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OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

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What I do Game Development Based Outreach –10-week Citizen Schools curriculum –Game Maker single class sessions Educational Game Development –EleMental: The Recurrence –Bunny Generals Divide and Conquer Serious Game Development –World of Workout –Snag’Em –Greener Challenge

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Page 1: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

OCIO Excellence in Student Research:Reaching out with Game Design

Katelyn DoranNASA IT Summit – 15 August 2011

Page 2: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

Who I am

• NASA GSRP Fellow• NASA Student Ambassador• UNC Charlotte Graduate Student• Member of Games + Learning Lab• Member of Game2Learn Project

Page 3: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

What I do• Game Development Based Outreach

– 10-week Citizen Schools curriculum– Game Maker single class sessions

• Educational Game Development– EleMental: The Recurrence– Bunny Generals Divide and Conquer

• Serious Game Development– World of Workout– Snag’Em– Greener Challenge

Page 4: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

ONE MINUTE MADNESSA brief explanation of my work

Page 5: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

So, let’s say you want to teach computer science to children…

Page 6: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

Teaching with an IDE and traditional coding assignments lacks context and is confusing and unrewarding for children.

Page 7: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

However, students respond well to video games…

Page 8: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

How do you bridge the gap?

Page 9: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

Outreach Affiliations

Page 10: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

Outreach Tools

• Game Maker– Available at yoyogames.com

• CSDTs– Available at csdt.rpi.edu

• Game2Learn produced games– Available at game2learn.com

Page 11: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

Curriculum Development• 10 weeks

– One, 90-minute session per week– Final presentation (the WOW!)

• Focus on– Computer literacy– Introductory CS material– Team work– Public speaking– Constructive criticism

Page 12: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

Curriculum History

• Used in – Spring 2009– Fall 2009– Spring 2010– Fall 2010– Spring 2011

• ~15 students each semester

Page 13: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011
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Future Work

• Formal Evaluation• Apprenticeships at two locations• Making the curriculum publicly available

Page 22: OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

Questions? Comments?Katelyn DoranUniversity of North Carolina at [email protected]