openness workshop at luiss i-lab

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Art is Open Source www.artisopensource.net OPENNESS

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a workshop about Near Future Design http://www.artisopensource.net/2013/11/14/openness-and-near-future-design-at-i-lab-at-luiss-university/

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Page 1: Openness Workshop at Luiss i-Lab

Art is Open Source!www.artisopensource.net

OPENNESS

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INTRODUCTIONWhat is the Internet

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a wire (or a satellite, or some magnetic waves…)1001001001110…

bits transmitted physically

your computer (or smartphone, or

tablet, or…)

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a wire (or a satellite, or some magnetic waves…)1001001001110…

bits transmitted physically

your computer (or smartphone, or

tablet, or…)

network your network card, the USB stick through which you connect…

1001001001110…bits interpreted from signals

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a wire (or a satellite, or some magnetic waves…)1001001001110…

bits transmitted physically

your computer (or smartphone, or

tablet, or…)

network your network card, the USB stick through which you connect…

1001001001110…bits interpreted from signals

TCPpackets of digital information software on your PC or

on your provider

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a wire (or a satellite, or some magnetic waves…)1001001001110…

bits transmitted physically

your computer (or smartphone, or

tablet, or…)

network your network card, the USB stick through which you connect…

1001001001110…bits interpreted from signals

TCPpackets of digital information software on your PC or

on your provider

IP software on your PC or on your provider

decides routing: this packet is for me, this packet is not..

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a wire (or a satellite, or some magnetic waves…)1001001001110…

bits transmitted physically

your computer (or smartphone, or

tablet, or…)

network your network card, the USB stick through which you connect…

1001001001110…bits interpreted from signals

TCPpackets of digital information software on your PC or

on your provider

IP software on your PC or on your provider

decides routing: this packet is for me, this packet is not..

http your browserthe web: defines documents. assembles text, images, videos and more from all the data you

receive over the Internet (web pages, social networks…)

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network

TCP

IP

http

Each layer is service on the one below

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network

TCP

IP

http

Each layer is a form of power

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network

TCP

IP

http

Example:

CISCOproduces large part of the network devices all over the planet. !What happens if there is a backdoor on all its devices? !The Internet stops.

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network

TCP

IP

http

Example:

How can we avoid catastrophe?

solution: openness! !if source code in the devices is Open Sources, Cisco is not able to hide backdoors.

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network

TCP

IP

http

Example:

Telecom Italiais the main provider of connectivity in Italy. !What happens if they do not adopt Net Neutrality? http://en.wikipedia.org/wiki/Net_neutrality !anything from censorship to authoritarian regimes

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network

TCP

IP

http

Example:

How can we avoid catastrophe?

solution: openness! !transparency on rules open, transparent protocols neutral, transparent infrastructure

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network

TCP

IP

http

Example:

This is true even at physical level

Julian Oliver (artist): images of where internet cables arrive on the beach, among machine guns and tanks !or: http://www.theatlantic.com/international/archive/2013/07/the-creepy-long-standing-practice-of-undersea-cable-tapping/277855/

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network

TCP

IP

http

each of these layers corresponds to

!

INCREDIBLE POLITICAL POWER

!and/or to

!

AMAZING BUSINESS

OPPORTUNITIES

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not “free” as in “free beer”, but !

“FREE” as in “FREEDOM”

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netwo

TCP

IP

http

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netwo

TCP

IP

http

INTERNET does not exist

!!

PEOPLE exist

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netwo

TCP

IP

http

INTERNET does not exist

!!

PEOPLE exist

all of this

as a tool for expression

for this

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HUMAN BEINGS

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HUMAN BEINGS

daily lives

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HUMAN BEINGS

daily lives

recurring/emerging behaviors

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HUMAN BEINGS

daily lives

RITUALS

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UNDERSTAND EMERGING RITUALS

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EXAMPLE:

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http://www.artisopensource.net/projects/incautious-porn.html

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EXAMPLE:

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http://artisopensource.net/projects/enlarge-your-consciousness.html

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HUMAN BEINGS

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Paul Du Gay “Doing Cultural Studies: the story of the Sony Walkman”http://books.google.it/books?id=Gop0dQGKm5sC&dq=paul+du+gay+walkman&hl=it&source=gbs_navlinks_s

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the most influential anthropological study of modern times

the iPhone is “empty” !it is ready to be “filled” (with apps)

this is its value: it is a platform for human expression

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NEAR FUTURE DESIGN

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FUTUREdoes not exist

it’s a performance

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HUMAN BEINGS

daily lives

RITUALS

IDEA

SIMULACRUM

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SIMULACRUM

“Organize a fake holdup. Verify that your weapons are harmless, and take the most trustworthy hostage, so that no human life will be in danger (or one lapses into the

criminal.) Demand a ransom, and make it so that the operation creates as much commotion as possible — in short, remain close to the “truth,” in order to test the reaction of the apparatus to a perfect simulacrum. You won’t be able to do it: the network of artificial signs will become inextricably mixed up with real elements (a policeman really will fire on sight; a client of the bank will faint and die of a heart

attack; one will actually pay you the phony ransom).” [p. 20] !

(from Jean Beaudrillard’s “The Preecession’s of Simulacra”)

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According to Bruce Sterling, Design Fiction is: !

“It’s the deliberate use of diegetic prototypes to suspend disbelief about change. That’s the best definition we’ve come up with. The important word

there is diegetic. It means you’re thinking very seriously about potential objects and services and trying to get people to concentrate on those rather than entire worlds or political trends or geopolitical strategies. It’s not a kind

of fiction. It’s a kind of design. It tells worlds rather than stories.”

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According to Kook Agency: !

“to produce Design Fiction means to design a campaign that is seriously possible. An object or a service that captures and focuses attention on a transformation without having to deal with global trends or geopolitical scenarios. A scenography which is able to

catalyze attention and outline a possible world“. And “Design Fiction is not a type of fiction, but rather the design of our interface with reality. The culture of the project applied to the implementation of

possible worlds which can only get built through stories.”

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http://www.artisopensource.net/2013/08/02/design-fiction-and-near-future-design-at-frontiers-of-interaction-2013/

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http://www.artisopensource.net/2013/05/26/transmedia-narratives-simulacra-simulation-fake-and-design-fiction/

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In William Gibson’s “Neuromancer”, a terrorist sect called The Panther Moderns takes advantage of the fuzzy boundary between the

simulacra and the real to create chaos at the Sense/Net Corporation: !

Nine Moderns, scattered along two hundred miles of the Sprawl, had simultaneously dialed MAX EMERG from pay phones.Nine different police

departments and public security agencies were absorbing the information that an obscure subsect of militant Christian fundamentalists had just taken credit for having introduced clinical levels of an outlawed psychoactive agent known as Blue Nine into the ventilation system of the Sense/Net Pyramid. Blue Nine had been shown to produce acute paranoia and homicidal psychosis in eight-

five percent of experimental subjects.

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In the narrative, the Panther Moderns combine multiple media and modalities to stimulate as many perceptive

modalities as possible to make the people in the Sense/Net building believe that a fundamentalists have infected the

building with a powerful hallucinogenic drug, thus causing violence and horror.

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Transmedia Narratives !

a transmedia story represents the integration of entertainment experiences across a range of different media

platforms !

Henry Jenkins, 2007

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Transmedia storytelling represents a process where integral elements of a fiction

get dispersed systematically across multiple delivery channels for the purpose

of creating a unified and coordinated entertainment experience. Ideally, each

medium makes its own unique contribution to the unfolding of the story.

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SIMULACRUM

WORLD-BUILDING

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SIMULACRUM

WORLD-BUILDING

create a trans-media narrative, to suspend disbelief and to create a believable reality,

to form an immersive experience

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WORLD-BUILDING

people

reactions

expression of the

“preferred future”

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WORLD-BUILDING

people

reactions

expression of the

“preferred future”

}

}

Shifts the perception

of what is “possible”

transforms the future

into a collaborative performance

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The Future becomes a performance

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The Future becomes a performance

in which people describe their preferred futures

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the Workshop

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workshop schema

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partially composed narrative describes the setup

identify story functions + create story resolution

Research: elements which are useful

for the story, and background information

(society, technology, actors, context...)

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1) create the map of the present

• state of the arts and technologies

• market trends

• emerging rituals

• …

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2) use them to infer a concept

• setup the story

• imagine world building elements (start)

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3) create the story functions

• the story functions are the building blocks of a story

• try to make a strong, reliable, consistent story structure

• try to use classical story structures

• es.: 3 acts (setup, conflict, resolution)

• you can use the story cards (attached to slides)

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use story functions as kernel events. map satellite events. balance story logic.

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4) create the event map

• the event map is the diagram of the story

• each circle is a section

• each identified story function has a section, of which it is the kernel event

• additional sections can be added, to balance the story

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a) Kernel event b) Narrative “block” c) Satellite event d) Anticipatory event e) Possible but unfollowed path f) Retrospective event

Far left: a schematic diagram used in structural narrative theory (Chatman, 1980:54*). Left: the approach adapted for design is a paper-based Event Map.

maps help identify kernel and satellite events in preparation for

crafting a well structured narrative. These can be expressed as

a text, a storyboard or an enactment.

1

3

2

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represent story in sketch form. increase granularity. make more concrete.

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5) create sketches

• sketch the story as if they were the scenes of a movie

• sketch also satellite events, parallel events, flashbacks, flash forwards…

• give consistency, make it tangible: if it isn’t, go back to previous steps

• group sketches in sets, to be implemented as the components of the transmedia narrative

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represent in different media. validate. find best representation. communicate (transmedia).

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6) create representations

• implement the transmedia narratives

• create the design fictions (diegetic prototypes)

• disseminate

• start the performance

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on freedom:

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Comprendere il mutamento è essenziale anche e soprattutto per dirigerlo, per fare fronte alle emergenze e ai rischi effettivi di catastrofe (ambientale, nucleare, economica) che «il corso delle cose», da solo, non ci garantisce certo di evitare. Il lavoro di studio e di previsione sul futuro sembra essenziale per affrontare in maniera adeguata tutti questi problemi. A condizione che questo lavoro (come in ogni altro campo della scienza) non generi una nuova casta di super-tecnici che si arroghino il diritto di decidere – soli o in combutta con le burocrazie che governano – il destino di tutti. Su questo destino, non ci deve essere dubbio, la parola spetta agli interessati.

Antonio Caronia

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let’s start!

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PHASE IDuration: 5+5 minutes

Story SetupForm groups Work in couples Each group sets up a scenario Present it using a single sentence Pass it on to your left, elaborate it

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PHASE 2Duration: 15 minutes

Q&AEach group presents scenario: 2 minutes Other groups pose questions: 5 minutes

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PHASE 3Duration: 25 minutes

Story FunctionsPick three random story cards (functions) One card from each set (Setup, Conflict, Resolution) Create a story using the functions

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PHASE 4Duration: 10 minutes

Event MapCreate Event Map for the story. Using story functions as kernel events.

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PHASE 5Duration: 16 minutes

Q&AEach group presents the Event Map: 3 minutes Other groups pose questions: 5 minutes

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PHASE 6Duration: 20 minutes

RepresentCreate Sketches for story Think as if you are creating the storyboard for a movie Create sketches for side stories, too

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PHASE 7Duration: 20 minutes

ShowEach group can present their sketches in 10 minutes