pro-effect - an emotion-based adaptive video game for entrepreneurship education

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Boyan Bontchev Prof. at FMI, Sofia University Marie Curie Fellow at Brainstorm Multimedia, Spain Sofia, May 27, 2015 Pro-Effect - an adaptive video game for entrepreneurship education, with emotion-based adaptation

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  1. 1. Boyan Bontchev Prof. at FMI, Sofia University Marie Curie Fellow at Brainstorm Multimedia, Spain Sofia, May 27, 2015 Pro-Effect - an adaptive video game for entrepreneurship education, with emotion-based adaptation
  2. 2. Funded under PEOPLE MARIE CURIE ACTIONS as an Intra- European Fellowship (IEF), Call: FP7-PEOPLE-2013-IEF Aims at investigating how cognitive abilities, psycho-emotional processes and playing styles can be used for realization of efficient player-centric adaptivity in serious games for entrepreneurship education Hosting organization: Brainstorm Multimedia S.L. , Spain Duration: August 2014 July 2016 ADAPTIMES (ADAPTIve player-centric serious video gaMES) Research findings will address behavioral patterns,
  3. 3. Imagine a maze as an educational game. Intro Cell1 Cell2 Cell3 Cell4 CellN Cell5 Customizable video games for education
  4. 4. Now imagine 3D rooms instead 2D cells. Intro Room1 Room2 Room3 Room4 RoomN Room5 Educational textual content forms & textures forms & textures forms & textures forms & textures forms & textures forms & textures Educational textual content Educational textual content Educational textual content Educational textual content Educational textual content Educational textual content
  5. 5. Points = So player moves from room to room but not for free. Intro Room1 Room2 Room3 Room4 RoomN Room5 Educational textual content 1008060
  6. 6. Points = When Points = 0, what next? Game over? Intro Room1 Room2 Room3 Room4 RoomN Room5 Educational textual content 0 ? 3D Zoom 3D Match 3D Puzzle
  7. 7. Architecture of the current implementation Maze Editor Transitions table Property Editor Titles Texts Graphics Python Scripts Brainstorm API 3D Maze Game Engine Brainstorm Run Time Environment Mini-Games GUI Front- End
  8. 8. The 3D maze alternates light and dark rooms, where 3D maze created and customized only by editing text files (no programming experience needed) Customizable player help for each room Educational texts and graphics from papers about Effectuation theory (http://effectuation.org/) 3D embedded mini-games for earning points: 3D matching game - for knowing/assessment of entrepreneurial concepts 3D zoom ordering game (pictures by Istvan Banyai) for context- dependent thinking 3D cube construction using building blocks for fostering creativity (to be finalized until October) Pro-Effect a video game for entrepreneurship education
  9. 9. The Pro-Effect game See http://www.brainstorm.es/products/estudio/ Developed by the Brainstorm eStudio
  10. 10. Effectuation framework for guiding entrepreneurs in unpredictable future - by Dr. Saras Sarasvathy, 2006/7 The Pro-Effect game content Source: http://effectuation.org/
  11. 11. Hall 0: Welcome to the Pro-Effect game! Hall 1: Introduction to Causation Hall 2: Effectuation vs Causation Hall 3: Effectuation principles 1. Bird-in-hand start by who I am, what I know, and whom I know 2. Affordable loss to limit risk by understanding what they can afford to lose at each step 3. Crazy quilt by building partnerships with self-selecting stakeholders 4. Lemonade - experts interpret bad news and surprises as potential clues to create new markets 5. Pilot-in-the-plane to know their actions will result in the desired outcomes - the future is neither found nor predicted, but rather made Hall 4: The effectuation process Hall 5: The Entrepreneurial method The Pro-Effect labyrinth
  12. 12. In the entrance room player starts with 100 points Left Up Down Right In Out Sound if OFF Animation is OFF
  13. 13. For passing to the next room, player pays by points.
  14. 14. Next room is about Causation.
  15. 15. In one of the next room (about effectuation principles)
  16. 16. Let choose the first option -
  17. 17. In this game, player has to match some
  18. 18. Next, in Zoom ordering game, players have to
  19. 19. In both the mini-games, players have to explore Develop 3D spatial thinking and skills Enhance context-dependent thinking Provides additional learning content Can be used for self-testing Have dynamic game play and make fun Used for game dynamics ADAPTATION based on players emotional state (by analyzing face images) Benefits of embedded mini-games
  20. 20. Player-centric adaptation by facial responses Facial manifestation of emotions Emotion stimuli d(t) Emotion input Moving Average Emotional state Sightcorp F.A.C.E. API Emotion difference & interpretation Game adaptation & expression Player emotion elicitation Real time image shot & HTTP POST r0 + (t) -
  21. 21. What can be adapted? Game mechanics (rules, actions, data structures) Game dynamics (run-time behavior of the mechanics) for this field trial Game aesthetics (emotional responses evoked in the player) Game content (texts & graphics) Adaptive video games subjects of player-based adaptation? This is an educational game with simple mechanics,
  22. 22. 3D graphics Rooms/flats/caves/ Small interior objects Gateways Graphic tool for: Maze construction Maze customization Advanced game rules Hierarchical mazes, with mini-games for each sub-maze Navigation map N-to-1 matching games Mini-games customization .. Adaptation based on physiological player signals (EDA, EMG, HR, .) Future enhancements All the game enhancements
  23. 23. Graphic tool (instead by script) for custom maze construction Instead by the current script-based editor of the maze by the teachers Property Metadata Maze Editor Graph Editor > Property Editor Titles Texts Graphics
  24. 24. https://youtu.be/6juq-w5oUOI YouTube video with adaptive game play Video track of adaptive game play with Pro-Effect game
  25. 25. https://www.surveymonkey.com/s/effectuation 5-6 minutes After game play please fill in a quiz
  26. 26. Questions and/or Proposals Thank you for your attention! http://adaptimes.eu/ e-mail:[email protected]