mccalla mid termpaperpresentprogress_9630
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support slides for a presentationTRANSCRIPT
Larry McCalla UGA/COE/CIS/LDT 2ND YR
- Humble Games for Improving Online Learning
Program for
the
International
Assessment of
Adult
Competencies
(PIAAC)Literacy, Numeracy, and
Problem Solving in
Technology-Rich
Environments Among U.S.
Adults: Results from the
Program for the International
Assessment of Adult
Competencies 2012. (2013,
October 18). Retrieved
February 27, 2014, from
http://nces.ed.gov/pubsearch/
pubsinfo.asp?pubid=2014008
MOOC completion rate to date (2/4/2014)
http://www.katyjordan.com/MOOCproject.html
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• J.M. Carrol (MIT) – Minimalism
• Sweller/Merrienboer (AUS/Twente)
Cognitive Load Theory
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• Online
• At-risk
• Games
• Gender
• Race
• Learning
• Barriers
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• Online
• At-risk
• Games
• Gender
• Race
• Learning
• Barriers
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Online
At-risk
Gender
Race
Barriers
Learning
Games
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Leaderboards
…not required to possess an intimate
knowledge of video game history or
to devote weeks or months to play.
At the same time, many players of
casual games show a dedication and
skill that is anything but casual.
- Jesper Juul
* learner control of media
* promote student reflection
Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning StudiesU.S. Department of EducationOffice of Planning, Evaluation, and Policy Development Policy and Program Studies ServiceRevised September 2010
Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2010)
Data collection
• Design journal• Design documents• Participant surveys• Domain specific test of divergent thinking• Log files form game, LMS
Mixed-methods
Added:• debriefing activity (reflection)• need for longitudinal dataMinimized:• Cognitive load theoryEmphasized:• Learner engagement• Social presence• Situated Learning
What changed since the last presentation?
games.chiensolutions.com
Thanks for your time!