creative summit 2012 - the pleasure revolution

61
The Pleasure Revolution Why Games Will Lead the Way Jesse Schell Creative Summit - 2012

Upload: jesse-schell

Post on 29-Aug-2014

622 views

Category:

Technology


1 download

Tags:

DESCRIPTION

How to use what game designers know to make any experience better.

TRANSCRIPT

Page 1: Creative Summit 2012 - The Pleasure Revolution

The Pleasure RevolutionWhy Games Will Lead the Way

Jesse SchellCreative Summit - 2012

Page 2: Creative Summit 2012 - The Pleasure Revolution
Page 3: Creative Summit 2012 - The Pleasure Revolution

Real LifeGames

Page 4: Creative Summit 2012 - The Pleasure Revolution
Page 5: Creative Summit 2012 - The Pleasure Revolution
Page 6: Creative Summit 2012 - The Pleasure Revolution
Page 7: Creative Summit 2012 - The Pleasure Revolution

+10!

+20!+20!

Page 8: Creative Summit 2012 - The Pleasure Revolution

+10!

+10!

+5!

Page 9: Creative Summit 2012 - The Pleasure Revolution

+45! +500!

Page 10: Creative Summit 2012 - The Pleasure Revolution

+200!

+50!

Page 11: Creative Summit 2012 - The Pleasure Revolution

+100!+50!+30!

Page 12: Creative Summit 2012 - The Pleasure Revolution

+10! +10!+10!+10!+10!

+500!

Page 13: Creative Summit 2012 - The Pleasure Revolution

+100!

+100!

Page 14: Creative Summit 2012 - The Pleasure Revolution

+

+2700!

Page 15: Creative Summit 2012 - The Pleasure Revolution

+2000!+5000!

+9000!

Page 16: Creative Summit 2012 - The Pleasure Revolution

+5!

+1000!

+30!

+100!+30!

+10!

+5!

+25! +75! +300!

+30!

+30!

+200+50!

Page 17: Creative Summit 2012 - The Pleasure Revolution
Page 18: Creative Summit 2012 - The Pleasure Revolution
Page 19: Creative Summit 2012 - The Pleasure Revolution
Page 20: Creative Summit 2012 - The Pleasure Revolution

Choco-fication!

Page 21: Creative Summit 2012 - The Pleasure Revolution
Page 22: Creative Summit 2012 - The Pleasure Revolution
Page 23: Creative Summit 2012 - The Pleasure Revolution
Page 24: Creative Summit 2012 - The Pleasure Revolution
Page 25: Creative Summit 2012 - The Pleasure Revolution
Page 26: Creative Summit 2012 - The Pleasure Revolution
Page 27: Creative Summit 2012 - The Pleasure Revolution

Rewards can Backfire

Page 28: Creative Summit 2012 - The Pleasure Revolution
Page 29: Creative Summit 2012 - The Pleasure Revolution
Page 30: Creative Summit 2012 - The Pleasure Revolution
Page 31: Creative Summit 2012 - The Pleasure Revolution
Page 32: Creative Summit 2012 - The Pleasure Revolution
Page 33: Creative Summit 2012 - The Pleasure Revolution
Page 34: Creative Summit 2012 - The Pleasure Revolution

Self-Determination Theory

Competence Autonomy RelatednessI want to be

good at what I do!

I want freedom!

I want to connect to

others!

Page 35: Creative Summit 2012 - The Pleasure Revolution

“Hafta” “Wanna”

Slavery Freedom

Duty FunWork Play

Efficiency Pleasure

Page 36: Creative Summit 2012 - The Pleasure Revolution
Page 37: Creative Summit 2012 - The Pleasure Revolution
Page 38: Creative Summit 2012 - The Pleasure Revolution
Page 39: Creative Summit 2012 - The Pleasure Revolution
Page 40: Creative Summit 2012 - The Pleasure Revolution
Page 41: Creative Summit 2012 - The Pleasure Revolution
Page 42: Creative Summit 2012 - The Pleasure Revolution

Games are special because…

• They are interactive• They are designed

ENTIRELY for pleasure

Page 43: Creative Summit 2012 - The Pleasure Revolution

Games provide:

• Clear Feedback• A Sense of Progress• The Possibility of Success• Mental and Physical Exercise• A Chance to Satisfy Your Curiosity• A Chance to Solve a Problem• A Feeling of Freedom

Page 44: Creative Summit 2012 - The Pleasure Revolution
Page 45: Creative Summit 2012 - The Pleasure Revolution
Page 46: Creative Summit 2012 - The Pleasure Revolution

Pleasure is POWERFUL

Page 47: Creative Summit 2012 - The Pleasure Revolution

Pleasure is COMPLEX

Page 48: Creative Summit 2012 - The Pleasure Revolution

Pleasure is… CONTEXTUAL

Page 49: Creative Summit 2012 - The Pleasure Revolution

Pleasure is… CONTEXTUAL

Page 50: Creative Summit 2012 - The Pleasure Revolution
Page 51: Creative Summit 2012 - The Pleasure Revolution

Sensation

Fantasy

DiscoveryLaughter

Story

Challenge

Thrill

Triumph

Expression

Page 52: Creative Summit 2012 - The Pleasure Revolution

Gamify

Pleasurize

Improve Motivational Design

-or-

Page 53: Creative Summit 2012 - The Pleasure Revolution

Five Keys to Motivational Design

Page 54: Creative Summit 2012 - The Pleasure Revolution

Key 1: Make it Appealing

Page 55: Creative Summit 2012 - The Pleasure Revolution

Key 2: Make it Engaging

Page 56: Creative Summit 2012 - The Pleasure Revolution

Key 3: Make it Effortless

Page 57: Creative Summit 2012 - The Pleasure Revolution

Key 4: Make it Uncheatable

Page 58: Creative Summit 2012 - The Pleasure Revolution

Key 5: Make it Not Embarrassing

Page 59: Creative Summit 2012 - The Pleasure Revolution

Pleasure is…• Complex and Counterintuitive• Embarrassing to discuss

• Not fully understood by anyone• The motivation for EVERYTHING we do• The key to design in the 21st century

Page 60: Creative Summit 2012 - The Pleasure Revolution

You CAN make your experiences better

• Ask yourself these simple questions:– Given what I know about

my guests…– Why will they like this

experience?– How can I get them to like

it more?

Page 61: Creative Summit 2012 - The Pleasure Revolution

Thanks!Slides: slideshare.net/jesseschell

Twitter: @jesseschell Email: [email protected]