georg broxtermann ( flaregames gmbh), white nights 2015

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White Nights, St. Petersburg, 26th June 2015

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White Nights, St. Petersburg, 26th June 2015

Georg Broxtermann

Co-founder / Bizdev flaregames

@broxtermann [email protected]

@Global Game Stars 2013: Where the Asian journey began

2 Studios in Karlsruhe and Frankfurt, Germany. About 110 people.

ROYAL REVOLT 2

• Reverse TD (Single Player)• Release 09/12• 12 Mio DL• Among Top markets: China, TW, KR, JP, TH

• Multiplayer Reverse TD • Release Q1/14, 16 languages• 20 Mio DL• „Best of 2014“ by the Apple AppStore and „Editors

Choice“ by Google Play.

Major Shifts in the Korean mobile market

From a Kakao dominated Android market to a more accessible market with two major OS / App Stores and a relevant Naver.

Google Play Korea, Top Grossing Charts, January 15, 2014 (left) April 29, 2015; source Appannie

Flaregames‘ approach to enter Korea

GOALS: • Learning (social features, marketing,...)• Keeping control of our IP • Not losing speed with the global

version of RR2

APPROACH:• KAKAO Game with a publishing partner

Our expectations for RR2 for Kakao

Finding the right publishing partner

• Around 20 Korean companies evaluated RR2

• We tracked who understood RR2 best

• We requested and evaluated feedback, the product concept and marketing ideas

• We‘ve choosen to go with Incross / TheAppsgames

• Initial Kakao concept by Incross with additional features: Inviting, Friends list, Gifting, Couponing,....

• Some localization / culturalization changes, e.g. name change to Royal Roader for Kakao (only in Korean).

• Some additional marketing SDKs

• Identical tools: Server, tracking, game management tools,...

• Google Play and Naver version

Set-up

Launch 9th of March, No1 Kakao game 10th of March

175K Pre-registrations via Kakao and Naver

Marketing: Pre-registration

Emoticon Marketing

• March 9: Launch• 120K Downloads in the

first 24h• March 10: No 1 Kakao game• Highest rank Google Play

March 16: 4• Highest grossing Google Play

March 18: 27• 6 weeks in Top 100 grossing

charts Google Play• 20% of the overall revenue

from Naver

First results

3/10/1

5

3/12/1

5

3/14/1

5

3/16/1

5

3/18/1

5

3/20/1

5

3/22/1

5

3/24/1

5

3/26/1

5

3/28/1

5

3/30/1

5

4/1/1

5

4/3/1

5

4/5/1

5

4/7/1

5

4/9/1

5

4/11/1

5

4/13/1

5

4/15/1

5

4/17/1

5

4/19/1

5

4/21/1

5

4/23/1

5

4/25/1

5

4/27/1

5

4/29/1

50

0.2

0.4

0.6

0.8

1

1.2

ARPDAU

Global US Kakao

Axis

Titl

e

Global version vs. Kakao version

3/10/1

5

3/12/1

5

3/14/1

5

3/16/1

5

3/18/1

5

3/20/1

5

3/22/1

5

3/24/1

5

3/26/1

5

3/28/1

5

3/30/1

5

4/1/1

5

4/3/1

5

4/5/1

5

4/7/1

5

4/9/1

5

4/11/1

5

4/13/1

5

4/15/1

5

4/17/1

5

4/19/1

5

4/21/1

5

4/23/1

5

4/25/1

5

4/27/1

5

4/29/1

50

50

100

150

200

250

300

350

400

450

500

Gems spent per DAU

Global US Kakao

Global version vs. Kakao version

Learnings so far

• Korean mobile market changes very fast.• You need an iOS version to do non-digital marketing (TV,

outdoor media,...)• Marketing Mobile Games is very different to „western“

methods• Kakao platform provide exceptional mobile users but doesn‘t

effect virality and retention as expected (RR2 experience or in general?)

• It is time consuming.....• It is good to have a PORTFOLIO of great games

Want to work with flaregames

@[email protected]

Outstanding portfolio of Midcore Mobile MMO‘s by the best developers from the west

Set-up experience in Asia

Invitation to the world famous Munich Oktoberfest