Download - eLearning Glossary
eLearning Terms
• Alternative credit• Content Management
system• Curated content• Disruptive Innovation• eLearning 3.0• ePortfolio• Focus styles• Learning Management
system
• Lecture Capture• Mashup• Splash page• Student Information
system• Universal Design• WBT (web based
training)
Alternative Credit
Coursework obtained through more non-traditional means such as low costs or no cost online courses. For examples as part of ACE’s Alternative Credit Project, 40 colleges and institutions reviewed lower division/general education requirements from low cost or no cost online courses to determine what credits they would accept. The goal of the project is to increase access and the attainment of degrees.URL source for definition: http://www.acenet.edu/news-room/Pages/Alternative-Credit-Project.aspx and http://www.acenet.edu/news-room/Pages/Alternative-Credit-Project.aspx
tags: distance learning; administration; accessibility
Content Management System (CMS)
A software tool designed to provide content to others. Began as a file management system, but the software has now expanded to focus mainly on managing content shared online.
Examples: WordPress, Blogger, Weebly, Wix, Joomla.
URL source for definition: http://techterms.com/definition/cms
tags: technology; learning tool
Curated content
Is a collection of digital content around one subject matter. The collection can include a wide variety of forms such as blogs, social media feeds, videos, online news postings, etc.
Examples of technology for specific for curated collections: Pinterest, Blendspace, Digg, ePortfolio sites, Learnist
URL source for definition: http://www.econtentmag.com/Articles/Resources/Defining-EContent/What-is-Content-Curation-79167.htm
tags: technology; learning tool
Disruptive Innovation
Process through which a new product or service changes the current market through simple innovations that eventually take over the market disrupting established entities. The term was first used by Clayton Christensen in the late 90’s.
URL source for definition: http://www.christenseninstitute.org/key-concepts/disruptive-innovation-2/
tags: distance learning; history; future change
eLearning 3.0
Term used to refer to future innovation expected to impact and change the nature of learning.
URL source for definition: http://www.slideshare.net/amiddlet50/e-learning-30 and http://www.learning30.co/learning-3-0/
tags: distance learning terminology; future innovation
ePortfolio
ePortfolios are an electronic archive of work, experiences, and other artifacts over time and have a broad range of uses breadth of uses and purposes. For instance in addition to a catalog of competencies, an ePortfolios might also be used as a learning tool to assist students in connecting their learning throughout their degree program.
URL source for definition: http://academic.regis.edu/LAAP/eportfolio/basics_what.htm
tags: learning tool; instructional design
Focus styles
A set of indicators on websites to, typically visually indicate, where a keyboard stroke can be inputted.
URL source for definition: https://medium.com/salesforce-ux/7-things-every-designer-needs-to-know-about-accessibility-64f105f0881b
tags: technology; accessibility
Learning Management System (LMS)
Are software platforms designed to support learning experiences through content sharing, learning assessment, classroom engagement and collaboration and more. LMSs also provide educators data analytics to track learning. Some LMS platforms are proprietary in nature while others are open source. Examples: Blackboard, Canvas, Sakai, Moodle. URL source for definition: https://www.mindflash.com/lms and http://www.blackboard.com/platforms/learn/products/blackboard-learn/teaching-and-learning.aspx
tags: technology; learning tool; infrastructure
Lecture capture
A digital recording of a course lecture (i.e. the subject matter content of a course). More recently lecture capture is being used in distance learning, blended courses, and flipped classrooms.
Technology examples: Doceri, Jing, Panopto suiteURL source for definition: http://campustechnology.com/Articles/2013/11/20/6-Innovative-Uses-of-Lecture-Capture.aspx?Page=1 and https://net.educause.edu/ir/library/pdf/ELI7044.pdf
tags: technology, learning tool; instructional design
Mashup
This term has multiple meanings. The word originated in reference to mixing two or more song styles together but has expanded to include mixed videos and web applications. The definition referring to web applications involves an application that includes more than one service such as incorporating Google Maps with a Twitter feed.
URL source for definition: http://techterms.com/definition/mashup
tags: technology; learning tool; instructional design
Splash page
Refers to the first page of a web site. Splash pages typically incorporate graphics, sounds and interactive material to draw in the viewer into the rest of the site. Also referred to as a splash screen.
URL source for definition: http://www.webopedia.com/TERM/S/splash_page.html
tags: technology; ePortfolio design
Student Information System (SIS)
An electronic system used to track student and personal information, academic records and manage processes related to registration, and the financial and enrollment management aspects of the institution.
Examples: Ellucian Banner, PeopleSoft (Oracle)
URL source for definition: https://www.case.edu/its/sis/
tags: technology; infrastructure
Universal Design
A framework to design flexible learning environments to meet the varied needs to learners.
URL source for definition: http://www.udlcenter.org/aboutudl/udlguidelines/downloads
tags: distance learning; instructional design
WBT (web-based training)
Acronym stands for web-based training. Refers to any "instructional event" that is available online.
URL source for definition: http://www.bpcc.edu/educationaltechnology/glossary.html#s
tags: acronym; distance learning
Pedagogy
a learning paradigm rooted in essentialism, where students learn one set of knowledge and skills before being allowed to move onto another, and instructivism, where the teacher is the expert transferring knowledge to the student who is fully dependent on the teacher for how they learn. URL source for definition: https://usergeneratededucation.wordpress.com/2013/05/13/education-3-0-and-the-pedagogy-andragogy-heutagogy-of-mobile-learning/
tags: learning paradigm
Androgogy
a constructivism learning paradigm focused on learners engaging in active, relevant, experiential learning with the teacher being a facilitator of the learners’ self-directed educational environment.
URL source for definition: https://usergeneratededucation.wordpress.com/2013/05/13/education-3-0-and-the-pedagogy-andragogy-heutagogy-of-mobile-learning/
tags: learning paradigm
Heutagogy
A learning paradigm focused on a greater level of learner self-direction, the development of the learner’s “learning” skill set, and the interdependent nature of learning. The teacher here is focused not on giving content by directing and supporting the learner in developing their own capacity to learn. The learner is increasing their confidence and own motivation to learn through learning material based on a path they create for themselves.
URL source for definition: https://usergeneratededucation.wordpress.com/2013/05/13/education-3-0-and-the-pedagogy-andragogy-heutagogy-of-mobile-learning/
tags: learning paradigm
NEW LEARNING MODELS
• Game based learning• Gamification• Adaptive learning• Big data• Competency based
learning• Prior learning
assessment• MOOCs
• OER• Virtual badges• Content curation• Student Generated
content• Connectivism• Hybrid learning• Flipped Classroom• DIYU
Game Based Learning
provides an environment for students to interact with the material, make mistakes, and practice application skills in a virtual environment based on specific learning outcomes
URL source for definition: http://edtechreview.in/dictionary/298-what-is-game-based-learning
tags: new learning model
Gamification
is the use of applying gaming methods (i.e. elements found within games) within non-gaming contexts, specifically the classroom.
URL source for definition: http://www.informationweek.com/7-examples-put-gamification-to-work/d/d-id/1104211
tags: new learning model
Adaptive learning
involves the use of technology and data, to personalize the learning experience, provide students with engaging ways to experience the material, and creative alternative pathways through their curriculum.
URL source for definition: http://tytonpartners.com/library/accelerating-adaptive-learning-in-higher-education/
tags: new learning model
Big data
big is a relative term that is defined multiple ways but refers to the analysis of masses of new sources of data that guide decision making processes
URL source for definition: http://www.technologyreview.com/view/519851/the-big-data-conundrum-how-to-define-it/
tags: new learning model
Competency-based learning
is removed from the time constricted, credit hour model of education. Instead competency-based education provides the learner the ability to earn credit based on meeting competencies. The aspect of time is removed giving learners the ability to earn competencies quickly, over as long of a time period as it takes for them to master content.
URL source for definition:http://flex.wisconsin.edu/blog/competency-based-education-what-it-is-how-its-different-and-why-it-matters-to-you/
tags: new learning model
Prior Learning Assessment (PLA)
is a process where college credit can be earned from prior knowledge gained through non-traditional college environments such as professional work experience, workshops, open educational resources, or military experience.
URL source for definition: http://www.cael.org/what-we-do/prior-learning-assessment
tags: new learning model
MOOCs (Massive, Open Online Courses)
is a form of offering a learning experience, aka course, online to anyone who is interested in participating. MOOCs have no restrictions on who can participate and are offered at no cost to remove accessibility limitations.
URL source for definition: http://www.educause.edu/library/massive-open-online-course-mooc
tags: new learning model
OER (Open Education Resources)
are educational materials available for the purpose of teaching, learning or research, that are available for free use without the restriction of intellectual property rights. These materials might be in the form of full courses or learning materials (i.e. books, tests, quizzes, videos, etc.).
URL source for definition:http://www.hewlett.org/programs/education/open-educational-resources
tags: new learning model
Virtual Badges
a virtual representation of a learned skill or competency.
URL source for definition:. http://openbadges.org/about/
tags: new learning model
Content Curation
As a learning model content creation involves the selection of content around one specific subject matter or theme, the filtering of content to determine meaningful, or useful, content, and the action of collecting such content in one location in order to be shared with others.
URL source for definition: http://www.theedublogger.com/2014/06/12/curation/ and https://storify.com/hbailie/curation-as-a-tool-for-teaching-and-learning-1
tags: new learning model
Student-generated content
(also known as User generated content (UGC), peer production, consumer generated media, or user created content) is created by the “non-experts” and available online through wikis, blogs, articles, videos, etc. where users generate content while still referencing other sources.
URL source for definition:https://en.wikibooks.org/wiki/User-Generated_Content_in_Education/Learning_by_Creating
tags: new learning model
Connectivism
is a learning theory focused on informal learning in the technology age that is networked (aka connected), multifaceted,, goal oriented, personalized, and the development of learning competencies/skills.
URL source for definition:http://www.connectivism.ca/about.html
tags: new learning model
Hybrid learning
references a combination of in-person learning with online/distance learning where the two different activities are integrated to enhance the learning experience.
URL source for definition:http://www4.uwm.edu/ltc/hybrid/about_hybrid/index.cfm
tags: new learning model
Flipped Classroom
refers to the reversal of the traditional classroom model of an in-classroom lecture with at home practice. In a flipped classroom model the lecture activities occur at home before the classroom meeting which allows the in-person class time to be spent on activities, discussions, and student-teacher interaction focused on the application of the lecture content. URL source for definition: https://net.educause.edu/ir/library/pdf/eli7081.pdf
tags: new learning model
DIYU
is a concept based on a book by DIY U: Edupunks, Edupreneurs and the Coming Transformation of Higher Education by Anya Kamenetz that suggests radical change and a redesign for higher education including the concepts of open resources, connected learning, personal learning in a quality, fluid educational model.
URL source for definition: https://www.youtube.com/watch?v=i6MLLkmXee0
tags: new learning model