it for hots & creativity

45
I.T I.T for for HIGHER THINKING HIGHER THINKING SKILLS SKILLS & CREATIVITY & CREATIVITY

Upload: cey-gloria

Post on 31-Oct-2014

1.187 views

Category:

Education


0 download

DESCRIPTION

By JONACEL D. GLORIA, BSED

TRANSCRIPT

Page 1: IT for HOTS & Creativity

I.T I.T forfor

HIGHER THINKING HIGHER THINKING

SKILLSSKILLS

& CREATIVITY& CREATIVITY

Page 2: IT for HOTS & Creativity

In the traditional information absorption model of teaching, the teacher make use a variety of teaching resources such as the chalkboard, video tape, newspaper & photos… After the presentation & discussion, assignment is followed where he let his students to research for the given topic..

Page 3: IT for HOTS & Creativity

Today,students are

expected to benot only cognitive,

but also flexible, analytical and

creative.

Page 4: IT for HOTS & Creativity

In the new era of modern technology, students are encouraged to

develop their own ideas and ways on how to gather information needed for their subjects in school.

 Their creativity is developed and intellectual independence is nurtured

when makingprojects using the computer.

Page 5: IT for HOTS & Creativity
Page 6: IT for HOTS & Creativity

To define higher level thinking

skills and creativity, we may adopt a

framework that is helpful synthesis of many

models and definitions on the subject matter.

Page 7: IT for HOTS & Creativity

COMPLEX THINKING COMPLEX THINKING SKILLSSKILLS

SUB-SKILLSSUB-SKILLS

FOCUSINGFOCUSING Defining the problem, goal/objective setting, brainstorming

INFORMATION GATHERINGINFORMATION GATHERING Selection, recording of data of information

REMEMBERINGREMEMBERING Associating, relating new idea with old

ANALYZINGANALYZING Identifying idea constructs, patterns

GENERATINGGENERATING Deducing, inducting, elaborating

ORGANIZINGORGANIZING Classifying, relating

IMAGININGIMAGINING visualizing., predicting

DESIGNINGDESIGNING Planning formulating

INTEGRATIONINTEGRATION Summarizing, abstracting

EVALUATINGEVALUATING Setting criteria, testing idea, verifying outcomes, revising

Page 8: IT for HOTS & Creativity

This thinking skills framework is not

comprehensive but a helpful guide for the teacher’s effort in understanding and achieving his goal in learner’s higher learning

process...

Page 9: IT for HOTS & Creativity

THE THE UPGRADEDUPGRADED

PROJECT PROJECT METHODMETHOD

Page 10: IT for HOTS & Creativity

The ordinary classroom is awfully lack in instructional toolkits, as a result the teacher might have a difficulty to bring the students to the higher domains of learning

and achieving. PROJECT METHOD is

suggested.

Page 11: IT for HOTS & Creativity

The The Project Project MethodMethodof YESTERDAY and of TODAYof YESTERDAY and of TODAY

Page 12: IT for HOTS & Creativity

The last 3 skills are the LOTS, where

the first 3 skills are the

HOTS.

Page 13: IT for HOTS & Creativity

In the project method, Teachers assign the students

to work on projects with depth,

complexity, duration and relevance to the real word.

Page 14: IT for HOTS & Creativity

Project is utilized because students need to make the most of the decisions about what to put

inside their project, how to organize their information and

ideas and how to communicate theirresult effectively.

Page 15: IT for HOTS & Creativity

The UPGRADED The UPGRADED PROJECT METHODPROJECT METHOD

In here, there is a tighter link between the uses of projects for simply

coming up with products to have the students undergo the process of higher thinking skills under the framework of

the Constructivist Paradigm.Constructivist Paradigm.

Page 16: IT for HOTS & Creativity

In this new project method, the students are advised to use computer application and

high technology in doing their projects.

Page 17: IT for HOTS & Creativity

CONSTRUCTIVIST CONSTRUCTIVIST PARADIGMPARADIGM

It emphasizes on how the students construct knowledge. The students, not the teacher are the one who make

decisions about...

Page 18: IT for HOTS & Creativity

What to put into the project

How to organize information

How to package the outcomes for presentation and the like.

Page 19: IT for HOTS & Creativity

The PROCESSThe PROCESS

Page 20: IT for HOTS & Creativity

PROCESS IS MORE IMPORTANT THAN THE

PRODUCT...As it takes the students to the steps, efforts, and experiences

in project implementation.

Page 21: IT for HOTS & Creativity

In doing projects, there are two things that are involved:

the processand the product.

Page 22: IT for HOTS & Creativity

PROCESS refers to the

thinking/affective/psychomotor process that

occurs on the part of the learner. This comprises the

journey that actualizes

learning.

Page 23: IT for HOTS & Creativity

While PRODUCT is the result of this all-important

process consisting in possibly a summary, a poster, an essay,

a term paper, dramatic presentation, or an IT-based

product.

Page 24: IT for HOTS & Creativity

As a future teacher, we must take into consideration the process in every project because in the process, the students were able to think and apply their creativity as results they have

develop their higher order thinking skills.

Page 25: IT for HOTS & Creativity

With the use of the educational technology... there is variety,

originality, and limited options to use.

Page 26: IT for HOTS & Creativity

HIGHER HIGHER THINKING THINKING

SKILLS SKILLS THROUGH THROUGH IT-BASED IT-BASED PROJECTSPROJECTS

Page 27: IT for HOTS & Creativity

IT-based projects can affectively be used in order to engage students in activities on a higher plane of thinking. To be noted is the

fact that these projects differ on the specific process and skills employed, also in the ultimate activity or platform used to

communicate completed products to others.

Page 28: IT for HOTS & Creativity

RESOURCE-BASED RESOURCE-BASED PROJECTPROJECT

In these projects, the teacher steps out of the traditional role of

being a content expert and information provider, and instead

lets the students find their own facts and information.

Page 29: IT for HOTS & Creativity

The general flows of events in resource-based projects are:

The teacher determines the topic for the examination of the class (e.g. the definitions of “man”)

The teacher presents the problem to the class.

The students find information on the problem/questions.

Students organize their information in response to the problem/questions.

Page 30: IT for HOTS & Creativity

The central principle is to

make the students go students go beyond the textbook and beyond the textbook and

curriculum materialscurriculum materials. Students are also encouraged to

go to the library, the internet.

Page 31: IT for HOTS & Creativity

Furthermore, the inquiry-based or discovery approach is given importance in resource-based projects. This requires that the students, individually or cooperatively with members of his group,

relate gathered information

to the real word.

Page 32: IT for HOTS & Creativity

The difference between the The difference between the Traditional and Resource-Traditional and Resource-

based Learning Approach to based Learning Approach to Instruction.Instruction.

Page 33: IT for HOTS & Creativity

TRADITIONAL LEARNING TRADITIONAL LEARNING MODELMODEL

RESOURCE-BASEDRESOURCE-BASEDLEARNING MODELLEARNING MODEL

Teacher isexpert and information provider.

Teacher isa guide and facilitator.

Teacher iskey source of information.

Sources are varied (print, video, Internet, etc.)

Focus on factsInformation is package in neat parcels.

Focus on learning inquiry/quest/discovery.

The product is the be-all and end-all of learning.

Emphasis on process

Assessment is quantitative Assessment is quantitative and qualitative.

TRADITIONAL AND RESOURCE-BASED LEARNING TRADITIONAL AND RESOURCE-BASED LEARNING MODELSMODELS

Page 34: IT for HOTS & Creativity

WEBQUEST as a ResourceWEBQUEST as a ResourceIt is an inquiry-oriented activity in which

most or all of the information used by learners are drawn from the web. *WebQuest is designed to use

learners’ time well, to focus on information rather than looking for it. It also supports the learners’

thinking at the levels of analysis, synthesis and evaluation.

- San Diego State University

*http://edweb.sdsu.edu/webquest/webquest.html

Page 35: IT for HOTS & Creativity

SIMPLE CREATIONSSIMPLE CREATIONSStudents can also Students can also

be assigned to create be assigned to create their software materials their software materials to supplement the need to supplement the need

for relevant and for relevant and effective materials.effective materials.

Page 36: IT for HOTS & Creativity

In developing software, creativity as an outcome should not be equated with

ingenuity or high intelligence. Creating is more consonant with planning, making,

assembling, designing, or building…

Page 37: IT for HOTS & Creativity

It combines three kinds of skills/abilities:

Analyzing For distinguishing similarities & differences seeing the

project as a problem to be solved.Synthesizing

For making spontaneous connections among ideas.Promoting

For selling of new ideas to allow

the public to test the ideas themselves.

Page 38: IT for HOTS & Creativity

5 Key Tasks to Develop 5 Key Tasks to Develop CreativityCreativity

Define the task.

Brainstorm

Judge the ideas.

Act

Adopt flexibility

Page 39: IT for HOTS & Creativity

GUIDED HYPER-MEDIA GUIDED HYPER-MEDIA PROJECTSPROJECTS

The production of self-made multimedia projects can be approached

in two different ways:As an Instructive Tool (e.g. Production of

PowerPoint presentation by students of their selected topic.)

As a Communication Tool (e.g. When students do multimedia presentations.)

Page 40: IT for HOTS & Creativity

WEB-BASED PROJECTSWEB-BASED PROJECTS

It allows the student a wider audience.

It links students with other related sites in the internet.

*But as of now this creativity project maybe too ambitious as a

tool in the teaching learning process.

Page 41: IT for HOTS & Creativity

This video This video will explain will explain more about more about the learning the learning of today's’ of today's’

21th century 21th century learners.learners.

Page 42: IT for HOTS & Creativity

Students’ learning of today requires the optimum efforts of all teachers to provide effective learning. Letting your students

to get more involve in the teaching-learning process with the use of these projects will be of great help for effective, more

meaningful learning.

Page 43: IT for HOTS & Creativity

ENJOY LEARNING! ENJOY LEARNING!

Page 44: IT for HOTS & Creativity

A PROJECT BY

GROUP 7 & 8 (BSED 3B)IN

EDUCATIONAL EDUCATIONAL TECHNOLOGY 2TECHNOLOGY 2

““Thank You!”Thank You!”

Page 45: IT for HOTS & Creativity