process of game design
Post on 09-Apr-2017
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Session 6
Process of Game Design
Presented by Soe Myat Min
Contact me 09-250178574www.fb.com/saveinyourbrain.info
Contents
Design Thinking + Scrum MethodologyBloom TaxonomyGame Design PrincipleGame BalancingGame Art PrincipleStory and Narrative Development
Design Thinking
An approach to solving design problems by understanding users' needs and developing insights to solve those needs.
Scrum Methodology
Scrum is an agile way to manage a project, usually software development. Agile software development with Scrum is often perceived as a methodology; but rather than viewing Scrum as methodology, think of it as a framework for managing a process.
3 Step
Affinity diagramUrgent-Important MatrixSprint
Affinity diagram
Time for your turnStep 1
Write your all idea in the note.One line per idea.
Time for your turnStep 2
Discuses it
Time for your turnStep 3
Categorizes it
Time for your turnStep 4
What should we do in each project?Describe as multiple function.
Time for your turnStep 5
Vote Now!
Urgent-Important Matrix
Sprint
Bloom Taxonomy
A classification system used to define and distinguish different levels of human cognition—i.e., thinking, learning, and understanding.
Game Design Principle
1. Type 2. Game Mechanic3. Input
Type Of Games
1. Action Games2. Adventure Games3. Role Playing Games (RPG)4. Strategy (RTS/ MMO)
Game Mechanics
Major task + RuleThe most iterative partContain start state and goal state
Game Play (mind map)
1. Plot2. Objective (Mission)3. Rule
General Planning GM
1. Health/ Damage2. Collecting coins and items3. Inventory system and its usefulness4. Unrealistic or magical power
Tetris
1. Line clearing / Full temp2. Scoring and Level ups3. Rotating and placing 4. Spawning5. + + +
Counter Strike
1. Hit point2. Aiming and shooting3. Reloading4. Item buying and inventory 5. Running, Hiding, Jumping
Inputs
1. PC2. Mobile3. Console4. VR
Game Balancing
SymmetryAsymmetry
Things
CardsUnitsWeapons
Balance Ratio
Cost / BenefitHit Count
Use math, Feels right, Play test
Profit - > Happiness
A ‘cost’ is use for a ‘benefit’ .
Intransitive relationship (Counter Way)
If 3 things to choicePaper Scissor rock game
If
1 - > 21 - > 32 - > 32 - > 43 - > 4
3 - > 54 - > 54 - > 15 - > 15 - > 2
Age of Mythology
Three counter match
Archer - Cavalry - InfantryHuman - Hero - Myth Crush - Sword - Arrow - Building
Concept Art
Constrained by toolMust be faster PrototypeShare your feel across artist and collaborate See the picture and feel it
Virtual planning
Theme (cartoon, magical, realistic)How detail on models or imagesDriven theme for color and brightness
Color
Unifying colorGive a desire mood
Color HSV
Color complementary
After watching some pictures
ColorHistorical Detail
Story
The Fluffy-Bunny Story
Story
Story -> passiveGame story -> Interactive + Animate Design + well design Core
6Cs of Story
1. Context2. Characters3. Conflicts4. Climax5. Conclusion6. Curve
Context = Scenes
An Environment, to restricts the scope of the story.
Large Scenes (Timeline) = Less DetailSmall Scenes (Timeline) = More Detail
Three main to analysis
*** Emotion ***** Theme **
* Motivation *
Your Perspective
Ask
What / Who How Why – Why – Why – Why – Why (I accept this reason)
Who = Character
Make Them Care
Simple Traditional Example
1. The Protagonist2. The Antagonist
The Hero is kill the dragon and save the princess!
Rising Action
1. Interactive now?
4 Kind of Conflicts
1. Men vs Men2. Men vs Society3. Men vs Nature4. Men vs Himself
Men -> something Artificial
Climax
The life there is best adapted to the area
Frozen, Disney
Conclusion or Spine
1. What does its say?2. What is the theme beside with you?
Practice <Movie/ Story>
Curve
Three Art Structure
1. The Set Up <Inciting Incidence>2. The Confrontation <Conflicts Placement>3. The Resolution <Final Congratulation>
Some Question Again
1. Where are we?2. Who are we following?3. Opposed to the protagonist?4. What and why these characters want to
accomplish?
Some Question Again
5. What is Ensuring conflict and why its exist?6. Where phase character rise?7. Where is final crisis?8. Story resolves?
Character action
Story start … action … semi story … action … story goal
Story goal = Life beyond the limit
Angry Bird
Clash of Clan
Time for your turn
Once upon a time, what is ordinary?One day, What happen?Why this happen?How to solute this happened?How will this feel nice?
But in your home
1. Game Goals Idea Sheet2. Protagonist Idea Sheet3. Antagonist Idea Sheet 4. Settings and Levels Idea SheetLast - Tell your story up to 100 time 100 friends
Doing with time frame
15 minute, Read book (not internet, not your written, not school lessons)15 minute, Spread out (may be talking alone)1- 2 minute, Walk and Don’t think anything.28 minute, Review this.
Process of Requirement Definition
Thank All!Any Questions?
Contact me
Contact me 09-250178574www.facebook.com/saveinyourbrain.info
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