role play modified
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ROLE PLAY 2011
NRI INSTITUE OF TECHNOLOGY Page 2
ADVANCED ENGLISH COMMUNICATIONS SKILLS
LABMINI PROJECTTITILE: ROLE PLAY
SUBMITTED BY
NAME:
RESEARCH SUPERVISOR:Ass . f.TULASI
NRI INSTITUTE OF TECHNOLOGY
(Aff
d to Jawaharlal Nehru Technological University, Kakinada)
Visadala road, Perecharla 522009
Guntur District, Andhra Pradesh
Project guide Head ofthe
Department
External examiner
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ROLE PLAYA Project Report submitte
in partial
ul
illment o
the requirements
or the awar
o
the Degree
In
Bachelor o
Technology
In
(Electronic Communication & Engineering)
By
RAVIPATI SRI
ANTH 08KP1A0453
PINNIBOYINA HAREESH 08KP1A0449
SHEIKH ASHABI 08KP1A0457
PARELLA AMARNADH 08KP1A0444
Under the guidance o
Smt: TULASI,
NRIINSTITUTE OF TECHNOLOGY
(A
iliated to Jawaharlal Nehru Technological University, Kakinada)
Visadala road, Perecharla522009
Guntur District, Andhra Pradesh
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CERTIFICATE
This is to certif y that this dissertation entitled asROLE PLAY is the bonafide work of
1) RAVIPATI.SRIKANTH 2) PINNIBOYINA.HARISH 3) SHAIK. ASHABI and 4)
PERALLA.AMARNADH,
submitted to the Department of Electronic Communication and Engineering, NRI Institute of
Technology, during (2008-2012) in partial fulfillment ofthe requirementsfor the award ofthe Degree in
Bachelor ofTechnology in Electronic Communication and Engineering.
Signature ofHead OfThe Department Signature ofLab In charge
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DECLARATION FORM
We, the students o
NRI Institute o
Technology, Gundlapalem, Medikonduru (M), Guntur District,
Andhra Pradesh, herebydeclare that this Project Worktitled as ROLE PLAY, being submitted to
the Department o
Electronic Communication and Engineering o
this Institute, a
iliated to Jawaharlal
Nehru Technological University, Kakinada,
or the award o
the Degree in Bachelor o
Technology in
Information Technology is a record ofbonafideworkdone by us
Signature ofthe Students
1) RAVIPATI SRIKANTH(08KP1A0453)___________________________________________
2) PINNIBOYINA HARISH(08KP1A0449)__________________________________________
3) SHAIK ASHABI(08KP1A0457)________________________________________________
4) PARELLA AMARNADH(08KP1A0444)________________________ ___________________
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INDEX
TOPIC: - PAGE NO:
CHAPTER 1:
1 1 Introduction to role play 71 2 Objectives of role play 9
CHAPTER 2:
2 1 Types ofrole play 11
2 2 Role playing glossary 16
2 3. Uses ofrole play 18
2.4. Howitworks 25
CHAPTER3:
3.1. Conclusion ofrole plays 33
3.2. Bibliography 34
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Most ofthe time, characters are involved in adventures, adventures ofthe type that are
immortalized in adventure movies and serial novels.In one game, the characters might be a
group ofsecret agents trying to save theworldfrom nuclear destruction.In another, you might
play a rebel force, trying to overthrowan evil star spanning empire. You might play a group of
warriors in eleventh century Europe, or King Arthurs knights, or Superman, or Batman, or an
original character you create, in anyworld you choose.
Whywe choose role play as my project?
The details ofwhat you need to do depend entirely onwhy you want to include role playing
exercises in your course.
y What topics do youwant the exercise to cover? y Howmuch time do you and your class have toworkon it? y Whatdo you expect ofyour students: research, reports, and presentations? y Do youwant the students role playing separately or together?y Do youwant to include a challenge or conflict element?
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Next,find a store that sells role-playing games. You canfind them in the yellowpages
under games. Visit the store and tell them you dontknowmuch about role -playing games,
but youd like a game that can play(insert your choice here --detective, Tolkien,whatever). Ask
iftheyknowofany groups that are already playing that type ofgame. Many stores keep a list or
bulletin board ofgamers lookingfor newgamers. Chances are the stores salespeoplewill be
able to help you find justwhat youre lookingfor.
You lookoutforwhen youre playing:
Cecil Adams author ofthe newspaper column, The Straight Dope saidwith regards to
role-playing games: "a lifetime of Parcheesi does not adequately prepare you for this." Hes
right. Your biggest problemwill be breaking out ofthe straightjacket that games like Parcheesi,
Chess, and Poker have put you in. There are no moves in role-playing games,nor are you
confined to any specific actions. You make choices for your character as creatively as ifyou
werewriting a book. You dontneed to beworried aboutwhether or not you are allowed to
do something. The only thing restrictingwhat your character can do is the situation your
character is in.
It is also sometimes easy to get into an adversarial relationshipwith your Editor. Why?
Because you are playing the hero and the Editorwill be portraying all ofthe villains that the
hero meets.It helps sometimes to stop and remember that this is not a competition between
the Players and the Editor. The goal is to have fun, creatively, together. If you want an
adversarial competition, you can always play hockey.
Once you realize that role-playing games have rules you might fall into one of two
rules-lawyer traps. Games have rules that explainwhat happens when, for example, your
character is
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Attacked by a dragon, or what happens when two space vessels race to the same
destination. But these rules are almost always there as guidelines. Theydescribewhatnormallyshould happen,notwhat always must happen. The first rules -lawyer trap is to always insist on
following the rules, evenwhen theres an obvious discrepancy between howall of the Players
including the Editor want the game to proceed, and howa certain game rule says an event
should turn out. The overall game should be more important than any specific rule.
Man y times, gameswill not have a specific rule to cover a rare or odd situation. The
second rules-lawyer trap is to believe that there should always be a rule to cover every situation.
In this case, youwaste time and interrupt the flowofthe story by searching through the rule -
bookfor rules that arent there.
A related trap is to consider the Editor to be some sort ofomnipotent being in relation
to the game, and to consider the gameworld to be the Editorsworld alone. The game is for all
the Players,not just the Editor. The Editor is, however, the final arbiter ofgame disputes and
game questions. Theres no need towaste time arguingwhen you could be playing!
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A ROLE-PLAYINGGLOSARY
Ifyou decide to find a role-playing group to createwith, youll probably run into some
strange terminology. Every group has its own terminology, and gamers are no exception.
Here is a quickguide to the most common jargon in role -playing.
Dice Ill bet you thought you knewwhatdicewere,didnt you? Well, youll never see
so manydifferentkinds ofdice thanwhen you meet upwith role -playing gamers. The kinds of
dice that most people use (for Yahtzee or gambling) are six-sideddice. Theyve got six sides.
There are also four-sideddice, eight-sideddice, ten-sideddice, twelve-sideddice, and twenty-
sideddice. Some companies are even making thirty-sideddice and hundred-sideddice. Dont
worry at first, though. Most games use either six-sideddice (the normal, cube things) or ten-
sideddice. You can borrowthe latter from someone elsewhile youre still new. Someveteran
gamers do the same thing.
How do you use the dice? Youll hear lots of strange terminology, like roll a three -
Dee-six, roll a percentile die, or roll Dee-one-hundred. The bestway to deal with this, if
you dont understand, is to lookconfused and say huh? Showme.Gamers (like any other
group) sometimes forget thatnewcomers arent priv y to the jargon they use. However, ifyou
want some idea ofwhats going on, heres the dope:
Three-Dee-six: This iswritten3d6. This means take three 6-siders and roll them. Add
them all up.Ifyou roll 3 on one die, 4 on another, and 1 on the last, thats 3 plus 4 plus 1, or 8.
In general,when someone says roll number Dee another number, theywant you to take a
numberdicewith another number sides, roll them, and add them together. Two-Dee-ten
or 2d10 means roll two ten-sideddice and add them,for example.
Dee-one-hundred: This is a special kind of roll, designed just to confuse people who
thinkthey understand the previous paragraph. When you are asked to roll Dee-one-hundred
writtend100, youll need a ten-sideddie. Roll it, and remember the number. This is the tens.
Then, roll it again. This is the ones.Ifyou rolled a 1 and a5, the result is 15.Ifyou rolled a 6
and a3, the result is 63.Ifyou rolled a 0 and a 2, the result is 2 (02), etc.Ifyou rolled a 0 and a
0, the result is 100. Dont askits tradition. Youwan t anumber from 1 to 100,not 0 to 99.
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throw, your character died, and you started playing anewcharacter. Nowadays, this sort of
instantdeath is frowned on in games, but saving throws still exist to help your character avoid
other dangers in the game. You might roll a saving throwto avoid your character falling offa
cliffwhen pushed, or to realize that someone has picked your characters pocket.
Howdo you make or fail a saving throw? You roll dice ifthe dice are above or below,
in some games a certain number, you have succeeded, andwhatever dire fate could have
happened has been avoided. Otherwise, you have failed the saving throw, and your character is
subject towhateverwas about to happen.
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USES OF ROLE PLAY:
"There are three si " es to every story:
Yours an" mine an" the col " , har " truth."
- Don Henley("Long Way Home", I Can't Stan" Still, 1982)
The problemw#
$
%
teaching pure, un" ilute " inf& rmation is that af$ '
rwar " s, the stu " ents,
if they pai"
attention,w# ( (
be lef$
ask#
ng "What is it f&r? What
"oes it mean?" Role-playing
enables them to start answ' ring these questions an" to start expan" ing them: "What " oes it
mean to a farmer in Nigeria, to a coal miner in Ohio, to an oakpopulation in the Balkans."
Inf&
rmation, alone, rarely mak'
s people change their min"
s, but personal experience of$ '
n" oes. Role-playing, lik' any goo " inquiry approach, transf& rms the content ofe " ucationfrom
inf& rmation into experience.
Motivating Stu ) ents:
The creative aspect of the ex'rcise w
# ( (
mak'
it seem more lik'
play than lik'w
&rk. The
pressure to solve a problem or to resolve a conf( #
ctf& r their character can motivate a stu " entfar
more than the sort ofpressure that they usuallyface preparingf& r an exam, an" it is far more
typical ofthe pressure thatw# ( (
be on them in real lif' .
Role-playing ex ' rcises are particularly usef0(
in courses f& r non-majors to emphasize the
intersection betw' '
n science an" " aily lif' . Popular geosciences role-playing scenarios generally
"ealw
#
$
%
hazar"s an
"environmental issues that combine natural an
"social sciences.
Augmenting Tra) itional Curricula:
The primary purpose ofrole-playing ex ' rcises is to get stu " ents to lookat the material
they are learning in a newlight. The instructor is persua" ing them to alter their mental maps of
thew&
rl"
instea"
ofjustf
# ( ( #
ng them in( Blatner, 2002 ).
Role-playing ex ' rcises showthew& rl " as a complex placew#
$
%
complicate " problems that can
only rarely be solve " by a simple answ' r that the stu " ent has previously memorize " ( Cage 1997
).
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Additionally, the students learn that skills they learn separately (such as quantitative and
communications skills) are often used together in order to accomplish man y real-world tasks
(Bair, 2000 ).
Adding a sympathetic, generally human element to science is often encouraging to
studentswith science and math anxiety. Lessons can use role -playing to emphasize thevalue of
feelings and ofcreativity aswell as ofknowledge dolman.
Exercises emphasizing the importance of people and their viewpoints are important
preparationfor studentswhowill go on in many professions, including business, academia, and
politics.
Real-World Skills:
Students need to understand the needs and perspectives ofthe people around them to
get through life, and to understand themselves.
Role-playing exercises can be used to develop skills important inside and outside of
science: the kind ofskills needed to make learned information useful in the realworld. Many
ofthese areverydifficult to teach using more traditional methods ofinstruction: self -awareness,
problem solving, communication, initiative, teamwork( Blunter).
If an assignment includes research or problem solving, students are more likely to
retainknowledge that they have constructed themselves more than that simply handed to them
in lecture (Havholm, 1998 ; Devein and Solomon, 1994 ).
Bonnet, 2000 tried,with some success, to instill ethics in school children using role -playing.
Accounting students from the University ofIllinois had an easier time finding jobs after
completing a curriculum that included role -playing than they did after the traditional
curriculum (Cage, 1997).
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Use Individual Role-Playing Projects :
Motivating Students:
y Even ifstudents are not excited by the assigned topic, they should be able to understandwhy it is important and towhom it is important.
Augmenting Traditional Curricula:
y Aswith any role-playing exercise, the most important taskis to understand the topic fromnewperspective.
y Among the pressing questions for any science class is: Whatdo people need to knowaboutthe environment in order to live there or about resources in order toworkwith them? Above
all,whatdo people need to knowabout each other?
For example: someone moving to Tacoma, Washington, needs to know about the risk of
Mount Rainier erupting anddestroying their home, possiblykilling their family. So the y have to
find out about the nature ofthe hazard(s) posed by Mount Rainier, the geographic extent, the
likelihood oferuption according to geologic monitors, etc. Do theywant to workand live in
Tacoma at all? Are some parts ofthe city that are safer than others?
Real-World Skills:
y Most ofthewriting and presenting projects the studentwill do after graduationwill not bedone from an objectiveviewpoint. However, an academic role-playing exercise can emphasize
that scholarly journal and magazine articles are vital for researching policy and persuasive
writing. For controversial topics, materials ordinarily considered biased by scientists, such as
editorials, are alsovaluable for research, as they are in the realworld.
y On the average, students need to knowhowtowrite a good letter more than theyneed toknowthe half-lives ofuranium and lead isotopes, but a lesson that has a studentwriting a letter
to the editor of his hometown paper about the problem of nuclear waste can teach both in
context.
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y Public speaking is an important skill in countrieswhere most citizens have free speech andimportant issues to address. Students need to be able to defend their opinions in order to make
good use oftheir rights.
y Given a particular problem, students should be able to decidewhich topics to research inpursuit ofa solution, because this is expected in all but menial jobs. The ability to askthe right
questions and then to independently research them is rarely expected in undergraduates in
introductory courses, but ifthis is the last science class they are likely to take, make it count!
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Use Interactive Role-Playing Projects:
People who use their eru 1 ition to write2
or a learne 1 minority... 1 on't seem to me2
avore 1 by2
ortune but rather to be pitie 1 2
or their contin 3 ous sel2
-torture.
- Desi 1 eratum Erasmus (Praise o2
Folly, ch.50, 1509)
Motivating Stu 4 ents:
These exercises are generally2
un2
or stu 1 ents, as they contain social, creative and sometimes
competitive elements.
y Properly run, they are student-centered, open-ended, and feel more like real life thanlectures and tests.
y Students perceive interactingwith small groups to be easier thanwritingfor the instructor orpresenting to the whole class. However, poor preparation on advance research will prove
embarrassing and letdown teammates and allies.
Augmenting Traditional Curricula:
y Adistinct role can help a studentfocus an analysis ofboth sides ofa controversy, althoughin this case it is often helpful for an instructor to followup at the end ofthe assignment and ask
the student his or her own, out-of-character, assessment ofthe controversy. Additionally, some
role-playing exerciseswill make time for students to switch sides and try the opposite role from
the one explored previously, an opportunity the realworld can rarely offer.
y Collaborative problem-solving exercises offer an opportunity for informal assessment.Francis and Byrne (1999)found that instructorswere able to identifywhich parts ofthe course
material that students were having trouble with during an interactive role -playing exercise
before giving students a graded test.
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Real-World Skills:
y Teamwork is one of the important social skills that these exercises can teach. Often thestudents must combine information gathered by different groups and apply it. If assigned
research in advance, the team candivide a project up and have each piece be the province ofa
different team member.
y Cooperation and persuasionwill require the students to practice courtesy.In any role -playwith an interactive component, the instructor can (and should) include formal and informal
training in conflict management and consensus-building and the students must of necessity
learn tolerance or at least civility.
y In order to devise win-win solutions or compromises that other characters will accept,they'll need to figure out those other characters' goals. Empathy is key to enlightened self-
interest aswell as avirtue in its own right.
y Adebate, as part of the lesson or as a consequence ofdifferent approaches to problem-solving,will enable the students to develop effective rhetorical techniques , both through
practice and by offering them the opportunity to observe one another's efforts. Effective and
ineffective arguments make a good topic for the follow-up discussion: whatworked andwhat
didn't?
y Even if students are not excited by the assigned topic, they should be able tounderstandwhy it is important and to whom it is important.
y Aswith any role-playing exercise, the most important taskis to understand the topic fromnew perspective.
y Among the pressing questions for any science class is: Whatdo people need to knowaboutthe environment in order to live there or about resources in order toworkwith them? Above
all,whatdo people need to knowabout each other?
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y Most ofthewriting and presenting projects the studentwill do after graduationwill not bedone from an objectiveviewpoint. However, an academic role-playing exercise can emphasize
that scholarly journal and magazine articles are vital for researching policy and persuasive
writing. For controversial topics, materials ordinarily considered biased by scientists, such as
editorials, are alsovaluable for research, as they are in the realworld.
y On the average, students need to knowhowtowrite a good letter more than theyneed toknowthe half-lives ofuranium and lead isotopes, but a lesson that has a studentwriting a letter
to the editor of his hometown paper about the problem of nuclear waste can teach both in
context.
y Public speaking is an important skill in countrieswhere most citizens have free speech andimportant issues to address. Students need to be able to defend their opinions in order to make
good use oftheir rights.
y Given a particular problem, students should be able to decidewhich topics to research inpursuit ofa solution, because this is expected in all but menial jobs. The ability to askthe right
questions and then to independently research them is rarely expected in undergraduates in
introductory courses, but ifthis is the last science class they are likely to take, make it count.
y Ifthe Lecture taught the lesson to the students by using role plays isvery easy to understandthese lessons .the following is given below Role-playing exercises can be hardwork for the
instructor, both in preparation and in execution, but the work tends to pay off in terms of
student motivation and accomplishment. Aswith any big project, it's best to take it one step at a
time:
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y HOWIT WORKS:y Role playing is when a group of people act out roles for a particular scenario. For
instance, you might train sales people by having two people act out a sale -scenario. One
acts as the sales person. The other acts as the customer. This allows trainee sales people
to practice their sales techniques. A trainer and/or other trainees maywatch the role
play and critique it afterwards.
y Team role-playing is similar, except that two or more teams actively participate. Forinstance, a group of10 people and one trainer are divided into two teams offive each.
One person in each group acts out the relevant role in the scenario. The other four act
as coaches providing advice to their actor. The trainer does not take part in eithergroup. Rather she oversees the exercise. To make team role playing more effective, a
secret conflict is introduced from the beginning. Only the trainer is aware of the
conflict. Upon completion ofthe role playing, the trainer leads adiscussion on the role -
play.
y Example: a software compan y learns that customers are unhappy with customersupport and this is causing a loss ofcustomers.In order to improve customer support,
the companydecides to use team role playing. A trainer brings together a group of12
software developers and customer support representatives.
y The trainer introduces the problem and encourages an opendiscussion in order to putall the relevant issues on the table and get participants thinking about the problem in
depth prior to the team role playing.
y While discussion is still relatively lively, the trainer interrupts,divides the participantsinto two groups. Participants should be randomly assigned to groups, such as by having
each person pulling a paper, indicating group membership, out ofa hat.It is important
that the participants do notdivide themselves into groups.Getting people who do not
normallywork together to do so creates newsynergies which should promote greater
creative thinking.
y Group A(playing the role ofa customer support person) receives a cardwhich states:y "This customer is very influential. To lose them would be highly damaging to the
company. You mustdo anythingwithin reason to retain them"
y Group B (playing the role ofthe customer) receives a card stating:
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y "You have seriously overspent your software budget andwhile you are no t unhappywiththe product, you must convince the customer support person to take backthe product
and refund your money. Since you cannot admit the actual situation(as itwould clearly
not be legitimate for a refund), you must find problemswith the software sufficient to
legitimize the return and refund."
y The groups meet separatelyfor five to ten minutes to discuss strategy andwhowill bethe actor. Then the two actors go to the centre ofthe room to perform the role play. At
an y time during the role play, the actors can look to their teams for advice. Likewise
teams can offer unsolicited advice. Normally the teams are physically separated from
their actors. However, each team can call one "time out" to have a private discussion of
strategy.
y In a lively role-play, a team member mayverywell offer advice to the actor ofthe otherteam. There is nothingwrongwith this and the trainer shouldnot prohibit it, although
the teams themselves maydo so.
y Eventually, a solution ofsome sortwill be found.Ifthe conflict is not apparent to bothsides and there is still sufficient enthusiasm in the teams, the trainer may askthe teams
to find another solution.
y Once it is clear no more solutions are to be found, the groups are brought together anddiscuss the role play, their strategies, their solution, relevance to real world situations,
and alternative solutions.
y Optionally, each team candraft a short "lessons learned" paper about the role play. Thepapers can be combined and copies distributed to all role play participants and any
other staffwho might learnfrom the role play.
1. Define Objectives
2. Choose Context & Roles
3.Introducing the Exercise
4. Student Preparation/Research
5. The Role-Play
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y Ifthere is an inquiry element, suggest a general strategyfor research/problem solving.
Student Preparation/Research:
Even ifthere is no advance research assigned, studentswill need afewmoments to lookover
their characters and get into their roles for the exercise. There may also be additional
questions:
Why they are doing this in character?
Whydid you decide to make this a role -playing exercise?
y Students may have reservations about the character that they have been assigned or abouttheir motives.It is goodfor the instructor to find out about these b efore the actual role-play.It
can beverydifficultfor a student to begin researching an issue from a perspectiveverydifferent
from their own because even apparently objective data tends to be reinterpreted as supportfor
pre-existingworld-views.
y With regards to environmental issues, many environmental groups have well-written,carefully researched, and nicely-engineeredwebsites thatwill provide arguments as well as
information for a student assigned a character to whom protecting the environment is very
important.
The Sierra Club Homepage (more info) Worldwatches Institute Homepage (more info) Natural Resources Defense Council Homepage (more info)
y Similar websites representing the very commonviewpoint of the worker, property owner,or industrialistwhose future may be in conflictwith environmental interests are hard to find.
One site, Debate Central, has constructed arguments for characters promoting property rights
andwary ofgovernment intervention. Their topic coverage is still limited, however . A poorer
alternative is to send students to thewebsites ofcompanies involved in an issue to read their PR
material.
y Often, the best resource for understanding people is other people. Model UN encouragesparticipants to call the embassy ofthe country they are to representfor advice. The same can
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be done with the PR divisions of mining firms and unions, environmental and taxpayer
protection groups, etc.
y If there is an inquiry component (i.e. student-led research), the students may need helpcoming upwith a research plan andfinding resources.
The Role-Play:
Depending on the assignment, students could be writing papers or participating in a
Model-UN-style summit.For a presentation or interaction, props can liven up the event, but
are notworth a lot of effort as they are usually not important to the educational goals of the
project.
y Potential Challengeswith Interactive ExercisesConcluding Discussion:
Like any inquiry-based exercise, role-playing needs to be followed by a debriefing for the
students to definewhat they have learned and to reinforce it. This can be handled in reflective
essays, or a concluding paragraph at the end ofan individualwritten assignment, or in a class
discussion. The instructor can take this opportunity to ask the students if they learned the
lessons defined before the role -play began.
Assessment:
Generally, grades are givenforwritten projects associatedwith the role-play, but presentations
and even involvement in interactive exercises can be graded. Special considerations for grading
in role-playing exercises include:
y Playing in-charactery Working to further the character's goalsy Making statements that reflect the character's perspectivey In an interactive exercise, being constructive and courteousy For man y assignments, being able to step back and look at the character's situation andstatements from the student's own perspective or from another character's perspective.
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Potential Challengeswith Interactive Exercises
Large Classes:
For large classes, split the group up, or use etiquette like Robert's Rules ofOrder (more
info) to ensure that peoplewho have something to say can say it. A Model UNworkswell for
large groups.
Goodvs. Evil:
The students need to sympathize with their characters, so it is a bad idea to assign
overtly evil ones.It's too much to askofstudents to represent the interests ofgenocidal tyrants.
These exercises are supposed to be fun! Likewise, the instructor should use situationswithout
simple or obvious solutions or situations that are doomed. Because of issues in the students'
own backgrounds, it is also generally good to choose settings and characters that are either
fictitious orwell removedfrom the students in space and time. Asking college students to role-
playwell-known Republican or Democratic politicians can be a recipe for trouble.
Not LettingGo:
One reason that open-ended, problem-solving exercises are fun and somewhat realistic
is that the students, in character,decide the outcome ofthe scenario. This can be damaged if
the instructor decides on the "correct" ending or pushes the students to play characters a certain
way.
LackofSocial Skills:
A chronic problemwith role-playing is that some students don't pay attention to others
and that charismatic students can overwhelm less assertive ones.Ifthe student is violating the
rules you as the instructor have established for the role -play,do not hesitate to remove them
from the exercise immediately. Disciplinary action may be appropriate depending on the
student's behavior. However,within the limits ofthe rules, there will still be minor problems,
which may actually become a useful part of the lesson. Bonnet's (2000) 10-year-old students
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reported that theywere alienated by characters that came across as too angry about issues.
These children maywell recognize that courtesy and calmness arevaluable tools for adebater.
Team Role Play:
Team role playing is an excellent exercise for
y Analyzing problems fromvarious perspectivesy Implementing brainstorming methodology in simulations ofreal casesy Tryingvarious solutions in a case scenarioy Developing team-work, co-operation and creative problem solving in groupsy Exercising creative techniques in a risk-free environment
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Effective use ofrole playing in learning anddevelopment
Role playing has been around as a learning tool for a long time. Withoutdefining it as
such, many ofus use role play as a basic tool oflife. Wheneverwe project into the future in a
kind of 'what if' scenario we are indulging in a role play of some sort,we are projecting
ourselves into an imaginary situationwhere, though we cannot control the outcome,we can
anticipate some or all of the conditions and 'rehearse' our performance in order to influence
the outcome. Much of the time we are better for it. Byway of example, you mightwish to
speakto your garage to raise the fact that they have still not cured the oil leak. Before doing so
you mightwell rehearse to yourselfwhat you intend to say. Thiswould be a mini role play -we
do it all the time because it helps.
In a learning environment role play can be averyflexible and effective tool. The tenet'I
hear andI forgetI see andI remember,Ido andI understand' isvery applicable here. Role
play is often used as away ofmaking sense ofthe theory, ofgathering together concepts into a
practical experience. And yet, it often goeswrong,why? Because like so many thingswhich are
simple on concept, it can become awfully complicated, ifused badly in a training environment
the role play tool can be ineffective and sometimes even damaging. One of the main
complicatingfactors surrounding role play is the attitude or emotional state ofthe people taking
part. Quite frankly, many people are nervous, even terrified, at the prospect ofparticipating in a
role play; not surprisingwhen you hear about some people's unfortunate role play experiences.
For the purpose ofthis article, role play is defined as an experience around a specific
situationwhich contains two or more differentviewpoints or perspectives. The situation is
usuallywritten as a prepared brief and the different perspectives on the same situation are
handed out to the different peoplewhowill come together to discuss the situation. Each person
will have a particular objective, or objectives theywant to fulfill which maywell be in conflict
with their fellowrole player or role players.It is howeach role player handles the situation that
forms the basis ofskills practice, assessment anddevelopment. The situationswill be realistic
and relevant to the role players and the most successful oneswill be focused ondeveloping a
particular skill or skill set. .
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CONCLUSION:
y Role playing briefs should contain enough information for both parties to engage in abelievable and relevant conversation,which should be in linewith the objectives.Give as much
detail as is necessary- too little and therewon't be enough to sustain a conversation, too much
and peoplewill be swampedwith information, most ofwhich they either won'tneed orwon't
remember.
y Avoid giving people the taskofrole playing attitudes alone.Ifyouwant somebody to roleplay an angry customer give them something to be angry about. Behavior, like acting, is all
about specifics.Ifyou are angrywith your garage about a specific oil leakand their inability to
cure it, therewill have been a specific chain ofevents that has led to your picking the phone up
and complaining.It is not a general anger at everything. Role players canforget this in the heat
ofthe moment ifgiven open license to just 'be angry'; there needs to be a reasonfor it. Awell
written briefwill help to keep the role playfocused and on track.
y Adequate preparation time may seem obvious, but it is often overlooked in the beliefthat itis best to get onwith it. People can be encouraged to share what they are trying to achievewith
observers, so it becomes a shared,facilitative exercise rather than a battle - thiswill also defuse
fear and tension. Again, sharing objectiveswill help andnot'spoil' the role play. y Indevelopmental role play, the option can be given to press the pause buttonwhere peoplefeel they are getting into difficulty. Although building up aflowin a role play has advantages, it
is not a scene from TV soap, it is a rehearsal tool. And in rehearsals, people stop and start. No-
one should be expected to give a 'performance'. Emphasizing this too will dissipate people's
fear and concern.
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BIBLOGRAPHY:
y http://www.authorstream.comy http://www.cartoonstock.comy http://www.slideworld.org
Discussions: Advanced Role Play for English as a
Foreign Language by - FRANK HEYWORTH