case study b2b: product matching software interface · 10 case study ideation sketches british army...
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David Yates | 07770 546126 | [email protected]
01 CASE STUDYB2B: Product matching software interfaceHaynes Pro
Haynes pro (Haynes manuals) powers the technology that feeds
lubricant matching for organisations such as Shell, Mobil, Total, and
hundreds of other multinational lubricant companies around the
world.
Their software has become complex and bloated over the years and
difficult for the technologists in their client organisations to operate.
As the industry evolves, the need for less technical users to match
complex products from remote centres has become imperative.
We undertook a discovery phase where dozens of users across
the world were interviewed, we published an online survey and an
online card sorting exercise.
From this we developed a series of core user journeys, core
functions, a new navigation model, new integrated functions as an
MVP hypothesis, developing the design language in parallel, we
prototyped and user tested.
David Yates | 07770 546126 | [email protected]
02 CASE STUDYFood delivery menu design - web, mobile, iOS, AndroidJust Eat
Just Eat is the biggest food delivery platform in the world.
The problem they continually face is managing the complexity
of menus across different food types, cultures, countries and
languages in an homogeneous way.
The challenge was to design a new menu across all platforms and
countries incorporating a food selection and checkout system that
was intuitive while also being sophisticated enough to manage the
various restaurant requirements.
The project was broken down into a basic roadmap, and a double-
diamond approach (Discover, Define, Develop and Deliver)was
taken.
I put a rapid prototyping process in place where I built functions and
put them out to remote user testing over-night, reviewing the videos
and feedback in the morning.
The initial prototypes became simplified by each iteration giving us
a releasable solution which is largely intact to this day.
David Yates | 07770 546126 | [email protected]
03 CASE STUDYHigh level user journeysVouchercloud
Vouchercloud were trying to understand how to accommodate lots
of offers and lost of different types of users in a single interface
We started by analysing the journeys into and through the site using
analytics.
It became apparent that some of the most popular journeys were
not very profitable and some neglected journeys were responsible
for much of the revenue.
By extrapolating this into a series of accessible slides we were able
to socialise this, supporting key stakeholder buy-in for the project.
David Yates | 07770 546126 | [email protected]
04 CASE STUDYExperience mapHonda
Honda is looking at a sales channel that does not
involve a retail showroom.
In order to support this requirement, we looked at
different types of key users and mapped out their
potential journey, both practical and emotional.
This allowed us to design an experience that
supported the user and reduced the scope for bounce
at critical points in the journey.
David Yates | 07770 546126 | [email protected]
05 CASE STUDYElectric vehicle pre-order websiteHonda
Honda is known to be one of the most innovative
companies in the world.
Honda planned to launch a trial run of 1000 electric
vehicles (EVs) into the market place. Prior to
having any actual products, either manufactured, in
prototype, they needed to promote the benefits of
the car, its performance, features, styling and take
deposits of £1000 in advance.
The challenge was to create a website that
supported that business requirement using only
CGI images.
David Yates | 07770 546126 | [email protected]
06 CASE STUDYWireframesVouchercloud
Vouchercloud is a well-known app that allows users to access
discounts on every day purchases.
The problem that had encountered was to do with scale. The
product had become so successful that they were having trouble
incorporating the wide range of products and offers into their
interface.
I worked to establish an information architecture and hierarchy
to allow the users to more easily understand and work with the
interface. I worked very closely with the visual designer who was
briefed to interpret the UX work through the appropriate brand and
style guidelines. The early UX artefacts therefore took the form of
sketches and wireframes.
David Yates | 07770 546126 | [email protected]
07 CASE STUDYPaper prototypesUCL (University College London)
UCL is one of the world’s foremost universities. UCL acquired the
Institute of Education (IoE) and integrated it as their education
faculty, using the exercise to redesign the website.
The project had a number of complexities and a need to rapidly
work through scenarios with key stakeholders. We adopted a rapid
paper prototyping approach so that the totality of the site could
be seen in a single view and manipulated prior to committing to
expensive hi-fidelity prototypes or build.
David Yates | 07770 546126 | [email protected]
08 CASE STUDYPersonasUCL (University College London)
UCL (University College London) is an internationally respected
university. The IoE is UCL’s education faculty. Their students are
dispersed across five continents. Some attend university, others
are infrequent attenders, being research students. Often students
are overseas and never physically attend. We did a lot of work to
understand who the audiences were and how to communicate with
them. This intel was collated into three persona types around which
we could design.
David Yates | 07770 546126 | [email protected]
09 CASE STUDYSolution overviewHMRC
HMRC needed to provide a solution for less confident
users where professional help is not appropriate.
The original concept was too complex for most users. I
was able to restructure the solution away from complex
integrated linear journeys and provide a hub and spoke
architecture where both user and helper could see the
same dashboard, supported by verification screens,
emails and checks.
David Yates | 07770 546126 | [email protected]
10 CASE STUDYIdeation sketchesBritish Army
The Army has thousands of different types of equipment,
most with digital interfaces and hundreds of different
types of users - many working in extreme and varied
environments.
Understanding problems involves a huge amount of
verification with large groups of users, systems engineers
and stakeholders.
Sketching is an essential part of the UX process, more-so
on this project. I use it daily, to communicate, collaborate,
and verify approaches before moving on to more
definitive and costly prototypes.