ergonaute presentation on structured ideation toolbox at silicon halton
TRANSCRIPT
MEETUP #61: STRUCTURED IDEATION TOOLBOX
Rami Tabbah, M.Eng @Ergonaute blog.ergonaute.net
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Why kill creativity?
How schools kill creativity Do companies kills creativity?
KPIs Processes Job descriptions Templates
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Businesses focus on quality
Quality Focused Innovation Focused
Improves efficiency Improves effectiveness
↑ Quality ⇒ ↓ Defects ↑ Ideas ⇒ ↑ Opportunities
Managed by measuring defects & monitoring progress
Is not about making it better. About changing the rules and the game.
Businesses organize for operations It is not about working harder, but working smarter.
Rules & processes: Six Sigma, Zero defects, etc.
Can’t be contained by rules & processes, but may be organized and structured.
Continuous improvement Doing something different rather than doing the same thing better
Competes on price Game changers
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Few relationships ↑ Efficiency ⇒ ↓ Variety
Less variety requires less time & effort
↓ Variety ⇒ ↓ Options (to discuss) ↓ Options ⇒ ↓ Ideas ↑ Variety ⇒ ↑ Options ⇒ ↑ Creativity/Insight
⇒ ↑ Provoking Actions ⇒ ↑ Innovation ↑ Diversity ⇒ ↑ Ideas ⇒ ↑ Innovation ⇒ ↑
Opportunities ⇒ ↑ Effectiveness
Ingredients
JOV-0605-3DM-6N
Different Specialties
Different way to finance
Different ways to meet/work
People
Money
Policies
Education
Leadership
Divers Research
Lobbying, regulations Text Here
Community Mentors, True Managers
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Melting Pots
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Shifts
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Ideation is the Center of Innovation
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Flow of ideas
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Tools for Ideation: Problem-solving ToolsAbstraction Solving the problem in a model of the system before applying it to the real
system
Analogy Using a solution that solves an analogous problem
Brainstorming Suggesting a large number of solutions or ideas and combining and developing them until an optimum solution is found
Divide and conquer Breaking down a large, complex problem into smaller, solvable problems
Hypothesis testing Assuming a possible explanation to the problem and trying to prove (or, in some contexts, disprove) the assumption
Lateral thinking Approaching solutions indirectly and creatively
Means-ends analysis Choosing an action at each step to move closer to the goal
Method of focal objects Synthesizing seemingly non-matching characteristics of different objects into something new
Morphological analysis Assessing the output and interactions of an entire system
Proof Try to prove that the problem cannot be solved. The point where the proof fails will be the starting point for solving it
Reduction Transforming the problem into another problem for which solutions exist
Root cause analysis Identifying the cause of a problem
Trial-and-error Testing possible solutions until the right one is found
Research Employing existing ideas or adapting existing solutions to similar problems
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Tools for Ideation: Cognitive Engineering and Usability/Human Factors Tools Interviews User Observations User Surveys Contextual inquiry Focus groups Brainstorming Card sorting Affinity diagrams Scenarios of use Task analysis (hierarchical, behavioural, cognitive, goal directed,
etc.) KLM Pattern discovery Role playing Etc.
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Tools for Articulation: Design Tools
Storytelling Sketching Paper prototyping/Mockups Wizard of Oz Simulations Wireframing Modeling and restructuring information Card sorting Cluster analysis User/task matrix ITERATIONS Etc.
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Tools for Demonstration: Market research and usability/human factors tools Market research/testing Heuristic evaluation Feature analysis Performance testing Usability Testing Teach back Cognitive work analysis Cognitive function analysis Human reliability analysis techniques (work safety, cognitive
reliability and error analysis, etc.) Walkthroughs Critical incident techniques Etc.
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Product Management Tools
Market Analysis Market research, competitive analysis, market sizing, win/loss analysis, operational metrics, etc.
Product strategy Business case, pricing, buy/build/partner, etc.
Product planning Positioning, sales process, market requirements, product roadmap, release milestones, product contract, etc.
Program strategy Marketing plan, customer acquisition, customer retention, buyer personas, launch plan, lead generation, etc.
Sales readiness Presentations, demos, white papers, etc.
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Fun Tools
Innovation Games Identifying product roadmaps Improving sales & marketing effectiveness Improving customer relationships Discovering new business opportunities
Example: Product Spider Goal: Product relationships How:
Put name of the product at the centre of a flip chart Ask players to draw things related to the offering (products/
services/people, etc) Use different line weights to capture important/beneficial
relationships Have players explain their drawing to the group
Gamification
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Building a Funnel
Categorize by alignment with strategy, impact, scalability, etc.)
1. Review ideas against criteria
2. Gate keepers (including innovators) select best ideas
3. Discovery & Create business case of selected idea
Assessment Example
Technical Hardware, software, security, architecture, etc.
Product & usability
Personas, requirements, functionality, usability KPIs, prototype, quality, product and service impact, user research, etc.
Financial ROI, risks, investment, etc.
Business SWOT analysis, business risks, business plan, etc.
Market Market research, marketing plan, etc.
• Incubation• Venture
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Last note
Take notes when ideas come They fly fast