business plan (2012) -
TRANSCRIPT
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BUSINESS PLAN
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CONTENTS
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The Beautiul Game is a thought-provoking, entertaining, alternative publication that tells the stories about basketballwhich mainstream magazines do not.
Established in 2012, TBG Magazine Limiteds objective is to provide their readers with the untold stories o basketball andthe people behind the game in North America and around the world, including high school, college and NBA basketball
players, coaches, media personalities and basketball ans.
The Beautiul Game distinguishes itsel rom competing sports and liestyle magazines by delivering more than just
coverage o the game and its stars. Speaking in an intelligent, tongue-in-cheek editorial voice and providing an exclusiveselection o courtside and candid photographs, The Beautiul Game will oer in-depth stories that address the game, itsplayers, and the culture that surrounds it.
TBG Magazine Limited seeks to become the exclusive source o inormation about basketball or educated, metropolitan,trendsetting males, between the ages 1834 with an annual income o$40,00060,000 and more, who are constantly looking
or unique news accessible only to a ew. The Beautiul Game equips them with inormed opinions and interpretation tobetter understand the sport as an art orm, a culture, a way o lie and a powerul orce that can enact positive change and
enrich our world.
Bridging the gap between alternative culture and basketball is The Beautiul Games mission. The market is there, and this
publication is the answer. By tapping into a well-dened market not yet saturated with competitors, TBG Magazine Limitedwill reach an exclusive audience o North Americas highest disposable income earners and spenders and establish its
own niche to become the market leader in alternative sports and liestyle magazine.
A comprehensive and aggressive marketing strategy is our key to the successul launch and operation o the magazine.Partnering with NBA Cares, The Beautiul Game will have three launch and undraising events in New York, Los Angeles
and Toronto to target and attract target readers. Two invite-only ater parties will be held in New York and Toronto todevelop positive relationships with advertisers and media to urther promote our brand and secure sponsorships and
partnerships.
A combination o direct mail and viral marketing campaigns as well as sales eorts, including veried, newsstand and
online circulation methods, will help us reach and retain existing readers and generate new subscriptions.
Since advertising is one o our primary revenue generators, with an advertising to editorial ratio o67:109 and a CPM(4-color, ull page ad) o$45.62 or Canadian advertisers and $68.75 or American advertisers, this source o income will
ensure our nancial success and viability or uture expansion without compromising our editorial quality. Advertising
prospects are substantial, ranging rom consumer electronics companies, such as Apple, and clothing retailer AmericanApparel to sportswear companies like Nike.
With a bold, original editorial concept and identity and a committed and experienced management team, The BeautiulGame is ready to revolutionize the sports and liestyle magazine industry and change the world o basketball orever. Comeon in and experience The Beautiul Game zeitgeist.
ExECUTIvE
SUmmAry
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CONCEPT
Concept
The Beautiul Game is not simply just a monthly magazineor basketball enthusiasts, it is a publication or those
who are interested and appreciate critical discussions
and evaluation o the complexities and interplay betweenthe many dimensions o the sport: race, gender, sexuality,
economics and politics. The Beautiul Game seeks toengage and intrigue readers with extensive ascinating and
entertaining but critical coverage oNBA games andthe uture o the sport, high school and college basketball,
as well as the games happening o proessional basketballcourts worldwide.
Unlike existing publications, such asDime, whose primarilyocus is on the game o basketball and its mainstream
culture, The Beautiul Game goes one step urther anddedicates itsel to oering a comprehensive and rereshing
mix o coverage o the sport and its subversive, adventurousside the basketball subcultures. Every issue provides
timely and timeless inormation on the obscure dimensions o
basketball-related ashion, art, entertainment, technology andtravel that readers cannot nd in liestyle magazines such asVice and Ion, which only oer general, non-basketball relatedcoverage o the ollowing topics. And while our competitor,
Slam, touts itsel as the basketball ans Bible, The BeautiulGame is the soul o basketball the oxygen ans breathe.
We do not simply report sports news on NBA games likeSlam, we engage and explore high school, college and NBAbasketball as an art, a history, a philosophy and a way o lie.
The Beautiul Game not only captures the complex and
oten elegant nature o the game, but it also seeks to moveaway rom ocusing solely on what is happening on the
courts to include the culture surrounding basketball and itspotentially positive eects on the world. The Beautiul Game
is dedicated to those who make the basketball game, lie and
world more beautiul.
Basketball is oten called The Beautiul Game because it is both elegant and complex, while remaining, at its core, a simple game thatrequires only a ball and a net. Basketball is an art orm, demanding intelligence and strategy to be played at its highest level, yet it remains
the same game played by children with a ratty old ball and a plywood backboard nailed to a tree. Proessional or recreational, basketballremains The Beautiul Game.
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SWOT
ANALySISStrengthsBold and unique editorial concept ocusing on the cultural aspects o the sportWell-dened readership to tap into a unique segment o a subculture and reach an exclusive audience o NorthAmericas highest disposable income earners and/or spenders
To establish a niche and leverage the loyalty o dedicated basketball ans to expand into a new market
Advertising prospects are substantial because the spending habits o audience are attractive to advertisers. Potential
advertisers include clothing retailers, sportswear companies, consumer electronics manuacturers, health- and tness-related services and products (gyms, protein shakes), travel agencies and local and provincial governments (tourism)
Editors are very knowledgeable about the eld and are considered to be one o the real experts at communicating withour target audience
Weaknesses
Smaller readership compared to general sports magazines, such as Sports Illustrated
May not have sucient budget to send sta overseas to cover stories
High costs associated with startup
Lack o expertise in market testing and promotion
OpportunitiesNationwide circulation and potential or international editions (Asia and Europe)
Spin-o revenues rom special editions during playos and o-season as well as books, such as vintage or a look back
at past seasons
Competitors have not yet tapped into this unique demographic
Brand extension through strategic partnerships with local, national and global organizations, such as NBA Cares,to support basketball-related events and activities that make a positive impact on the world, including undraising
initiatives or charities through 3 on 3 tournaments (NBA players and readers/donors)
Strategic alliances with NBA and broadcasters or exclusive television and online viewing rights to games and discounts
on game tickets or subscribers
Threats
Target demographic may already subscribe to other sports or basketball magazines
Discontinued subscription due to developments in technology that may change the spending habits o target audience,
including online blogs and websites
Canadian content regulations may restrict the amount o international coverage our magazine intends to oer. This may
increase our editorial cost as we are required to produce additional Canadian content or Canadian editions.
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EDITOrIAL NEED
Editorial Need
The readers oThe Beautiul Game are intelligent, creative and
trendsetting individuals who love the game. They are educated and seek
to explore the world o basketball urther by reading magazines andconsuming related media products including books, video games, online
blogs and discussion orums. Our readers search or hidden, behind-the-scene and alternative news and inormation about how basketball players,
coaches, media personalities and other ans, across continents, engage inthe sport and make a real, positive impact to the world o basketball and
beyond through their game.
We oer our audience edgy, untold stories, photos and critical commentary
about the game in North America and worldwide that they hunger or,which existing basketball publications do not deliver. The Beautiul Game
needs to be published because it satises the anatical readers wantand need, as rst-movers o culture, to acquire insider knowledge beore
everyone else, as well as opinions and insights about the sport that areinormed by critical analyses o culture, society, technology and political
economy.
Raw, honest and unpretentious editorial voice, packed with aesthetic
sports action and candid photos, The Beautiul Game is a hip, entertainingand thought-provoking magazine that tells the stories about the basketball
game and lie mainstream magazines cannot or will not tell. No sugar-coating. No lies. No deception. Just plain acts and truth about the
beautiul games people play around the world. I youre smart enough,cool enough, and bold and revolutionary enough, take a ew hours, heck,
a ew days, sit down with The Beautiul Game with your espresso, PBR or
whatever you are drinking these days, and let us take you away rom thenormal commercial sports talk and deep into the heart and soul o the
game.
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Sports matter. Basketball matters.
I can, and will throughout this magazine talk about how basketball has time and time again become a mirror or the
social and political issues o America and later the world. Or how the rivalry between the Boston Celtics and the Los
Angeles Lakers is a metaphor or racial and class tensions that crosses decades. I could even talk about how whenGerald Henderson stole an inbounds pass rom James Worthy in the 1983 nals, the distance between where he was
when the pass was thrown and where he intercepted it adheres to the golden ratio that predicts the mathematicalconstruction o the Universe.
But none o that quite illustrates how I know Basketball matters just as much as any other cultural product.
Certainly, we can gleam rom these realizations that basketball carries meaning, but it approaches the cultural
importance o high art (stay with me here) or another reason: the pure unadulterated rage o Scott Raab (seriously,stay with me). That basketball can drive a man to devote an entire book to his hatred o a player, based on a
perceived betrayal, proves that basketball means something to us on an emotional level.
In The Beautiul Game we will explore this and other cultural impacts o basketball worldwide while expressing our
ever-shiting love o the proessional game here at home and the people who watch it, wear it, and live it.
I hope you enjoy.Feel ree to get mad.
And always remember: hand down, man down.
Stuart PoppEditor-in-Chie
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EDITOrIALCONTENT
01 rEGULAr ISSUEFIrST ISSUE. Editors Note
. Letters to the Editor
. Offense/Defense
Our experts debate pressing basketball issues. This month: Whos the
etter Kevin? Love or Garnett?
4. Games We Lost Money On
he biggest upsets o the month, worldwide.
. Whoa Boy!
hort article about the best individual perormance o the month.
6. The Waiver Wire
roles o two bench players who are doing more than their share this
month.
. The Madness
We settle an issue once and or all using the classic style o a MarchMadness bracket. This month: The best NBA acial hair o all time
8. He Got Game
We do a quick interview with a high school or streetball player. This monthHal Man, Hal Amazing: Anthony Edwards.
. Dont Mess with the Foagies
We prole one o the best, coolest, or weirdest players o decades past. This
month: Pistol Pete Maravich
0. Free Throws (section for short columns)
10a. Designing Ballers
Would you believe Toronto has a basketball league just or graphicesigners? We didnt either until we sent a reporter to bring back this story.10b. Boomshakalaka!
We look at the best basketball games through the ages (and yes, Barkleyhut Up and Jam! is one o them)10c. The Small Markets
A look at the independent sports announcer/commentators who are plying
heir trade on the Internet today, and how they are changing the uture oports broadcasting.10d. The Science of the Jumpshot
A short article in the orm o an ino-graphic that explains the physics o
he perect jumpshot
11. We Are Bad at Sports
Every month we send a columnist somewhere in the world to play (poorly
in a pick-up league. This month: the amous Rucker Park in NYC.
12. Features
1. What We Really Talk About When We Talk About Basketball
Feature that expresses the ideals o the magazine and explores basketbal
as a cultural product that holds meaning or ans on a personal andcultural level.
2. G.O.A.T.Michael Jordan has not ound the same success as an owner than he had
as a player. Adding insult to injury he has also became the villain o thelockout. We look at why.
3. On The Baseline pictorial
The best basketball photos o the month4. The Grand Man o Rebrand
A eature on the Graphic Designer Michael Weinstein, who has started apersonal project to redesign the logos o all 30 NBA teams.
5. Tattoo It On Your ArmWhat it means to be a part o an NBA rivalry, and the importance o spor
rivalries in our culture6. Behind the Wall: Basketball in China
An exploration o the proessional basketball leagues in China, the lives
players, and the struggle to realize their NBA dreams.
7. Tragedy + Time = BasketballSteve Nash and Blake Grin are just two o the many NBA players whohave gone viral not or their basketball skills, but or their comedic timin
We explore the growing comedy culture and internet savvy among playerin the NBA
8. Listen to the Hundreds
The Hundreds is the little LA ashion house that could. Many NBAsuperstars are counted among their riends and customers. We ound out
how it all happened.
13. Fashion
1. Fashion Pictorial/Advertorial
We shoot a bunch o hipsters wearing the latest basketball ashion
2. It Must Be the ShoesA look at the most awesome basketball shoes o the month
3. Straight Cash HomeyWe show you the oddest and most obscure jerseys we can nd, and invite
you to send us pictures o people wearing them14. In the Paint (Art department)
1. The GameA short pictorial o basketball-related artwork rom one artist. This mont
FreeDarkos cartoonist Jacob Weinstein
2. The PlayerA short prole o the artist whose work is eatured in this months The
Game
15. Run Over Content
16. Got Em Coach
Capturing the best basketball play o the month with a photo and short
written piece.
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EDITOrIALCONTENT
02 rEGULAr ISSUErACISm ISSUE1. Editors Note
2. Letters to the Editor
3. Offense/Defense
Our experts debate pressing basketball issues. This month: Who is theiggest NBA hipster? LeBron James or James Harden
4. Games We Lost Money On
The biggest upsets o the month, worldwide.
5. Whoa Boy!
hort article detailing the best individual perormance o the month
6. The Waiver Wire
Proles o two bench players who are doing more than their share this
month
7. The Madness
We settle an issue once and or all using the classic style o a March
Madness bracket. This month: The coolest barnstorming team rom theays beore the NBA
8. He Got Game
We do a quick interview with a high school or streetball player. Thismonth: Grace Preps Isaiah Austin
9 Dont Mess with the Foagies
We prole one o the best, coolest, or weirdest players o decades past.This month: Kermit Washington
10. Free Throws (section for short columns)
.Tony Parkers Case or MVP
hort opinion piece about underrated San Antonio Spurs guard Tony
Parker. Is it because hes French?. I Wish I Were a Little Bit Taller
A prole o Blu, an independent hip-hop artist who says he once had a
ealization that he wasnt going to be good enough to play ball, so he bettertart rapping.
. Disrespect To My Game
An article exploring and critiquing the widely held belie (even amongstNBA general managers) that black players are inherently more talented
hysically, while white players who play at a high level do more withess.
. NBA InkA short article, and one page pictorial, discussing the tattoo culture in the
NBA
11. We Are Bad at Sports
Every month we send a columnist somewhere in the world to play (poorl
in a pick-up league. This month: the competitive courts down on Long
Beach in LA.
12. Features
1. Work or Play?
We look at the infuence o parents on the basketball careers o theirchildren. Is it support or pressure? And why isnt Luke Walton better?
2. Bring It On
An oral history, rom ans, players and coaches, o the rst WNBA Final
and its importance in promoting participation in sports amongst women North America.3. On The Baseline pictorial
The best basketball photos o the month4. His Name is Jeremy
Expose o the latent racism in mainstream basketball/sports journalismculture made evident by what has been said about Jeremy Lin since his
breakthrough run o games.
5. When Racism Saved the NBA (We Can Explain)The story o how the anbase o the NBA became divided along race
lines during the Celtics-Lakers rivalry o the 1980s, a phenomena whichcoincided with an increased popularity o the sport.
6. Number 6, Green
An interview with Bill Russell, one o the early Arican-Americanbasketball stars, and an active anti-racism advocate, where we discuss t
racism he aced while playing in the league.7. The Renaissance o Basketball
A eature exploring the trials and tribulations o the Harlem Renaissanc(one o basketballs rst entirely Arican-American teams) and how they
overcame them8. Basketball Without Borders
An expose o the NBA Cares charity and how players are doing to enactpositive change and increase the cultural imprint o basketball on the
world
13. Fashion
1. Fashion Pictorial/AdvertorialWe shoot a bunch o hipsters wearing the latest basketball ashion
2. It Must Be the ShoesA look at the most awesome basketball shoes o the month
3. Straight Cash Homey
We show you the oddest and most obscure jerseys we can nd, and invityou to send us pictures o people wearing them
14. In the Paint (Art department)
1. The GameA short pictorial o basketball-related artwork rom one artist
2. The PlayerA short prole o the artist whose work is eatured in this months The
Game
15. Run Over Content
16. Got Em Coach
Capturing the best basketball play o the month with a photo and shortwritten piece.
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EDITOrIALCONTENT
03 SUmmEr ISSUEINTL ISSUE
1. Editors Note
2. Letters to the Editor
3. Offense/DefenseOur experts debate pressing basketball issues. This month: Is Ricky Rubiothe saviour o basketball?
4. Games We Lost Money On
The biggest upsets o the month, worldwide.
5. Whoa Boy!
Short article detailing the best individual perormance o the month
6. The Waiver Wire
Proles o two bench players who are doing more than their share this
month
7. The Madness
We settle an issue once and or all using the classic style o a March
Madness bracket. This month: The best international team this year
8. He Got Game
We do a quick interview with a high school or streetball player. This month:510 Shane Woney a.k.a The Dribbling Machine
9. Dont Mess with the Foagies
We prole one o the best, coolest, or weirdest players o decades past. Thismonth: The 1920s own Olsens Terrible Swedes
10. Free Throws (section for short columns)1. Coach Fantastique
We take a look at French Nation Team coach Vincent Collet and how heturned the team rom a last-place qualier into a erce competitor and
member o the European elite2. The Association
We send a columnist to report on the 2k sports NBA online gaming
tournament3. They Put Ads on Jerseys
An essay exploring the cultural meaning o putting ads on jerseys inEuropean basketball leagues and why wed hate it here.
4. More Than Just a Farm LeagueLooking at the stories o Euroleague players who dont, or wont, cross over
to the NBA
11. We Are Bad at Sports
Every month we send a columnist somewhere in the world to play(poorly) in a pick-up league. This month: Our guys play in the Kits Beach
tournament in Vancouver.
12. Features
1. Basketball Never StopsWe eature the top-10 recreational leagues in North America. Who has th
best player? The best website? The best beer? Well tell you.2. Small Dreams, Big Hops
A refection on our own experience with basketball camps growing up, an
an examination o camps worldwide that are helping to grow the sport welove.
3. On The Baseline pictorialThe best basketball photos o the month.
4. Basketball BeermenAn in-depth look at basketball culture in the Philippines, how it evolved
where its headed, and the best places to get a game in while youre there5. Pacic Rims
We send a reporter to check out the Phillipines Basketball Association.
Who are the best players? The best ans? The weirdest mascots? Answerto these questions and more.
6. Yao + MaoHis move to the NBA broke barriers and altered International Law oreve
Find out why Yao Ming was so important and how it all went down.
7. Illegal ScreensAn investigative expose o the piracy o sports broadcasts worldwide.
8. Across the PondOur annual preview o the Euroleague season
9. Land o the Rising DunkA eature that looks at the basketball leagues o Japan. Just how crazy is
And are vending machines involved?
13. Fashion
1. Fashion Pictorial/Advertorial
We shoot a bunch o hipsters wearing the latest in basketball ashion
2. It Must Be the ShoesA look at the most awesome basketball shoes o the month
3. Straight Cash HomeyWe show you the oddest and most obscure jerseys we can nd, and invite
you to send us pictures o people wearing them
14. In the Paint (Art department)
1. The GameA short pictorial o basketball-related artwork rom one artist
2. The PlayerA short prole o the artist whose work is eatured in this months The
Game
15. Run Over Content
16. Got Em CoachCcapturing the best basketball play o the month with a photo and shortwritten piece.
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Vice
63%
21-35
$78,000
88%
52%
76%
89%
68%
5.6
82%
80%
83%
94%
Slam
89%
13-20
$55,000
90%
90%
83%
5
Male
Male
Age
Age
Income (household)
Income (household)
Play Basketball
Own Cell Phone
Own Cell Phone
Play Video Games
Play Video Games
Love international content in magazine
Like dierent writing style
Save issues ater reading
Readers per-copy on average
Go to bars/clubs at least once a week
Travel Internationally
Desire to know about music/ashion/technology beore
everyone else
Have a credit card
Average number o sneakers owned
rEADErPOTENTIAL
Reader Potential
The Beautiul Game is read by metropolitans who take an alternative
pproach to mainstream culture. Combine this mindset with the love o
asketball and you have the unique, ahead-o-the-curve sport enthusiasts.
Our target market is 1834 year old males who make up the tipping pointn what is cool. These hipsters are known to be big-time consumers who
ot only purchase clothing and music, but requent restaurants, bars,museums and art galleries, travel internationally, are computer literate,
nd can be credited with having trendsetting attitudes. This demographicas also shown to have high levels o loyalty to that in which they can call
heir own.
Readers oThe Beautiul Game will also have an anity or participating
n the game, whether watching or playing in organized leagues or in theirack yard. They have an artistic, creative style and eye or the world as
many have an interest in photography, both as an observer and as the eyeehind the lens. Hence, the high level o photographic artistry behind
he visuals oThe Beautiul Game will appeal to the interests o this
emographic.
The Beautiul Game bridges the gap between liestyle magazines like Vice
ndIon and basketball magazines, such as Slam andDime, or those whore looking or more coverage on high school, college and NBA basketballnd other basketball-specic topics. There is a common ground between
asketball enthusiasts and ashion-orward trendsetters. That commonround is The Beautiul Game.
Reader Demographics & Psychographics of Vice and SlamDemographics & Psychographics
Gender: Male
Age: 1834Annual Income: $40,000$60,000 or more
Education: University/Post secondary Education
Urban/MetropolitanPurchasers
Trendsettersnterested in basketball
nterested in culture and mediaFollow high school, college or proessional basketball news
Watch or play basketball on a regular basisEnjoys traveling and backpacking
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DISTrIBUTION
PLANDistribution Plan
The Beautiul Game will be published on a monthly basis and will yield twelve issues annually. It is set to launch in Vancouver, Canada,
and will be distributed to major cities in both Canada and the United States. Test period will run rom October to December2012, wheretwo rounds o market testing will be implemented. The rst test will start out with 50,000 test issues. Following the success o the rst
direct mail test, we will implement a second test run with 100,000 test issues. During the second round o testing, the magazine and launch
events will be promoted online and through fyers distributed to locations potential readers visit. Ater the test period, the magazine willocially launch in January 2013 in Canada and the United States.
Using the numbers rom both Vice and Slam as a reerence point, an estimated 200,000 copies oThe Beautiul Game will be printed and
distributed in the rst year. Canada and the US will receive 50,000 and 150,000 copies respectively. Copies will be distributed through twomain circulation methods in our rst year. Our total circulation will primarily be based on newsstand sales targeting mainly book stores,
such as Chapters, Barnes and Noble and where special interest magazines are sold. Our second approach is to distribute the magazine to
our target audience through Veried Circulation. Aiming our magazine at major city centers, we will place the publication in local trendyhotspots, including bars, boutiques, record stores, caes, galleries, gyms and anywhere else our audience shops, hangs out and networks.
This distribution method will increase our newsstand sales and pass-along rate.
Our second year objective will ocus on increasing our paid subscriptions. We expect to distribute an additional 40,000 subscriptioncopies, bringing in a total circulation o250,000 copies per issue. Our projection or year three is 305,000 copies distributed within North
America, which is an increase o10% and 25% in paid subscription and newsstand sales respectively. In year our, we will reevaluateour position in the North American market as well as our revenue and growth to determine the viability o expansion into the Asian and
European markets.
Pricing
The price oThe Beautiul Game will be $4.99 or a single copy. With a 1- and 2-year subscription, we will oer a discounted price at $3.99
and $2.99 per issue, respectively.
Circulation Breakdown
Circulation Projection
Test Period
Year 1
Year 2 50,000
55,000 305,000
250,000
210,000
150,000
10,000
0 150,000
200,000
200,000
250,000Year 3
Subscription Single Copies Total Circulation
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mArKETING
PLANMarketing Strategies: Direct, Mass + Viral Marketing
To promote our magazine and the launch events to our potential readers,
announcements will be sent out by direct mail rom the lists we obtained
rom D&B and through viral marketing campaigns via social media,such as Facebook and Twitter. Viral marketing campaigns will include
giveaways, such as tickets to our launch events and NBA games. Buzz orthe magazine and launch events will then be created and transmitted by
word-o-mouth through their online networks. Flyers about the magazineand launch events will also be distributed at prominent locations
potential readers visit, including local skate shops, cas and clothing
stores such as Urban Outtters and American Apparel.
Subscription Campaigns
Social Media
Ater the launch events, sta will continue monitoring our Facebook
and Twitter accounts to engage in conversations with potential readersand create content that will encourage urther online interactions and
subscriptions, such as pictures, videos, contests and links to our website
or additional editorial pieces.
Subscription CardsEach copy sold on newsstand will also have a postage-paid subscription
card to encourage buyers to subscribe via mail or online. Veried copiesdistirbuted to local trendy hotspots will have additional subscription
cards or stores to give out to customers inquiring about our magazine to
generate new subscriptions.
Customer Databases
In additon to the mailing lists rented rom D&B, contact inormation
collected rom our launch events will be used to implement subscriptioncampaigns through direct mail, email and social media marketing.
Online Presence
The magazines website (www.tbg.com) would have been launched duringthe test period, the website will be used to urther increase our onlinepresence and subscriptions as well as attracting trac and advertising
revenues by oering additional content, such as stories and blogs writtenby sta writers and photos submitted by readers, contests and online
orums where readers can discuss basketball-related topics. Customerswill also be able to subscribe to the magazine on our website. Subscribers
will have the ability to view the electronic version o the magazine once
they log in to our website and gain access to additional premium contentthat is not available to non-subscribers. Ater our rst three years, we will
assess the viability o developing an electronic version o the magazineor mobile phones and devices.
Launch + After-Party Events
The main objective in the rst year is to market and raise awareness
or the brand oThe Beautiul Game magazine. To establish The
Beautiul Game in major cities across North America, we will behosting launch events and ater-parties in Toronto, New York City
and Los Angeles. Because most o our target audience is interestedin making a positive impact on the world o basketball through their
actions as consumers, the ocial launch will be a joint promotionwith NBA Cares, the leagues global initiative to create positive
change on social issues such as education and health. Fity percent
o the total tickets sales o our launch events will go to NBA Caresand their outreach activities.
In New York City, the launch event will be held at Rucker Park,
a basketball court in Harlem, and in Los Angeles and Toronto, itwill be held at the Venice Beach Courts and Air Canada Centre,
respectively. These metropolitan areas will help attract and reacha substantial number o our urban, hip, trendsetting audience who
loves basketball, wants to meet proessional players and makes
a positive dierence in the basketball community and beyond.Besides proessional teams and their players and coaches, other
event invitees will include advertisers and sponsors, local mediaand distinguished social media infuencers, such as bloggers and
Twitterers, and most importantly our target audience to whom ticketswill be made available.
At the launch events, booths will be set up onsite and our test andrst issues will be displayed and made available or viewing to
encourage subscriptions. Contact inormation and demographicdata o all attendees will also be collected and added to our existing
mailing list or uture marketing and sponsorship negotiationpurposes. We will also start contacting and building relationships
with potential advertisers by exchanging sponsorships or reeadvertising space at our launch events.
The ater-parties will be held at Torontos Air Canada Centre andNew Yorks Rucker Park ater the launch events, these are private
events by invitation only. Guest lists will include current andpotential advertisers and sponsors, social media infuencers, local
newspaper, radio and television executives as well as reelancersand suppliers. These events will help us urther develop business
relationships with individuals related to the magazine industry who
can help us promote our brand and generate new customers.
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PrOmOTIONAL
PLANReader Incentives
To test and achieve our subscription levels, we will rent mailing lists rom the list brokerD&B to carry out direct mail tests in ourprepublication period. The prepublication period is the most eective time or market testing because the curiosity actor is at its peak and
can generate a greater response rate ater the launch o the magazine. The initial market testing will start out with 50,000 copies to ensurewe have an accurate barometer o the potential audience or our publication. Various creative copy and price approaches will be tested
to determine the maximum response and most attractive editorial content, price and oer (hard and sot oers). Sot oers will include
messages such as Try three issues o this magazine or ree. When we send you a bill, i you dont want to subscribe, simply write cancelon it and return it to us. Hard oers will ask or cash or a credit card payment along with a copy o the magazine.
A questionnaire will be sent to those who subscribed to the magazine, asking what attracted them to the publication, who they are, and
other inormation that we can use to improve the response rate o our ollowing market test. Incentives or completing the questionnaire willinclude prizes and additional subscription discounts. Following the success o the initial direct mail test, we will work with D&B to test a
much larger but rened mailing list, or extensions o lists, and send out 100,000 issues to our target audience.
Promotional deals or subscriptions will include price discounts and exclusive access to additional premium content, as well as deals onashion, ood, entertainment, liestyle and travel in their local area. Each issue will also include promotional activities where readers can
win prizes, including game tickets, clothing and latest gadgets, through monthly contests to create more reader incentives or purchasing
the next issue.
Advertiser Incentives
Discounted rates will be oered to advertisers interested in multi-issue advertising. Frequency discount rates will be based on the number
o issues and ad size. Purchasing advertisements in multiple issues and larger ad sizes will result in larger discounts. Since the magazine
will have a digital version on our website or subscribers viewing, a bundle oer or print and online media will be available or advertisersinterested in both ormats.
Additionally, regular advertiser-sponsored contests will be held to help advertisers increase their online presence, brand exposure and
sales. For example, a photo contest can be hosted during this months issue where readers are asked to submit their creative photos withtheir Spalding basketball. Top 5 most creative photos will be published in the ollowing issue and the winners will be rewarded with a
ull set o Spalding basketball gear. These sponsored contests and giveaways will also enable the magazine to develop better businessrelationships with advertisers or uture sponsorship, partnership and brand extension opportunities.
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ADvErTISINGPOTENTIAL
Potential Advertisers
1. Nike (2 page spread/include ront cover inside)2. Spalding (2 page spread)
3. Tom Shoes (1 page)4. Urban Outtters (1 page)
5. Powerade (2 page spread)
6. Converse (1 page)7. Foot Locker (1 page)
8. Gatorade (2 page spread)9. Toyota (2 page spread)
10. Puma (1 page)11. Alie (1 page)
12. Apple (2 page spread)
13. Hundred (1 page)14. ABC (Sports Broadcast) (1page)
15. All-Star (1 page)16. West Jet (1 page)
17. Icebreaker (1 page)18. Starbucks (1 page)
19. American Apparel (2 page spread)20. Air Jordan (2 page spread)
21. NBA video game (1 page)
22. Fiat (1 page)
23. Vector (2 page spread)24. Melo MB shoe (1 page)25. Android (1 page)
26. And 1 (2 page spread)
27. Red Bull (1 page)
28. Toy Camera (1 page)29. Ray Ban (1 page)
30. Kobe System VII shoe (1 page)31. All-Star Shoe (2 page spread)
32. Under Armor (1 page)33. Rag & Bone (1 page)
34. Vitamin Water (1 page)35. Levis (1 page)
36. Flight Center (2 page spread)
37. Adidas Originals (1 page)38. City Sports (1 page)
39. Coke (2 page spread)40. ESPN (1 page)
41. LeBron Shoe (1 page)42. Blackberry RIM (1 page)
43. Voit (1 page)
44. Adidas (2 page spread)45. NBA League Pass (2 page spread)
46. Toms o Mains ( page)47. Whole Food ( page)
48. Trader Joes (1/3 page)49. Chris Paul CP3 V shoe (2 page spread)
50. Reebok (1 page/inside back cover)51. Fly Wade II Shoe
Pictorial
1. Alter2. Brooklyn Oak
3. Doctor Jays4. Ray Rickbum
5. Teenage Millionaire6. American Vintage
7. Kools
8. General 54
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Advertising Plan
Due to the act that our target audience is similar to Vices demographics, we are going to establish an ad plan that is comparable to our competitors.
To achieve this, we are setting an ad rate that is lower than Slams but slightly higher than Vices. The advertising revenue will accommodate or thelack o circulation numbers as well as minimizing the startup costs experienced during the rst 3-5 years. To justiy our ad rate, we need to ensure
advertisers understand our expertise at reaching a unique niche market o disposable income earners or spenders, which can guarantee not only animage o quality associated with The Beautiul Games high production values, but also expanding into a new market to increase sales through their
advertisements with us.
Advertising Rates
As Vices circulation is greater than Slams, they are able to oer a lower ad rate. Since we would like to target an audience who reads Vice but may nonecessarily read Slam and vice versa, our ad rates would refect this middle ground.
4-colour 4-colour
$9,123
$13,750
$18,330 $25,850
$5,280
$7,260
$18,130$26,720
$4,670 $6,370
$15,640 $22,290
$3,577 $5,270$3,290
$4,740
$4,180 $5,730
$14,080$20,061
$4,920$6,530
$16,320$24,050
$8,208$12,370
$16,500 $23,260
$7,980 $10,820
$14,430 $20,350
$4,360 $5,720
$14,280$21,042
$3,670$5,020
$12,320 $17,550
$2,970 $4,150$2,490 $3,110
$3,180$3,760
$9,240
$13,170
$3,710$4,290
$10,700 $15,780
$6,880$8,120
$10,830 $15,260
Covers Covers
Front Front
Back Back
Spread Spread
1X
1X 1X
1X4X
4X 4X
4X8X
8X 8X
8X12X
12X 12X
12X
Full Page Full Page
1/2 Page 1/2 Page
1/3 Page 1/3 Page
1/4 Page 1/4 Page
*All rates are in USD.
Canadian Ad Rates* American Ad Rates*
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ADvErTISING
POTENTIALAdvertising PoliciesPaymentServices provided by TBG Magazine Limited shall be paid in United State dollars within thirty-day period ollowing the date o billing.Delay in payment o any amount due will bear a 3% monthly interest rate. In the case o non-payment, TBG Magazine Limited may
terminate the contract without prior notice to the client or advertising agency.
Advertisement Publication
TBG Magazine Limited may at any time cancel or reuse to publish an advertisement, regardless o whether the advertisement has
already been accepted or previously published, with a twenty-our hour prior notice to the client or advertising agency. I the client or
agency reuses to submit another advertisement or replacement, TBG Magazine Limited may terminate the contract with a twenty-ourhour notice to the client or agency.
While the client or advertising agency may request specic ad space, TBG Magazine Limited reserves the right to change requested ad
space at any time without prior notice and liability.
Test prints are encouraged as TBG Magazine Limited is not responsible or the inormation, design and quality o the advertisement ater
submission to our ad department.
The client or advertising agency has ull responsibility to ensure advertising material conorms to laws in eect in Canada and theUnited States o America. The client or advertising agency must compensate TBG Magazine Limited in the case o nes, damages or
legal expenses paid by TBG Magazine Limited as a result o the publication o advertising material in The Beautiul Game.
Visual Specifcations
Visuals and graphics must be CMYK. All art must be at least 300 dpi (visuals with a lot o line art is recommended to be delivered at
600 dpi to prevent pixilation). Ink density is set at 300%.
The Beautiul Game is printed perect bound, the client or advertising agency has ull responsibility to ensure all advertising material
submitted adhere to the dimensions and specications as stated below.
Ad Format
Advertisements must be submitted electronically in eitherPDF or InDesign ormat only. I sending an InDesign le, ensure you package
your le so that all onts and links are included. Send all digital proos and les via email to [email protected]
Production Inquiries
Jennie Chen, Production ManagerTel: (604) 662-2639
Contact Inormation
The Beautiul Game, Advertising Sales
TBG Magazine Limited
61B Fawcett RoadCoquitlam, B.C. Canada
V3K 6V5
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Dimensions
Single Page
Trim Area..8.0 x 10.5
Bleed Size.8.25 x 10.75Live Area..7.75 x 10.25
Double Page Spread
Trim Area..16.0 x 21.0Bleed Size.16.5 x 21.5
Live Area..15.5 x 20.51/2 Page Horizontal.......8.0 x 5.25
1/2 Page Vertical.......4.0 x 10.51/4 Page....2.0 x 5.25
Deadlines
TBG Magazine Limited reserves the right to reuse publication o advertisement i the client or advertising agency ails to submit alladvertising material beore the nal deadline at the client or advertising agencys expense.
CPM (or a one 4-color ull page ad)
CPM or Canadian Advertisers = $9,123/ 200,000 * 1000 = $45.62CPM or American Advertisers = $13,750/200,000 *1000 = $68.75
Ad: Edit Ratio
67:109. The Beautiul Game has 67 pages o advertising and 109 pages o editorial content, which brings the magazines total page
count to a 176 pages.
Year: 2013
MM/DD/YYYY
January 01/03/2013 11/26/2012 12/03/2012
February 02/06/2013 12/31/2012 01/07/2013
March 03/06/2013 01/28/2013 02/04/2013
April 04/03/2013 02/25/2013 03/03/2013
May 05/01/2013 03/25/2013 04/01/2013
June 06/05/2013 04/29/2013 05/06/2013
July 07/03/2013 05/27/2013 06/03/2013
August 08/07/2013 06/24/2013 07/01/2013
September 09/04/2013 07/29/2013 08/05/2013
October 10/02/2013 08/26/2013 09/02/2013
November 11/06/2013 09/30/2013 10/07/2013
December 12/04/2013 10/28/2013 11/04/2013
On Sale
(Wednesday)
Ad Space Close
(Monday)
Art Due
(Monday)
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FLAT
PLAN
0
8
16
24
32
2
10
18
26
34
4
12
20
28
36
6
14
22
30
38
1
9
17
25
33
3
11
19
27
35
5
13
21
29
37
7
15
23
31
39
Nike
Converse
Puma
ABC All-Star Shoe
American
Apparel
AmericanApparel
West Jet
Air Jordan Air Jordan NBA Video
Game
StarbucksIcebreaker
AlifeApple Apple Fly Wade II
Shoe Hundred
Foot LockerTable ofContents
Editors Note
Offence/
Defence
Whoa Boy Whoa Boy
Games We
Lost MoneyGames We
Lost Money
The Waiver
Wire
Letter to the
Editor
Table of
Contents
Group
Information
Spalding Tom Shoes Urban
OutfttersPowerade Powerade
Gatorade Gatorade Toyota Toyota
Nike
*All ads are 4-color.
Editorial
Advertisements*
Spalding
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40
48
56
64
72
80
88
42
50
58
66
74
82
90
44
52
60
68
76
84
92
46
54
62
70
78
86
94
41
49
57
65
73
81
89
43
51
59
67
75
83
91
45
53
61
69
77
85
93
47
55
63
71
79
87
95
The Waiver
Wire
Dont Mess
with the
Foagies
Free Throw Free Throw
Free Throw Free Throw
Feature Feature Feature Feature Feature Feature Feature Feature
Feature Feature Feature Feature Feature Feature Feature
Feature Feature
Feature
Feature Feature Feature Feature Feature Feature
Free Throw Free Throw
Free Throw
Free Throw
Designing
Ballers
The Small
MarketsThe Small
Markets
Designing
Ballers
The Science
of the
Jumpshot
The Science
of the
Jumpshot
Boom-
shakalaka!
Boom-
shakalaka!
What We
Really Talk
About When
We Talk About
Basketball
What We
Really Talk
About When
We Talk About
Basketball
What We
Really Talk
About When
We Talk About
Basketball
What We
Really Talk
About When
We Talk About
Basketball
What We
Really Talk
About When
We Talk About
Basketball
What We
Really Talk
About When
We Talk About
Basketball
G.O.A.T
G.O.A.T G.O.A.T G.O.A.T G.O.A.T
G.O.A.T
On the
Baseline
Pictorial
On the
Baseline
Pictorial
On the
Baseline
Pictorial
On the
Baseline
Pictorial
On the
Baseline
Pictorial
On the
Baseline
Pictorial
On the
Baseline
Pictorial
On the
Baseline
Pictorial
On the
Baseline
Pictorial
On the
Baseline
Pictorial
The Grand
Man of
Rebrand
The Grand
Man of
Rebrand
We Are Bad at
Sports
We Are Bad at
SportsWe Are Bad at
Sports
Kobe System VII
Shoe
He Got Game
The Madness The Madness Melo M8
Shoe
AndroidFiat
Rag & Bone
Toy Camera
All-Star Shoe All-Star Shoe And 1 And 1
Vitamin
Water
Ray Ban
Under Armor
Red Bull
Vector Vector
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FLAT
PLAN
96
104
112
120
128
98
106
114
122
130
100
108
116
124
132
102
110
118
126
134
97
105
113
121
129
99
107
115
123
131
101
109
117
125
133
103
111
119
127
135
Feature Feature Feature Feature Feature Feature
Feature
Feature Feature
Feature Feature Feature Feature Feature
Fashion Fashion FashionFashion
Feature Feature Feature
Feature Feature
Feature
Feature Feature Feature Feature FeatureFeature
FeatureFeatureFeatureFeature
FeatureLevis
Adidas
Originals
City Sports
Flight Center Flight Center
Tattoo It On
Your Arm
Tattoo It On
Your Arm
Tattoo It On
Your Arm
Tattoo It On
Your ArmTattoo It On
Your Arm
Tattoo It On
Your ArmTattoo It On
Your ArmTattoo It On
Your Arm
Behind
the Wall:
Basketball in
China
Behind
the Wall:
Basketball in
China
Behind
the Wall:
Basketball in
China
Behind
the Wall:
Basketball in
China
Behind
the Wall:
Basketball in
China
Behind
the Wall:
Basketball in
China
Listen to the
Hundreds
Listen to the
HundredsListen to the
Hundreds
Listen to the
Hundreds
Listen to the
Hundreds
Listen to the
Hundreds
Behind
the Wall:
Basketball
in China
Behind
the Wall:
Basketball
in China
Tragedy + Time
= Basketball
Tragedy + Time
= Basketball
Tragedy + Time
= Basketball
Tragedy + Time
= Basketball
Tragedy + Time
= Basketball
Tragedy + Time
= Basketball
Fashion
Pictorial
Fashion
Pictorial
Fashion
Pictorial
Fashion
Pictorial
The Grand
Man of
Rebrand
The Grand
Man of
Rebrand
The Grand
Man of
Rebrand
*All ads are 4-color.
Editorial
Advertisements*
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136
144
152
160
168
138
146
154
162
170
140
148
156
164
172
142
150
158
166
174
176
137
145
153
161
169
139
147
155
163
171
141
149
157
165
173
143
151
159
167
175
Back
Fashion
Fashion Fashion LeBron 9Shoe
Fashion Fashion
Fashion Fashion
Run Over
Content
Run OverContent
Got Em
Coach
Run OverContent
Run OverContent
Run OverContent
Run OverContent
Run Over
Content
In The Paint In The Paint
In The Paint In The Paint In The PaintIn The Paint
Fashion Fashion
Fashion Fashion Fashion Fashion Fashion Coke Coke
ESPN
Blackberry/
RIM
Toms ofMains
Reebok
Whole Food
Trader Joes
Chris PaulCP3 V Shoe
Chris PaulCP3 V Shoe
NBA League
Pass
NBA League
Pass
Voit Adidas Adidas
It Must Be
the Shoes
It Must Be
the Shoes
It Must Be
the ShoesStraight Cash
Homey
Straight Cash
Homey
Straight Cash
Homey
Straight Cash
Homey
Straight Cash
Homey
The Game The Game
The GameThe GameThe Player The Player
Fashion
PictorialFashion
Pictorial
Fashion
Pictorial
Fashion
Pictorial
Fashion
Pictorial
Fashion
Pictorial
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Test period Year 1 Year 2 Year 3
Number of Issues 2 12 12 12
Average Circulation 150,000 210,000 250,000 305,000
Regular subscription
Number of subscription 0 10,000 50,000 55,000
Price/Subscription (per year) $3.99 $3.99 $3.99 $3.99
Subscription income $0.00 $39,900.00 $199,500.00 $219,450.00
Average Renewal Percentage 0% 40% 45% 50%
Regular Newsstands Sales
Number of Singles Copies 0 200,000 200,000 250,000
Price/Single copy $4.99 $4.99 $4.99 $4.99
Newsstands sales income $0.00 $998,000.00 $998,000.00 $1,247,500.00
Average total pages/Issue 176 176 176 176
Editorial pages/Issue 109 109 109 109
Advertising pages/Issue 67 67 67 67
Advertising CPM (Canadian) $45.62 $45.62 $45.62 $45.62
(US) $68.75 $68.75 $68.75 $68.75
Number of full-time employees 21 21 23 23
Editorial 8 8 10 10
Art and Production 6 6 6 6
Circulation 1 1 1 1
Marketing and Advertising 3 3 3 3
General and administrative 3 3 3 3
BASIC
ASSUmPTIONS
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Test Period Year 1 Year 2 Year 3
Revenue
Subscription $0.00 $39,900.00 $199,500.00 $219,450.00
Newsstands $0.00 $998,000.00 $998,000.00 $1,247,500.00
Advertising $74,421.00 $2,541,700.00 $3,449,296.00 $4,050,096.00
Total Revenue $74,421.00 $3,579,600.00 $4,646,796.00 $5,517,046.00
Expense
Production Expenses
Production $618,550.00 $865,970.00 $1,035,840.00 $1,270,010.00
Marketing Promotion $465,000.00 $743,040.00 $713,800.00 $682,600.00
Advertising $37,210.00 $635,425.00 $689,859.00 $688,516.00
Circulation/Distribution $225,000.00 $714,200.00 $774,200.00 $956,500.00
Newsstands Rental $0.00 $600,000.00 $600,000.00 $750,000.00
Total Production Costs $1,345,760.00 $3,558,635.00 $3,813,699.00 $4,347,626.00
Employee Salaries
Publisher 11,500 46,000 48,000 48,000
Editor 6,250 25,000 26,500 26,500
Managing Editor 0 0 21,000 21,000
Art Director 5,500 22,000 23,500 23,500
Assistant Designer 4,625 18,500 19,000 19,000
Circulation Director 5,813 23,250 24,100 24,100
Marketing Director 5,750 23,000 23,850 23,850
Advertising Director 5,625 22,500 23,250 23,250
Production Director 5,100 20,400 22,000 22,000
Controller 5,063 20,250 21,000 21,000
Photographer 8,000 32,000 33,600 33,600
Feature Writer 14,250 57,000 76,800 76,800
Freelancers 9,000 36,000 48,000 48,000
Administrative Intern 3,000 12,000 12,000 12,000
Editorial Intern 3,000 12,000 12,000 12,000
Art Intern 3,600 14,400 14,400 14,400
Advertising Intern 3,600 14,400 14,400 14,400
Total Salaries Expenses 99,675 398,700 463,400 463,400
Administrative Expense
Research $10,000.00 $12,000.00 $15,000.00 $17,000.00
Legal $15,000.00 $15,000.00 $15,000.00 $15,000.00
Technology $59,301.00 $6,060.00 $4,200.00 $3,000.00
Miscellaneous $22,680.00 $20,720.00 $20,720.00 $20,720.00
Total Administrative Expense $106,981.00 $53,780.00 $54,920.00 $55,720.00
Total Revenue $74,421.00 $3,579,600.00 $4,646,796.00 $5,517,046.00
Total Expense $1,552,416.00 $4,011,115.00 $4,332,019.00 $4,866,746.00
Net Income -$1,477,995.00 -$431,515.00 $314,777.00 $650,300.00
Cumulative Cash Flow -$1,477,995.00 -$1,909,510.00 -$1,594,733.00 -$944,433.00
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THE
PEOPLEGrace Chiu / Publisher
Grace brings to the team over eight years o volunteer and proessional experience in business communication
and leadership. Her work with the City o Burnaby and Online Learning Community has enabled her to develop
outstanding project management and mentorship skills to better manage sta and coordinate deadlines toimprove organizational eciency and productivity. Working at SFU Volunteer Services, she was responsible
or numerous market research and promotional activities to better understand and improve organizationsrelationships with their clients and stakeholders. During her time with HSBC, she was actively involved in the
strategic planning and budgeting department to ensure nancial success or the organization. This combination
o practical and academic knowledge, along with her passion or working with people, gives her the competitiveedge and creative and business insights The Beautiul Game needs to succeed in the industry.
Stuart Popp / Editor
A ormer student o both paleontology and lm, Stuart brings to the team a passion or the game and culture o
basketball that is born out o growing up in a Boston Celtics household (located rmly in the Rocky Mountainso British Columbia). His basketball coach/ather instilled in him a love o the written word, a strong attention
to detail, and the understanding that Larry Bird had the heart o an assassin. Proessionally, Stuart brings
experience as a copy-editor and journalist gained rom a short, but ever-growing reelancing career.
Lotte Tange / Managing Editor
Lotte has a Bachelor o Arts degree in Language and Communication with minors in Journalism and Art
Criticism. Through her studies, she has developed advanced writing skills and a critical view towardslanguage in general.
Keri Chau / Art Director
Keri is a ourth yearSIAT (School o Interactive Arts and Technology) and Communication Joint Major student
at Simon Fraser University. Keri has worked on various design projects throughout her undergraduate career, iwhich she discovered and developed a passion or print and graphic design. With her strong eye or aesthetic
quality and attention to detail, Keri has helped provide great eedback and suggestions to her design teamswhere needed. Furthermore, Keris retail experience in the chocolate industry has not only earned her the skill
to become an excellent team player, but also valuable knowledge in understanding customers requirements andelivering the right solutions or their needs.
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Laura Tang / Controller
Laura is a ourth year Communication major at Simon Fraser University. She brings to the team a backgroundin business and marketing strategies. She currently manages her own chocolate making business with her
riend, here in Vancouver, BC. She has also worked in the banking industry or4 years and understands theimportance o nances. Lauras business and accounting knowledge makes her a reliable contributor.
Jennie Chen / Production Manager
Jennie is a ourth year Communication student at Simon Fraser University, and also a DJ at Fairchild Radio
station. With her two years o experience in radio show production, she knows what attention to detail is all
about and how to ensure everything is at production-perect stage in the end. She has also worked as a salesassociate or several retail stores, which trained her to be a strong team player with great problem solving
Cindy Chu / Advertising Manager
Cindy is a ourth year Communication major, publishing minor student at SFU. She has acquired experience
in the advertising industry through working at various positions throughout her undergraduate career.Most recently, she was a Communication Assistant at Natural Resources Canada (a division o the ederal
government) in which she was responsible or public outreach and event planning. Cindy is also activelyinvolved at SFU and is part o the organizing committee at Intercollegiate Marketing Competition (IMC). She
holds the title o University Relations Coordinator at IMC and is responsible or promoting and representingthe IMC brand to universities across Western Canada and the United States. Cindy also has writing experienc
as she is a guest writer or the student-run online magazine, Want. Through her experience at various
organizations, Cindy is able to combine her passion or creativity with strategy to promote the magazine and,along with her team, ensure that it will become recognized and protable in the uture.
Yonina Spithoven / Marketing Manager
Yonina is a third year Communication major at the University o Amsterdam in The Netherlands. This spring
2012 semester she is doing an exchange at Simon Fraser University. She is interested in seeking out the bestways to promote The Beautiul Game and oster customer loyalty or the publication. She enjoys working in a
team environment and this, in combination with her continued enthusiasm or marketing and promotion, mak
her successul as a marketing manager.
Steve Dutchak / Circulation Manager
Ater several years in the Aviation Industry working as a pilot, Steve has returned to SFU in order to
nish his academic career. With a certicate in Liberal Arts, Steve has ound ocus in Psychology andCommunications to take him onto his next career path. Steve brings to the table a drive and ambition that
along with communication skills has allowed him to bring ideas and people together in order to nd success inmany arenas. He is interested in looking at the whole picture o lie, not just the big, in an attempt or better
understanding o the world around him.
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When racis Saed
the National BasketballAssociation(We Can Eplain)
Sex. Drugs. Violence. Racial politics. Welcome to the 70s in the National Basketball Association.
It was a dark time. People across America ailed to be energized by the merger o the NBA and its crazy dysunctional cousin aka the
ABA. This may have had something to do with the merger ailing to include the live, dancing, haltime bears, but probably more to do
with the largely accurate perception o players as trouble cocaine addicts and the lack o a games being aired on TV. Lets be honest, theWilliamsburg crowd would have loved this NBA, but nobody else was buying in.
The NBAs popularity problem also had a lot to do with a lot o white basketball ans being horrible racists that elt a league that was
roughly 70% black just wasnt or them. Racism was nothing new to the US or basketball, but things were boiling over ollowing a serieso on-court ghts and the racial tensions that plagued America throughout the decade. Fans were leaving the sport in droves.
Written by Stuart Popp
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As improbable as it is to imagine today, in a world where we have lived through the rise and all o His Airness, Michael Jordan, andrage and bile that ollowed LeBrons Decision, the NBA was in danger o ading away into obscurity.
Elsewhere, in college basketball, ratings were at an all time high both guratively and literally. Two young players, Larry Bird andEarvin Johnson were lighting up audiences during March Madness. The rivalry between the two players culminated in a championship
game that remains the single highest game in the televised history o basketball.
The rivalry crossed over into the NBA the ollowing year when Bird and Johnson entered as a part o the same rookie class. To theplayers, the rivalry was a product o pure competition and a desire to best their only true equals: each other. To those watching rom
the sidelines and couches, it could not have been more important that Larry Bird was both white and playing or Boston, and Earvin
Magic Johnson was black and played or LA.
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