game design dorkshop at lab miami

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Game Design dorkShop with Clay Ewing and Lien Tran

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Post on 25-May-2015

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From the Game Design dorkShop held at The LAB Miami on April 13th

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  • 1. with Clay Ewing and Lien Tran

2. We teach at the University of Miami OurMFA in Interactive Media starts thisFall Clay @claytical / [email protected] / claytical.com Lien @lient / [email protected] / lienbtran.com 3. Designing non-digital games is a great way to learn about systems The ideas were going to talk about apply to interactive media and user experience Designing digital games isnt much different, there is just a lot more pieces to worry about 4. ObjectsAttributesRelationshipsEnvironment 5. ObjectsAttributesRelationshipsEnvironment 6. ObjectsAttributesRelationshipsEnvironment 7. ObjectsAttributesRelationshipsEnvironment 8. ObjectsAttributesRelationshipsEnvironment 9. Whats up with golf? 10. We abide by artificial rules Subjectourselves to constraints Suspend our disbelief Usually, because its fun 11. Letsplay a game, its called HIGHEST NUMBER 12. Choices are ambiguous Immediate rewards vs. delayed gratification Actions have consequences 13. Mechanics What you do in the game:shooting, building, running, jumping, bidding, etc. Dynamics Sets of mechanics that build the core gameplay:territorialacquisition, survival, collection, trading, etc. Agency The ability for a player to make a choice 14. Intrinsic Reward Intangible. A sense of achievement. For the loveof the game. Extrinsic Reward Tangible. If you play my game Ill give you candy 15. Positive Feedback Hooray! Have some more points! Negative Feedback Die! Give me back those points! 16. Split into groups Drawa card, this is your theme. Make a game with at least two objects from the table that fits into your given theme. 17. Imagineyou are a detective trying to figure out what works and what doesnt Havequestions to ask before you even start the test to ask afterwards Sometimes it can be super specific, but it doesnt have to be 18. People learn by playing, not reading the rules Letthem make mistakes, but take notes when they do Youwant to see how they solve the problem 19. Think outloud Im not sure if I dont understand Im confused because I like because 20. Group 1 plays Group 2s game Group 2 plays Group 3s game Group 3 plays Group 4s game Group 4 plays Group 5s game Group 5 plays Group 1s game 21. Itcan hurt, but it will lead to a better finalproduct Of course, be constructive, not nasty 22. Hold up one of the objects you used 23. I always wanted one of those, hand it over!