the economy: they can’t do any more damage, can they?
i see games everywhere
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three basic funware designsthe games around us everyday
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what are the implications?
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Funware and Game Design infiltrate:
Marketing
User Interface/Experience
Psychology
Funware Changes Marketing
Games affect behavior more predictably than marketing
Funware is cheaper in the medium term to implement than most marketing programs
Consumers increasingly understand game concepts in real life
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Funware changes UI/UX
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Funware & Psychology
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Are we passive-aggressive, or just playing?
the conclusionGame design is a powerful tool for analyzing and controlling our world
The more you look around, the more games you’ll see being played everywhere
Funware helps us understand this game trend and lets us deploy it in a business context
We are both playing more games and becoming better players
Everything can be more fun
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contact / more information
gabe@rmbr.com
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http://www.manning.com/zichermann/
available soon:
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