clients don't suck (resolving common blockers that stifle ux)

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Clients don't suck EVGENIA (JENNY) GRINBLO / #NUX4 Sftpmwjoh!dpnnpo!cmpdlfst!uibu!tujgmf!VY!

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Page 1: Clients Don't Suck (Resolving common blockers that stifle UX)

Clients don't suck

EVGENIA (JENNY) GRINBLO / #NUX4

Page 2: Clients Don't Suck (Resolving common blockers that stifle UX)

The client-as-a-nightmare cliché

@GRINBLO \ #NUX4INTRODUCTION / ON CLIENTS

CLIENTSFROMHELL.NET

Page 3: Clients Don't Suck (Resolving common blockers that stifle UX)

This is serious business

@GRINBLO \ #NUX4INTRODUCTION / ON CLIENTS

Page 4: Clients Don't Suck (Resolving common blockers that stifle UX)

The ideal scenario

Our expertise

Our clients’ expertise

@GRINBLO \ #NUX4INTRODUCTION / ON CLIENTS

Page 5: Clients Don't Suck (Resolving common blockers that stifle UX)

? ? ?

? ??

? ??

Page 6: Clients Don't Suck (Resolving common blockers that stifle UX)

Pick one method to try for yourself

BUT FIRST, SOME HOMEWORK:

@GRINBLO \ #NUX4INTRODUCTION / ON CLIENTS

Page 7: Clients Don't Suck (Resolving common blockers that stifle UX)

Prevention is the best medicine

@GRINBLO \ #NUX4INTRODUCTION / ON CLIENTS

https://www.flickr.com/photos/nlireland/

Page 8: Clients Don't Suck (Resolving common blockers that stifle UX)

Condition #1

Image from page 218 of "Rider's Washington; a guide book for travelers, with 3 maps and 22 plans" (1922)

Page 9: Clients Don't Suck (Resolving common blockers that stifle UX)

Symptoms ReasonsRepeating the same process and tool they’re used to using in another context

“I am the user”

Opinions drive design decisions

Stakeholders disagree

Surprise features

CONDITION 1 @GRINBLO \ #NUX4

Page 10: Clients Don't Suck (Resolving common blockers that stifle UX)

Shift the conversation from ‘making decisions’ to designing for real people

Try this

CONDITION 1 @GRINBLO \ #NUX4

Page 11: Clients Don't Suck (Resolving common blockers that stifle UX)

Guerrilla user testing

Put assumptions about users on paper

Bring users’ voices into the boardroom

Page 12: Clients Don't Suck (Resolving common blockers that stifle UX)

Grandfather Telling a StoryAlbert Anker (1884)

Bring users’ voices into the boardroom

Page 13: Clients Don't Suck (Resolving common blockers that stifle UX)

Guerrilla user testing

Put assumptions about users on paper

Grandfather Telling a StoryAlbert Anker (1884)

My biggest complaint coming to an event like this…

Bring users’ voices into the boardroom

Page 14: Clients Don't Suck (Resolving common blockers that stifle UX)

Bring users’ voices into the boardroom

Guerrilla user testing

Put assumptions about users on paper

Page 15: Clients Don't Suck (Resolving common blockers that stifle UX)

Bring them closer to the user research

CUSTOMER PROFILE VOLUNTEERS

GAINS

PAINS

Put assumptions about users on paper

Method source: Value Proposition Design by Strategyzer

Page 16: Clients Don't Suck (Resolving common blockers that stifle UX)

Give users a seat in the boardroom

CONDITION 1 @GRINBLO \ #NUX4

Page 17: Clients Don't Suck (Resolving common blockers that stifle UX)

Condition #2

Image from page 976 of "Dr. Evans' How to keep well;" (1917)

Page 18: Clients Don't Suck (Resolving common blockers that stifle UX)

Symptoms ReasonsComfortable with how but not with what or why

Spending time on details right away

Big portions of budget spent on small “wow elements”

Not being able to summarize the product or who it’s for

CONDITION 2 @GRINBLO \ #NUX4

Page 19: Clients Don't Suck (Resolving common blockers that stifle UX)

Zoom out of the detail and the interface

Try this

CONDITION 2 @GRINBLO \ #NUX4

Page 20: Clients Don't Suck (Resolving common blockers that stifle UX)

Storyboard Ruthless prioritization

Which business goal is this for?

Page 21: Clients Don't Suck (Resolving common blockers that stifle UX)

https://www.ted.com/talks/mick_mountz_the_hidden_world_of_box_packing#t-186129

MICK MOUNTZ (TED) / What happens inside those massive warehouses?

CONDITION 2 @GRINBLO \ #NUX4

Page 22: Clients Don't Suck (Resolving common blockers that stifle UX)

CONDITION 2 @GRINBLO \ #NUX4

Page 23: Clients Don't Suck (Resolving common blockers that stifle UX)

Storyboard Ruthless prioritization

Which business goal is this for?

Page 24: Clients Don't Suck (Resolving common blockers that stifle UX)

Ruthless prioritization

Feature 78

Feature 92

Feature 3

Feature 203

Feature 78

Feature 31

Feature 3

Feature 92

Page 25: Clients Don't Suck (Resolving common blockers that stifle UX)

Storyboard Ruthless prioritization

Which business goal is this for?

Page 26: Clients Don't Suck (Resolving common blockers that stifle UX)

Refer to tangible things that show the vision for the product

CONDITION 2 @GRINBLO \ #NUX4

Image from page 456 of "Practical physics" (1922)https://www.flickr.com/photos/internetarchivebookimages/

Page 27: Clients Don't Suck (Resolving common blockers that stifle UX)

Condition #3

Image taken from page 394 of 'Memoirs of Bartholomew Fair ... Fourth edition'

Page 28: Clients Don't Suck (Resolving common blockers that stifle UX)

Symptoms ReasonsConfusion about the value of UX and what we can do to help

“Can you just spruce this up?”

Asking for a high-fidelity design to communicate an idea

Involving UX last

CONDITION 3

Page 29: Clients Don't Suck (Resolving common blockers that stifle UX)

Empower your clients to participate, not just judge

Try this

Page 30: Clients Don't Suck (Resolving common blockers that stifle UX)

Clients aren't there with you, so they only see the last step in a long chain of thinking

Ask difficult questions

Expose your decision-making

Scare them

Page 31: Clients Don't Suck (Resolving common blockers that stifle UX)

Ask difficult questions

Expose your decision-making

How will you know if the project is successful?

How will this app make money?

What kind of customer is most important to your business and why?

Scare them

Page 32: Clients Don't Suck (Resolving common blockers that stifle UX)

Ask difficult questions

Expose your decision-making

How will you know if the project is successful?

How will this app make money?

What kind of customer is most important to your business and why?

Scare them

Page 33: Clients Don't Suck (Resolving common blockers that stifle UX)

Talk to me in benefits

CONDITION 3 / EXAMPLE

Back Article Bookmark

Can you read this? Doctor with 'world's messiest handwriting' baffles patient

Read the PDF

E-mail me the PDF

he handwriting of doctors and teachers has long since been ridiculed by the rest of the working world.

But some doctors are worse than others, as this incredible image shared on Imgur shows.

In a post entitled: " Why your prescription isn't ready in 15 minutes ", there appear to be a series of squiggles and bumps more resembling a heart monitor's output than actual written english

Benefit

Benefit

Page 34: Clients Don't Suck (Resolving common blockers that stifle UX)

Clients aren't there with you, so they only see the last step in a long chain of thinking

Ask difficult questions

Expose your decision-making

Scare them

Page 35: Clients Don't Suck (Resolving common blockers that stifle UX)

Explain the consequences of getting UX right in your client’s terms

CONDITION 3 / EXAMPLE

1/5 of apps are abandoned after 1 use

Re-working code = x100 the cost

15% of software projects are abandoned

The ROI of User Experience http://www.youtube.com/watch?v=O94kYyzqvTc http://info.localytics.com/blog/app-retention-improves

Page 36: Clients Don't Suck (Resolving common blockers that stifle UX)

Storyboard Ruthless prioritization Which business goal is this for?

Ask difficult questions

Scare them (educate about value / risks of UX work)

Expose your decision-making

Bring user voices into the boardroom Guerrilla user testing Put assumptions about

users on paper

Page 37: Clients Don't Suck (Resolving common blockers that stifle UX)

Create your diagonosis and methods toolkit

CONCLUSION / LAST WORDS

Page 38: Clients Don't Suck (Resolving common blockers that stifle UX)

Client dragging you down

My Work

Client propping you up

Client knowledge, expertise, support

Ideas we create together

My work

+

+

vs. My work’s potential in

a world with no clients

CONCLUSION / LAST WORDS

Page 39: Clients Don't Suck (Resolving common blockers that stifle UX)

My reminder that my work isn’t just on screens >

CONCLUSION / LAST WORDS

Page 40: Clients Don't Suck (Resolving common blockers that stifle UX)

@[email protected]

(+Send me your homework)Thank you! :)