atholl reid ktp adviser tayside & east of scotland ar.pdf · ktp features • project length 12...
TRANSCRIPT
Presentation toKT Scotland: Policy & Practice
2009University of St Andrews
Friday 3rd April, 2009
Atholl ReidKTP Adviser
Tayside & East of Scotland
Funded by the Technology Strategy Board with 17 other funding organisations (AHRC, BBSRC, Defra, DoH, EMDA, EPSRC, ESF, ESRC, Invest NI, NERC, The Northern Way, One North East, Science & Technology Facilities Council, SEEDA, Scottish Government, SWRDA, WAG)£27m grants committed
£68m company contributions
975 live Partnerships
1,057 live projects
Funding
Benefits per Associate project:
Annual profit up ~ £222kInvestment in plant and machinery ~ £163kNew jobs created ~ 3Company staff trained ~ 15New research projects initiated ~ 3Commercial benefits from application of IP ~ 32%
The Good News
Benefits per £1m Government spend:
One-off increase in profit before tax ~ £68,805Increase in annual profit before tax ~ £3.08mInvestment in plant and machinery > £2.27mJobs created 54Company staff trained 395
Company Benefits
KTP FEATURES• Project length 12 – 36 months• Associates recruited by KB and Company partners• Employed by KB partner• Project located mainly at business premises
with company supervisor• KB Supervisor spends ~ half day per week
mentoring
KTP COSTS• Approximately £60,000 per annum (FEC)• Grant if SME is 67%• Grant if large company is 50%
KTP - The Basics
Company PartnersStable companies of all sizes from all industrial sectors
Charities and not-for-profit organisationsEducation institutions (LEAs and schools)Health organisations (hospitals and NHS Trusts)
Knowledge Base PartnersHigher Education InstitutionsFurther Education Institutions (teaching NVQ Level 4)Research and Technology OrganisationsPublic Sector Research Institutes
The Partners
Recently qualified with:
First degree ~ 76% hold 1st or 2(i)Higher degree ~ 51%NVQ level 4Average age 28 yearsAll disciplines
The Associates
Project Criteria
Strategic relevance to the businessStimulating and challenging for the academic teamIntellectually challenging for AssociateSound business caseClear knowledge transferClear additionalityBenefits likely to accrue
Creative Industries Facts
• In Scotland, more than 100,000 people are currently employed in the creative industries, generating £5 billion (which includes Scotland's computer games industry with an estimated turnover of £5 million), and contributing 4 per cent to Scottish GDP. ]
• Up to 6.7 per cent of Scotland's employment is within, or related to, the creative industries, giving it a greater share of creative industries employment than any region in the UK, outwith London and the South East.
The Creative Industries
Sectors• Advertising • Architecture • Crafts and designer furniture • Fashion clothing • Film, video and other
audiovisual production • Graphic design • Educational and leisure
software • Live and recorded music • Performing arts and
entertainments • Television, radio and internet
broadcasting • Visual arts and antiques • Writing and publishing
The Creative Industries
Sectors• Advertising • Architecture • Crafts and designer furniture • Fashion clothing • Film, video and other
audiovisual production • Graphic design • Educational and leisure
software • Live and recorded music • Performing arts and
entertainments • Television, radio and internet
broadcasting • Visual arts and antiques • Writing and publishing
Underlying Technologies• 3D Virtualisation / Rendering.• Tools and technologies to
facilitate collaboration and co-design.
• Location technologies/mobile• Artificial Intelligence• Digital Networks / Wireless• Computer Modelling• Data Security• Human Machine Interaction
• Smart materials/textiles and functionality
• Sensors• Flexible / Wearable Electronics• Nanotechnology
Key Concepts : Creative Industries
• Creative Industries....are based on individuals with creative arts skills....in alliance with managers and technologists....making marketable products....whose economic value lies in their cultural, or ‘intellectual’, properties.
Defined by the UK’s Department of Culture, Media and Sport as "…those activities which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property",
The Products
• [People] are buying and selling words, music, pictures; gadgets, computer software, genes; copyrights, trademarks, patents; proposals, formats, fame, faces, reputation, brands, colours. The goods on sale in this noisy marketplace are the rights to use – or, in the lawyer’s phrase, to exploit – intellectual property.
The Creative Economy, John Howkins
The Road To Riches
• Managing creativity involves knowing, first, when to exploit the non-rivalrous nature of ideas and, second, when to assert intellectual property rights and make one’s ideas-as-products rivalrous. These two decision points are the crux of the management process.”
• The Creative Economy, John Howkins
The Road To Riches
• Entrepreneurs in the creative economy (often called ‘creative entrepreneurs’) … use creativity to unlock the wealth that lies within themselves. Like true capitalists, they believe that this creative wealth, if managed right, will engender more wealth. …
These entrepreneurs share five characteristics: • (i) vision • (ii) focus • (iii) financial acumen• (iv) pride and • (v) urgency.
The Creative Economy
• The ‘copyright industries’ consist of all industries that create copyright or related works as their primary product …
• The ‘patent industries’ consist of all industries that produce or deal in patents …
• The ‘trademark and design industries’ are even more widespread, and their sheer size and diversity make them less distinctive.
• Together, these four industries constitute the ‘creative industries’ and ‘creative economy.’ This definition is contentious. While all the definitions so far concur with international practice, there is no consensus on this one.
The Creative Economy, John Howkins
OTHER COMPANIES
Bunnyfoot
Graven Images
Southbank (Festival Hall)
Press Association
Philips.
IDC (Industrial Design Company)
Clive Chapman Architects
Pharos
KTP in Creative Industries Companies
Financial Viability – Likelihood of stability for lifetime of the project
Time in University Labs – 50% is maximum
Embedding of KT – KTP aims to embed a capability that will beused strategically by the company
Is it ‘Near Market’ DevelopmentThe Business Case – Payback period and risk
Providing a commercial environmentSupervision arrangementsCost of consumables
Likely Issues for Creative industries Companies
Possible Company Partners
– Small and medium sized enterprises (SME’s),– Local and national arts organisations, – Large commercial organisations, – Local authorities, – Registered charities, – A consortium of organisations– Creative clusters– Community ventures
ESRC Capacity Building Grant
Economic and Social Research Council £1.5m grant ● 5-year funding ● build strong social science research base ● industry-relevant research to build knowledge base of
the sector in Scotland● to ensure Scotland has the capacity to grow and
sustain vibrant creative industries
• KTP Programme Office• AEA• Didcot• Oxfordshire• OX11 0QJ
• Email: [email protected]• KTP Helpline: 0870 190 2829• www.ktponline.org.uk