designing reusable args

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Designing Reusable ARGs Derek Hansen, Elizabeth Bonsignore, Marc Ruppel, Amanda Visconti, Kari Kraus CHI 2013

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CHI 2013 Presentation on Paper titled "Designing Reusable Alternate Reality Games"

TRANSCRIPT

Page 1: Designing Reusable ARGs

Designing Reusable ARGs

Derek Hansen, Elizabeth Bonsignore, Marc Ruppel, Amanda Visconti, Kari Kraus

CHI 2013

Page 2: Designing Reusable ARGs

?Alternate Reality Games

Page 3: Designing Reusable ARGs

Video GamesNOT

Page 4: Designing Reusable ARGs

Pervasive

An ARG is…

Page 5: Designing Reusable ARGs

An ARG is…

Storytelling as Archeology“Alternate Reality Games.” Wikipedia.

Page 6: Designing Reusable ARGs

Sherlock Holmes

… as an ARG

Page 7: Designing Reusable ARGs

An ARG is…

Collaborative Sensemaking

Page 8: Designing Reusable ARGs

Why make ARGs reusable?

Page 9: Designing Reusable ARGs

Challenges to Reusability

SOLVED?

Page 10: Designing Reusable ARGs

Methods

Interviews

15 ARG & Transmedia Storytelling experts

ARG review

Page 11: Designing Reusable ARGs

Framework: Types of Reuse

Replayable

Adaptable

Extensible

Page 12: Designing Reusable ARGs

Replayable

Games Stories

Page 13: Designing Reusable ARGs

Adaptable

Games Stories

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Extensible

Games Stories

Page 15: Designing Reusable ARGs

Replayability Design Strategies

Cyclical, event-driven play

Ongoing Exhibit

Pre-scripted TransmediaTouches

Multiple Story Paths

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Adaptable Design Strategies

Secret Player Community

Open-ended ParticipatoryPre-enactment

Location-based Gamewith common structure

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“Play it – before you live it.”

Page 21: Designing Reusable ARGs

Extensible Design Strategies

Multiple seasons

Frame Narrative

In-game missions

Spin-off Products

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Implications & Future Work

Design Patterns

Field Tests

Preservation

Page 25: Designing Reusable ARGs

Framework + Design Strategies