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Street Team Activity Guide Summer 2016

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Page 1: Street Team Activity Guide

Street TeamActivity Guide

Summer 2016

Page 2: Street Team Activity Guide

Table of ContentsmyON Book List 3

Indoor Hopscotch 4

Hula Blockers 5

Ballon Tennis 6

Pass the Hula Hoop 7

Animal Yoga 8

Flying School 9

Charades 10

Wheel of Fitness 11

Twister 12

Sports Trivia 13

Mad Libs 14

Tips1. At the beginning of each week make sure

that there are enough supplies for all the

activities you’re doing that week.

2. Ask your department leader if you need more

supplies.

3. Make sure you confi rm how many students

will be participating in each activity.

page 2

Page 3: Street Team Activity Guide

p. 3-6

p. 20-21

myON Book List1 2

3 4

5 6

7 8

9 10

11 12

13 14

15 16

17 18

19 20

page 3

Page 4: Street Team Activity Guide

Indoor Hopscotchmaterials:

instructions:Draw squares and number in order from 1-10. The object

is to see who can complete all 10 squares fi rst. One player

takes a turn throwing a Bean Bag into a square – if the

marker lands outside of a square, the player loses their

turn. The player continues with new tosses until they miss

their turn. They must hop on the squares, skipping over the

square with the marker. When the player reaches 10, they

turn around and return back down to 1, making sure to

pick up their marker on their way back. As players make

their way through the squares, ask them the reading

questions corresponding to each number.

Note: The double square spaces require both feet (one

foot on each square), the single square spaces are a one

foot hop.

Tips for younger players:

As long as the kids can hop (even with two feet only),

they can play. Shorten and adjust the playing space so

they don’t have to go all the way to 10. Allow hopping

on two feet on all squares, double squares would be a

wide stance for the hop. Allow for missed squares when

tossing the marker rather than requiring the player miss

a turn and instead of continuing turns, alternate players

with each toss.

setting up:either set up is acceptable

10

9 8

7

6 5

4

3 2

1

10

9

78

6

5 4

3

2

1

myON book 1 or 2 page 4

Page 5: Street Team Activity Guide

Hula Blockersmaterials:

instructions:Set the hula hoops fl at on the ground several feet apart

about 8 feet or so).

To play, each player stands in their own hula hoop and

attempts to toss the bean bag into the other hoop.

The defender tries to block the bean bag from landing

inside the circle, by using their hands, feet, head, etc. to

defl ect it.

A point is scored each time a bean bag successfully

lands inside your opponents hula hoop.

First player to 5 points, wins.

Note: Players must stay inside the hula hoop while

defl ecting the other player’s bean bags. They have 3

strikes before they’re out (if no one is at 5 points yet).

Tips for younger players:

Shorten or adjust the playing space so that they don’t

have to throw the bean bags too far.

Shorten the time of the game or make it easier for

younger kids to win by lowering winning score to 3 points.

myON book 3 or 4 page 5

Page 6: Street Team Activity Guide

Balloon Tennismaterials:

instructions:Set up a “court” (using masking tape) that is several feet

long.

Divide the students into pairs. One player is on each side

of the neutral zone (in this case a line). One player hits

the balloon with his hands over the line to his opponent.

Students hit the balloon the their opponent to keep the

rally going. Students should hit the balloon in order to

make their opponent move.

Have players spell “sports” words from the text. Each time

a player touches a balloon, the player must say the next

letter in the word. (Example: T-E-N-N-I-S)

Note: Students must hit the balloon before it bounces a

second time

How to score points: if the ball bounces 2 times on the

ground the second time offence scores a point, if the ball

goes out of bounds defense scores a point.

Tips for younger players:

Allow students to hit the balloon multiple times before

hitting it over the line.

Shorten and adjust the playing space.

setting up:

myON book 5 or 6 page 6

Page 7: Street Team Activity Guide

Pass the Hula Hoopmaterials:

instructions:Set up the group or team in a line or a circle holding

hands. Demonstrate how to get body through the hula-

hoop without using hands. Check for understanding

before starting.

The task is to pass the hula hoop around the circle in a

specifi ed direction until it returns to the starting

point; without breaking hands. (Step through, pass over,

whatever it takes.) While doing somust create a story

with one of the story starters. Each student has to add a

sentence of two to keep the story going until it has made

it all the way around the group.

Note: If playing in a circular set up, another way to play

is two use two Hula Hoops and have them go around in

opposite directions. Other variations include having the

group beat a chosen time, playing with eyes shut, or

Splitting into two circles and competing.

Tips for younger players:

Have students stand in a circle with plenty of room

between them. Walk around the circle with the hula

hoop, helping each student go through it. Then set up the

challenge without holding hands, simply going through

the hoop, then passing it over to the next person.

setting up:

myON book 7 or 8 page 7

Page 8: Street Team Activity Guide

Animal Yogaposes:

instructions:Begin and end each pose with breathing exercise of your

choice. (A few deep breaths in and out, will do the trick.)

Some things to consider when practicing yoga with

children:

Feel free to adapt or change the yoga poses to suit your

needs.

Focus on having fun with movement, not on practicing

perfectly aligned poses.

Engage the children. Follow their passions and interests.

Create authentic, meaningful experiences.

Cater to their energy levels and different learning styles.

Be creative and enjoy yourselves, but please be safe.

Note: Discuss how yoga has benefi ts for kids and young

people. Some point to considet include:

It refi nes balance and coordination, it develops focus

and concentration, it boosts self-esteem and confi dence

and it strengthens the mind-body connection

Tips for younger players:

Ask them to choose an animal and think about the

animal they had become while they held the pose.

Afterwards, allow them to discuss/share with the group

about why they chose their animals.

Giraffe Pose

Frog Pose

Owl Pose

Hedgehog Pose

myON book 9 or 10 page 8

Page 9: Street Team Activity Guide

Flying Schoolmaterials:

instructions:Set up the board with enough room for gliders to make

it through the holes. Use masking tape to set up a throw

line.

Each player must throw from the line marked by the

masking tape. This is the foul line. The player must not pass

the foul line or else the player’s throw does not count and

the glider is removed.

Students can play in teams or individually.

Note: If playing in teams, each team has 4 chances to

throw. If playing individually, each person gets 2 throws.

The duration of the activity will depend on time

constraints, number of students present and whether or

not the Street Team is doing rotations.

The player or team with the most points at the end of the

activity wins.

Tips for younger players:

Adjust the distance of the foul line.

Give them two practice throws.

Give them extra chances to throw.

setting up:

myON book 11 or 12 page 9

Page 10: Street Team Activity Guide

Charadesmaterials:

instructions:Things to consider: Are props allowed? Can the players

make sounds? Who is going to be the “reader” for the

non-readers? Are you keeping score or just having fun?

Will you have signals for “animal”, “person” or others?

Reading option: Play using Book Titles. Player must tell a

summary about what the book is about without using the

title. Then the others must guess the title.

Rules: Establish an order to picking the cards. The timer

starts after the fi rst card is drawn. They have 1 min. Others

start guessing. If no one gets it, the person to the left can

give the same word a try or get a new card. Continue

around the group. The game is over when one person

scores 10 or everyone has had enough.

Note: If playing in teams, divide the cards into two

groups. A player from Team A draws a card from Team

B’s hat and has three minutes to guess. If they fi gure it out,

the timekeeper records how long it took. If they do not

fi gure it out, they get 3 mins marked (and vice versa).

The score for each team is the total time that the team

needed for all of the rounds. The team with the smallest

score wins the game.

myON book 13 or 14 page 10

Page 11: Street Team Activity Guide

Wheel of Fitnessmaterials:

instructions:Set up the wheel where all of the children in the group

can see it. Make sure each person has enough room for

their arms to be outstretched without touching the person

next to, behind or in front of them.

Explain to them that each activity is a group activity,

however they can have friendly competitions to see

“who is most fi t” as long as they ask the facilitator. This

would mean recognizing the participant with the best

performance of each activity (ex. Longest plank held).

Each participant will get a chane to spin the wheel of

fi tness. The person that spins can be the demonstrator

if they want. It is not mandatory to participate in these

activities, however, encourage participation or at least a

discussion of the activities.

Note: The duration of the activity will depend on time

constraints, number of students present and whether or

not the Street Team is doing rotations.

Tips for younger players:

Let each person spin the wheel and disuss the activity.

If no one seems interested, let them come up with their

own.

myON book 15 or 16 page 11

Page 12: Street Team Activity Guide

Twistermaterials:

instructions:Object of the game: be able to outmaneuver your

opponent in placing hands and feet on colored circles as

directed by the spinner.

Set up the game: Open and spread out the mat on the

fl oor or carpet and tape the corners to the ground. Place

the spinner on a fl at surface where players can see.

Suggested games for groups: Elimination Game - Players

form two-player teams. After two teams have played

on game, the winning team comes back to play other

winning teams. The losing teams drop out. Winnning

teams continue to play until only one is left. At least one

person from each team must remain on the mat to win.

Players must beign the game on opposite ends of the

mat (where it says “Twister” and across from that). They

start with one foot on the fi rst yellow circle and the other

on the fi rst blue circle.

Note: Whenever one player falls, or lets an elbow or knee

touch the mat, they are out of the game. If a player feels

like the new position called is impossible or would cause

them to fall, they can “give up” and drop out of the

game.

myON book 17 or 18 page 12

Page 13: Street Team Activity Guide

Sports Triviamaterials:

instructions:Launch the myON Sports Trivia Kahoot on your personal

device.

Each participant would ideally have a smart device for

this activity. It is impossible to know if all participants will

have smart devices connected to the internet.

The Street Team will graciously lend their smart devices

to the participants for this activity. Students will play in

teams, sharing one device per team and selecting a user

to submit each Kahoot answer.

Note: If participants have their own devices that can

connect to the internet, ask center leaders if they can

use them for this activity.

The duration of the activity will depend on time

constraints, number of students present and whether or

not the Street Team is doing rotations.

The player or team with the most points at the end of the

activity wins.

Tips for younger players:

Use a simpler version of trivia, with no Kahoot component.

myON book 19 or 20 page 13

Page 14: Street Team Activity Guide

page 14

Page 15: Street Team Activity Guide

Reading can transport us anywhere! Let’s take a trip around the world of the Olympics. Draw your picture in the passport and write about each place you “visit” in the myON book The World of Olympics.

Directions:

Each copy makes two passports. Cut around edges and fold pages down the middle, glue the front and

Page 16: Street Team Activity Guide

back covers to the first and last pages and staple along the spine.

Page 17: Street Team Activity Guide

PA

SS

PO

RT

PA

SS

PO

RT

Page 18: Street Team Activity Guide

USAUSAUSA Name

UNITED STATES OF AMERICA

Birthday

Grade, Teacher

P < < < < ELEMENTRY < SCHOOL < < < < < < < < < < < < < < < < < < < < < < < <

02340918658USA23-09584075FPT309865-9827 < < < < < < < < < < < < < < 0

USAUSAUSA Name

UNITED STATES OF AMERICA

Birthday

Grade, Teacher

P < < < < ELEMENTRY < SCHOOL < < < < < < < < < < < < < < < < < < < < < < < <

02340918658USA23-09584075FPT309865-9827 < < < < < < < < < < < < < < 0

Page 19: Street Team Activity Guide

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Your Principal, hereby requests all whom it may concern to

permit the citizen/student of our Elementary School to

escape into the World of Books for our Read-A-Thon.

SIGNATURE OF BEARER

NOT VALID UNTIL SIGNED

Your Principal, hereby requests all whom it may concern to

permit the citizen/student of our Elementary School to

escape into the World of Books for our Read-A-Thon.

SIGNATURE OF BEARER

NOT VALID UNTIL SIGNED

Page 20: Street Team Activity Guide

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