co design (nux4)
TRANSCRIPT
Co-design: Group therapy to bridge the client-user gap
@StavrosUX
Dr Stavros Garzonis
23 October 2015
@StavrosUX
Co-design in context
Planning a session
Briefing your accomplices
Running a session
Debrief
@StavrosUX
Co-design in context
Planning a session
Briefing your accomplices
Running a session
Debrief
“A development process where design professionals empower, encourage, and guide users to develop solutions for themselves”
@StavrosUX
Workshop risks
UX agency
Clients
Users
CHAOS! Clients bully users Users insult clients
You lose face to client
Solving the wrong
problem
Too “Blue sky”
Too marketing
focused
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Where I do co-design
Collaboratively explore the
problem space
Collaboratively explore
solutions
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For me, co-design is not about design. It’s about research
through design.
Concept development
UIdesign
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Fitting co-design within projects (an example)
User Interviews
Stakeholder Workshop
Stakeholder Interviews
Co-design
Prototype
Testing
@StavrosUX
Co-design in context
Planning a session
Briefing your accomplices
Running a session
Debrief
@StavrosUX
Space (people, wall space, drinks etc)
Materials (post-its, whiteboards, name labels, magazines)
Food & beverages (beer?)
Signposting
Camera / photographer
Project Manager support (many things you will forget)
Basics checklist
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Designing the co-design process
Divergent exercises
Convergent exercises
Warm-up exercise
Tip: Include optional exercises that you can skip if needed
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Design each exercise
1. What do the users need from it? 2. What does the business need from it?
What is the purpose of this page?
13
Write down each piece of content that the customer needs on this page
(1 post it per piece of content)10 mins
Individually:
Prioritise each post it based on how important it is to the users needs
(Evaluate the content against the purpose of the page)
10 mins
In your teams:
Keep instructions of exercises visible
Time bind exercises
Provide templates when appropriate
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Aim for…
Under-facilitated Over-facilitated
Focused
Boring Stressful
Flow
Verbal Visual
Qualitative
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1:1 ratio, or more users than clients
Have at least 1 meta-facilitator
Split client functions in different teams
Group similar users together in teams
Introduce friendly competition?
Team dynamics
Personalities?
Criteria?
Personas?
Tip: Work with recruiters to get participants in your target group that are gregarious people
@StavrosUX
Co-design in context
Planning a session
Briefing your accomplices
Running a session
Debrief
@StavrosUX
Gets them to reflect before they arrive
Grounds the workshop in reality
Generates empathy from clients
Acts as bonding material between users
Brief users (homework)
Tip: Make sure you let user know that their homework stories will be shared in the session
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Tip: If you want to share existing insights about your users in the session, make sure it is done visually.
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They are there to listen
They are there to engage
They should be mindful of potential sensitivities
We rely on them to be there!
Brief clients
Tip: Consider giving clients facilitator roles (to help them build their UX skills) or a note taker role (for the most senior stakeholder)
@StavrosUX
Visualiser
Maintains neutrality (while asking questions)
Visual interpreter(not just about sketching)
Motivates others to visualise
Facilitator
Maintains peace(while motivating debate)
Maintains floor equality(while protecting users)
Records points of friction
Brief facilitators/visualisers
Tip: Find/train people to be both: facilitator & visualiser!
@StavrosUX
Co-design in context
Planning a session
Briefing your accomplices
Running a session
Debrief
@StavrosUX
Dreamer - Realist - Critic
Personas
Storyboards
Content hierarchy + 6ups
I like, I wish, I wonder
Dot voting
gamestorming.com
Many exercises to choose from
Tip: Have quick catch-ups with facilitators to make sure everything is ok
Remember to split user & client votes
@StavrosUX
Dreamer - Realist - Critic
Personas
Storyboards
Content hierarchy + 6ups
I like, I wish, I wonder
Voting
gamestorming.com
Many exercises to choose from
@StavrosUX
(1) DREAM
Generate as many “blue sky” ideas as you can
Do not critique your ideas! (e.g. “this is not going to be possible”)
Create a new concept for commuting
5 mins
5 mins
(2) REALISE
Work in your groups to make the dream come true (engineer the solution)
Do not critique your ideas! (e.g. “this is not going to be too expensive”)
5 mins
(3) CRITIQUE
Constructively critique the solution
How can it be improved?
@StavrosUX
Co-design in context
Planning a session
Briefing your accomplices
Running a session
Debrief
@StavrosUX
Ask users:
How did they feel?
How did their perception change?
Ask clients:
What did they take away?
What didn’t they?
Ask facilitators:
What could work better?
Iterate your co-design skills
Did you get: • Better understanding of user needs? • Novel ideas for potential solutions? • New-found empathy from your clients?
This can be the skeleton of your report!
@StavrosUX
It’s ok to feel lost or uncertain. TRUST THE PROCESS!
For me, co-design is not about design. It’s about research
through design.
• Better understanding of user needs • Novel ideas for potential solutions • New-found empathy from your clients