peace for sale: transmedia storytelling + behavioral change + peacebuilding

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Post on 12-May-2015




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The application of Transmedia Storytelling + Behavioral Change to Peacebuilding and conflict transformation. Examples of behavioral change applications to conflict contexts and transmedia storytelling


  • 1.Transmedia Storytelling and Social Marketing Peacebuilding PEACE 4 Sale

2. Conflict Analysis and Formative Rese What are the causes of conflict (Factors/Actors/Dynamics) How does change happen in this specific conflict context? What are we trying to change? What actions could contribute to changing the behaviors of groups or individuals? What will be the purpose, scope and focus of intervention? What level of change will we seek? Individual? Interpersonal? Community (public sphere)? What is the problem the program will address? What is the context in which the problem exists? Who will be our target audience? What does the target audience think or behave as related to the problem? What does the target audience want in exchange for adopting this new behavior? What role does the target audience play in the conflict? How much power do they have to change the situation? What is the best strategy to reach the targeted audience? What do we want the target audience to know? believe? Feel? Do? Which messages and materials work best? What is the best intervention (marketing) mix to solve the problem? 3. Conflict Analysis FORCE FIELD ANALYSIS + POSITIVE NEGATIVE DEVIANCE 4. Target Audience Segment Size: are there enough people in a segment to comprise a useful market (target group) Problem incidence: Are there higher rates of the problem or risky behavior in some segments? Problem severity: Are the consequences of problems more severe in some segments? Defenselessness: are the members of the segment able to take care of the problem themselves (self-efficacy) or do they need outside help? Reachability: Are some segments harder to reach because they are more difficult to find or require more costly methods? General responsiveness: Are some segments more ready, willing and able to respond to the program than others? Incremental Costs: How much more will it cost in money and effort to reach additional segments? Is it worth it? Responsiveness to marketing mix: Will some segments respond differently to particular intervention mixes, are there elements that require different strategies? Do groups vary in the amount of resources available to them? Organizational capacity: Does your organization have the expertise to create and deliver differentiated strategies for different groups? 5. Target Audience SECONDARY CONFLICT CONSUMER What are the most influence over the behavior of primary conflict consumer? How do they exert that influence? What benefits would the secondary audience receive from serving as a program intermediary? What might be the barriers to involving them in the program? What are the secondary audiences own knowledge, attitudes, and behaviors related to the problem? 6. What is the Change we want to see: Knowledge is what people in the target society know be true based on cognitive rather than emotional responses. Attitudes are what a people in the target society believe. These are often the reasons why certain knowledge is deemed important or why people engage in certain behaviors. Behaviors are what people in the target society do. Behavior is knowledge and attitudes made What do we want the audience to KNOW? Feel (believer) or do? 7. Understanding the target audience participatory Story Banking 8. Behavioral Change outcomes Indicators 9. Behavioral Change Pricing Strategy 10. Health Belief Model 11. Behavioral Change Theories THEORY OF PLANNED BEHAVIOR REASONED ACTION Attitude behind the behavior: what the individual believes about likely positive or negative consequences of the behavior and if they are important. Subjective norms associated with the behavior: the individuals belief regarding what significant people in his or her life think about the behavior and how much he wants to meet expectations. Perceived behavioral control: The individuals perception of the strength of external factors that make it easier or more difficult to carry out the behavior. 12. Diffusion of Innovation Decisions are usually not authoritative or collective, thus each member of the social system faces his/her own innovation-decision that follows a five-step process: Knowledge: person becomes aware of an innovation and has some idea of how it functions, Persuasion: person forms a favorable or unfavorable attitude toward the innovation. Decision person engages in activities that lead to a choice to adopt or reject the innovation. Implementation: person puts an innovation into use, Confirmation person evaluates the results of an innovation-decision already made. Early adopters are drawn by the products intrinsic value. Early majority perceive the spread of a product and decide to go along with it, out of their need to match and imitate. Late majority jump on the bandwagon after realizing that most are doing it. Laggards finally follow suit as the product attains popularity and broad acceptance. 13. Stages of Change Theory 14. Stages of Change Theory Support repetition of positive reinforcements to behavior Troubleshoot strategy plan if relapse occurs Deliver on incentives or disincentives 5 support small steps towards change Help find new reinforcers of positive change Encourage/facilitate/supply social support for action 4 Engage commitment thru incentives or disincentives Promote and support ownership of behavioral change Negotiate handles 3 Values vs. actions (cognitive/emotional dissonance) Support process Minimize costs/ maximize benefits 2 Creative problem solving Building trust Inform 1 Intervention typology 15. Not a communications Campaign - Rather, information dissemination and persuasion to change behavior. A framework of communication, which uses the many methods and channels of communication to influence behavior change. Social marketing is a theory, and a practice it is at the the intersection of strategic planning, social theory, communications and marketing. , etc. 16. Social marketings aim is to sell social change as a product in the same way a commercial marketer would sell a commercial good or service. 17. STRATEGY DEVELOPMENT: THE Marketing Matrix Product: Core: benefit to target market of desired behaviour Actual: desired behaviour Augmented: tangible objects and services. Price: monetary fees, incenti ves, disince ntives; nonmonetar y incentives and disincentive s Place: Where and when to promote that the target population will perform behaviour or acquire any tangible products or services Promotion: Messages, m essengers, c ommunicatio n channels 18. the knowledge, attitude and peaceful behaviors to be adopted, or the tangible goods and services that support and facilitate the desired peaceful behavioral change (Kotler & Lee,2008) PEACE PRODUCT 19. Most peacebuilding interventions only offer augmented products: leaving The user unprepared to continue the behavior. Problem: 20. Promotion Communication Channels: where and when your messages will appear, distinct, of course, from distribution channels Creative Strategy: what will you actually say and show and how will you want to say it? Messengers: Who will deliver your messages or be perceived to be sponsoring or supporting the effort. Messages: What you want to communicate inspired by what you want your target audience to do, know or believe. 21. Place Face-2-Face Hybrid Digital/Media Space 22. Simple: one idea at a time Unexpected: message that stick will be surprising and counter intuitive Concrete: messages should be readily comprehensible to the human mind. Instead of statistics, abstract ideas or theoretical metaphors instead use things that can be examined by the human senses; sight, touch, hearing, taste. Credible: sources of influence that will be believed and received by the conflict consumer is vital. Emotional: messages that sticks are ones that people care about. Stories: In order to leverage suspense and surprise, arouse curiosity, portray vivid concrete detail and present human characters about whom you're your audience can care emotionally, you need to tell a story. Stories allow audiences to participate in the creation of meaning, seemingly arriving at their own conclusions which have greater credibility and power than any voice of authority in the modern world Messages 23. Convergence Technological convergence: the digitization of all media content Economic convergence: horizontal integration of various mediums Social and Organic Convergence: seamless use of many media and technological products simultaneously Global Convergence: cultural hybridity in international circulation of media: cosmopolitanism; such as feeling like a citizen in a global village Cultural Convergence: the explosion of new forms of creativity at the intersections of various media technologies, industries and consumers. 24. TRANSMEDIA STORYTELLING FOR PEACE STRATEGY To use multi media platforms for narrative design and story around a conflict and peacebulding intervention. Multi- medium and channel tells a different aspect of the narrative. PLOT: Back story: The story is always amplified but never changed. Participatory: Crowdsourced content: audience feedback and content is added and often adds layers to the story. curated content that is related to the issue or focuses on the same main characters in the story. Drives the peacebuilding objective forward The peacebuilding perspective and narrative continues as the conflict is transformed or as the objective is achieved. Augmented reality and real-time events with the characters or real personas in the story or can carry the story and change the direction (but not the message) 25. Transmedia Narrative Design Transmedia Narrative Design Narrative Design Storyworld User Engagement Interaction design Behavioral outcomes objective 26. HER SYRIA *Role:content creator and digital strategy for Center for Civil Society and Democracy in Syria Marches,events and crowdsourced images from,Syria and


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