masterclass program and abstracts
TRANSCRIPT
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Postgraduate Masterclass Program: 24 July
Masterclass
9.4510 Tea/registration
1010.15 Introduction10.1511.15 Robin Curtis:
Immersion: the Here and Now of Audio-visual Media
Chair:
11.1511.45 Morning tea
11.4512.45 John Cayley:
Programmatology, The Readers Project, and How It Is in Common Tongues
Chair:
12.451.45 Lunch
1.452.45 Angela dalle Vacche:
Film, Painting, New Media
Chair:
2.453.15 Afternoon tea
3.154.15 Jhave:Tools as tools: simple practice-led software case-studies
Chair:
4.155 Plenum
Masterclass Abstracts
Immersion: the Here and Now of Audio-visual Media
Prof. Dr. Robin Curtis, Heinrich-Heine-University Dsseldorf
As soon as one attempts to pin down its workings in a systematic fashion, the
conception of immersion proves, in many respects, to be nothing more than an empty
shell, a kind of placeholder for forms of experience, that likely vary quite broadly
both historically and culturally, that each highlight a particular set of parameters of
corporeal experience. In this masterclass I will look at the relationship between
empathy, affect and immersive experience and the way in which each of these modes
of participatory experience are contingent on context. Furthermore I will outline the
ways in which I have worked with these terms as the basis for interdisciplinary
research projects funded by the German Research Foundation.
Programmatology, The Readers Project, and How It Is in Common Tongues
John Cayley
Cayley's seminar/workshop will be a participatory introduction to his work
concentrating on his long-standing collaboration with Daniel C. Howe, _The Readers
Project_, http://thereadersproject.org, and including some presentation and
performance from _How It Is in Common Tongues_, one of the project's recent
significant outcomes. The Readers Project is an aesthetically oriented system of
software entities designed to explore the culture of human reading. These entities, or
'readers,' navigate texts according to specific reading strategies based upon linguisticfeature analysis and real-time probability models harvested from search engines. As
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such, they function as autonomous text generators, writing machines that becomevisible within and beyond the typographic dimension of the texts on which they
operate. As the structures on which these readers operate are culturally and
aesthetically implicated, they shed critical light on a range of institutional practices
and question what it means to engage with the literary in digital media, and with the
linguistic commons as it is aggregated by big software corporate entities like Googleand Facebook
Film, Painting, New Media
Professor Angela Dalle Vacche, Professor of Film Studies at the Georgia Institute of
Technology.
Cinema is an anti-anthropocentric medium where the director can express a personal
vision within a dialectical understanding of whatever is not controllable or predictable
in the ways of the world. By using Olivier Assayas Summer Hours (2008), a film
about generational issues, the art museum, and the dispersion of objects, Dalle Vacche
will argue that digital imaging is much closer to the museum display than to thecinematic mise-en-scene characterized by contingency.
Digital media are based on design and numerical images, whereas contingency is a
constitutive element of the European art film. Furthermore, the photographically-based filmic image is molecular, and not numerical. By virtue of its design and
computational component, the human origin of digital imaging makes it
anthropocentric and closer to painting where the link between hand and eye plays a
major role.
Tools as tools: simple practice-led software case-studies
Jhave, digital poet,School of Creative Media at the City University of Hong KongThis class does not require any specialized technical knowledge,
but will provide insight into the influence of software on inspiration
and tools as origins of culture.
As tools, both language and software tend to operate transparently; that is, as
competence accumulates, we are less and less aware of the tools as tools.Practice-led
software-studies must mitigate against this tendency in order to reveal the implicit
biases imposed by the tools. I focus on one specific feature of animation software, the
timeline, to offer a critique of how this design-feature imposes a temporal model thatnegates the instrumentality necessary for a living language.
The class will proceed by case-studies of a series of my works and autopsy how theywere made, examine the implications of software choices (Flash, Javascript, After
Effects, MaxMSP, Unity), and explore future potentialities.