creativity and play 2011

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Peter Hopton Creativity and Play Semester One peterhopton.gdnm.org

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the sum of my work from semester on at uni, from lecture based work.

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Page 1: creativity and play 2011

Peter HoptonCreativity and Play

Semester Onepeterhopton.gdnm.org

Page 2: creativity and play 2011

SUSPENDING JUDGEMENT

Initial sketches for ideas of what a pencil can be.

Page 3: creativity and play 2011

Suspending judgement of what a pencil can be, we draw with a pencil so why not draw on a pencil

The idea that was given to me of the human body made of pencils instead of bones, photoshopped an X-ray to show pencils instead of bones

Page 4: creativity and play 2011

LIMITATION USING WHITE PAPER

Different ideas for type challage, considering what will actualy work with only white paper and a scalpall.

Main type idea, type face to be done in bold, with the exit stroke of the letter extended, this will make it easyer to join type togeather.

Page 5: creativity and play 2011

Working with the limitation of only paper and knife has created the outline of the texted which I have formed

From the basic cut of the type, I have formed word which the letters are both separate and connected, looking at there shadows to see what effect they have when made from tracing and printer paper.

Limited to only white paper and cut out I wanted to show the type in an more interesting way, therefor when photographing the work, colour filters were used. This also investigated which colours allowed the different paper materials to show up on a white background using white paper.

Page 6: creativity and play 2011

There once was a family of wealth, no pride,They lived in a large house on the hillside,The mother was tall, pale and spiteful,And she made the most horrible triffle,The father who was rotund and sleazy,Never washed so he was always greasy,The son was young but gloomy,Only eating halloumi,No one went near,Living in fear,Of the family of wealth, but no pride,Alone in a large house on the hillside.

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VISUAL CONSEQUENCES AND CHANCE

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I found the visual consequence challenge very interesting, as allowed me to see what some else style and thinking is like in the class. I haven’t worked with Tom before this project, but knew he was a very talented illustrator and therefore very pleased to

be working with him and seeing how his interesting style works. Cons images were the even numbered and mine the odd, we probably could of produced more images but I know that the chance dictated that our responses were to be quite lengthy in time

often getting the hour and even three-hour time limits rather than short quick responses so this led us to doing a few more detailed images than thumbnail sketches, I would have liked to have done more to see where we would have ended up.

Page 8: creativity and play 2011

A selection of images taken from my how to make a pinhole camera graphics, this is the first time that properly used Illustrator, it would be very easy to have done it in photo shop but as the brief was all about commitment to

COMMITMENT TO LEARNING

learning I decided to push myself even more and use Illustrator for the first time. As I worked through all the images I started to get more familiar with how the programme worked, this allowed my images to be more clear and uniform.

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Cut

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Page 10: creativity and play 2011

A couple of compared images from the pinhole camera, the fall range of both pinhole photos and how to make pinhole camera can be found on my blog in the form of an issuue book.

I found the pinhole camera photography challenge

but the really good fun challenge, which pushed me to really explore what’s possible with a pinhole camera, with a lot of focus on low light and night exposures.

peterhopton.gdnm.org

PINHOLE CAMERA COMPARISON

Page 11: creativity and play 2011
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TYPE DRAWING DAY

Six hat thinking, Type, drawing and giff’s

Drawing based on the above S, fette fraktur type, giving the type personalery.

Page 13: creativity and play 2011

experimentation in sketchbook of laying out type in a spiral style

The draw will the drawing type day was a fantastic time of just simply messing about with type and the potential of what hope can be on show, I found the quick sketches on post-its difficult to start with but as we got further on I started to experiment with

The giffs were pain to get perfect, despite them working as they should but still with a few errors which I’m not happy with, for instance the my second giff, I could not get the

different forms of marketing materials are looking at both positive and negative space around the letter form. The big type of work on large sheets was again slightly challenging but very interesting, as our work was passed around the room for others to work on. This

meant that not one piece of work with a single persons work as it was a collective working on top of each other and not knowing what you’re about to get and how the personality you will interpreter what you have just done. This later on bed made start playing

around with type my sketchbook and working on spiral patterns of different colours.

S to rotate properly as it would rotate in all frames rather than rotating where I specifically wanted it to. However despite the few issues it was enjoyable and the something I intend to

pursue later on. All the giff’s are on my blog.

Page 14: creativity and play 2011

INFOMATION GRAPHICS

Initial ideas on what data could be collected to be put in a information graphics.

Decided to use the idea of comparing objects in my room at home and at university.

From research of looking at other forms of infomation graphics in books and online, I started mapping out diffrent styles and how they could relate to the idea of comparing rooms.

Page 15: creativity and play 2011

(above) annotated sketch of upper gallery of weapons, noting how they were laid out and grouping, swords on left grouped by area of origin; Iran, Japan and Eastern Asia.

(left) collection of spear heads at Pitt Rivers museum.

Pitt rivers museum is a museum of anthropology, collected by major general Pit rivers during the 19th century. It is arranged by theme, by use of object rather than age and origin, this allows the observer to see both development in the object and comparison across cultures.

I found the layout at the museum a lot easier to understand when compared to certain books in the library, such as ‘Logo’, which was layout so that the logos were grouped by logo types & letters, symbols and abstract repetition. But within these three groups there was no clear order to the logos like alphabetical or country of origin.

Page 16: creativity and play 2011

Detailed diagrams of the dymentions of both home and uninversity bedrooms, to work out how much stuff is in my rooms.

(left) from the above dimensions I was able to create scale line drawing of the two rooms and overlay the two sets of drawings to be able to accurately compare the size of both rooms.

(left) This lead to taking the details away and replacing them with type to represent the major objects in the rooms.

(below) taking the words in there same size and rearranged created a direct comparison of the objects in the rooms, black representing home and red, university.

GLOSSERY

Accurate – information which is meticulously taken and free from errors.

Annotated – adding notes to a diagram

Anthropology – the study of humankind and there development

Blueprint – detailed drawing of an object or building

Comparison – analysing similarity and difference’s between two or more objects.

Dimensions – detailed measurements of length depth and width

Schematic - a schematic diagram, in particular of an electric or electronic circuit.

Spider diagram – (brain storm) collection of ideas that come from other ideas to create a veriaty of solutions to a problem.

Page 17: creativity and play 2011

Blueprint of home bedroom

Blueprint of university study bedroom

From a group critique and discussing different ideas came the term of blueprint and the possibility of creating a blue print of the two room. Therefor a combined of the two ideas of blueprint and type to create the above images, so replacing the walls with type. To create a better effect it could be done

directly on carbon paper, but as there was none to had it had to be produced on the computer and give it a slight crumpled effect.

It’s intriguing how initially I intended to focus on my positions that are at home and university, but through the work I’ve done I’ve focused more on the

major objects at home and university. I’m still working on outline drawings of my positions and comparing the two locations, which I will include in my independent practice work.

Page 18: creativity and play 2011

PUBLIC RESPONSE

Tasks with a single A1 sheet of paper we were sent out to get as many public responses as possible. We played around with a number of ideas such as drawing quick sketches of the public, this idea then developed into getting

the public to do the sketches. Then the idea of visual consequences got paid around therefore we started with a blank sheet with four starting images and words which we would get the public to respond to have either writing or drawing.

Starting images for public response

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We had some difficulty in getting the public to interact with the page, whilst others didn’t understand what we are asking them to do, this was probably due to the fact that it was a normal concept to us as would already done a weeks project on it, whiles people outside the University didn’t understand the idea behind the concept.

Page 20: creativity and play 2011

CARDBOARD PLAYGROUND

Images taken of us working on the layout of our cardboard game (left) and deciding what to write on certain squares. Images of people think the game so that there can be some tweaking ready for it who played properly by other people (right).

Page 21: creativity and play 2011

This is the layouts that our game took running up and down the corridor, showing how it splits at certain points and comes back together. The idea of it was that it was the game of University life where decisions are made whether to put the effort in or just party and fail at a degree.

Page 22: creativity and play 2011

Originally our playground game was all about suspending judgement we were going to ask people to draw on the box them selves, the idea being that we were suspending judgement of what a cardboard box

is and therefore turning into a canvas. The idea developed into using the concept of consequences as well so therefore we came up with a simple game where people had to both draw and rely on chance to get to the end

where they’d either fail or win. Everyone was given the same starting images and it was interesting to see how diverse the responses came out from each different player.

CARDBOARD PLAYGROUND

Page 23: creativity and play 2011

These are examples of what we asked people to do when playing on our cardboard box game.