learning & args

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Learning & ARGs Drew Davidson

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Page 1: Learning & ARGs

Learning & ARGs Drew Davidson

Page 2: Learning & ARGs

A L

ittle

Bit

abou

t Me

Page 3: Learning & ARGs

ARG

s

} Blur the Line between Game/Fiction and Reality

} Explore the World

Page 4: Learning & ARGs

Acr

oss

Med

ia }  Transparency, Ubiquity

}  Ethics, Literacy }  Engagement }  Promises }  Problems

Page 5: Learning & ARGs

Tran

spar

ency

, Ub

iqui

ty } Fitting into Our Lives

} Distributed All around Us

} Easy to Use } Cloud Media } Snackable

Page 6: Learning & ARGs

Eth

ics,

Lite

racy

} Privacy & Freedom } IP & CC } Open Source } Read/Write

Page 7: Learning & ARGs

Eng

agem

ent

} Connection } Reading=Writing } Fans } Post-Secret

Page 8: Learning & ARGs

Prom

ises

} Ownership } Read-Write } Fan Fiction } Avatars

Page 9: Learning & ARGs

Prob

lem

s

} Spoilers } FAQs } IP } Messy

Page 10: Learning & ARGs

Are

ARG

s Fu

n? } Games aren’t just Fun

} Fun has a Half-Life } Pleasantly Frustrating

Page 11: Learning & ARGs

Gam

es &

Fun

} Not too Simple

Page 12: Learning & ARGs

Gam

es &

Fun

} Not too Simple } Not too Complex

Page 13: Learning & ARGs

Flow

& F

ailu

re } Challenge & Reward

} Fun & Frustration

Page 14: Learning & ARGs

ARG

s &

Lea

rnin

g } Failure } Doubt } Curiosity

} Articulations } Ecologies

Page 15: Learning & ARGs

Failu

re

} Fail Faster } Experiment, Explore } Rapid Prototyping } Iterate toward Solutions }  Try Again. Fail Again.

Fail Better.

Page 16: Learning & ARGs

Dou

bt

} Question Answers } Challenge Assumptions

} Work to Understand }  To be Uncertain is

to be Uncomfortable, but to be Certain is

to be Ridiculous.

Page 17: Learning & ARGs

Cur

iosi

ty

}  Ask Questions & Engage

}  Lifelong Learning & How Stuff Works

}  Problem Solving & Cheating?

}  Story Telling & Model Making

}  The cure for boredom is curiosity.

There is no cure for curiosity.

Page 18: Learning & ARGs

Art

icul

atio

ns } Systemic } Connections } Associations } Relationships } Transference } Interdisciplinary

Page 19: Learning & ARGs

Eco

log

ies

} Learning } Overlapping } Evolving } Interrelating } Connecting

Page 20: Learning & ARGs

Lear

ning

& A

RGs

} Creation } Distribution } Assessment }  Anyone who tries to make

a distinction between education and entertainment

doesn’t know the first thing

about either.

Page 21: Learning & ARGs

Cre

atio

n

} Collaborative } Multi-Media } User Generated } Remix } IP } Design

Page 22: Learning & ARGs

Dis

trib

utio

n } More Channels } Aggregation } Collation & Curation

} On Demand } Digital } Tagging & Rating } Search

Page 23: Learning & ARGs

Ass

essm

ent

} Community } Real-Time } Data Visualization } Constructive } Systemic } Qualitative } Literacy

Page 24: Learning & ARGs

Gam

e D

esig

n

} Interest Curves } Procedural } Interactivity } Goals & Glue

Page 25: Learning & ARGs

Inte

rest

Cur

ves

Page 26: Learning & ARGs

Proc

edur

al

Page 27: Learning & ARGs

Inte

ract

ivity

Page 28: Learning & ARGs

Goa

ls &

Glu

e }  Threads Across & Between Media

}  Connections }  Throughline }  Deeper Engagement

Page 29: Learning & ARGs

Snac

kab

le G

amep

lay

Page 30: Learning & ARGs

Post

-Sec

ret G

ame

Des

ign

Page 31: Learning & ARGs

Eag

le E

ye F

ree

Fall

Page 32: Learning & ARGs

One

Life

to L

ive

Page 33: Learning & ARGs

Lud

ic N

arra

ns

} Homo Ludens }  + } Homo Narrans }  =

} Ludic Narrans }  Playful Stories

Page 34: Learning & ARGs

To B

old

ly G

o . .

.

}  Learning }  Into Our Lives }  About Our Lives } Post-Secret }  TINAG }  Snackable }  Less is More

Page 35: Learning & ARGs

Lear

ning

& A

RGs

} Flow & Explore } Challenge & Reward } Agency & Literacy } Playing is Learning }  Play Hard Learn Hard

Page 36: Learning & ARGs

Que

stio

ns? } [email protected]