learning how to learn playfully

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Learning How to Learn Playfully Chris Hawks

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Chris Hawks. Learning How to Learn Playfully. Acknowledgments. Seann Dikkers , Ph.D., Ohio University gamingmatter.com Lisa Dawley , Ph.D. and Chris Haskell, Ph.D. 3dgamelab.com Amirah Alkhawajah , Ohio University. Goal. Is there a better way? - PowerPoint PPT Presentation

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Page 1: Learning How to Learn Playfully

Learning How to Learn Playfully

Chris Hawks

Page 2: Learning How to Learn Playfully

AcknowledgmentsSeann Dikkers, Ph.D., Ohio University

gamingmatter.com

Lisa Dawley, Ph.D. and Chris Haskell, Ph.D.3dgamelab.com

Amirah Alkhawajah, Ohio University

Page 3: Learning How to Learn Playfully

GoalIs there a better way?

Quest-based learning as a way to teach an online course

Page 4: Learning How to Learn Playfully

Topi

c Ov

ervi

ewExisting course

3D GameLab

Modifying the Course

What We Found

Moving Forward

Page 5: Learning How to Learn Playfully

Existing Course

Page 6: Learning How to Learn Playfully

Existing Course“Multimedia Tools in Education”

Graduate level hybrid course

Course Description: Preparation for designing and developing interactive multimedia where

the user gets feedback from the computer system. These interactive environments must

be designed and programmed.

Page 7: Learning How to Learn Playfully

3D GameLab

Page 8: Learning How to Learn Playfully

3D GameLabLearning management system that

applies basic game mechanicsCreated by: Dr. Dawley and Dr. Haskell

QuestsRewards

Leader boardeXperience Points (XP)

Leveling up

Page 9: Learning How to Learn Playfully

Advantages of Quest-Based Learning

Having options helps motivate the learner

Individualized instruction

Quest can be repeatable, better competency

Page 10: Learning How to Learn Playfully

Modifying the Existing Class

Page 11: Learning How to Learn Playfully

Modifying the Existing Class - The Planning

Page 12: Learning How to Learn Playfully

Classroom Procedures

Classroom Tools

Basic Programming

Gamming

Syllabus, 3D Gamelab, class format, quests, XP

3D GameLab working space, Google Docs, Twitter, LinkedIn

Ruby, Python, HTML5, JavaScript, Flash

Game mechanics, genres of games

Cour

se

Mod

ifica

tions

Page 13: Learning How to Learn Playfully

Course ModificationsHybrid course

3 face-to-face meetings13 virtual meetings (Google Hangout)

Gamertags (usernames)eXperience Points (XP)

147 QuestsMidterm and Final project

Page 14: Learning How to Learn Playfully

Core Tools

Page 15: Learning How to Learn Playfully

Core Tools

Google Hangouts (online meetings)Class of 26 was divided into three sections

Google Drive (file management)File submission

Page 16: Learning How to Learn Playfully

What We Found

Page 17: Learning How to Learn Playfully

What we foundQuests and Binge Learning

Students started quests quickly and finished early

Did the students actually learn?

Content was being created Further studies needed

“Cranked out a maximum number of points early”

“I want to finish more and more quests so sometimes I

maybe finish 20 quests in the weekend”

“Made me more engaged in terms of wanting to do the quests… anticipating the

next level and whatever the next quest will be”

Page 18: Learning How to Learn Playfully

What we foundLeader boardCompetition compelled

certain students to be on top

“And when you saw that you are at the top of leader list, as

competitive person actually, I like the feeling.”

“It was important to me to see that I was behind.”

“It made it more like a fun…I can reach them [top students]

and I can get to their level”

Page 19: Learning How to Learn Playfully

What we foundLeveling upLearners focused on the

getting 2000 XP

Page 20: Learning How to Learn Playfully

What we foundGenerally positiveGlobal view of the quest

based approach was generally positive

Students would generally take a class in this format again

0246

I would like to take a class with this design structure

in the future. (N=10)

Page 21: Learning How to Learn Playfully

What we foundRewardsThese are graduate

students“I made the decision early

on that I wasn’t going to try really hard to get all

of those badges because ultimately I knew that nothing would come of

it.”

01.5

34.5

I liked getting an award such as a badge. (N=10)

Page 22: Learning How to Learn Playfully

Learning from Our Mistakes

Page 23: Learning How to Learn Playfully

Learning from Our MistakesI could not keep up (Thanks Amira)Prepared 74 quests before the semester

Some students finished all 74 in three weeks

More branches neededStudents exhibited “burn out”

There were not enough branches available to open a variety of quests

Page 24: Learning How to Learn Playfully

Learning from Our MistakesXP did not a match the level of the task

Students did not do certain quests because they felt that it was not worth the XP

Does time equate XP?036

Time placed into a quest and corresponding XP did not in-

fluence my desire to complete that quest. (N=10)

Page 25: Learning How to Learn Playfully

Learning from Our MistakesThere was no roadmap offered to the

studentsStudents expressed that if they knew what was coming up, they would move through unpleasant quests to get

to other ones

Students would have felt overwhelmed if they knew what was ahead

Other students felt if they would have seen the tasks then it would have overwhelmed them

Page 26: Learning How to Learn Playfully

Learning from Our Mistakes

Students shut down after leveling to maximum

Students stopped working after they achieved 2000 points

Remember that there were 147 quests and 26 students

Top

Ten

Scor

ers

“After I’d reached the XP I thought was good enough for me to walk away from the course content guilt

free, then I just stopped.”

Page 27: Learning How to Learn Playfully

Moving Forward

Page 28: Learning How to Learn Playfully

Moving Forward

Summer and Fall 2014 UndergraduatesPre-service teachers’ technology

course

Page 29: Learning How to Learn Playfully

Thank youChris Hawks

[email protected]