reactivision presentation
DESCRIPTION
TRANSCRIPT
- 1.Novel Interactive Technology.CMT 3321. Presentation on the
use of Reactivision and fiducial to create an interactive and
tangible game for kids. (2-5 years).
GROUP MEMBERS.
Oworu Gbemisola
Iroegbu Bertrand
Buari
Zarah Mohammed
Zion Onabanjo
LECTURER.
Engie Bashir
2. Bright Kids Edutainment Game.
Building an interactivetangible interface where kids learn and
play.
Early age education comes through physical learning and with this
approach HCI has been an option for helping kids grow in a vast
learning environment.
3. Learning Just Got fun
Learn alphabets and identify colors with ease by playing around and
learning at the same time. Catch fun and learn.
4. Kids compete
Show your friend you are better by winning him / her in a learning
competition
5. Goals
- Pictures are hard to forget and are of great importance in learning and this is proved in the game by making the game a picture based.
6. Making the child physically engaged with the game activities. 7. Giving the child a lasting memory by taking him to the very start whenever there is an error.