kiths ctl 101 wm 15 - meetupfiles.meetup.com/3797562/ctlcompletelist.pdf · fang and talon (ctl...
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Kiths
Beast The Animals
Fang and Talon (CtL 142) Contracts of the Den (WM 19) Contracts of the Wild (RoS 111)
CtL 101WM 15
(+) 8-Again on Animal Ken and a free specialty on the animal most represented in their mein. (+) Can add points of Glamour to Presence and Composure dice pool. (-) -4 untrained penalty in Mental Skills. (-) Do not reroll 10s in dice pools involving Intelligence.
Kith Name Kith Description Kith Blessing Blessing Description Page No.
Broadback Beasts of Burden Stoic Forbearance Spend Glamour for +2 to all Stamina rolls for the scene. CtL 102
WM 62
Hunterheart Predators/Hunters Tooth and Claw Lethal unarmed damage CtL 102WM 63
Runnerswift Fast Runs Like the Wind +2 Speed CtL 102
WM 63
Skitterskulk Creepy Crawlies Impossible Counterpoise Triple Defense when Dodging CtL 102
WM 64
Steepscrambler Climbers Gifted Climber +3 to Climbing CtL 102WM 64
Swimmerskin Swimmers Natural Swimmer Can swim at full speed and hold breath underwater as though Stamina 7
CtL 102WM 65
Venombite Poisonous Poisonous Bite Spend Glamour to make a poisonous Brawling attack that deals no damage
CtL 102WM 65
Windwing Flyers Gift of the Sky Reduced falling damage. Spend Glamour to glide. CtL 103WM 66
Cleareyes Keen Senses Primal Senses +2 to perception rolls. Spend Glamour to heighten senses. WM 67
Coldscale Cold-blooded Reptilian Blood +1 to Composure when resisting emotional manipulation, +2 to Stamina when resisting poisons WM 67
Roteater Carrion Eaters Scavengers Nature
+2 to resist poison/disease, +3 if injested, 9 again perception when scrounging for items. WM 67
Truefriend Loyal Pets Companion's Boon
Spend Glamour to grant an ally get +3 on a roll. You're mah bro, bro. WM 67
Chimera Amalgamation Goblins Tongue Spend Glamour, +3 on social rolls with Hobgoblins. WM 106
Coyote (American) Trickster The Trickster's
Truth
Spending Willpower on a Pers or Sub roll grants +5 . If vice is Gluttony, Greed or Lust, Manipulation cost is New Dots x 4
WM 107
Nix (Germanic) River Maiden Consumptive
Voice Spend Glamour once per day, hearing her voice cuts social rolls cut by half of Nix's Wyrd.
WM 107
Riddleseeker Wise/Cunning Animals of Legend
Inquisitive Instinct
Spend Glamour, for one scene, +2 to all Wit rolls except Perception (Wits + Composure). Free Investigation Specialty "Riddles".
NH:GF 102
Darkling The Boogiemen Darkness (CtL 136)
Shade and Spirit (WM 26) CtL 104WM 21
(+) Spend Glamour to increase dice pool involving Wits, Subterfuge and Stealth. (+) 9-Again on Stealth rolls. (-) -1 to activate Contracts during the daytime. (-) -2 to activate Contracts while the sun is upon the Darkling.
Kith Name Kith Description Kith Blessing Blessing Description Page No.
Antiquarian Collectors of Forbidden Secrets
Keys to Knowledge
9-Again on Academics and Investigation rolls. Can spend Glamour to temporarily use Encyclopedic Knowledge
CtL 106WM 68
Gravewright Affinity with the Dead Charnel Sight Spend Glamour to see ghosts CtL 106WM 69
Leechfinger Fae Vampire Sap the Vital Spark Spend Glamour to heal self while damaging the opponent CtL 106
WM 69 Mirrorskin Doppelganger and Identity The Mercurial +3 to disguise rolls CtL 106
Thief Visage WM 70
Tunnelgrub The Monster Under Your Bed
Slither and Squirm
Can spend 1 Glamour to wriggle free of restraints or squeeze through tight spaces
CtL 106WM 71
Lurkglider Winged Monsters Gargoyle's Grace Spend Glamour to fall 100 yards without taking damage, +2 to for balancing on ledges. WM 71
Moonborn Madness Lunatic's Kiss Every 24 hours, roll Int + Wyrd vs. Res + Wyrd. Both of you go nuts, humans go crazier. WM 71
Nightsinger Music Haunting Nocturne
Spend Glamour, roll Perform + Wyrd vs Comp + Wyrd. Listener gets -2 to Resolve, Empathy, Subtrefuge. Free Performance Specialty.
WM 72
Palewraith Forgotten Light's Aversion Spend Glamour, +1 to defense in shadows (Applies to firearms as well). WM 72
Razorhand Promise of Nighttime Violence Ripper's Gift Spend Glamour, hand becomes a knife (1L). Gain Melee
Specialty Knives. WM 73
Whisperwisp Spies, Watching and Listening
Turncoat's Tongue
9-Again on Empathy and Subterfuge on conversation/gather info. Spend Glamour to whisper a message within earshot.
WM 73
Illes (Icelandic) Trolls Shadow Beauty
Spend Glamour, gain ●●●● Striking Looks merit (WoD, p117) for one hour. Gain +2 social when dealing with opposite sex.
WM 107
Pishacha (Hindu) Demons Taste of Madness
Spend Glamour, and lick opponent. Opponent gains mild derangement (or upgrades to major) for one week. Can only be used once per week.
WM 107
Skogsra (Swedish) Wood Trolls Keepers of the
Feral Heart Spend Glamour and look into bird or mammals eyes. It becomes a loyal pet until next sunrise or sundown.
WM 107
Elemental Embodiments of Nature
Elements (CtL 138) Communion (WM 32) Contracts of the Wild (RoS 111)
CtL 108WM 27
(+) Once per day, spend one point of Glamour to increase Health by your Wyrd level for one scene. (-) Do not reroll 10s in dice pools involving Manipulation, Empathy, Expression, Persuasion or Socialize, except in dice pools for seeming affinity Contracts
Kith Name Kith Description Kith Blessing Blessing Description Page No.
Airtouched Air/Clouds/Wind Velocity of the Zephyr
Can spend Glamour to add Wyrd to Speed or Initiative for the scene
CtL 109WM 74
Earthbones Earth/Mud/Sand/Stone Terrestrial Might Can spend Glamour to increase non-combat Strength rolls at 1-to-1 basis
CtL 109WM 74
Fireheart Fire/Lightning/Heat Flickering Acumen Can spend Glamour to increase Wits rolls at 1-to-1 basis CtL 109
WM 75
Manikin Dolls/Mechanical Men Artificer's Enchantment
Can learn Contracts of Artifice and make untrained Crafts rolls with reduced penalty
CtL 109WM 75
Snowskin Snow/Ice The Voice of Ice 9-Again on Intimidation and Subterfuge rolls and can spend Glamour to reroll a failed Intimidation roll
CtL 110WM 76
Waterborn Water/Lakes/Ponds The Gift of Water
Can spend a Glamour to breathe underwater and Swim at 2xSpeed. Cannot breathe air until effect is over of Glamour is spent to deactivate
CtL 110WM 77
Woodblood Plants/Fungi/Wood Fade into the Foliage
9-Again on Stealth and Survival rolls. Can spend a Glamour to hide in a normally unhideable area with decent foliage
CtL 110WM 77
Blightbent Living glob of Pollution Caustic Caress Spend Glamour, breathe pollution. Roll Dex + Wyrd - targets stamina. Target takes one lethal per sucess unless he can defend. +3 to resist manmade poisons.
WM 78
Levinquick Electricity/Lighting Fireflaught's Vigor
Spend Glamour, +2 to speed and intiative. Lasts for a turn per Wyrd. WM 79
Metalflesh Statues made of Metal Forge's Endurance
Spend Glamour, +1 to Stamina, Resolve, Composure for scene. WM 79
Sandharrowed Sand/Deserts Enveloping Sands +2 on grapples and escaping grapples. WM 79
Apsaras (Hindu) Beautiful Fog Nymphs Enthralling Mist Spend Glamour, change a targets vice to "Lust". Add
Wyrd to manipulation. Lasts 24 hours. WM 108
Ask-wee-da-eed (American)
Will-o-the-Wisp Taste of Ill Luck Spend Glamour, force a successful reroll at -1. Gain +1 to all Contracts of the Hearth.
WM 108
Di-cang (Buddhism) Humanoid Jewel Peace of
Suffering
Spend Glamour, for one scene, everyone within 10 yards suffers no wound penalties. Purchase Larceny at half cost.
WM 108
Fairest The Royalty and Glamorous
Vainglory (CtL 146) Reflection (ER 34) Separation (WM 40)
CtL 112WM 35
(+) Spend Glamour to improve dice pools involving Presence, Manipulation and Persuasion (+) Do not suffer a penalty for untrained social skills. (-) -1 when rolling to avoid losing Clarity
Kith Name Kith Description Kith Blessing Blessing Description Page No.
Bright Ones Transformed by Light/Fire/Ice
Goblin Illumination
Can illuminate an area at will. By spending a Glamour, can make the light blinding
CtL 113WM 80
Dancer Dancers, Assassins and Artists Fae Grace 9-Again on Socialize or Expression rolls involving
agility and +1 to Dodge CtL 114WM 81
Draconic Graceful Warriors/Beastblooded Dragon's Talon Spend Glamour, reroll a Brawl attack, once per scene. +1
to Brawl rolls CtL 114WM 81
Flowering Personification of a Sweet Flower
Seductive Fragrance 9-Again on Persuasion, Socialize and Subterfuge CtL 114
WM 82
Muse Artistic Inspiration The Tyranny of Ideas
Can spend a Glamour to give a Human +2 to an Expression, Persuasion, Socialize or Subterfuge roll
CtL 114WM 83
Flamesiren Entrancement of the Flame Burning Hypnotism
Spend Glamour, everyone looking must rolle Res + Comp, or suffer -2 to all actions until scene or effect ends.
WM 83
Polychromatic Rainbowchild/Emotional Epileptic Prismatic Heart Spend Glamour, +2 to resist emotional manipulation for
scene. All empathy vs. changeling suffers -1. WM 84
Shadowsoul Beauty of the Night Unnatural Chill Bonus to Intimidate = Wyrd, 9 again subterfuge. Contracts of Darkness are affinity. WM 84
Telluric Stars Music of the Spheres
Always know what time it is, +3 on situations that require precise timing. Free Astronomy for Academics, Astrology for Occult.
WM 84
Treasured Treasured Item Alabaster Fortitude
Once per scene, spend Glamour, retake one Stamina, Resolve or Composure roll (Not for derangement rolls.) WM 85
Gandharva (Hindu) Pretty Messenger Heavenly
Articulation Spend Glamour, Expression or Persuasion rolls become an exceptional success at 3 die instead of 5 for one scene.
WM 108
Succubus (Hebrew)
Demons of Temptation and Sex Vice to Vice
If target and Succubus have same vice, +1 to all social rolls. If both have Lust, +2. Free ●● Striking Looks merit (WoD, p117). If already owned, ●●●●.
WM 109
Weisse Frau (German) Kind, Sad Pale Matrons Kiss of Life
Spend Glamour and kiss a target once per chapter. Target gains +2 armor. If target is younger then 13, +3. Does not stack with other armor.
WM 109
Minstrel Performer Perfect Pitch Spend Glamour, reroll any failed dice on Expression roll. Harvesting Glamour from audience gains 8-Again.
NH:GF 43
Romancer Masters of Twisting Truths Narcissus's Blessing
Subtle changes in everyone's eyes, incurs -3 to describe character, applies to clothes. Even cameras, both video and digital are affected by blessing.
NH:GF 46
Larcenist Charmers and Thieves Thievery's Grace 9-Again on Larceny and Socialize rolls involving Agility. +1 to dodge when dodging attacks.
NH:GF 63
Playmate Taken to be the Fae's Best Friend Circle of Friends
When Playmate is primary actor in a teamwork roll, add +2. If secondary, you may forgo roll to give primary 9-again.
NH:GF 122
Ogre The Monsters Stone (CtL 144)
Oath and Punishment (WM 47) CtL 116WM 42
(+) Spend Glamour to improve dice pools involving Strength, Brawl and Intimidate. (-) Do not reroll 10s in dice pools involving Composure (Except for perception rolls, Wits + Composure) (-) -1 Penalty when using Composure as a defense trait (Subtracting defense from a characters dice pool).
Kith Name Kith Description Kith Blessing Blessing Description Page No.
Cyclopean Trackers with Acute Senses Smell the Blood 8-Again on Wits based Perception rolls. Fi Fi Fo Fum indeed.
CtL 118WM 86
Farwalker Cryptids and Urban Legends The Elusive Gift 9-Again on Stealth or Survival rolls and can spend a Glamour to reroll a Stealth or Survival roll
CtL 118WM 86
Gargantuan Giants that Magically Grow Spurious Stature Spend Glamour, add Wyrd to Size. When returning to normal size, take 1 lethal damage.
CtL 118WM 87
Gristlegrinder Monstrous Eaters Terrible Teeth 2L bite attack CtL 118WM 88
Stonebones Heavy Defenses Obdurate Skin Spend Glamour, gain Armor equal to Wyrd but suffer reduced defense
CtL 118WM 88
Water-dweller Lake Monsters Lie Under the Waves
Can hold breath as though Stamina 7 and no penalty to sight based perception rolls underwater
CtL 119WM 89
Bloodbrute Gladiator Improvised Mayhem Spend Glamour, turn something into makeshift weapon. WM 90
Corpsegrinder Cannibals Sepulchral Hunger
An enemy at half health grants +1 to the Ogres attack rolls. Gain a +1 when fighting undead (Zombies, vampires)
WM 90
Render Living Siege Engines Sundering Talons When attacking w/ bare hands, ignore 3 durability in objects. WM 91
Witchtooth Crones and Warlocks Black Hex Spend Glamour for +1 occult. +1 to activate Contracts that curse. WM 91
Daitya (Hindu) Reptilian Giants/Godslayers Cutting Might Spend Glamour, ignore durability do damage to structure
for one attack. Free Weaponry Specialty. WM 109
Oni (Japanese) Soul Consuming Demons Mouthful of Sin
Spend Glamour, bite attack once per session. Heal 1 lethal or 2 bashing for every damage dealt. Must be done on Morality 6 or less.
WM 110
Troll (Nordic)
Ambushers/Cunning Riddlers Unyielding Voice Spend Glamour, add Strength to all Manipulation rolls. WM
110
Wizened The Servants and Craftsmen
Artifice (CtL 134) Animation (WM 52) Forge (RoS 99)
Ctl 120WM 48
(+) Spend Glamour to get 9-Again on Dexterity for the scene (+) Spend Glamour to add Wyrd to dodge total (-) Do not reroll 10s in dice pools involving Presence (-) -2 for untrained Social Skills
Kith Name Kith Description Kith Blessing Blessing Description Page No.
Artist Artists Impeccable Craftsmanship
8-Again on Crafts rolls and can spend 1 Glamour to reroll failed dice on a Crafts roll
CtL 121WM 92
Brewer Makers of Alcohol The Inebriating Elixir
+4 dice to resist poisons/intoxication; spend Glamour, magically make a drink alcoholic
CtL 121WM 92
Chatelaine Butlers Perfect Protocol 9-Again on Social rolls that deal with manners or etiquette and can spend a Glamour to get +2 to Manipulation and Presence die pools
CtL 121WM 93
Chirurgeon Doctors The Analeptic Charm
9-Again on Medicine rolls, doesn't suffer equipment penalties on Medicine rolls
CtL 122WM 93
Oracle Prophets Panomancy Can tell the future as though they had the Common Sense Merit
CtL 122WM 94
Smith Metalworkers Steel Mastery Spend Glamour, improve a tool CtL 122WM 94
Soldier Combatants/Sentries Blade Lore Has a Weaponry specialty with Bladed weapons CtL 122WM 95
Woodwalker Protectors of the Land/Gardeners Wildcraft 8-Again to Survival rolls and can survive by eating any
plant CtL 123WM 95
Author Writers Polyglot's Riddle 8-Again on Expression when writing. Wits + Academics to understand written text in foreign language. WM 96
Drudge Slaves/Servants Unseen Labor Spend Glamour, complete a simple task almost instantly. WM 96
Gameplayer Gamemasters/Strategists Grandmaster's Stratagem
Spend Glamour, win mental based board games. +3 to gamble in games that require both mental skill and luck. WM 96
Miner Underground Tappingspeak Spend Glamour, send a coded message through vibrations in the ground. WM 96
Gremlin (English) Sabotage Gremlinizing
Touch Spend Glamour once per day, touch a device to negate equipment penalties, including with weapons.
WM 110
Pamarindo (Italian) Cannibals/Chefs/Butchers Gourmands
Grotesquerie
Spend Glamour, touch raw meat (Minimum one pound). Can feed equal to Wyrd score, nourishes for 24 hours. Gain Free Iron Stomach Merit (WoD p112).
WM 110
Thusser (Norway) Parties/Dancers/Hypnotism Fiddler's Delight
Spend Glamour, pick a target. Sing or play instrument and target will be unable to act as long as you continue or he must defend himself.
WM 110
You are not limited to what is on this list; For information on fleshing out your own Kith, refer to Winter Masques p. 59 You may forgo a Kith blessing to go Kithless. For information on how to gain a Kith in this situation, refer to Winter Masques p. 59 For information on shedding a Kith or Seeming, refer to Winter Masques p. 99
Merits
Age Reversal (•) *pre: Wyrd •••• NH:GF p84 Your Changeling begins to age backwards.
Arcadian Body (••••) *pre: Attribute 3+ (Creation Only) RoS p87 Bring an attribute to a maximum of +6 , 5th dot only costs one dot at
character creation. Arcadian Metabolism (•••) RoS p87 Greater healing when eating Goblin Fruits, but suffer malnutrition
without one Fruit per week. Brownie's Boon (•) RoS p88 Spend Glamour to complete a mundane task at half speed. Can stack. Charmed Life (••) RoS p88 Reroll when dealt aggravated damage or would otherwise be killed.
Court Goodwill (• to •••••) {Summer, Winter, Fall, Spring}
CtL p93 AN p. 45
Develop favor with members of a Court. Ensorcelled mortals can take this merit.
Devotee (• to •••••) *pre: Wyrd ••••••• (7) ER p14 You have a group of loyal, but broken followers.
Disenchanting Kiss
(••••) *Pre Wyrd •••••, Clarity 9+ SaD p92 With high Clarity, you have a kiss that cancels mind and emotional
controll
Dual Kith
[WM](•••) *pre: Wyrd •• or [RoS](•• or •••) (Creation Only)
WM p98 or RoS p88
Your character possesses two or more kiths, and by proxy the blessing that comes with it.
Enchanting Performance
(••••) *pre: Expression ••• RoS p88
Add Wyrd to negative situation modifiers to Expression or Persuasion. Spending a point of Glamour inspires emotion on successful Performance roll.
Fae Mount (•, ••, ••• or •••••) RoS p89
You own a Hobgoblin/Token/Otherwise magical mount. • = Appearing when called. •• = As • , but with single magical abiltity ••• = As ••, but with another magical ability ••••• = As •••, but capable of leaving the Hedge for a scene, complete with mask. Must return to the Hedge for 24 hours afterwards.
Faerie Favor (•••) RoS p90 You possess a token, which, when broken, will summon your Keeper, who owes you a single favor.
Faerie Healing (••) RoS p90 Capable of using Goblin Fruits to restore health to others. Does not apply to the dead (Ghosts, Vampires)
Fighting Style Dream Combat
(• to •••••) *pre: Wyrd ••, Empathy ••• RoS p90 Abilities for fighting while in a dream. Look under the Styles Merits page
for more information. Fighting Style Hedge Duelist (• to •••••)*pre: Wyrd ••• RoS p91 Abilities to use in a formal duel while in the Hedge. Look under the
Styles Merits page for more information. Gentrified Bearing (••••)*pre: Wyrd ••• RoS p92 You look a bit like the True Fae, and can fool Hobgoblins and Gentry at a
distance.
Goblin Merchant (• to •••) Goblin Markets p34
Sell at Goblin Market without being gouged and protected by Market Law
Goblin Vow (• to •••••) RoS p38 Can make pledges with one Wyrd-purview/dot; no sanction and boon and task must be related to purview
Harvest (• to •••••) {Emotion, Dreaming, Oaths, Hedge Fruit}
CtL p94 A list of your consistent sources of Glamour.
Hedge Gate Sense (•) RoS p92 Sensitivity to established Hedge Gates, lower time spent finding such a
gate cut by half, granted a reflexive roll when near one. Hedgebeast Companion (• to •••) AN p132 Intelligent Hobgoblin familiars who act as animal retainers. The more
dots you have, the stronger the Hobgoblin is.
Hidden Life (• to •••) *pre: Fame 0, Wyrd = Dots in Hidden Life
RoS p92 Seeking information about your character takes a penalty, including remembering contact or physical details.
Hobgoblin Trainer (••) RoS p92 Ability (and rules) for temporarily training Hobgoblins.
Lethal Mein (••)*pre: Wyrd ••• RoS p94 A part of the body becomes a weapon, and granted a damage bonus. This can stack with Blessings.
Long of Days (••) RoS p94 When determining maximum age, the Changeling is treated as if her Wyrd is +4. For information on aging, see CtL p. 174 - 175.
Mantle (• to •••••) {Summer, Winter, Fall, Spring} CtL p97 Membership in a court, benefits in the form of bonuses to social
interaction, Contracts and Blessing. The first dot for free.
Manymask (• to •••••) *pre: Wyrd ••••••• (7) ER p14 The Changeling possesses multiple masks (One per dot) and can change
them. The masks do not change your size and gender.
Market Familiarity (• to •••)
Goblin Markets p14
Locate and attend Goblin Markets.
Market Sense (•)
RoS p94 orGoblin Markets p33
+3 bonus to determine if being cheated in deals.
Market Stall (••••) *pre: Goblin Merchant •••
Goblin Markets p34
Own a stall where you can store goods and be able to extract and store abstractions.
New Identity (•, •• or •••• ) CtL p98 AN p45
The quality of legal (Or illegal) documentation supporting your new identity. This merit can be taken by mortals or other supernaturals as well.
Perfect Stillness (•) *pre: Stealth • CtL p94 The Changeling is capable of standing absolutely still, and all rolls to notice or locate take -2.
Pledgesmith (• to •••) RoS p94 Your character is known for having a way with words. Gain +1 for every merit dot when discussing Pledges.
Prophet Circle (• to •••••) RoS p94 Grants ensorcelled mortals to recieve Prophetic dreams. Can be used on the Changeling herself if she posesses the Visionary Dreams Merit.
Rigid Mask (••) *pre: Subterfuge •• RoS p95 Hide your emotions very well, even from lie detectors and such.
Second-Hand Skills (• to •••)
Goblin Markets p26
Gain bonus equal to dots to three skills once per Chapter.
Shared Sleep (•) *pre: Functional Multiple Personalities CtL p44 Need only 4 hours sleep as long as you spends 6 hours in each of your
personalities. Siren Song (•••) RoS p96 While speaking, everyone within earshot takes a -2 penalty to all actions.
Slave (• to •••••) Goblin Markets p23
Supernatural servant purchased at Market.
Soul Sense (••) *pre: A Living Fetch RoS p96 Always know the direction and distance to your Fetch, its moods and emotions, and a +2 to social rolls when interacting. Take penalties when it is injured or killed.
Sublime (•••••) *pre: Wyrd ••••••••• (9) ER p14
The Changeling's mein becomes transcendental, and mortals become bewitched, limiting their actions. Changelings must roll Resolve + Composure or be bewitched.
Narrative Master (•••) *Pre Wyrd ••• SaD p78 Spend Glamour to increase Talecrafting rolls.
Token (• to •••••) CtL p98 Own a once mundane charm turned magical from its time in the Hedge or Arcadia. You may not use this merit to obtain Legendary Tokens (••••• or more). See the list here.
Tokenmaster (•••) *pre: Wyrd ••••••• (7) ER p14 Being in constant touch with objects turns them into Tokens. See the list
here. Unseen Sense, Talecrafting
(•••) *Pre Wits •••, Academics •• SaD p78 Sense when the an opportunity to set up a Hook comes up.
Visionary Dreams (••) *pre: Wyrd ••• RoS p97 Your character possesses Prophetic Dreams. Wholesale Wares (• to ••) *pre: Market Once per chapter, reduce the cost of an item by dots in the Merit so long
Stall ••• as intent is to resell. Wisdom of Dreams (•••) *pre: Wyrd ••+ RoS p97 A successful Wits + Composure leads to borrowing a skill specialty or
language for one day from a known mortals dreams
Wyrdskill (•••) *pre: Wyrd •••••• (6) ER p15 Gain a free skill specialty in one field every time you grow in Wyrd.
Developing other skills may cost more. Kith Restricted Merits
Kiss of Life
(•••) *pre: Sap the Vital Spark Blessing
SaD p24 The Leechfinger can store stolen health and use it to heal himself or others.
Subtle Liquer
(•••) *pre: Inebriating Elixir Blessing
SaD p29
When the Brewer uses his blessing, the merit makes the fermented drink unrecognizable as alcoholic.
Entitlement Restricted Merits Outsider Fetish
(• to •••) *pre: The Lord Sages of the Unknown Reaches
LoS p150
Begin play with a talen or fetish. Must be instructed on the usage by a Werewolf. List of Talens and Fetishs.
Milestone Merits You may not buy Milestone Merits. All Milestone Merits are granted when a Changeling kills her Fetch. They have no dots. For more information on Fetch Hunting, go to p. 109 - 110 in Autumn Nightmares.
Bloodied Ground
AN p. 103
The milestone is achieved on the human side of an open gateway (The Hedge must be seen). Reach the spot where the Fetch died easier.
Broken Mirror
CtL p. 259
The milestone is achieved when done personally. Once per story, the Changeling can activate the merit to gain +3 to any roll.
Cuckoo's Egg
AN p. 103
The milestone is achieved with no witnesses, even animals. Receive an item that lets you play the part of the fetch. Can be stolen and used to impersonate the Changeling.
False Heart AN p. 103
The milestone is achieved. A fist-sized object that was the fetchs heart is taken, which can be used as Glamour reserves. Usable only by the owner.
Fetchbane AN p. 103
The milestone is achieved with a single weapon not made of Cold Iron. The weapon does lethal damage (Or +2 if lethal) when infused with Glamour. Take penalties for using it in self-defense.
Shared Guilt
AN p. 103
The milestone is achieved when every member of a motley gets at least one hit into a Fetch, and is applied to every member. When any member is rolling for degeneration, the motley can activate this merit to have every member roll a degeneration check. If there is even one success, then it counts as a sucess for everyone.
Fate Merits Take these merits only at your ST's discretion.
Fatebound Title
Merit Cost (•••) *Pre: Wyrd (•••) and...
Page Effect Drawback
Bean Buyer Streetwise ••• SaD p89
Once per story, after being tricked, spend a glamour to gain a significant advantage.
Using the advantage runs you into an enemy, who gains access to you through said advantage.
Cloistered Spinne Crafts ••• SaD
p90 Do an instant Action to turn trash into something valuable.
Every time something is created using this method, the Fatebound loses something of equal value.
Cowherd and Weaver Resolve ••• SaD
p90
Gain some knowledge of circumstance when forcibly seperated from your lover, and your lover escapes.
Lose all social 10-Again rolls when with your lover.
Evil Stepsister
Manipulation •••
SaD p90
Spend a Glamour whilst being cruel to a subordinate to get something that will help you in the future.
Near the climax of the story, everything comes back to bite you in the ass.
Fair Prince Court Mantle •••
SaD p91
You are loved by almost all the courts, and receive a bonus for dealing with non-fae.
Opposing Court hates the Fair Prince, to the point of plotting assassination.
Fisher King Court Mantle ••••• Court Crown
SaD p91
When at full health, all Social Merits act as though you have them twice over (Not doubled).
A Court member dying causes one lethal damage, and inability to maintain rule or insurrection in your kingdom loses benefits, and causes wound penalties
Mobled Queen
Court Mantle ••••• Court Crown
SaD p91
Massive bonuses when activating a Court Contract, and a bonus when harvest a Court Emotion.
-1 when rolling to resist gaining a derangement after losing Clarity. Every time she benefits from this merit, she gains a cumulative penalty to all actions (Except contract activation and resistance).
Monkey Heart Wits ••• SaD
p91 +5 to notice traps and avoid being suprised by an adversary for a second time after.
-2 to avoiding traps or being surpised by an adversary for the first time.
Mortal Enemy Resolve ••• SaD
p92 Get extra dice when dealing with your enemy, as well as other bonuses. Enemy recieves same benefits.
Star-Crossed Lover Presence••• SaD
p92
Spending a Willpower point when working to protect or save your love is an automatic success and regain a point of Willpower per scene spent protecting her.
The lover is constantly being targeted for abduction. When this happens, -2 on all rolls not directly related to rescuing the lover
Partial Transformation Merits Do not use these merits unless you are designing a recently rescued abductee. They are treated as templates for lesser supernaturals. For more information on the Fey-Touched, see Equinox Road P. 107 - 108 Take these merits only at your ST's discretion.
Enchanted Mortal (••) ER
p107 Character is treated as if permanently Ensorcelled.
No Seeming (••) *pre: Changelings Only Character Creation Only
ER p107
Character is treated as if she has no kith or seeming, therefore no curse or blessing. Gains +1 to all rolls involving clarity loss or gaining a derangement.
Seeming (•••) *pre: Fey-Touched Only Character Creation Only
ER p107
Character possesses a kith and seeming, and has both a curse and a blessing.-1 to rolls to avoid derangement.
Fair Folk Merits Autumn Nightmares P. 71 - 72 Take these merits only at your ST's discretion.
Fae Pet (•• or ••••)
Similar to Retainer, grants the Fey an animal companion that is willing to die for its master. Any pet that dies is replaced within 24 hours. •• - Real world animal that exists locally. •••• - Hobgoblin pet.
Fair Haven (•••) Designated area in the real world where the Fey can stay without being poisoned by reality.
Forbidden Merits: Unseen Sense (WoD, Page 109) (Note: Unseen Sense: Talecrafting is NOT Forbidden.) Fair Folk Merits (AN, Page 71) Lucid Dreaming Merit (CtL, Page 195) Partial Transformation Merits should typically only apply to mortals who were recently abducted and rescued before their transformation into a Changeling was complete. (Information is in Equinox Road p. 105) Fair Folk Merits should typically only apply to the Gentry. (Information is in Autumn Nightmares P. 71 - 72) Restricted Merits: Social Merits must be justified, as many contacts and utilities may be lost upon the characters return. Social Merits may never be applied to the Gentry. Kiss of Life is restricted to the Leechfinger Kith. Subtle Liquer is restricted to the Brewer Kith. Milestone Merits may not be purchased, they must be earned through play. Fate Merits can change the flow of the story, so should only be taken with the consent of the Storyteller.
Entitlements
Name Description Requirements Privelages Page
Bishopric of Blackbirds
Wandering fellowship, often regarded as a mixed omen, who seek to aid all other changelings, in exchange for favors.
Wyrd ••; Empathy •• May purchase Aspersorium token CtL 290
College of Worms
Diviners who seek to study Fate and its signs where ever they may be found.
Wyrd •••; Investigation ••; Occult •• Awarded The Diviner's Instrument token CtL
293
Duchy of the Icebound Heart
Drawing from the ranks of the broken hearted, these manipulators who seek to break the hearts of everyone that they can, to use and exploit them and be victims themselves no longer.
Wyrd ••; Persuasion ••; Subterfuge ••; Mantle(Winter) •
Gains significant social bonuses when interacting with those they have broken, until the victim loves again
CtL 297
Magistrates of Wax
Self-styled organizers of Changeling society. Wyrd ••• May purchase the Waxen Violet token CtL
300
Margravate of the Brim
Guardians of all Changelings, who spurn the courts and operate outside of them, but none the less do everything they can to protect the Freehold.
Wyrd ••; Clarity >4; No Mantle
Gain several minor bonuses when within the bordermarch territory that they guard.
CtL 303
Sacred Band of the Golden Standard
Vain in the extreme, this band of warriors serves the freehold diligently for the praise and glamor it brings.
Wyrd ••; Presence ••• May spend a glamour to add any physical attribute's dots to a presence roll.
CtL 306
Satrapy of Pearls
Hedonistic merchants who all things, even abstract concepts, as being potentially for sale. They frequently take a fancy to random items that they will exchange anything to obtain.
Wyrd •••; Persuasion ••; Mantle(Spring) •• Gain a specialty in a social skill. CtL
310
Scarecrow Ministry
Inflicters of horror upon mortals, frequently the stuff of urban legends, in order to warn them away from dangerous places and actions.
Wyrd •••; Manipulation •••; Mantle(Autumn) •• Awarded the Bugbear's Mask token CtL
313
The Tolltaker Knighthood
Bloody and merciless mercenaries, who will none the less never accept a task that they consider unjust.
Wyrd ••; Mantle(Summer) •; Brawl, Firearms or Melee ••
Bounty victims suffer half defense and reduced Initiative against the Knights
CtL 317
The Phantom Tong
A criminal organisation with a secret membership, working under the pretense that the chaos they cause keeps the Courts honest.
Wyrd •• , Larceny ••• Free specialty in Larceny or Streetwise, and Contacts/Allies relating to criminal world purchased at x1 dots.
WM 143
The Bronze Beylik
Kingmakers who are supposedly cursed never to be rulers themselves. They seek to select a rule that is best for the freehold, or become the secret power behind the throne.
Wyrd 3, Politics 3, Clarity 6 or higher Gain access to the Bronze Spearhead WM
146
The Knighthood of the Dragonslayer
Policers of Lost society, who see it as their task to root out corruption and purge it by any means nessesary, infamously including torture.
Wyrd 2, Wits + Composure of at least 6, Intimidation 2
Gain access to the Grand Cross of Saint George. WM 149
Bodhisattvas of the Broken Cage
Social reformers that encourage indivduals to break free from social mores and the rut of habit.
Wyrd 2, Wits 3, Fleeting Spring 1, Mantle(Spring) 1
Gain access to the Sprung Door token. LoS 43
The Hound Tribunal
In the latter days of Summer, the secret police of Summer come out, and 'deal' with anyone who seems to have obstructed or turned traitor against the Summer Monarch.
Wyrd 2, Subterfuge 2, Stealth 2, Martial skill at 3, Mantle(Summer) 2
+2 to subterfuge rolls when lying about themselves. Also taught the Turncoast Assurance pledge.
LoS 63
Magi of the Gilded Thorn
Wandering hermits that seek to understand the power and treasures of the Hedge.
Wyrd 2, Occult 2, Survival 3, Mantle(Autumn) 2
No -1 to degeneration when in Hedge, can go hours=Wyrd before losing Glamour to the Thorns
LoS 83
Knighthood of the Utmost Silence
Knights that help Changelings leave situations by stealth and guile, be it evading the eyes of the Gentry, or getting out of jail quietly and setting up a new name.
Wyrd 3, Stealth 2, Subterfuge 2, Weaponry 1, Mantle(Winter) 1
Gain power Shadowkiss. Kisses recipient and spends Glamour, imposes -3 penalty to anyone wanting to discover information about the recipient, ends after a day unless another Glamour is spent.
LoS 102
Ancient and Accepted of or Bridgemasons
Known chiefly for the art of Wyrdbuilding. Group of builders with secret signs to guard their art.
Wyrd 3, Crafts 3 + Specialty: Construction, Mantle (Autumn) 1, Elemental or Ogre
Wyrdbuilding: can construct a building for 1 Glamour per hour per 20 size points. Building must touch bare stone or soil. Complex buildings need an Int+Crft. This can also be used to destroy other buildings at the same rate. Mortals cannot wittness or know how the building was constructed or the task fails or begins to crumble at the rate it was built.
LoS 110
The Barony of the Lesser Ones
Investigators and diplomats to hobgoblins, judges and enforcers of relations between Changelings and hobgoblins.
Wyrd 3, Intimidation 3, Persuasion 3 (or 2 Intim and 2 Pers if possess Gentrified Bearing or
+2 to all Intim and Pers made agaisnt hobgoblins or tother Hedge denizens, +1 defence against these, and +1 bonus to navigate the Hedge.
LoS 113
Hob Kin merits)
Court of the Solstice
Highly varied title venerating or at least seeing the merit in the between places of the world. Generally looked on poorly by the traditional courts.
Wyrd 3, Mantle 0 Concider Desperation the title's native emotion and so harvest additional glamour from it. It is also the emotion for Bedlam.
LoS 117
The Duchy of Truth and Loss
Fetchhunters and killers, but doing so disceetly so it seems the person vanished.
Wyrd 2, Resolve 3, Investigation 3, Mantle(Winter) 1
Gains a free 2-dot Hedgespun rainment armour, and the token False Face of Truth.
LoS 121
The Eternal Echoes
Historians and wittnesses to the dangers and heros the Lost.
Wyrd 3, Eidetic Memory, Intelligence 3
Perfected Memory: Willpwer and Glamour causes the rest of the scene to be perfectly remembered in all detail and replayable. This cannot be altered or stolen by mundane or supernatural means. +5 to resist coercion to get recorded memories. Can only remember 10xWyrd scenes. Memory Transferal:Ritual dream with skin-toskin contact where the Lord may give a memory to another Echo.
LoS 125
The Guild of Goldspinners
Creators of gold and wealth. Enforcers of bargains.
Wyrd 2, Crafts 2 + Specialties: Textiles and Smithing, Mantle(Spring) 1
Access to the Gildwheel toke, and access to the Gildwheel Pledges.
LoS 130
Guild of the Sacred Journey
Couriers and messengers, typically for interfreehold contact, but can be used personally too. Interfreehold deliveries are free, and the Courier cannot investigate the package.
Wyrd 2, Drive 2, Expression 2, Streetwise 2, minimum Clarity 5, Fairest only
gain access to the Courier's Winged Sash token. LoS 134
Knights of the Knowledge of the Tongue
Gormands always experimenting with new foods and ingredients. Usually outlandish.
Wyrd 3, Crafts 3 or Crafts 2 + Specialty: Cooking
+3 to any roll to track down a Goblin Fruit, Hob Goblin, or other element in the hedge, as long as it pertains to a dish hoped to prepare. outside of a dish, there is a +1 to find Goblin Fruits
LoS 138
Legacy of the Black Apple
Negotiators with the True Fae. Pledgemasters and careful diplomats.
Wyrd 5, Clarity 6 or higher, one of the following Social Skills at four dots: Empathy, Persuasion, Socialize, Subterfuge
Have at least 1 minute per wyrd of talk time with a Keeper before they attack. Non Supernatural Manipulation rolls are exceptional success on 3 success instead of 5. Gain access to the Black Apple Pendant token.
LoS 142
The Lord Sages of the Unknown Reaches
Scholars and researchers of other supernatural phenomena.
Wyrd 2, Occult 3, at least two Occult specialties
+1 to Socialize and Persuasion rolls with one type of supernatural creature. Can purchase Allies or Contacts with any supernatural being. May purchase Enhanced Items (Mage) Imbude Item (Mage) Library (Mage) Fetishes (Mage) merits.
LoS 147
The Lost Pantheon
Changelings that believe themselves gods.
Wyrd 6, Mantle (Any) 4, Clarity No higher than 6
Perception Minuses for low clarity are reversed, becoming bonuses. These bonuses are also added to her Wyrd to determine longevity. Can Harvest Glamour from worshipers by revealing true form. Always considered 'court' harvest, even if courtless. +2 to all rolls to attack, defy, or otherwise engage in aggression or resistance against the Gentry and their Minions
LoS 151
The Order of Oneirophysics
Mystics and healers that focus on the real of dreams and their power.
Wyrd 2, Medicine 2, Empathy 1 Special
Spend 1 Glamour to enter a Lucid Dream even without being in a hedge or hollow. When doing this may enter any dreams of someone in skin to skin contact. May use Dreamhealing, based on Rank
LoS 155
The Charmed Circle
Eldrich order that consists of real rulers; those with the confidence and personal power to truely lead.
Wyrd 7, Persuasion 4, Willpower 7, Mantle 5
5 merit dots to be spent on social merits. Once per story may touch a target and verbally declare Friend or Foe. Friends get +1 to all non social rolls. Gains 2 Willpower on waking, and +3 to social rolls involving the freehold (except the Sovereign) Foes have -1 to all social rolls, loose one willpower on waking and a -3 to all social
ER 40
rolls involving the freehold (The Sovereign is still excluded). Gains access too the Gilded Torc Token
Knights of the Widow’s Walk
Spies that can change their face. Generally not known about.
Wyrd 6, Subterfuge 4, Mantle 2 or less
May shift their Mien within her Seeming to appear as another kith when receiving an assignment. May do so again before new assignment at the cost of one Willpower dot. Cannot appear as someone else. Can Smell lies without a roll. May regain one glamour a day from a successful lie. Gains a free specialty in subterfuge.
ER 44
The Parliament of Victors
Champions and slayers. Victors that have to keep winning.
Wyrd 6, One combat-related Skill (Brawl, Firearms, Weaponry) at 4, Presence 4
Privileges can be lost if the Champion fails a task or challenge. All Physical rolls are considered exceptional on 4 success instead of 5. Gains Striking Look at 4. +1 to Persuasion rolls if she already possess the merit. Once per chapter may spend glamour to add her Wyrd score to a single combat roll. The attack is dramatic and showy.
ER 48
The Office of the Vizieral Counsel
Mad wizards that use the order to keep their insanity in check. Impartial magical advisors to all courts.
Wyrd 7, At least 12 dots in various Contracts, Politics 3, Occult 3
The Vizier does not Age as long as she is part of the order. +5 dice when making a roll to resist activating a derangement. +1 to Clarity rolls made to resist gaining a new derangement. She can ignore all Major Frailties (Minor's still apply) Leaving the order causes an immediate loss of a Clarity dot. When purchasing a Contract that will further help her duties for the king or queen, it then costs new dots x2 for that clause.
ER 52
The Family of Silent Nights
Dreamtrappers. They watch dreams for intrusion by the true fae, and can bind almost any onoiropomp in the physical world.
Wyrd 4, Contract of Dreams 2, Empathy 2
Can craft a Dream Prison - Same as crafting a new dream, but instead is a hole where a dream will fall. Can specify what kind of dream.
DD 145
The Hedge Wardens
Nobles that seek to tame the local hedge, slay dangers from the Hedge, and keep the Trods open so that the Lost can escape Arcadia.
Wyrd 3, Investigation 2, Occult 2
When ever tainted by magic that allows her Wyrd as a penalty to its roll or to roll Wyrd as part of her resistance, her wyrd is 1 higher for that purpose.
DD 149
The Squires of the Broken Bough
A nomadic order that moves soldiers to where they are most needed. They fight off whatever danger a freehold faces before moving on to the next distant threat. All have nearly lost everything to the threat and so this task consumes them.
Wyrd 2, Resolve 3; Any of Brawl, Firearms, or Weaponry 2
Gains access to the Broken Blade Token DD 153
The Twilight Gleaners
Devotees to fate. Often come into conflict with the Colegate of Worms. Worms seek to understand fate, Gleaners seek to simply enact fates will.
Wyrd 3, Empathy 2, Occult 2
Spend 1 glamour and discover if an action is fated to succeed of rail. Successful fate gives a +1 to any roll for directly furthering the plan, and -1 to anyone attempting to hinder it. If the plan is destined to fail, bonuses are reversed.
DD 156
The Adjudicators of the Wheel
Judges of fate who taks themselves with making sure that the worthy get success, and the unworthy fail.
Wyrd 3, Contracts of the Hearth 2, Investigation 3
May activate Fortunes Wheel when using the Contracts of Hearth. +1 Glamour to store the contract activation opposite of the one enacted, and may use it against a second person.
SD 142
The Legion of the Iron Wall
Tacticians and guardians of the freeholds worldwide. They monitor threats to freeholds and mobilise to defende them.
Wyrd 4, Persuasion 3, Brawl, Firearms or Weaponry 4
Can swear the Freehold's Defender Oath. May train followers who can purchase certain traits even even if they dont have the experience for it yet.
SD 146
The Order of the Hallowed Garden
Architects of urban renewal and change. Designers of 'gardens' where people can rest and keep the community peaceful.
Wyrd 3, Politics 3, Socialise 3
Declares an area equal to Wyrdx200 yards or less or Wyrdx1000 population or les sher territory. People not aligned to the principles of the region will want to leave. +1 to people furthering the goals within the region.
SD 150
The Pilgrims of the Endless Road
Journeymen who desire to improve themselves to unattainable perfection. Envied
Wyrd 3, Resolve 3, No Attribute at 1.
May choose a 2nd Kith Blessing (which must be from a different seeming) May exceed Dual Kith rules (allowing a 3rd Kith)
SD 154
or disdained by others usually.
Contracts
Contract, Affinity and Clause Level
Description Catch/Ban Court Goodwill Requirement Cost Page
Contracts of Animation (Wizened)
Winter Masques 52
• Knowing Touch
Learn the secrets of an inanimate object, learning of secret compartments and a bonus to repair or damage it.
The owner of the device asked the changeling to examine it. This catch does not function if the changeling owns the object in question.
- ● Wyrd+Craft
•• Instant Expertise
Understand how to use a device, gaining temporary skill dots applicable to its use
The character has at least 10 minutes to talk with the device to learn the secrets of its use.
- ● Wyrd+Wits
••• Inanimate Communion
See the history of an object
The object has not been used or handled for at least a year.
- ● Wyrd+Empathy
•••• Animate Device
Commands an object to act on its own
The character owns the device and has regularly used it for at least a month.
- ●● Wyrd+Manipulation
••••• Command the Inanimate
Animates an object for an entire scene
The object’s owner is a stranger to or enemy of the changeling, and mistreats or does not take adequate care of the object
- ●●○ Wyrd+Presence
Contracts of Artifice (Wizened)
Lost 134
• Brief Glamour of Repair
Repair a device without tools or parts
Fix an item owned and used by another but never personally used
- ● Wyrd+Craft
•• Touch of Workman’s Wrath
Causes a touched device to malfunction, requiring brief repairs
Owner of the device stole or cheated or attempted to steal or cheat the Changeling
- ●● Wyrd+Larceny
••• Blessing of Perfection
Blesses an object, giving it a die bonus equal to Wyrd for a full scene; lasts until sunrise or
Used on an object used and owned by someone the Changeling doesn't know well in
- ●●●(○) Wyrd+Wits
sunset with a point of Willpower and Promise Leaves.
exchange for a favor
•••• Unmaker’s Destructive Gaze
Can jam a device with a look, causing it to malfunction, with significant penalties to repair.
Touched and examined the object for at least a minute
- ●● Wyrd+Presence
••••• Tatterdemalion’s Workshop
Can create a device out of unlikely but thematically fitting components.
Created in their own workshop with their own tools
- ●●●●(○○) Wyrd+Crafts
Contracts of the Board (Universal)
Swords at Dawn 46
• The Honest Eye
Reveal if someone is cheating.
Changeling has caught subject cheating in the past without using a contract.
- ● Wits + Wyrd vs. subjects Composure + Wyrd
•• Knowing the Competition
Grant insight on the opposing players tactics
Invoked during a rematch of the initial competition.
- ● Intelligence + Wyrd
••• The Living Game
Plays a game with the Wyrd and gains insight on a competition or battle.
The character is using a game appropriate to the situation at hand (Chess for a football game, blackjack when it's multiple vs. one, poker for every man for himself)
- ●●● Wyrd + Occult
•••• The Game Master's Table
Give information to a unit through a board game. Oh god recursion
Prepare each piece or card for at least one hour before the clause is activated. Followers must be on hand.
- ●●●●/●●●●(○) Manipulation + Wyrd
••••• The Cheater's Gambit
Curse enemy units. Leader will know you've cheated if you didn't get an exceptional success.
Changeling has played this game with someone who died in the last week.
- ●●●●(○) Manipulation + Wyrd vs. Enemy leaders Composure + Wyrd
Contracts of Communion (Elemental)
Winter Masques 32
• Sense Element
Sense all instances of your element within a range based on Wyrd
The changeling sits and meditates for at least 10 minutes and makes a successful
- ● Wyrd+Wits
meditation roll.
•• Primordial Voice
Interact with an element, asking about recent events
The character makes a minor offering to theelement — polishing metal she is going to talk to, sweeping flagstones, singing for the air, adjusting the lights to make shadows larger, etc. In addition to the effort involved, such efforts also take at least a few minutes of time.
- ● Wyrd+Socialize
••• Distant Connection
Remotely scry through instances of an element
The character wishes to share the senses or ask a favor of an example of the element she is extremely familiar with such as the wood of or air in her home or the metal in her car.
- ●●(○) Wyrd+Persuasion
•••• Elemental Servitor
Animates the element to serve as an ally
The changeling performs a significant favor for the element, such as thoroughly cleaning a public fountain, spending an hour or more polishing a large stone statue or hanging up ribbons and bits of paper for a wind to blow immediately before using this clause.
- ●●● Wyrd+Persuasion
••••• Elemental Ally
Renders the element intelligent and observant for an extended period, but it can animate for only one scene.
When first using this clause on the element, the changeling negotiates with the element, promising some service or other payment in return for having the element as a temporary ally. Successfully bargaining with the element and paying its price
- ●●●○ Wyrd+Presence
are the catch for this clause. The favor asked is invariably hazardous, arduous or expensive
Contracts of Darkness (Darklings)
Lost 136
• Creeping Dread
reduce resistance to fear or intimidation of either one target or everyone within three yards per dot of Willpower
Used to frighten intruders into dwelling
- ●(●●○) Wyrd+Manipulation-Resolve
•• Night’s Subtle Distractions
avoid notice by enhancing physical conditions that limit perception
Used outdoors at night - ● Wyrd+Stealth
••• Balm of Unwakeable Slumber
sleeping targets remain sleeping through all noises or movements
Target asleep in own bed and Contract used between sunset and sunrise
- ●●● Wyrd+Manipulation vs. Resolve+Wyrd
•••• Boon of the Scuttling Spider
run along solid surface
Climbing a wall made of stone or wood outdoors, at night
- ●●● Wyrd+Athletics
••••• Touch of Paralyzing Shudder
cause the target to move slowly and clumsily
Target is alone and already afraid of the Changeling
- ●●○ Wyrd+Presence vs. Resolve+Wyrd
Contracts of the Den (Beast) Winter Masques 19
• Trespasser’s Spoor
For one day gain a significant bonus to perception checks within one's territory, based on Wyrd.
The changeling writes his name on one of the netrances to the territory in chalk mixed with blood.
- ● -
•• Trapdoor Spider’s Trick
Conceal the entrance to one's territory.
The changeling is holding a live spider in his mouth at the time.
- ● Wyrd+Wits
••• Cuckoo’s Ruse
Convince a home that one is a resident
The character has openly invited the owner of the location over to his home within the last three days.
- ●● Wyrd+Manipulation (vs Hollow Ward dots)
•••• Blessing of the Burrow
Carve a burrow in soil or stone.
The character is nude at the time - ●● Wyrd+Survival
of invoking the clause.
••••• Collapsing the Entrance
Collapse all or part of one's den.
The building belongs to the changeling using the clause.
- ●●●○ Wyrd+Strength
Contracts of Dream (Universal)
Lost 124
• Pathfinder
locate paths, Hollows and other fixtures in the Hedge
Pluck a thorn from the local Hedge and shed a drop of blood within a single day
- ● Wyrd+Intelligence
•• Forging the Dream
alter events and setting in subject's dreamscape, even when not inside
Stand or sit beside target with touching subject's and his or her own temples
- ● Wyrd+Wits
••• Phantasmal Bastion
double Wyrd for calculating damage, or increase Willpower by Wyrd as health in oniomachy combat
Carrying a token of favor given to them freely by an enemy or one of their loved ones or family members
- ● -
•••• Cobblethought
extract items or images from dreams
Posses at least a single thread from target's night clothes
- ● Wyrd+Intelligence
••••• Dreamsteps
use dreams to traverse instantaneously a physical distance
Carry a physical object made by user during the journey.
- ● Wyrd+Intelligence
Contracts of Elements (Elementals)
Lost 138
• Cloak of the Elements
be protected from all manifestations of the element
Wearing a symbolic representation of the element
- ●● -
•• Armor of the Element’s Fury
gain 1 Armor, do damage on contact, attack by touch
Touching the element when the contract is invoked
- ●● Wyrd+Dexterity
••• Control Elements
direct the element within the area
Area completely dominated by the element
- ●●● Wyrd+Manipulation
•••• Calling the Element
call an element to the area
Calling the element solely to entertain
- ●●●● Wyrd+Wits
••••• Become the Primal Foundation
become a manifestation of the element
Must sit and contemplate a large amount of the element for at least half an hour immediately before
- ●●●● Wyrd+Manipulation
Contracts of Eternal Autumn Court Goodwill
(Autumn) Lost 159
(Autumn)
• Last Breath Isaac
Ripen a portion of a plant
The plant or tree is unclaimed or the Changeling has permission to harvest from it.
Waived ● Wyrd+Manipulation
•• Withering Glare
Wither a plant to Winter or age an animal.
The plant has the Changelings name or moniker carved into it or written on a tag.
●●● ● Presence+Science+Mantle(Autumn)
••• Brother to the Ague
Damage a foe through dehydration.
The character can name two diseases that the subject has suffered or is suffering, and one that the subject fears.
●●●● ●● Dexterity+Medicine+Mantle(Autumn)
•••• Riding the Falling Leaves
Transform into a cloud of autumn leaves
The character catches a naturally falling leaf at the moment of the clauses's activation.
●●●●● ●● Dexterity+Survival+Mantle(Autumn)
••••• Tears of Autumn
Bring about a hailstorm
The character holds a key encased in ice that finishes thawing at the start of the ritual.
- ●●● Manipulation+Occult+Mantle(Autumn)
Contracts of Eternal Spring (Spring)
Court Goodwill (Spring) Lost 151
• Gift of Warm Breath
Rejuvenates a target, alleviating suffering from fatigue and deprivation, and healing bashing damage.
The subject of the clause has freely offered the changeling some form of sustenance since the last sunrise.
Waived ● Resolve+Survival+Mantle (Spring)
•• New Lover’s Kiss
Conjure rain, no matter current cloud conditions, potentially up to even a deluge.
A mortal human has commented, within the character's hearing and within the past hour, that it looks like rain.
●●● ● Intelligence+Survival+Mantle (Spring)
••• Warmth of the Blood
Downgrade a subject's lethal wounds to bashing, or heal bashing wounds entirely.
The target has honestly professed a heartfelt and deep love, romantic or familial, for the changeling.
●●●● ●○ Wits+Medicine+Mantle (Spring)
•••• Yesterday’s Birth
Age a target by a full season, leaving it as if
The character spills two drops of blood on the
●●●●● ●(●●○) Wyrd+Medicine
it were now the height of Spring; requires additional Glamour and a willpower dot to apply to humans.
target object and cups it in her hands.
••••• Mother of All Deaths
Animates the plant life in an area and have it fight on the changeling's behalf.
A man bled to death on this soil within the past year.
- ●●●○ Presence+Empathy+Mantle (Spring)
Contracts of Eternal Summer (Summer)
Court Goodwill(Summer) Lost 155
• Son of the Hearth
Remain at a comfortable temperature, no matter what the outside circumstances are.
Spit on a fading ember or spark Waived ●(○) Wyrd+Survival
•• Ulf’s Heart
Produce a small light for one scene; extend its presence by spending 1 more Glamour.
Within 5 minutes of midnight
●●● ●(●) Strength+Occult+Mantle (Summer)
••• Noonday Grasp
Gain +1 Strength with one success, and another +1 with every three successes after that.
Eat's a chunk of naturally formed ice
●●●● ●● Stamina+Brawl+Mantle (Summer)
•••• Solstice Revelation
Let loose a bright light that reveals all hidden individuals and challenges supernatural cloaking.
Within five minuets of noon ●●●●● ●●● Presence+Occult+Mantle (Summer)
••••• The Lord’s Dread Gaze
Unleashing a beam of focused sunlight that does Lethal (Aggravated with Willpower)
The target is wearing or touching gold
- ●●●(○) Dexterity+Athletics+Mantle (Summer)-Defense
Contracts of Eternal Winter (Winter)
Court Goodwill (Winter) Lost 162
• Jack’s Breath
Cools a room, potentially by a significant margin.
The character hears someone shiver or tastes someones sweat.
Waived ● Wyrd+Survival
•• Touch of Winter
Freeze the surface of a body of water, potentially
The character first spells out a name or idea he hates with liquid
●●● ● Intelligence+Science+Mantle (Winter)
affecting quite a large area.
on a dry surface
••• Riding the Devil’s Jawbone
Inflicts an area with intense cold, causing penalties to all within.
There is a bell ringing within 20 feet of the character.
●●●● ●● Dexterity+Stealth+Mantle (Winter)
•••• Fallen from the Timbers
Blasts a target with cold and ice, inflicting lethal damage and penalizing all of their actions.
The contracts target is wearing silver jewelry that has a religious meaning to her.
●●●●● ●●● Dexterity+Athletics+Mantle (Winter)-Defense
••••• Witch’s Paradise
Summons a lasting snowstorm over an area.
The moon is in the sky and the character can hear a wolf howling.
- ●●●○ Presence+Occult+Mantle (Winter)
Contracts of Fang and Talon (Beasts)
Lost 142
• Tongues of Birds and Words of Wolves
Speak with animal (one type, chosen at first use of Contract)
Give the animal a new name - ● Wyrd + Animal Ken
•• Beast’s Keen Senses
Gain +2 Perception as the chosen animal's primary senses are inhereted
Sees or touches the animal of the imitated type
- ●● Wyrd + Wits
••• Pipes of the Beastcaller
Call upon a group of the chosen animal
Ask the animal to guard or watch the user's dwelling
- ●● Wyrd + Animal Ken
•••• Tread of the Swift Hooves
Assume movement type of the chosen animal
Touch an animal of the correct type
- ●● Wyrd + Dex
••••• Cloak of the Bear’s Massive Form
Transformation into chosen animal
In animal's natural habitat or within touching distance of the animal
- ●●●● Wyrd + Manipulation
Contracts of Fleeting Autumn (Autumn)
Court Goodwill (Autumn) Lost 156
• Witches’ Intuition
Learn one of the subject's fears
Subject does not know the Changelings name
Waived ● Wyrd+Wits
•• Tale of the Baba Yaga
Invoke fear of intended object in subjects
The unnatural fear the character evokes is based upon a myth, urban legend or actual threat with which all subjects of the Contract are familiar.
●●● ● Manipulation+Intimidation+Mantle(Autumn)
••• Heart of the Antlion
Immune to mundane attempts at fear and resistant to supernatural fear.
The character consumes a spider or other vermin that has literally been scared to death.
●●●● ● Resolve+Investigation+Mantle(Autumn)
•••• Scent of the Harvest
Heart of the Antlion for friends.
Two of the subjects greatest fears are each other.
●●●●● ●● Presence+Expression+Mantle(Autumn): Extended
••••• Mien of the Baba Yaga
Become the subjects fear. Scare them badly enough to actually deal damage
One of the subjects greatest fears is actually the character.
- ●●●○ Wits+Empathy+Mantle(Autumn)
Contracts of Fleeting Spring (Spring)
Court Goodwill (Spring) Lost 149
• Cupid’s Eye Learn one of the subject's desires
Used on someone who has kissed the Changeling in the past 24 hours, or who desires the Changeling
Waived ● Wyrd+Wits vs Composure+Wyrd
•• Growth of the Ivy
Change one of the subject's desires
Using the contract to resolve a Pledge.
●●● ●●(○) Manipulation+Persuasion+Mantle (Spring)-Resolve
••• Wyrd-Faced Stranger
Become someone who the target desire/expect to see
The changeling has offered food to the target and it was accepted, or the other way around.
●●●● ●● Presence+Subterfuge+Mantle (Spring) vs Wyrd+Composure
•••• Pandora’s Gift
Temporarily produce an object the subject desires
Used on someone who gave the Changeling a no strings attached gift in the past week
●●●●● ●● Wits+Craft+Mantle (Spring)
••••• Waking the Inner Faerie
Alter a subject's desire and force them to pursue it above all else.
The subject freely told the Changeling his desires.
- ●●●○ Intelligence+Expression+Mantle (Spring) vs Wyrd+Composure
Contracts of Fleeting Summer (Summer)
Court Goodwill(Summer) Lost 153
• Baleful Sense
Sense the greatest nearby source of wrath.
Character is angry when he invokes this clause.
Waived ● Wyrd+Wits
•• Goblin’s Malignance
Redirect the focus of a subject's wrath.
The current victim of the subject's wrath owes the character a favor, or the subject has red hair.
●●● ● Manipulation+Persuasion+Mantle (Summer) vs Wyrd+Composure
••• Friendless Stir a person to The clauses's ●●●● ●● Manipulation+Subterfuge+Mantle (Summer)
Tongue fury with harmless words.
subject wears a ring on the left hand.
vs Wyrd+Composure
•••• Sundown Eyes
Quell all conflict in an area temporarily.
The character is suffering wound penalties and has taken at least two points of lethal damage.
●●●●● ●●● Presence+Socialize+Mantle (Summer) - Composure
••••• The Flames of Summer
Enter an unstoppable fury; gain +2 to Physical rolls and ignore all wound penalties.
The sun is within five minutes of its zenith, and the character has called out a formal challenge to an opponent.
- ●●○ Stamina+Animal Ken+Mantle (Summer)
Contracts of Fleeting Winter (Winter)
Court Goodwill (Winter) Lost 160
• The Dragon Knows
Determine the source of sorrow someone is experiencing.
The character looks into the subjects eyes for a moment.
Waived ● Wyrd+Empathy-Composure
•• Slipknot Dreams
Forces a subject to temporarily let go of their sorrow.
The subject has accepted something from the character in the past 24 hours.
●●● ● Manipulation+Subterfuge+Mantle (Winter)-Resolve
••• Faces in the Water
Fills a subject with sorrow over a painful memory, inflicting social penalties.
The subject is carrying a photograph or some other image of an older relative or ancestor on her person.
●●●● ● Intelligence+Investigation+Mantle (Winter)-Composure
•••• Fallow Fields, Empty Harvest
Eliminates a subject's ability to feel positive emotions for a time, suffering social penalties and an inability to regain Willpower via virtues or vices.
The character has made the subject happy (or happier) within the last 10 minutes.
●●●●● ●● Manipulation+Intimidation+Mantle (Winter) vs Wyrd+Composure
••••• Every Sorrow a Jewel
Paralyzes a subject with grief, rendering them briefly unable to take any actions.
The subject has tasted one of the changelings tears.
- ●●●○ Manipulation+Persuasion+Mantle (Winter) vs Wyrd+Composure
Contracts of the Forge (Wizened) Rites of Spring 99
• Rewriting the Image
alter the details of any two dimensional.
Changing an image of a person in to the user
- ● Wyrd+Expression
•• Trivial Reworking
Reshape small object in minor ways.
Reshaping a stolen object to use against the
- ●● Wyrd+Crafts
person
••• Discreet Conjunction
Conjure small object from pocket
Paying an enemy for valuable info with a valuable object
- ●●○ Manipulation+Wyrd
•••• Hidden Reality
Create or Change some minor feature of reality.
Used when creating a way out of a place where they've been confined against their will
- ●●●○ Wits+Wyrd
••••• Paths of Desire
open a gateway that leads to anyplace in the Hedge that the character has ever visited before.
User has buried a vial of their own blood in the soil of the desired location
- ●●●○○ Wyrd+Academics
Contracts of the Four Directions (Directional Courts)
Court Goodwill (Directional) Winter Masques 134
• Mindfinder Know the direction to any target
Changeling has a lock of hair from the target.
N/A ● Wyrd+Survival-Target's Wits
•• Finding the Flow
Ignore environmental penalties
The character successfully meditated for one full uninterrupted hour within the last 24 hours.
N/A ● Wyrd+Wits
••• Inequity of the Center
Confuses a target, causing them to take many wrong turns, effectively penalizing speed
The changeling succeeds in touching a magnet to the target's bare skin.
N/A ● Wyrd+Manipulation vs Survival+Wyrd
•••• The Hundred Steps
Powerful blessing upon an area to protect it from intruders
The character has two working compasses somewhere on his body
N/A ●●○ Wyrd+Resolve
••••• Harmony of Portals
Walk between two doors, potentially separated by several miles
The character possesses the key to both doors.
N/A ●● Wyrd+Stamina
Contracts of Hearth (Universal)
Lost 127
• Fickle Fate Give someone a -2 penalty on next roll
If used on a target more than once an hour, affects user instead
- ● -
•• Favored Fate Give someone a +4 bonus on next roll
If used to enhance the same action more than once before the next sunset or sunrise, another
- ● -
roll will fail
••• Beneficient Fate
Give someone an automatic success on next roll
If subject benefits more than once per day, their next action is rolled with a chance die
- ● -
•••• Fortuna’s Cornucopia
Give someone 8-again on the next roll
If used on a subject more than once per day, another roll will dramatically fail
- ● -
••••• Triumphal Fate
Make one subject's action an automatic exceptional success
If used on a subject more than once within a year and a day, that action becomes a dramatic failure
- ●○ -
Contracts of Hours (Universal)
Rites of Spring 102
• Restoration of Dawn Beauty
Restore a weathered item to prime condition.
User or a member of the user's family owned the object before abduction
- ● Wyrd+Craft
•• Frozen Moment
Freeze an object in time by touching it.
Performed during sunrise or sunset
- ●● Wits+Wyrd
••• Thief of Days
Cause an object to age unnaturally, damaging it.
Knows the name of a now dead former owner
- ●● Wyrd+Investigation
•••• Flickering Hours
Alter the flow of time within the Hedge relative to Earth.
Smash a time keeping instrument during activation
- ●●○ Wits+Wyrd
••••• Leaping Toward Nightfall
Shoot a target forward in time, removing them from action.
Used when the target is touching or moving through a gateway into the hedge
- ●●●●○ Investigation+Wyrd or Investigation+Wyrd vs. Compusre+Wyrd
Contracts of Mirror (Universal)
Lost 129
• Riddle-Kith Appear as another Kith.
Dined with a member of that kith within the last week
- ● Wyrd+Manipulation
•• Skinmask Alter one feature of the Mask.
Get an object belonging to the reproduced individual
- ● Wyrd+Stamina
••• Transfigure the Flesh
Grow larger or smaller as you wish.
Steal a garment that is either too large or too small to wear
- ● Wyrd+Stamina
•••• Oddbody Transmutes a single bodily
Consume the threads of a - ● Wyrd+Strength
feature into an unnatural shape, such as sprouting claws or elongated legs, granting a variety of potential bonuses
caterpillar's cocoon.
••••• Chrysalis
Transform into an inanimate object of your choosing for one scene.
Commission the creation of object intended to mimic
- ● Wyrd+Strength
Contracts of the Moon (Universal)
Rites of Spring 105
• Lunatic’s Knowing Glance
The changeling can instantly tell if anyone she is looking at suffers from a derangement.
User is dressed as and behaving like a medical professional
- ● Wits+Wyrd
•• Maddening Eye
Causes derangements to temporarily worsen
User is currently suffering at least one derangement
- ●● Manipulation+Wyrd-Composure
••• Touch of Bedlam
Target suffers temporary severe derangement.
Target broke an oath to the user - ●● Presence+Wyrd vs. Composure+Wyrd
•••• The Madness of Crowds
Induces temporary Mass Hysteria all around.
User is performing for an audience
- ●●●○ Wyrd+Expression
••••• Lurking Insanity
The character can look intently at a target and cause him to develop a latent form of insanity that manifests only when a specific even or type of event occurs.
Target betrayed a close blood relative
- ●●●○ Wyrd+Subterfuge
Contracts of Oath and Punishment (Ogre)
Winter Masques 47
• Pursuer’s Seven-League Leap
Jump long distances.
Perusing an Oathbreaker - ● Wyrd+Athletics
•• Sense Tainted Vows
Determine whether a touched entity has violated oaths and gain the general impression of the most significant oath
Target has sworn or is swearing an oath with the Changeling
- ● Wyrd + Wits vs Composure + Wyrd
••• Inexorable Pursuer
Gain a bonus to resist some
Successfully resisted a Court - ● Wyrd + Resolve
attempts to apply emotional influence.
based emotional manipulation or attack in the last day.
•••• Relentless Pursuit
Sense distance and direction to pursued subject.
The Changeling can't stop to rest for more than 15 minuets. Including resting in a vehicle, but not driving.
- ●● Wyrd + Stamina
••••• Cruel Vengeance
Against a subject who has violated an oath, bashing damage is upgraded to lethal and lethal to aggravated.
The target is a member of the Changeling's Freehold.
- ●● Wyrd + Presence vs Manipulation + Wyrd
Contracts of Omen (Universal)
Rites of Spring 108
• Vision of Strife See someone's worst memory
Target is speaking about their past
- ● Wyrd + Empathy
•• Glimpse of Fortune’s Favor
Next turn roll twice and take the better result. Two Glamour to cast reflexively and roll twice this turn.
User is playing a game of skill - ●(●) Wits + Wyrd
••• Reading the Portents
The Changeling sees the most significant or emotionally important event that will happen to someone in the next few months.
Target is under 18 - ●● Wits + Wyrd
•••• Vision of Disaster
Sees a vision of one single turn, effectively letting you replay that turn.
A trusted friend or ally suddenly betrays the user
- ●●●●○ Wits + Wyrd
••••• Tying the Knots of Fate
The Changeling names a single experience which will happen to someone, the experience becomes much more likely.
Used to bless a mortal under 18 with good fortune
- ●●●○○ Presence + Wyrd
Contracts of Potential (Dawn)
Court Goodwill(Dawn) Swords at Dawn 138
• Light the Path
Learn of the motivation of an action or statement
Previously caught the target in a lie.
●● ● Wits + Wyrd vs Composure + Wyrd
•• Read the Web
Determine the nature of a relationship between two people through a translucent strand that connects.
The Changeling shares a Pledge with the target
●●● ●● Intelligence + Wyrd - Subjects Composure
••• Martyr's Will
Increase extra dice when spending Willpower. Drawback of target being unable to regain willpower for the next 24 hours.
Deliberately shed a few drops of blood
●●●● ●●● Resolve + Wyrd
•••• Shift the Foundation
Temporarily change the targets Virtue or Vice.
Changeling and Subject are conversing about Virtue or Vice targeted as the result of the Contract.
●●●●● ●●● Manipulation + Expression + Dusk Court vs Subjects Composure + Subterfuge
••••• Tenacity of Hope
Massive benefits towards a goal, such as 8-again, etc. Drawback: If goal is not reached within time period, suffer penalties until goal or equal time is met.
Target is using this Contract for a selfless Purpose.
●●●●● ●●●○ Resolve + Wyrd
Contracts of Punishing Summer (Summer)
Court Goodwill(Summer) Lords of Summer 59
• Smoldergrip
Makes an object unbearably hot to the touch.
The Changeling sports a real sunburn
N/A ● Strength + Wits - Objects Size
•• Battle Bright
Creates a blinding beacon that distracts all attackers.
The Changeling is holding a real, burning torch.
N/A ●● Presence + Wyrd Vs. Highest Wits + Composure within sight.
••• Crown of Clashing Fire
Summons up a ring of flaming thorns that forces a target into one-on-one combat.
The Changeling has one or more scars from the last battle with this foe.
N/A ●●○ Resolve + Wyrd - Opponents Stamina
•••• Baleful Stroke of Summer Sun
Inflicts a sun stroke on the target, resulting in either mounting
The Changeling strikes with a metal weapon he forged, has to hit with
N/A ●●● Stamina + Wyrd Vs. Stamina + Composure. This is after an attack.
mechanical penalties or aggravated damage (target's choice).
substantial metal part.
••••• Scorched Earth
Turns the area into a blighted waste land that inflicts penalties on all combatants.
The Changeling meditates under a Summer Court flag or pendant she helped make.
N/A ●●●●● Strength + Wyrd
Contracts of Reflection (Fairest)
Equinox Roads 34
• Reflections of the Past
See into a reflective surface and see what it has reflected.
The mirror belongs to someone the user has a close connection to
- ● Wyrd + Wits
•• Glimpse of a Distant Mirror
Look through any surface the Changeling's face has been reflected in
The mirror belongs to someone who's sworn enmity against the user
- ● Wyrd + Composure
••• Reflection’s Grasp
Reach through a mirror
The user reaches through a mirror he uses most
- ●● Wyrd + Dexterity
•••• Mirror Walk Walk through a mirror
A blood relative is currently being reflected in the surface out of which he's stepping
- ●●● Wyrd + Athletics
••••• Stealing the Solid Reflection
Create a duplicate of an object by stealing its reflection
The object removed is owned by someone indebted to the user
- ●●●○ Wyrd + Larceny
Contracts of Separation (Fairest)
Winter Masques 40
• Tread Lightly
Walk on surfaces that could not support one's weight, and downgrade falling damage.
Wearing delicate footwear which would be ruined without this power.
- ● Wyrd + Dexterity
•• Evasion of Shackles
Become immediately freed from bondage or imprisonment
The character is unjustly imprisoned for a crime she did not commit.
- ● Wyrd + Larceny
••• Breaching Barriers
Pass through a sealed door or window.
Deliberately imprisoned by another Changeling
- ●(●) Wyrd + Presence
•••• Elegant Protection
Add Wyrd to defense for a few turns
The Changeling is unarmed and does not attempt to attack. If the Catch is used attacking ends the Contract and
- ●● Wyrd + Dexterity
costs 3 Glamour
••••• Phantom Glory
Briefly enter the Twilight
The Changeling wears no armour and carries no weapons. Using either ends the Clause
- ●●○ Wyrd + Persuasion
Contracts of Shade and Spirit (Darkling)
Winter Masques 26
• Ghostly Presence
Speak to ghosts in Twilight
The ghost is someone the changeling knew in life, or the changeling is a Gravewight
- ● Wyrd + Presence
•• Dread Companion
Allows a ghost limited ability to interact with the physical world
The changeling presses a drop of her own blood to the forehead of everyone participating in the clause.
- ● Wyrd + Manipulation
••• Haunting Intercession
Allow a ghost to materialize physically for one scene
The changeling has set up a "dead supper": a complete meal served on never-used plates and silver, with a place for everyone who wishes to participate in the intercession, including the ghost.
- ● Wyrd + Manipulation
•••• Waking the Dead
Awaken a ghost and learn its secrets
The changeling "feeds" the shade by wounding herself and offering her blood, taking one point of bashing damage per question.
- ●● Wyrd + Strength
••••• Opening the Black Gate
Open a gate to the Underworld
The clause is invoked at midnight in a mausoleum, and the changeling invokes the laws of hospitality while the clause is in effect.
- ●●○ Wyrd + Stamina
Contracts of Smoke (Universal)
Lost 132
• The Wrong Foot
Replace tracks with that of another animal
Lick thumb and smudge it on a mirror
- ● -
•• Nevertread Don't leave tracks when moving
Spent at least an hour barefoot within the past day
- ● Wyrd + Intelligence
••• Shadowpatch
Bonus to hide as shadows envelop the Changeling
Spent at least an hour away from natural sunlight within the past day
- ● Wyrd + Wits
•••• Murkblur Make target blind for a scene
Swallow the eye of an insect or an animal
- ● Wyrd + Wyrd vs Resolve + Wyrd
••••• Light-Shy Invisibility
Told someone a meaningful lie to someone important to the user within the past day
- ●○ Wyrd + Intelligence
Contracts of the Sorrow-Frozen Heart (Winter)
Court Goodwill (Winter) Lords of Summer 99
• A Mere Vessel for Loss
Reduce the Effects of pain and discomfort by success
Pierces skin with a thin needle
Waived ● Resolve + Occult + Mantle(Winter)
•• Fear is Nothing
Reduces dice pool of supernatural fear effects by Wyrd
Empties his hands and leaves them open at his side
●●● ● Composure + Expression + Mantle (Winter)
••• Grief is Stronger than Death
Damage from an attack is ignored for a round, to be applied next round
Contemptuously tosses a chunk of cold iron on the ground.
●●●● ●● Resolve + Survival + Mantle (Winter)
•••• Remorseless Strike
Next Brawl or weaponry attack target suffers additional bonus damage equal to Wyrd
Slashes himself with a sharp instrument and takes 1 lethal
●●●●● ●● Resolve + Brawl + Mantle (Winter)
••••• A Cold Hand on the Heart
Bestow previous clauses on others as well.
Clutches target with one hand and anoints with ashes of a suicide victim or victim of a crime of passion.
- ●●●○ Composure + Expression + Mantle (Winter)
Contracts of Spellbound Autumn (Autumn)
Court Goodwill (Autumn) Lords of Summer 79
• Warlock’s Gaze
Detect the presence of the supernatural, even deliberately obscured.
Physical contact with non-allied supernatural being other than another changeling.
Waived ●● Wyrd + Occult (vs. Compusure + Wyrd, if target supernaturally concealed)
•• Barrow-Whisper
Hears and is heard by ghosts.
Ghost in the area wants to communicate.
●●● ● Wyrd + Expression
••• Smith’s Wisdom
Learn abilities and purpose of item of power (token or else).
The character has stolen the item from a friend (without permission) or been freely
●●●● ●●● Intelligence + Occult + Mantle (Autumn)
given the item by an enemy.
•••• Arcadian Commandment
Power to speak with authority of True Fae to hobgoblins and other Gentry minions, even to those incapable of speech.
Character knowingly comes unarmed and unarmored to the presence of entity to be commanded.
●●●●● ●●●○ Presence + Wyrd vs. Resolve + Wyrd
••••• Oathbreaker’s Honesty
Violate the pledge without falling under its Sanctions.
Begged to enact this clause by someone who will knowingly come to disaster on account of his betrayal.
- ●●●●●○ Resolve + Wyrd (extended)
Contracts of Thorns and Brambles (Universal)
Swords at Dawn 49
• Bite of the Wooden Fang
Increase the damage of a weapon, weapons must cause bashing damage.
The changeling uses a whip made of plant material.
- ● Dexterity + Wyrd
•• Leechweed Enchant thorns to drain glamour.
Clause is used against someone in the service of the characters Keeper or the Keeper itself.
- ●● Wyrd + Occult
••• Briarpath
As the Changeling moves a path of thorns grows behind them. Slows down pursuit.
The character scatters a handful of hedge thorns behind her
- ●● Wits + Wyrd
•••• Shield of Thorns
Creates a circle of thorns which attack anyone in them.
Changeling deals 1L to self, pours blood where she wants thorns to grow.
- ●●● Manipulation + Wyrd
••••• Hedgewall
The changeling grows a wall of thorns in any shape she desires.
The changeling transplants a small shrub from the hedge into where she will activate the clause.
- ●●●●(○) Presence + Wyrd
Contracts of Stone (Ogres)
Lost 144
• Might of the Terrible Brute
Each success adds one to Strength for the turn
Fighting multiple opponents while unarmed
- ● Str + Wyrd
•• Ogre’s Rending Grasp
Each success destroys one Durability
Attempting to remove a barrier.
- ●● Str + Wyrd
••• Display Grandiose Might
Add Wyrd to Strength for non-combat
The Changeling is using the contract to show
- ●● Athletics + Wyrd
purposes off for a mostly non-practical purpose.
•••• Gluttonous Feast of Health
Convert 2 Lethal to 2 Bashing damage or 1 Aggravated to 2 Lethal damage
The Changeling was offered large amounts of food by a stranger.
- ●●● Sta + Wyrd
••••• Red Rage of Terrible Vengeance
+1 Initiative, Stamina, Strength, Armour per success
The Contract is being used in respond to a loved one being seriously hurt or killed.
- ●●●○ Res + Wyrd
Contracts of Vainglory (Fairest)
Lost 146
• Mask of Superiority
Gain a +2 bonus when speaking from a position of authority.
Pretending to be someone who's status comes from looks alone
- ●● Wyrd+Intimidation-Resolve
•• Songs of Distant Arcadia
+(Wyrd) to Expression and Persuasion rolls.
Performing for a rich and powerful group.
- ●● Wyrd+Expression
••• Splendor of the Envoy’s Protecton
Unable to be attacked by mortals as long as you don't attack or carry a weapon; supernaturals roll to resist with each attack.
Used at a formal party with at least a dozen people.
- ●●● Wyrd+Presence
•••• Mantle of Terrible Beauty
Force mortals and supernaturals to flee in fear with revelation of unearthly beauty.
In combat that was previously agreed to by both sides.
- ●●○ Wyrd+Intimidate vs Wyrd+Composure
••••• Words of Memories Never Lived
Create a story so well-woven that everyone listening believes it wholly.
The Changeling is trying to convince people of something she believes to be true.
- ●●●○ Wyrd+Expression vs Wyrd+Composure
Contracts of Verdant Spring (Spring)
Court Goodwill (Spring) Lords of Summer 39
• Font of Inspiration
Each success is a +1 to Crafts or Expression rolls
Invests his own literal blood sweat or tears into the creation
Waived ● Wits + Empathy + Mantle (Spring) (minus the target's Resolve is actively opposed)
•• The Ineffable Gift
Gains a +3 bonus in social challenges. Drawback of being less effective with multiple uses.
Speaks out loud about something she is passionate about
●●● ● Presence + Manipulation + Mantle (Spring) versus target's Resolve + Composure
••• Impassioned +4 Bonus to Target has ●●●● ● Resolve + Brawl/Firearms/Weaponry +
Blow attack pool, but the opponent gets a +2 bonus as well.
insulted or assaulted by word or deed the changeling in the last hour
Mantle (Spring)
•••• Spur the Crowd
Sway a crowd in a certain emotional direction
No one in the crowd knows the user is a changeling
●●●●● ● Presence + Wyrd + Mantle (Spring) Extended and Contested
••••• Verdant, Roiling Heart
Renew Willpower pool as if fulfilling Virtue, drawback of all social actions being tainted by her virtue or vice and a -2 to all social rolls
Takes an action directly related to virtue or vice
- ● Composure + Empathy + Mantle (Spring)
Contracts of the Wild (Beasts, Elementals)
Rites of Spring 111
• Wildwalker
Each success reduces environmental penalties by one to move, hide and perceive
Character spent the last night sleeping outdoors
- ● Wyrd + Persuasion
•• Nature’s Curse
Each success increases environmental penalties by one to move, hide and perceive for a target
Target is carrying a gun - ● Wyrd + Intimidation
••• Viridian Embrace
Each success increases speed, stealth and perception by one
User is attempting to come to the aid of a mortal
- ●● Wyrd + Expression
•••• Calling Wind and Water
Create/modify weather patterns
A dozen or more mortals are asking or hoping the user to do so
- ●●● Wyrd + Presence (extended)
••••• Calling Nature’s Wrath
Environment attacks everyone withing 50 yards
On land owned by family - ●●●○ Wyrd + Survival
Goblin Contracts Benefit Drawback Catch Cost Dice Pool Page
• Shooter’s Bargain
Blesses the next three shots fired from a weapon to mitigate penalties when attacking.
One of the three shots is automatically reduced to a chance die.
● Wyrd+Dexterity Lost 164
• Sight of Truth and Lies
Gain the ability to instantly tell if a person is lying.
If the user lies while the contract is active, however, they lose any ability to tell truth from lies, believing all but the most blatant fabrications.
Used at an official occasion ● Wyrd+Subterfuge
Rites of Spring 114
• Trading Luck Gain a sudden simple insight This is done in return for ● Wyrd+Wits Lost
for Fate into the immediate future. a minor turn of bad luck. 164
•• Calling the Guardian
Summon an invisible guardian that strikes back the instant you're attacked.
The guardian can not distinguish between a blow that would actually do harm or a playful shove.
Currently suffering at least one lethal or aggravated damage from a hand-to-hand attack
●● Rites of Spring 114
•• Diviner’s Madness
Gains a brief glimmer into the past or future of a person, place, or thing.
Causes temporary insanity. ● Wyrd+Wits Lost
165
•• Fair Entrance
Opens a door, no matter how it is barred.
causes one of the changeling's doors to be similarly opened for another some time soon.
● Wyrd+Larceny Lost 165
•• Fool’s Gold Guises an object to look like something else, potentially appearing quite valuable.
This illusion lasts only for a time though, and when it expires the deceived parties automatically know who was responsible for the deception.
● Wyrd+Manipulation Lost 166
••• Blessing of Forgetfulness, The
Allows the user to erase any one memory from the target's mind.
Curses the user to suffer a dramatic failure on the next Subterfuge roll to get someone to believe a necessary lie.
Used to make the target forget about an event in which the user betrayed the target
●●○ Rites of Spring 115
••• Burden of Life
This contract blesses a subject with potent healing, even curing aggravated damage.
For the next day any further damage they suffer is mirrored upon the user of this contract.
●● Wyrd+Empathy Lost 166
••• Delayed Harm
The user avoids damage from one attack.
The next attack they suffer doing lethal or aggravated damage does the previously avoided damage as a bonus.
●● Wyrd+Dexterity Lost 167
••• Mirror Mirror
The Changeling spies on another through a mirror,
The target will see the Changeling when she next looks into a mirror.
The changeling breaks the mirror.
●○ Wyrd+Resolve
Swords at Dawn 53
•••• Goblin Oath
The changeling can bind another character to an oath. The party taking the oath has difficulty breaking this oath, and if she does, disaster will strike her down.
The changeling must also swear an oath to the subject and suffers similar penalties if he breaks his oath — but the nature of the Goblin Oath is such that both parties may suffer if only one is unfaithful.
Used when making a treaty of alliance or non-aggression
●●○ Wyrd+Intimidation Rites of Spring 115
•••• Good and Bad Luck
Accurately guess the outcome of an event that would be difficult to predict.
Suffer a bout of bad lack afterwords. ●● Wyrd+Wits Lost
167
•••• Call the Hunt
Calls a Wild Hunt from out of the Hedge.
Haha oh man seriously what were you thinking. ●○ Wyrd+Presence Lost
167
•••• Royal Oil Target is covered in magical, highly flammable oil.
Changeling is marked with a firey crown showing he was the one that activated the contract.
Drink a tablespoon of castor oil and suffer from stomach cramps.
●● Dexterity + Wyrd SaD 54
•••• Goblin Ward
Draw a magical mark; Any changeling not attuned to it and steps near it will suffer from hallucinations and confusion. When the ward is
The creator cannot use his Seeming Blessing for as long as the ward continues to exist.
The ward is painted with the blood of a murdered enemy.
●●○ Wyrd + Occult SaD 54
activated it will affect everyone nearby, even those attuned. High Clarity Changelings must roll for loss.
••••• Blood-Binding
Drains a target splashed with blood of all Glamour
The user is drained of all Glamour as well.
Used against someone who murdered a blood relative. (Glamour expenditure is not negated)
○ (All Glamour)
Rites of Spring 116
••••• Lost and Found
Escapes from captivity or pursuit, seemingly by chance, but always automatically.
The would be captor or pursuer is made aware of the escapee's new location.
●●○ Wyrd+Presence Lost 168
Contracts of Goblin Fortune Rites of Spring 117
• Fortune’s Favor Change a single roll into a rote or a chance roll
Used to protect a close friend from harm ● (Willpower dot Wyrd+Manipulation
•• Fortune’s Swift Blessing
Change a chance roll into a normal roll or a normal roll into an exceptional success
Used when striking a blow against a mortal enemy
●● (Willpower dot) Wyrd+Wits
••• Fortune’s Bane
Exceptional success become normal successes, normal successes become failures and chance rolls dramatically fail at 7 or lower until the next sunrise or sunset
Target publicly lied about the user to turn public or official opinion against the user
●●(Willpower dot)
Wyrd+Subterfuge vs. Resolve +Wyrd
•••• Distracting the Hounds
Escape from any pursuit or confrontation
User is being pursued by Hobgoblins
●●●(Willpower dot) Wyrd+Stealth-Wyrd
••••• Recalling the Lost Rescue anyone abducted by the Fae Used to recall a child
younger than seven ●●●●(2 Willpower dots) Wyrd + Occult
Contracts of Goblin Transformation
Rites of Spring 120
• Healing Sacrifice Heals any and all wounds or diseases Used to heal or cure a blood relative ●(Willpower Dot) Wyrd + Medicine
•• Seven-Year Gift Target does not age for the next seven years
Target is a blood relative within three generations
●● (Willpower dot) Wyrd+Stamina
••• Trading Beauty for Love
Makes a human feel more positively towards the Changeling
Target must be fed an item of food the user prepared
●●●(reduction in appearance)
Wyrd+Manipulation-Composure
•••• Changing Minds Change a target's opinion on something Causes someone to
believe an abstract ideal ●●●●○○ (Resolve dot)
Wyrd + Persuasion - oppo Resolve + Wyrd
••••• The Fatal Transformation Kill the target Target has slain one of
the user's blood relatives●●●○(Stamina dot)
Wyrd + Intimidation vs. Stamina + wyrd
○ = Willpower Cost ● = Glamour Cost (x) = Optional or Special Cost
Oaths
Title Description Reference
Ancient Pact, The
Makes a Changeling and a mortal lifelong allies, ensorcells a mortal and obligates the Changeling to protect his dreams from Fey incursion. The mortal then recieves a 3 or 4 point merit (Or +2 to an existing one), and the Changeling gets the same, as well as one easy point of Glamour a day.
Lost 187
Brotherhood in Arms A group swears to never yield in combat for extra dots in weaponry and fighting finesse. RoS 43
Commendation The Changeling swears himself to the service of a leader and pays a yearly tithe of Glamour equal to the leaders' Wyrd, as well as the benefit of the Freehold Blessing, whatever it may be. CtL 189
The standard oath for joining a Freehold.
Dove’s Promise, The The oath for joining the Doves, a mercenary group of Fey hunting assassins and ambushers. AN28
Forgiveness of the Imp The Changeling sincerely apologizes in return for a small favor and a promise of peace. WM118
Fostering Oath An older, more experience Changeling takes a newbie under his wing, sheltering him and teaching him how to adjust to his existence as fey. RoS 43
Fylgiar’s Caul, The The Changeling swears to protect the Mortal from all harm regarding Wyrd for the rest of either of their lives (Not necessarily mundane harm) WM 118
Good Neighbors Pact Both parties agree to stop squabbling for one year and a day. Lost 188
Heart’s Oath, The Changeling wedding. Lost 190
Knight’s Oath, The Like Commendation, but for hardcores. Lasts longer, and with more willingness to die (But not necessarily be a soldier). The Liege pays the Knight some Glamour every month, the Knight gets a combat skill, while the Liege gets a sweet one dot merit (Or +1 to an existing merit).
Lost 189
Motley Pledge, The
Finalizes the existence of a Motley in the eyes of the Wyrd for a year and a day. The Changelings must help each other as though they were family. Everyone get a free skill point, plus 2 dots in a merit (or +2 to an existing merit). The merit and skill must be the same for all pledgers.
Lost 188
Oath of the Rose and Thorn
Ensorcells a mortal for a month, opening his eyes to the fae, but forcing him to keep quiet about it. Grants the Changeling the right to ask for a single favor from the mortal.
Lost 186
Penitent’s Pledge
Religious vow of faith. Must attempt to convert all non-believers and keep oneself pure (As defined in the pledge itself) or be struck mute. Bonus to persuasion and free Holistic Awareness merit.
RoS 44
Pledge of Horn and Bone
The basic dream insurance package. The Changeling goes in every night, keeps things running smoothly and Fae free, and comes out with a point of Glamour. In return, the Changeling must keep the dream a secret.
Lost 187
Reaper’s Pledge, The The Changeling does chores for a week in exchange for some Glamour and a daily token of thanks. Lost 185
Secrets of the Dead River, The
One Changeling shares a secret with another, and can call the listener an ally. The listener gets bonuses to keeping the secret, but will go permanently mute if he reveals it. WM 118
Turncoat’s Assurance
Secret pledge taught only to the Hound Tribunal entitlement, the MIBs of the freehold. It manifests as an actual piece of paper that must be written in fruit or vegetable juice and signed in insect juice. Allows the Hound to offer a traitor a self-imposed banishment rather then being punished.
LoS 65
Freehold's Defender Oath sworn on the Knight's title to defend the freehold, granting a number of combat bonuses to the defenders present. SD 148
Tokens Trifles Description Drawback Catch Source
Bilefruit A bitter fruit, that if consumed, suppresses the changeling's mien and seeming for eight hours.
- - Lost 209
Clayface - Rites of Spring 154
Climmerbraid A lock of hair from a True Fae or a figure in the Hedge, which grants a temporary illusion of the three-dot Fame merit.
- Lost 209
Dream Charm True Fae trying take a penalty to affect the dreams of a mortal using the charm
Autumn Nightmares 67
Givertaker Rites of Spring 154
Gravenails Rites of Spring 145
Hoarcotton Immune to fire for a number of turns equal to Rites of
user's Wyrd Spring 145
Spinnerthorn +2 dice to Wits + Crafts roll made to perform hedgespinning Rites of
Spring 145
Stingseed
A small seed from the Edge, which if implanted in a bullet and watered, if used within the next scene inflicts a penalty on the victim to all actions until the damage partially heals.
Lost 209
Sweetblood The blood of a fae creatures sweetened with sugar, if consumed it grants 9-again on all Socialize rolls for one scene.
Lost 209
Thimbleblack
A small thimble, in which a drop of blood is splashed and it is then placed under the user's tongue. May add Subterfuge to all Craft or Computer rolls for one scene.
Lost 209
Thumbleglass A small glass bauble, that if broken underfoot, allows the user to fall up to 100 yards once and suffer no damage.
Lost 210
Torchfly Rites of Spring 145
Twistring +3 to secondary actor rolls during teamwork Rites of Spring 154
Utterbarb A thorn from the hedge, which if used to scratch a victim, robs them of their voice for one scene.
Lost 210
Waspshot Rites of Spring 154
Welkinstick A branch taken from high up in the Hedge, which when snapped doubles the user's next jump roll.
Lost 210
• Tokens
Ace in the Hole A playing card, which if placed over a lock, inflicts a dice penalty to open it as well as removing 10 again from all attempts.
Card papercuts you for 1B damage when activated.
Lose 10 again for the rest of the day. Lost 202
Bone Comb, The Rites of Spring 147
Book of Tales • to ••••• Rites of
Spring 145 Cursing Box, The • to ••••• Rites of
Spring 146
Cracked Mirror, The
A dingy mirror, which can reveal and allow communication with the user's fetch, or potentially other impersonators.
The Fetch becomes aware of the Changelings exact location.
Must cut face for 1L damage. Lost 202
Driver’s Little Helper
A token from a game of chance, this must be placed inside a car. The car then consumes no fuel, grants a small bonus to Drive, and cuts down on the time it takes to drive to any destination.
After an hour, the car overheats and cannot be driven for 15 minutes (Unless you fix it with Wits + Crafts)
Must pour a pint of blood into gas tank or transmission for 1L (Mortals) or 1 vitae (Vampires)
Lost 203
Heavenly Stem • to ••••• Rites of
Spring 154 Jackdaw Trinket, The Rites of
Spring 156 Jeweled Hookah • to ••••• Rites of
Spring 155
Murmuring Coin, The
A coin from Faerie, which may be activated to increase the user's effective Resources merit by one dot during a transaction.
The next day until you sleep, your vice becomes greed. If it was already greed, fulfilling your virtue will only net you half Willpower.
A friend or loved one will suffer money problems, losing one dot in Resources.
Lost 204
Visage of Glory Rites of Spring 155
•• Tokens Amber Demijohn Rites of
Spring 147 Aspersorium Lost 292 Black Apple Pendant Lords of
Summer 146False Face of Truth, The Lords of
Summer 124
Homespinner’s Needle
A simple sewing needle, which when hidden in a room and activated, grants a bonus to Presence or Manipulation rolls to all those present. Grants an increased bonus to the owner.
Everyone who benefited from the needle takes -1 for all social rolls in the next scene. Owner takes -2.
Oh god Lost 204
Hungry Arrow, The •• or •••• Rites of
Spring 148
Lantern of Ill Omen
A magical lantern, which may be attuned to a specific subject through the expenditure of a willpower dot. When activated, the lantern will glow when the attuned subject is near.
When it glows for long enough, it goes out and the hair and fireflys must be replaced.
Orbs of light dance in your eyes for a full hour after lantern goes out.
Lost 204
Periwig of Orators Rites of
Spring 156
Ribbon of Nevermiss
A ribbon that is to be tied around the barrel of a gun, which doubles the effective range bands of the weapon.
After three shots the gun is rendered useless, and the ribbon cannot be used on it anymore.
Yank a tooth out or fate will do it for you. Lost 205
Sprung Door Lords of Summer 46
Waxen Violet
A small purple flower, available to all Magistrates of the Wax Mask, can be activated to emit a scent that causes those nearby to sense the wearer as humble and trustworthy.
Lost 302
••• Tokens
Ashlight Autumn Nightmares 75
Baby Cat’s Eyes
A porcelain doll with one good eye, when activated the user may see through the doll's eyes for twelve hours. Afterwards it must rest for 48 hours.
-2 to perception until 6 hours of sleep fix it.
Suffer from suspicion or paranoia until the 12 hours are up.
Lost 205
Bugbear’s Mask
Appearing as a cheap Halloween mask, frequently worn by the Scarecrows of the Ministry. When activated the user must meet eye-to-eye with a victim, and they receive the Phobia derangement with the mask-bearer as the subject.
Lost 316
Courier’s Winged Sash Lords of
Summer 137Diviner’s Instrument, The Lost 295
Dead Man’s Boots
Filthy boots taken from the feet of a corpse in the Hedge, they may be triggered to double the user's Stealth score, until the wearer runs out of Willpower or chooses to end the effect.
Drinks one point of willpower an hour.
Drinks one point of bashing health an hour. Lost 205
Deadman's Mask
A changelings plaster death mask. When worn, the changelings Seeming and Kith changes to that of the deceased's. When taken off, it cannot be activated for time worn x 5.
Kith and Seeming Blessings do not return for a week. Changeling is less fey then usual, suspicious to the Lost.
The changeling allows the mask to decide how long it wants to stay on your face.
Swords at Dawn 55
Glimpsing Mirror, The Rites of
Spring 148
Guildwheel Lords of Summer 132
Hedgespun Wardrobe
A wardrobe, which when closed, locked and activated may produce a new Hedgespun outfit to specifications.
Dissolves the next sunrise.
Must moisten the lock with blood, wound will cause -1 to all composure rolls when clothes are worn.
Lost 206
Hoarfrost Spine
A thorn from a frozen place in the Hedge, when worn as jewelry and activated this token grants a defense bonus against Brawl attacks, and doubles Defense versus grapples.
Fire damage becomes aggravated for the next 24 hours. Vampires and such take +1 extra fire damage.
For 24 hours, all athletics rolls take -3 Lost 206
Minister Viburnum’s Clepsyrda
Rites of Spring 156
•••• Tokens
Biting Crotesquerie
A horrific idol made from mismatched parts, which may be activated and thereby animated. The bite of this creature causes potent hallucinations which inflicts many penalties.
Electronic blackout within 50 yards for one hour.
Spend willpower point and spit on it. Token crumbles after it's activated.
Lost 206
Bleakmoor Black Pony Rites of
Spring 157
Blood Poppet Rites of Spring 149
Bug Cudgel
A blunt instrument, which if activated and used to inflict a blow, curses the target. An hour after the impact, the site swells up and bursts forth with many insects, inflicting intense dice penalties (not to mention trauma)
Nightmares about bugs, penalty for rolls for first hour awake.
Develop Phobia (Specifically entomophobia)
Lost 207
Curious Paw, The
The claw of some kind of mutated creature from within the Hedge, activation grants the changeling and his motley 9-again on all rolls except those relating to Glamour or Contracts for a scene.
Begin to feel tired and sick after effect wears off.
A memory is taken as payment, something small but important.
Lost 207
Gilded Torc, The Equinox
Roads 43
Promise Stone Autumn Nightmares 22
••••• Tokens
Blood Pennon
A short, swallow-tailed banner. When activated and waved, the changeling and his motley gain significant combat bonuses. Their Defense is double, they gain a bonus to Initiative, and they can ignore any wound penalties. They may also make all-out attacks with a bonus.
Enemies are called to your location.
You are left exhausted for the rest of the day, easy pickings for the Gentry if they show up from the drawback.
Lost 208
Dawnspear Jerusalem Mile, The Rites of
Spring 149 Keeper’s Quirt, The Rites of
Spring 158
Squall Knife
A knife placed under the cradle of a human child in Faerie. When used to inflict damage, if the victim screams or shouts, the wielder may heal lethal or bashing damage.
You hear screaming children, and suffer from Melancholia or Depression for 12 hours.
-3 to all social rolls for 24 hours. Lost 208
Variable Tokens
• to ••• Hedgespun’s Rainment
Clothing crafted from materials from the Hedge. The one dot variant reflects clothing with no supernatural power (but is treated as a status symbol amongst the Lost and is universally beautiful), the dot variant may grant armor, and the three dot version grants powerful armor.
Offers no protection against cold iron. Delicate garments might even be destroyed just from a touch.
On non-fey the garment is very uncomfortable and garners a -1 on some rolls.
Lost 203
Promise Tokens
Ampoule of Life Rites of Spring 151
Auroch’s Horn, The Rites of
Spring 151
Black Nickel Rites of Spring 152
Blank Check Rites of Spring 152
Finger Locket Rites of Spring 152
Ink-in-Irons Rites of Spring 153
Scobury-Clovill Box Camera Rites of
Spring 153
Goblin Fruit
Name Appearance Effect Page Amaranthine Heals 1 point of agg per day CtL 223 Coupnettle Restores 1 point of spent Willpower CtL 223 Fear Gortach Makes consumer hungry/loses benefits of other Fruits CtL 223
Jarmyn +3 to stay awake for extensive amount of time; sleep whole day after CtL 223
Nightcap Halves Speed until accumulates 4 successes on Stam + Res CtL 224
Buglewort +4 Initiative for scene CtL 224 Pitt Moss Loses 1 Willpower and can't spend Willpower for scene CtL 224 Gallowsroot Acts as Str 3 attacker w/garrote for 3 turns CtL 224 Jennystones -1 to Stealth rolls CtL 224 Promise Leaves Lengthens certain Contracts' duration CtL 224
Stabapple Thorns can be used as (1)L, Size 1, Dur 1 weapon CtL 224
Cocorange football-sized seeds Intoxication equivalent to a shot of liquor Goblin Markets 21
Coralscalp looks like kelp, closer appears to be made of hair
smoke to Increase sense-of-self, followed by hallucinations
Goblin Markets 21
Dactyl oily fruits resembling dates 9-again on social rolls, but hard not to vomit up Goblin Markets 21