Download - Gamestorming, not Brainstorming
Gamestorming, not Brainstorming
UX4Good May 4, 2012
#gamestorming
Brynn Evansgplus.to/brynntwitter.com/brynn
Hi, I’m Brynn Evans
The Bookamzn.to/GamestormingBook
My “Cheat Sheet”bit.ly/GamestormingGuide
gogamestorm.com@davegray@macgeo@sunnibrown
Poster Sessionfor ENVISIONING
Before / After Process System
Start, Stop, Continuefor TAKING ACTION
1 2 3 4
5 6 7 8
for IDEATION6-8-5 sketching
6-8-5 sketching
1 2 3 4
5 6 7 86-8-5 sketching: gogamestorm.com/?p=688
6-8-5 sketching
1 2 3 4
5 6 7 8
Object of play:A generative game to come up with as many ideas as possible
How to play:(1) Create a grid of 6–8 boxes(2) Set timer for 5 minutes(3) Sketch silently, goal is to create 6–8 sketches(4) After 5 minutes, share ideas with rest of the group
6-8-5 sketching1 2 3 4
5 6 7 8
Goal:To find a jazz show to attend tonight
3 Considerations:• Will be a mobile app
• Shows need to be marked as open / private / full / etc.
• Display events to the user
Games for ideationBrainwriting (p. 82)includes everyone in evolving an idea (silent brainstorming, followed by collaborative building on ideas), all done in silence
3-12-3 (p. 78)good for generating & developing lots of ideas in only 1 hour
Post-ups (p.19, 69)to generate a lot of ideas; one idea per post-it.
Party Invitations improve the onboarding process of a product or servicegogamestorm.com/?p=297
(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
Poster Session
Poster Session: Gamestorming p.114
Poster SessionObject of play:To create a compelling image that summarize a challenge or topic for further discussion**
How to play:(A) Each person creates 1 poster
(B) Or...people start with small individual posters. Then share with a group; discuss important ideas, build upon others ideas. Create 1 poster per group (20-MINS)
** Poster has to be mostly visual** Poster has to be self-explanatory
Photos by: flickr.com/photos/abovethefold
Photos by: flickr.com/photos/abovethefold
Before & AfterDescribe “why” someone should care in terms of drawing the today and tomorrow of an idea
SystemDescribe the “what” of an idea in terms of its parts and their relationships
ProcessDescribe the “how” of an idea in terms of a sequence of events
Games for envisioningDesign the box (p. 161)teams imagine the package for an idea in order to make decisions about important features & other aspects of their vision that are difficult to articulate
Cover Story (p. 87)to think expansively around an ideal future state
Storyboard (p. 71)players use a storyboard format to tell a story about an experience, how to solve a problem, etc.
Bodystorming (p. 59)using improv or “play acting” to feel out what might work in the real world
Elevator pitch (p.166)uses madlibs to come up with a short, compelling description of the problem you’re trying to solve
(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)
Start, Stop, Continue
START continue...STOP• daily standups• Friday “Flash” Report
•weekly status meetings
•tracking bugs & builds with email
• prioritized buglist
• lessons learned at milestones
Start, Stop, Continue: Gamestorming p.249
Start, Stop, Continue
START continue...STOP• daily standups• Friday “Flash” Report
•weekly status meetings
•tracking bugs & builds with email
• prioritized buglist
• lessons learned at milestones
Object of play:A closing game to come up with next steps
How to play:(Start) What are the things we need to START doing?
(Stop) What are we currently doing that we should STOP?
(Continue) What works today and we should CONTINUE?
Games for decision makingChallenge Cards (p. 158)used to identify and think through potential challenges and pitfalls of a product
Plus/Delta (p. 246)generate constructive feedback by focusing on what what positive or repeatable about an activity, and what you would change about the activity
Impact & Effort Matrix (p. 241)possible actions are mapped out on a 2x2 grid based on: effort required to implement & potential impact of an idea
$100 Test (p.232)uses the concept of cash to help prioritize a list
(Page numbers reference the Gamestorming Book. See bit.ly/GamestormingGuide for more)