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Copyright 2018 CNA Corp© All Rights Reserved Copyright © 2019 CNA. All rights reserved Organizational Troop-to-Task (OT3) Wargames Margaux Hoar and Jeremy Sepinsky 17 July 2019

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Page 1: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

Copyright 2018 CNA Corp©All Rights Reserved

Copyright © 2019 CNA. All rights reserved

Organizational Troop-to-Task (OT3) Wargames

Margaux Hoar and Jeremy Sepinsky

17 July 2019

Page 2: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 2Copyright © 2019 CNA. All rights reserved

Organizational Troop-to-Task (OT3) Wargames

• Overview• Wargame Design• Wargame Execution• Data Analysis• Conclusions

Page 3: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 3Copyright © 2019 CNA. All rights reserved

Organizational Troop-to-Task (OT3) Wargames

• Overview• Wargame Design• Wargame Execution• Data Analysis• Conclusions

Page 4: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 4Copyright © 2019 CNA. All rights reserved

The case for organizational wargaming

• Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time

spent on activities Structure choices should be driven by processes and

touchpoints (within and external to the organization)• Most organizational analysis is heavily qualitative

Appropriate, but could be bolstered by quantitative data• Benefits are two-fold

In-game learning and exploration Insights from analyzing data produced by the game

Page 5: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 5Copyright © 2019 CNA. All rights reserved

Why we do organizational analysis

Making changes to structure/process

Increase efficiency

Improve effectiveness

New environment, mission, responsibilities

Implementing a new organization

What it should do

Where it should live

Required resources and

authoritiesAppropriate

structure

Page 6: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 6Copyright © 2019 CNA. All rights reserved

Gaming creates a synthetic environment

• Synthetic environments let us study thing that do not currently exist…

• … Or things that do exist in ways that aren’t allowed by the laws of physics Speed up/Pause/Rewind time Bridge geography Surpass technical impediments

• Most feasible, least intrusive way to get workplace data!• Unburdened by today’s baggage• Theoretical not actual

Page 7: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 7Copyright © 2019 CNA. All rights reserved

OT3 gaming has produced findings such as:

Pareto distribution of work across billets

Stove-piping of work with staff sections

Suggested subject and participants of standing OPTs

Page 8: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 8Copyright © 2019 CNA. All rights reserved

Organizational Troop-to-Task (OT3) Wargames

• Overview• Wargame Design• Wargame Execution• Data Analysis• Conclusions

Page 9: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 9Copyright © 2019 CNA. All rights reserved

OT3 is a resource management wargame

• People are the limited resources• Worker-placement game with

scenario-driven events• Requirements:

Organization structure Reasonable scenario narrative

Page 10: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 10Copyright © 2019 CNA. All rights reserved

Requirement: Organizational Structure

• Wire diagram of people• What are the resources that will be used?• How many tasks can each person execute?

CommanderO-7

Staff Sergeant

E-8

Deputy Commander

O-6

Cyber Advisor

O-4

Political AdvisorGS-15

LNOO-4

G-1/4O-6

G-1/4Pers.Team

O-3

Deputy G-1/4O-5

SergeantG-1/4E-6

Pers AsstE-4

Pers. AOO-2

G-1/4 Logistics

O-3

Log Asst.E-4

Logistics AOO-2

G-1/4 PhysSecurity

O-3

P. SecurityAsst.E-4

P. SecurityAOO-2

G-3/5/7O-6

G-3/5/7 Current Ops

O-3

Deputy G-3/5/7O-5

Sergeant G-3/5/7

E-6

Current Ops Asst.E-4

Current Ops AOO-2

G-3/5/7 Future Ops

O-3

Future Ops Asst.E-4

Future Ops AOO-2

G-3/5/7 Training

O-3

Training Asst.E-4

Training AO

O-2

G-2/6O-6

G-2/6 IntelO-3

Deputy G-2/6O-5

Sergeant G-2/6E-6

Intel Asst.E-4

Intel AOO-2

G-2/6 Comms

O-3

Comms Asst.E-4

Comms AO

O-2

G-2/6 SSO

O-3

SSO Asst.E-4

SSO AOO-2

Page 11: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 11Copyright © 2019 CNA. All rights reserved

Requirement: Players

• Players as division heads• Need working knowledge of personnel expectations in

their shops

CommanderO-7

Staff Sergeant

E-8

Deputy Commander

O-6

Cyber Advisor

O-4

Political AdvisorGS-15

LNOO-4

G-1/4O-6

G-1/4Pers.Team

O-3

Deputy G-1/4O-5

SergeantG-1/4E-6

Pers AsstE-4

Pers. AOO-2

G-1/4 Logistics

O-3

Log Asst.E-4

Logistics AOO-2

G-1/4 PhysSecurity

O-3

P. SecurityAsst.E-4

P. SecurityAOO-2

G-3/5/7O-6

G-3/5/7 Current Ops

O-3

Deputy G-3/5/7O-5

Sergeant G-3/5/7

E-6

Current Ops Asst.E-4

Current Ops AOO-2

G-3/5/7 Future Ops

O-3

Future Ops Asst.E-4

Future Ops AOO-2

G-3/5/7 Training

O-3

Training Asst.E-4

Training AO

O-2

G-2/6O-6

G-2/6 IntelO-3

Deputy G-2/6O-5

Sergeant G-2/6E-6

Intel Asst.E-4

Intel AOO-2

G-2/6 Comms

O-3

Comms Asst.E-4

Comms AO

O-2

G-2/6 SSO

O-3

SSO Asst.E-4

SSO AOO-2

Page 12: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 12Copyright © 2019 CNA. All rights reserved

Requirement: Mission, Function, and Tasks

• Why does the organization exist?• What is it there to do?• How does it do it?

Page 13: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 13Copyright © 2019 CNA. All rights reserved

Requirement: Scenario

• Complete narrative of events that might impact the organization

• “80%” stress level• Timeframe/turn length

should be scaled to the organization’s activity speed

80%

Like

lihoo

d

Intensity of engagement

Page 14: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 14Copyright © 2019 CNA. All rights reserved

Organizational Troop-to-Task (OT3) Wargames

• Overview• Wargame Design• Wargame Execution• Data Analysis• Conclusions

Page 15: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 15Copyright © 2019 CNA. All rights reserved

Three “flavors” of work

Dynamic tasking

Consistent tasking (e.g., battle rhythm)

Sustained (e.g., IT support, security)

Page 16: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 16Copyright © 2019 CNA. All rights reserved

Wargame Execution: Sustained tasking• Sustained tasking identified in

wargame setting as “steady-state”/”basal metabolic rate” employment

• Little fidelity regarding appropriate numbers

Dynamic taskingConsistent tasking (e.g., battle rhythm)Sustained (e.g., IT support, security)

Intent is to eventually analyze these by comparing support billet : organization size ratios for like organizations

Financial management

Security IT

Page 17: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 17Copyright © 2019 CNA. All rights reserved

Wargame Execution: Consistent tasking• Steady drum-beat of

anticipated tasks• Battle rhythm or TEEP, for

example

Dynamic taskingConsistent tasking (e.g., battle rhythm)Sustained (e.g., IT support, security)

• Regular events identified• Personnel aligned to events• Personnel time “rolled up”

to approximate time spent on consistent tasking

Page 18: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 18Copyright © 2019 CNA. All rights reserved

Wargame execution: Dynamic tasking• Remaining personnel

capacity can be employed for dynamic tasking

• Represents work that is aligned with responsibilities

• But exact content, volume, and timing cannot be anticipated

Dynamic tasking

Consistent tasking (e.g., battle rhythm)

Sustained (e.g., IT support, security)

This is the sweet spot

for OT3 wargaming

Page 19: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 19Copyright © 2019 CNA. All rights reserved

Wargame Execution

MF&

T

Scen

ario

Even

ts

Pers

onne

l Ta

skin

gCommander’s Intent

Execution Plans

Page 20: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 20Copyright © 2019 CNA. All rights reserved

• Players determine task requires staff at level of effort.

Wargame Execution: Dynamic Tasking

10

25

15

Turns

Even

ts

Page 21: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 21Copyright © 2019 CNA. All rights reserved

Wargame Execution: Dynamic Tasking

• Dynamic tasking is heavily dependent on the intensity of the scenario

• Care must be taken in the development and analysis to understand the impact of the scenario on the availability of personnel

Turns

Even

ts

1525 25

25 25

15

15 15 15 15

15

15

Page 22: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 22Copyright © 2019 CNA. All rights reserved

Wargame Execution: Data Collection

MF&

T

Scen

ario

Even

ts

Pers

onne

l Ta

skin

gCommander’s Intent

Execution Plans

Data Data Data

Data

Page 23: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 23Copyright © 2019 CNA. All rights reserved

Organizational Troop-to-Task (OT3) Wargames

• Overview• Wargame Design• Wargame Execution• Data Analysis• Conclusions

Page 24: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 24Copyright © 2019 CNA. All rights reserved

Analytic insights from OT3 wargaming

From qualitative data

• Need for additional/ different capabilities

• Points of tension or disagreement

• Boundaries of roles and responsibilities

From quantitative data

• Utilized capacity• Alignment of tasking

“communities”• Key/core personnel• Touchpoints with external

organizations

Note-taking and recording billet allocations yield a wealth of data on how the organization might act

Page 25: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 25Copyright © 2019 CNA. All rights reserved

Post-hoc analytic insights inform multiple levels of design

Org’l design element

RFA characterization Alignment of tasking

Coding for themes

Billet-level employment

Social network analysis

MFT documentChanges based on discrepancies between wargame and MFT

Debates or confusion over responsibility

Community-related tasking and directorate overlap

Battle rhythm/SOP

Indications of important coordination meetings

Areas requiring further development (e.g., PPRs, SOPs)

Heterogeneous communities suggest B2C2WGs

StructureLNO alignment based on external coordination tasking

-Network alignment with directorate structure-Core personnel to centrally locate

Manning document

Additional billets to consider including

-Billets to consider eliminating or switching to reach-back/augmentation-Tweaks to staff right-sizing

-Core personnel to ensure on document-Informed placement of unplaced personnel

Page 26: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 26Copyright © 2019 CNA. All rights reserved

Organizational Troop-to-Task (OT3) Wargames

• Overview• Wargame Design• Wargame Execution• Data Analysis• Conclusions

Page 27: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 27Copyright © 2019 CNA. All rights reserved

Challenges

• Detaching the players from present day MF&T, staffing• Player understanding of future MF&T• “Event Tails” – what work needs to be done once the

work is over?• Scenarios that accurately capture a possible future

Page 28: Organizational Troop-to-Task (OT3) Wargames · •Difficult to know how an organization will work a priori Most “right-sizing” methodologies require data about time spent on activities

| 28Copyright © 2019 CNA. All rights reserved

Conclusions

Thank you! Questions?

Campaign Modeling

Wargaming

OT3 Games

OPLANs

Operations

Organization Design