e3 wesker kuflik_novel_technologylivinglab
TRANSCRIPT
Automatic or Manual Path: a Groupware application for Museum
Visit Planning using Interaction with Situated Displays
Inna Belinky
February 3rd, 2016 UNINA 1
Novel technology at the fingertips of the visitors: A living research lab
Alan J. Wecker
Tsvi Kuflik
EVA/Minerva 2016
Intelligent User Interfaces for Cultural Heritage Exploration
Automatic or Manual Path: a Groupware application for Museum
Visit Planning using Interaction with Situated Displays
Inna Belinky
February 3rd, 2016 UNINA 2
Agenda:
• A modern adaptive guide
• The museum as a living research lab
The Hecht Museum (Movie)
February 3rd, 2016 UNINA 3
The Phoenicians Ancient arts and crafts The Ma’agan Michael Ship
Second floor coins First floor - archeology Museum’s floor plan
• Our goal was to transfer a research prototype of a museum visitors guide into a system that is used by museum visitors on a daily basis
– This goal had two practical aspects:
• Museum visitors guide system – available to regular museum visitors
• Living research lab that enables on going research – Experimenting and evaluating novel technology in realistic
setting
Project goal
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• Knowing where the visitor is
– Indoor positioning system
• What about the museum constraints?
– Invisible technology…
• What amount of information is needed?
• How can we let the visitors know that information is available?
Challenges
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• We examined the museum and selected 43 most interesting positions
• We Installed almost invisible indoor positioning system
• We prepared over 300 presentations * three languages
• We introduced additional capabilities – Navigation support – Recommendations – Messaging service
So what did we do?
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Automatic or Manual Path: a Groupware application for Museum
Visit Planning using Interaction with Situated Displays
Inna Belinky
February 3rd, 2016 UNINA 8
Agenda:
• A modern adaptive guide
• The museum as a living research lab
• We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
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Results
Shared setting Private setting
• Speaking time was longer in the private setting. • Private setting was perceived to stimulate more
discussion.
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• We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
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• We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
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• We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
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Proactiveness allows systems to provide their users with relevant information (or service) at the right time
• Proactive museum visitors guide is one example for such system
• However, when considering proactiveness, two questions pop up: – When to provide information to the users?
• We do not want to interfere
– How to notify the users about the availability of a service ? • We would like to make sure that the user will get the message
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Motivation
Content types
– Urgent
“The building is on fire! leave now!”
– Important
“Don’t make plans for tonight, we will go out for dinner”
– Relevant
“Keep your head up even though Ido is boring”
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• We can enable online visit planning
• We can enable onsite re-planning
• We can enable onsite interaction
• We can create a personalized visit summary
• We can study indoor navigation
• We can study interrupt management
• We can monitor visitors’ behavior
• We can provide feedback to the curator
So we have an instrumented museum, so what?
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Visitor movement styles I
Sto(ry)chastics: A Bayesian Network Architecture for User Modeling and Computational Storytelling for Interactive Spaces by Flavia Sparacino (2003)
• Busy
• Selective
• Greedy
Visitor movement styles II Veron E. and Levasseur M. (Ethnographie de l'exposition, Paris, Bibliothèque Publique d'Information, Centre Georges Pompidou (1983)
Classified visitor movements into four styles:
ant fish
grasshopper butterfly
• Visualization of visitors’ behavior
Online access to accumulated data
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• We compared visit logs
– Regular visitors that used a mobile guide
– Regular visitors that did not use it
The effects of a mobile visitors guide on visitors’ behavior
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Results: Conclusions
• Using a mobile guide increased visit time
• The mobile guide monopolized visitor’s time
– Both holding power and attraction power increased
• The use of the guide disrupted the social interaction of visitors coming in a group
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Alan J. Wecker U of Haifa, U of Trento
Tsvi Kuflik U of Haifa
Oliviero Stock
FBK-Irst
Dynamic personalization based on Mobile Behavior:
from Personality to Personalization: A Blueprint
Joint work with: Rose Ginosar, Eynat Sharon Tower of David Museum
• General – Can we use personality data to help our users?
• In what ways?
• Cultural Heritage
– What does this mean in a museum context?
• How? – Coerce > Persuade > Influence – Present in a manner which is the most amenable to
the user for his benefit
Problem
• Tower of David Museum a museum within a castle
– 6 rooms + Entrance and Exit
– 15 Exhibits
Setting
• Some of the Tower of David Museum Exhibits
Setting
Canaanite Period 3200 BCE
First Temple Period 1006 BCE
Second Temple Period 515 BCE
Byzantine Period 324 CE
Roman Period 63 CE
Muslim Period 638 CE
Crusader Period 1099 CE
Ayyubid Period 1187 CE
Mamluk Period 1260 CE
Ottoman Period 1517 CE
British rule – State of Israel 1917 CE
Museum Types- based on identity (Falk )
• Explorer
• Experience Seeker
• Hobbyist/Professional
• Recharger
• Facilitator
• Respectful pilgrims
• Affinity seekers
Type Formula
Fish (NPV – PPS >= PPS) ||((PPS/NPV < = T1) &(NPS/PPS < T3
))
Ant (PPS/NPV > T1 ) &(NPS/PPS > T2)
Butter-fly (PPS/NPV > T1) &(NPS/PPS < T2)
Grass-hopper (PPS/NPV < T1) &(NPS/PPS > T3)
Table 2. Classification of users based on movement
The thresholds T1=0.5, T2=0.5, T3=0.3 were obtained by experimental trial and error until a good clustering was obtained on visitor data at the Hecht Museum (n=400).
Movement pattern
Curiosity Attention Span
Big 5 Falk type %
Grasshopper Low High NO Professional
Hobbyist
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Fish Low Low NU Recharger 33
Ant High High IO Explorer 10
Butterfly High Low IU Experience Seeker
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Movement to personality
Table 3 Movement to Personality
• What can you do with personality?
– Develop, Exploit, Manage opportunities
• How can use personality to do this?
– Increase Awareness
– Increase Commitment
– Manage the opportunity in an optimum way (marketing sense)
What do you want to do with personality?
• When increasing Awareness use: – Subtlety
– Frequency
– Length
– Marketing strategy (in the door, in your face…)
– Incentive type (different wordings)
– Context • Location
• Temporal
– Social (not in this study)
How to do this using personality (Factors)
• Calibration of beacons – Range & Frequency
• People follow a general path (not much chance to express personality) – Physical Constraints
• Stairs • Side Rooms • Natural Flow
– Time Constraints • “Museum Fatigue” (rooms seen at end…)
• Developing Solution – Examine the small variants
Initial insights
A Novel Image-Based Positioning Technique Using
Mobile Eye-Tracker
For Enhancing the Museum Visit
Moayad Mokatren, Tsvi Kuflik and Ilan Shimshoni Department of Information Systems
The University of Haifa
Sep 2016 Mobile-CH 39
Research Question
How can we use mobile eye tracker to identify
location and object of interest?
Sep 2016
Mo
bile
-CH
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Architecture
Fixation point
<Descriptor , FixationPoint>
Sep 2016 Mobile-CH 41
Broadcaster
Locating
Server
Towards Using Mobile, Head-Worn Displays in Cultural
Heritage: User Requirements and a Research Agenda
Natalia Vainstein The University of Haifa
Haifa, Israel [email protected]
Tsvi Kuflik The University of Haifa
Haifa, Israel [email protected]
Joel Lanir The University of Haifa
Haifa, Israel [email protected]
The research
• This study focuses on exploring the potential of HWD to enhance the museum visit experience.
• We first aim to fully understand user requirements for such a guide.
• These requirements drive the development of a smart glasses museum visitors' guide prototype which later will be evaluated in a museum setting
System Requirements
Design and implementation Evaluation
User Requirements for Glasses-Based Guide
• System Proactiveness – most participants preferred to keep the user in control, where the user decides when to receive information.
November 2016 EVA/Minerva 2016
User Requirements for Glasses-Based Guide
Interaction with the device
control the glasses with an accompanied mobile device
using physical touch on the side of the glasses (through buttons or slide gestures)
voice commands
mid-air hand gestures
User Requirements for Glasses-Based Guide
• Device characteristics
light weight device the ability to adjust/remove the display
display for both eyes located at the center of the glasses
User Requirements for Glasses-Based Guide
Information delivery
Text audio video images having information registered to the real-world position of the museum objects (i.e., see-through AR)
March 2016 IUI 2016
User Requirements for Glasses-Based Guide
Personalization and Privacy
multiple content items personalization
March 2016 IUI 2016
Future Work • Comparing the use of HWD with a more
conventional museum visitor's guide at a real museum.
Visualizing Proximity-Based Behavior of Museum Visitors using Tangram
Diagrams
J. Lanir, P. Bak, & T. Kuflik: The University of Haifa in cooperation with IBM Research / Haifa Lab, Israel
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Tangram Diagrams – Exploring the design space
1. Problem characterization: 1. Encode the ratio between
2D variables 2. Judgment of relative size 3. Pattern detection 4. Comparison of patterns
2. Visual Variables: 1. Absolute Size (outer) 2. Relative Size (inner) 3. Orientation 4. Planes 5. Color
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Visiting Patterns – Engagement
Show the trade-off between holding power (time spent at an exhibition) and attracting power (% of visitors at an exhibit). Information requirements: 1. What is the engagement of visitors by
exhibit and how do different exhibits relate to each other?
2. How does the usage of the mobile guide affect the engagement of the visitors at every exhibit?
3. What are the different engagement patterns of exhibits expressed by the differences of holding-to-attraction ratio?
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• We cover major aspects of the museum visit and we will cover more
So what did we get
Web-based visit planning (at home)
Onsite individual visit
Group interaction with large displays
SSP and Interrupt management
Individual and group navigation and communication support
Post visit summary
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And if we connect everything
Planning Summary
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Onsite visit Planning
Summary
The visit becomes a link in a lifelong chain of cultural heritage experience
Automatic or Manual Path: a Groupware application for Museum
Visit Planning using Interaction with Situated Displays
Inna Belinky
Questions?
February 3rd, 2016 UNINA 56