game-based learning (args)

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What can Alternate Reality Games teach us about the future of e-learning? Game Based Learning M.J. D’Elia University of Guelph CIL2015 Washington, DC

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Page 1: Game-based Learning (ARGs)

What can Alternate Reality Games teach us about the future of e-learning?

Game Based Learning

M.J. D’EliaUniversity of Guelph

CIL2015Washington, DC

Page 2: Game-based Learning (ARGs)

confessionI am not a gamer

(not even board games)

Page 3: Game-based Learning (ARGs)

confessionI have read a few books on games and learning

(enough to be dangerous)

Page 4: Game-based Learning (ARGs)

confessionI don’t like the word “gamification"

(more like: lame-ification)

Page 5: Game-based Learning (ARGs)

warningI am not arguing for games and learning

(or against games and learning)

Page 6: Game-based Learning (ARGs)

warningI will not mention best practices

(or anything immediately applicable to your job)

Page 7: Game-based Learning (ARGs)

warningThe ideas contained herein are speculative (think about them but hold them loosely)

Page 8: Game-based Learning (ARGs)

story oneHow did I get here?

Page 9: Game-based Learning (ARGs)

the ordinary worldLectures, assignments, assessment, content…

(start the assembly line)

Page 10: Game-based Learning (ARGs)

call to adventuree-Learning has to be better than this

(more engagement please)

Page 11: Game-based Learning (ARGs)

refusal of the callI’m a librarian

(I’ll read about it)

Page 12: Game-based Learning (ARGs)

meet the mentors

Page 13: Game-based Learning (ARGs)

crossing the thresholdAlright I’ll commit

(which conference will take me?)

Page 14: Game-based Learning (ARGs)

narrative patternThe Hero’s Journey

(yes, I just described myself as a hero)

Page 15: Game-based Learning (ARGs)

story twoAlternate Reality Games, huh?

Page 16: Game-based Learning (ARGs)

what is an arg?Immersive game, networked narrative, chaotic fiction…

(so, no agreed upon definition)

Page 17: Game-based Learning (ARGs)

2001iPod, Survivor, Destiny’s Child, Harry Potter, Wikipedia

(isn’t time travel fun?)

Page 18: Game-based Learning (ARGs)

the beastViral marketing campaign for A.I.

(stay with me here…)

Page 19: Game-based Learning (ARGs)

Jeanine Salla “Sentient machine therapist”

“Evan Chan was murdered” “Jeanine is the key.”

Who murdered Evan Chan? Who is Jeanine?

Page 20: Game-based Learning (ARGs)

Found: Jeanine’s website and more clues

Formed: Cloudmakers discussion forum

Featured: emails, phone calls, websites, from the characters

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Over 7,400 registered Cloudmakers

Estimated that 1 million people played the game

Solved in three months

Page 22: Game-based Learning (ARGs)

wait a second!What is this all about? (and other questions)

Page 23: Game-based Learning (ARGs)

Who created The Beast? Why?

A new kind of immersive experience

Built specifically for the internet

Page 24: Game-based Learning (ARGs)

Fragmented narrative that players had to put together

Solving the mystery required collective intelligence

Game designers remained unknown

Information presented in a variety of formats

Page 25: Game-based Learning (ARGs)

“If we put a clue in a Turkish newspaper at dawn, it would be under discussion in a high school

kid’s basement in Iowa by dinner time.” ~Sean Stewart

A writer for “The Beast”

Page 26: Game-based Learning (ARGs)

why “the beast”?An early content inventory listed 666 items

(see Revelation 13:18)

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4 termsYou need to know

Page 28: Game-based Learning (ARGs)

rabbit holeThe initial clue or artifact that players stumble upon

(and then the game begins)

Page 29: Game-based Learning (ARGs)

puppet masterThe people who design and run the ARG

(they stay hidden)

Page 30: Game-based Learning (ARGs)

the curtainPlayers do not interact with the puppet masters directly

(they interact with the fictional characters)

Page 31: Game-based Learning (ARGs)

This is not a gameRefusal to admit that there is a game at all

(see why ARGs are hard to define?)

Page 32: Game-based Learning (ARGs)

wait a second!This was a marketing campaign for a blockbuster movie

(Shouldn’t we be suspicious?)

Page 33: Game-based Learning (ARGs)

Yes, we shouldThe Beast launched more ARG marketing campaigns

(e.g. ‘The Art of the Heist’ sponsored by Audi)

Page 34: Game-based Learning (ARGs)

no, we shouldn’tARGs did not convert players to customers

(so marketing departments moved on)

Page 35: Game-based Learning (ARGs)

FaTAL FLAW

opportunity=

Page 36: Game-based Learning (ARGs)

8 observationsCompare & Contrast

Page 37: Game-based Learning (ARGs)

non-linearContent is fragmented and strewn about (players stitch it together)

LinearContent is paced and builds progressively

(selected and built by instructor)

Page 38: Game-based Learning (ARGs)

storiesNarrative is essential for engagement (context and clues are situated in characters)

factsDisciplinary knowledge is essential (theory is situated in the textbooks)

Page 39: Game-based Learning (ARGs)

no boundariesLines between real life and ARG are blurred (players self-organize and use diverse tools)

containedInteraction happens within a defined system

(learners are organized and use provided tools)

Page 40: Game-based Learning (ARGs)

collective effortPlayers are assessed and tested as a group (progress requires working together)

individual effortLearners are assessed and tested individually

(working together is discouraged)

Page 41: Game-based Learning (ARGs)

one big goalPlayers have one major objective (i.e. solve the mystery)

many little goalsLearners have many small assignments

(i.e. get enough points)

Page 42: Game-based Learning (ARGs)

push Information gets pushed to players at any time (game interrupts real life)

pullLearners are pulled into the system

(learners choose when to engage)

Page 43: Game-based Learning (ARGs)

dynamic Puppet masters adjust the game in real time (based on players’ progress)

staticInstructors pre-determine the learning

(based on curriculum requirements)

Page 44: Game-based Learning (ARGs)

real worldFictional elements are incorporated into the real world (progress is messy)

laboratoryLearning experiences are planned

(progress is controlled)

Page 45: Game-based Learning (ARGs)

wait a second!This is all well and good, but we need an example…

(Glad you asked)

Page 46: Game-based Learning (ARGs)
Page 47: Game-based Learning (ARGs)

“Where is Walden Shyre... and what happened to him on the eve of the Nobel Prize Ceremony?”

~History of Biology Spongelab

Page 48: Game-based Learning (ARGs)

the hero’s journey

Page 49: Game-based Learning (ARGs)

the learner’s journey

Page 50: Game-based Learning (ARGs)

The ordinary world Call to adventure Refusal of the call

Meet with the mentor Crossing the threshold

Tests, allies and enemies

Page 51: Game-based Learning (ARGs)

Approach The ordeal The reward

The road back The resurrection

Return with the elixir

Page 52: Game-based Learning (ARGs)

thank you!M.J. D’Elia

[email protected] @mjdelia

Page 53: Game-based Learning (ARGs)

ReferencesAlternate reality game. (n.d.) In Wikipedia. Retrieved April 24, 2015 from

http://en.wikipedia.org/wiki/Alternate_reality_game Gosney, J. W. (2005). Beyond reality: A guide to alternate reality gaming. Boston: Thomson

Course Technology. McGonigal, J. (2011). Reality is broken. New York: Penguin. Penenberg, A. L. (2013). Play at work. New York: Portfolio. Szulborski, D. (2005). This is not a game: A guide to Alternate Reality Games. New Fiction

Publishing. Szulborski, D. (2005). Through the rabbit hole: A beginner’s guide to playing Alternate Reality

Games. New fiction Publishing.