igda publishers webinar - video games - panel discussion sept 3-2014

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www.igda.org We’ll get started shortly. 9/03/2014

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Business & Legal Publishers: Who Needs Em There was a time when having a publisher was essential to being a successful game studio. They had access to the retail distribution channels essential to getting your game into the hands of end users. But those days are gone...long gone. Digital distribution changed all that. According to a recent news story, 92% of PC game sales were done via digital distribution. Next-gen console distribution is not far behind either. So, who needs publishers? Our panel will look into the scope of benefits that a publisher can bring to bear on a games launch and look into what, if any, value publishers bring to the table in this brave new world.

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Page 1: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

www.igda.org

We’ll get started shortly.

9/03/2014

Page 2: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

Welcome to IGDA’s Webinar Wednesday!

What is Webinar Wednesday?• www.igda.org/webinars

Reminders• This session is being

recorded.• You will be able to hear me

but I will not be able to hear you.

• But I have a question!

Recording of the presentation can be found at http://youtu.be/pLGxMbDqEX4

9/03/2014www.igda.org

Page 3: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

Publishers: Who Needs Em?

Panelists – Short Presenter IntroGlobal Games Market ProjectionsDown and Dirty Business ModelsPublishers View of the WorldSelling Your Soul (IP Ownership)Come Get Your CheeseThe Holy GrailComments/Questions

9/03/2014www.igda.org

Page 4: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

David Edery

Twitter: @djedery

Publishers: Who Needs Em?

9/03/2014www.igda.org

Tom Buscaglia

Twitter: @thombusc

Justin Berenbaum

Twitter: @scslug

Page 5: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

Newzoowww.igda.org9/03/2014

Page 6: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

Traditional Retail ModelWholesale(Gross Revenue to Publisher)

$48.00

Cost of Goods (Includes 1st Party Royalty)

-$10.00

Variable Sales & Marketing (Commissions, MDF’s, Trade, etc.)

-$9.00

Gross Profit Per Unit (before Dev. Costs)

$29.00

Licensor Royalties - (if any)

Developer Royalties5% to 20%

of Profit

Model seems OK, assuming you can move most of your units at full MSRP…

and no returns/price protection

Retail Price =

$60.00 + Tax

www.igda.org9/03/2014

Page 7: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

Digital Distribution Revenue Model

Retail Price (Gross Revenue to Publisher/Developer after platform Fee - ~30%)

$10.50

Cost of Goods (Includes 1st Party Royalty)

-$0.00

Marketing (Commissions, MDF’s, Trade, etc.)

-$0.00

Gross Profit Per Unit before Dev. Costs, Q/A, LOC, Ratings,

etc.$10.50

Licensor Royalties - (if any)

Developer Profit $10.50

Model seems OK, assuming you can move most of your units at full price but…

Retail Price =$15.00

www.igda.org9/03/2014

Page 8: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

How Publishers See Developers?

From The Far Side by Gary Larsonwww.igda.org9/03/2014

Page 9: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

How Much Do You Need?

www.igda.org9/03/2014

Page 10: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

Come Get Your Cheese?

www.igda.org

Risk vs. Reward

9/03/2014

Page 11: IGDA Publishers Webinar - Video Games - Panel Discussion sept 3-2014

What is the Holy Grail?

•Money and Get Out of the Way•Marketing and Get Out of the Way•What is the perfect deal?

www.igda.org9/03/2014