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Game Making for Learning a MAGICAL workshop Jeffrey Earp (ITD-CNR) GAPMET - Athens, GR 08/03/2013

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Page 1: Gapmet workshop final

Game Making for Learning

a MAGICAL workshop

Jeffrey Earp (ITD-CNR)

GAPMET - Athens, GR

08/03/2013

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Today’s activities

• a quick look at games & learning

• intro to the MAGICAL project

• integrating game making in teaching

• interactive demo of Magos Lite platform

• making & playing Magos games

• planning our game making experiences

MAGICAL workshop – GAPMET, Athens08/03/2014

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What do games offer for learning?

Engagement

PlayAction

MAGICAL workshop – GAPMET, Athens08/03/2014

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well-ordered problems connecting play & learning

good tools “cycle of expertise”

clear goals narrative immersion

safe failure multiple learning paths

learn by doing learning transfer

feedback & assessment design thinking

“Teaching as Designing”

GBL principles - James Paul Gee, 2011

MAGICAL workshop – GAPMET, Athens08/03/2014

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GBL

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is “integration of games or gaming mechanics into educational experiences”

involves “a number of important soft skills (that) schools strive for students to acquire: collaboration, problem solving, communication, critical thinking, and digital literacy.”

Horizon Report 2012 K-12MAGICAL workshop – GAPMET, Athens08/03/2014

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Popular game types

• Commerical off-the-shelf games (COTS)• Massively Multiplayer Online Role-playing

Games (MMORPGs)• Serious Games • Educational games

MAGICAL workshop – GAPMET, Athens08/03/2014

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Some game genres & learning

Adventure Problem-solving, lateral thinking, creativity

Platform Motor skills, problem-solving, spatial skills

Puzzle Literacy, numeracy, logic, memory, application of skills

Quiz Facts, recall

Role playing Decision-making, empathy, critical thinking, attitudes

Sandbox Design, creativity, collaboration

Shooter Strategic thinking, working under pressure, timing

Strategy Time management, planning, strategizing

MAGICAL workshop – GAPMET, Athens08/03/2014

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MAGICAL snapshot

What? game making for learning and transversal skills

When? 1 Jan. 2012 – 01 Oct. 2014 (33 months)

How? EU Longlife Learning Progamme KA3 (ICT)

Who? Institute for Education Technology, CNR (IT)

Tampere University of Technology - TUT (FI)

Manchester Metropolitan University (UK)

Katholieke Universiteit Leuven (BE)

MAGICAL workshop – GAPMET, Athens08/03/2014

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Main project objectives

• Investigate collaborative game making as a student-

centred, hands-on approach to learning

• Examine how it supports soft skills: collaboration,

problem-solving, creativity, ICT literacy

• Implement game-making environments & activities

• Support broader uptake of collaborative game

making in education

MAGICAL workshop – GAPMET, Athens08/03/2014

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Target populations

• Primary school students

• Student teachers

• In-service teachers

• Staff dealing with special needs (SEN)

MAGICAL workshop – GAPMET, Athens08/03/2014

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Core activities

• develop MAGOS (Lite) platform

• run teacher training courses (BE, FI, IT, UK)

• run classroom experiments (BE, FI, IT, UK)

• gather & analyse data/results

• trial in non-consortium country (GR)

• refine outputs for transfer

• disseminate & support uptakeMAGICAL workshop – GAPMET, Athens08/03/2014

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Core outputs

• Magos (Lite) game making-platform

• Library of game making environments

• Set of ready-to-go educational games

• Pedagogical planning tool

• Set of reusable pedagogical plans

• Guide for classroom practice

• Toolkit for teacher/educator training coursesMAGICAL workshop – GAPMET, Athens08/03/2014

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Library of Game Making Environments for Learners

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integrating GBL in teaching

Some key concerns

Place and integration in the curriculum

Planning & organisation– what game/s– access to and management of digital environment – design and steps of learning unit– activities in/out of class, school/home– assessment– etc.

MAGICAL workshop – GAPMET, Athens08/03/2014

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Implementing GBL

So what about the digital game environment?

• Adopt existing games– entertainment or educational – off-the-shelf or modified

• Create new games– teacher-created or student created

08/03/2014 MAGICAL workshop – GAPMET, Athens

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Introduction of Magos Lite

MAGICAL workshop – GAPMET, Athens08/03/201408/03/2014

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MAGOS Lite game-making environment

MAGICAL workshop – GAPMET, Athens

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Planning game making experiences

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Pedagogical planner for GBL

08/03/2014

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Planning game making experiences

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MAGICAL website http://www.magical-project.net/ Pedagogical Planner http://www.magical.itd.cnr.it/

Library of Game Making Environments for Learners

http://amc.pori.tut.fi/game-building-tools

MAGICAL bibliography on Mendeley http://www.mendeley.com/groups/1932391/magical-collaborative-game-design-for-learning/

Scoop.It! curated game making feed http://www.scoop.it/t/game-making-and-learning

our mailing list [email protected]

my email [email protected]

MAGICAL links

MAGICAL workshop – GAPMET, Athens08/03/2014

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Thank you!

MAGICAL workshop – GAPMET, Athens08/03/2014