unlock your creative potential: 7 steps to becoming a game designer

74
www.FamousAspect.com Unlock your Creative Potential 7 steps to becoming a game designer

Upload: ethan-levy

Post on 29-Jan-2018

8.081 views

Category:

Technology


0 download

TRANSCRIPT

Page 1: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Unlock your Creative Potential7 steps to becoming a game designer

Page 2: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

A brief history of Ethanintern and tester metrics and user testing

game design game production

Core competencies: game design, Powerpoint decks, inappropriate humor

Page 5: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Pop Red Balloons!

Page 7: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Unlock your Creative Potential

Page 11: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

1) Know yourselfWhy do you want to design video games?

Page 12: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Activity: self reflection•Why do I want to design videogames?

•What are the upsides of this motivation?

•What are the downsides of this motivation?

Page 13: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Why design?

Page 14: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Why design?

Page 15: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Upsides•Wide range of genres

•Wide range of skill sets

•Adaptable beyond hands on design

✦ Building teams

✦ Building people

✦ Building process

✦ Building lectures

Page 16: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Downsides•Overextend and lose focus

•Limited patience for lengthy development cycles

•Difficulty handing off pieces of the design

Page 17: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

“I want to lead the design of a 90+ Metacritic game.”

Find your motivation

Page 18: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

“I want to be the face of a AAA videogame.”

Find your motivation

Page 19: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

“I want to be rich and famous.”

Find your motivation

Page 20: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Forget about Deus Ex, Dead Space 2 or Dead Souls

90+ Metacritic

Page 21: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Face of the product?

Page 22: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

2011 Salary Survey: Industry average = $81,192, Designer = $73,386

Rich and famous?

Page 23: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Play to your strengths, overcome your weaknesses

Be honest with yourself

Page 24: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

2) Know visionCommunication is the key to design

Page 25: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Activity: write a game treatment•2-3 page document at a high level

•Communicate the core vision

•Get people excited

•Clearly define the game

Page 26: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Treatment != design document

Page 27: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Goals of a treatment•Communicate a clear vision

•Generate excitement

•Define scope

Easiest part of the job, hardest part to do right

Page 28: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Elements of a treatment•Hype paragraph

•X statement

•Analogs, antilogs, leaps of faith

•Target player

•Major features

Page 29: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Smash TV Social

Page 30: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Hype paragraph•Wet the appetite - get the reader excited

•Be brief - 3 to 5 sentences

•Tease major features

“‘Big money, big prizes, I love it.’ Smash TV Social is the return of the classic arcade game, reinvented for social networks. Presented through the lens of reality TV, this over the top, twin stick shooter allows friends and strangers to co-operate and compete for high scores while mowing down enemies with inventive weapons. Modernized with RPG progression systems, upgradable & customizable weaponry and multiplayer, Smash TV Social is the next, addictive evolution of the top down shooter.”

Page 31: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

X statement•Single sentence that describes the essence of the game

•“Razor” used to make decisions

•Punchy & memorable

Meaningless X statementReturn of the arcade classic

Meaningful X statementCompete and cooperate in an over the top, reality TV shooter.

Page 32: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Analogs, antilogs and leaps of faith•Idea taken from Getting to Plan B

•Analogs: successful games you want to be like

•Antilogs: similar games you want to avoid

•Leaps of faith: elements unproven in the marketplace

Page 33: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Smash TV analogs •Ratchet and Clank

✦ Leveling weapons

✦ Fast and furious gunplay

•Bubble Witch Saga

✦ Short, rewarding levels

✦ Leader board competition

✦ Earned currency and boosts

Page 34: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Smash TV antilogs•Smash TV Arcade

✦ Don’t be a quarter monster

✦ Engagement not frustration

•Simcity Social

✦ Social network integrity

✦ True multiplayer not friend gating

Page 35: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Leaps of faith

Social network gamers CRAVE

synchronous multiplayer.

Page 36: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Target player•No need for fancy marketing studies

•Imagine your ideal player

•Describe him or her in 3 to 5 sentences

‘Ethan is a 25-35 year old, lifelong gamer. He grew up pumping quarters into arcade machines and begging for the hottest NES game each holiday season. As an adult, he is an enthusiast gamer with disposable income - researching and buying all the hottest AAA titles and indie gems - but rarely playing them. He grabs 5 minute sessions of iPhone and Facebook games multiple times a day, but grabbing a 4 hour gaming marathon is a rare luxury. He has nostaligic memories of Smash TV arcade co-op.’

Page 37: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Major features•Describe the core feature set of your game

•Each feature should have a short paragraph

•Clear, concise communication

Leveling WeaponsSmash TV Social’s over the top weaponry will create a long term progression system to keep players engaged over weeks and months. Similar to Ratchet & Clank, each weapon will have multiple levels that are unlocked for killing baddies with it. As weapons level, they get more grandiose in both destructive power and visual splendor. Players who crave achievement will come back for game after game to level each weapon to its top level, Diamond Form.

Page 38: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Control your scope•Writing a treatment can easily be a 1 to 2 hour task

•These 2 pages can describe months (or years) of work

•Controlled scope is the sign of a mature designer

Page 39: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Don’t be precious

Page 40: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

3) Know prototypingFinding the kernel of fun

Page 41: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Activity: pen and paper prototype•Choose a board or card game to modify

•The simpler the better

•Deconstruct its gameplay systems

•Strip it down to its essentials and start modifying

•Play, find what’s wrong, make a change, repeat

Page 42: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Goals of a prototype•Find the kernel of fun

•Find it fast

•Find it cheap

Prove your idea is worth pursuing quickly, or move on

Page 43: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Monopoly

Page 44: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Deconstructing Monopoly•Each player has a character and some money

•On his turn, the player roles the dice to move his character around the board.

•When the character lands on a property, the player may purchase it for its price

•If the player lands on a property another player owns, he must pay the owner rent

•If a player cannot pay rent, he goes bankrupt and his properties are given to the player he owes rent

Page 45: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Parts of Monopoly•Components✦ Characters✦ Property✦ Money✦ Dice✦ Cards

•Goal✦ Own property✦ Get money✦ Last player standing

Page 46: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Iterating on Monopoly•Designer✦ Characters > Heroes✦ Property > Battles✦ Money > Loot✦ Dice > Stats✦ Cards > Spells

Page 47: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Iterating on Monopoly•Writer✦ Heroes > Ninjas✦ Battles > Monsters✦ Loot > Weapons & Armor✦ Stats > Abilities✦ Spells > Scrolls

•Artist✦ Define look and feel✦ Define goals

Page 48: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Sample game design kit•3x Blank Game Boards•15x Poker Chips•3x 10 sided dice•8x 6 sided dice (colored)•20x notecards•8x crayons•20x colored glass beads

Page 49: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

4) Know toolsExperience the meat and potatoes of game design

Page 50: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Activity: build something•Reflect on your goal

•Pick a tool that will let you achieve that goal

•Do enough tutorials until you have something playable

Much of a designer’s job is technical and tedious

Page 51: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Example toolsets•Game Maker Studio•Game Salad•Unity 3d•Adventure Game Studio•Unreal Development Kit

•Valve Hammer Editor•Starcraft 2 Editor•Skyrim Mod Tools•Dragon Age Toolset•[Shameless plug] Craftyy

Tools are plentiful, only followthrough is on short supply

Page 52: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

5) Know listeningPlaytesting, listening and iteration is the path to great games

Page 53: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Activity: tissue test your game•Get your pen & paper prototype (or digital prototype) playable

•Sit someone in front of it

•Watch them play giving minimal instruction

•Fix what’s broken

•Find a new tester

Repeat this process 30-40 times and you’ll have a great game

Page 54: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Guidelines for testing•Make improvements between each tester

•Give minimal guidance

•Focus on the early game

•Listen to what they say

•If a player asks for a system in the game, it is not good enough

Page 55: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Sample play test: Pop Red Balloons•In this video:

✦ My cousin plays Pop Red Balloons

✦ He gets stuck after 30 seconds

✦ He missed reading a valuable piece of UI

Page 56: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Feedback can be frustrating•You are very close to your project

•You are probably pretty burnt out

•You will probably be defensive

•Your players have little to no context

•Cultivate listening, not reacting

Find the WHY behind the WHAT

Page 57: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Find the WHY behind the WHAT•In this video:

✦ I ask my young cousin what she wants from the game

✦ She makes a fart noise

✦ Her two brothers join in

✦ They all want fart noises when balloons are popped

Page 58: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

What they asked for:

FartsWhy they asked for it:

Lack of feedback

Page 59: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

6) Know teamworkGame design is a team sport

Page 60: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Activity: Execute a peer’s vision•Find a friend with a game idea

•Partner with them to prototype their idea

•Be an executor, not a designer

Page 61: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Goal of activity•Learn to listen critically and execute

•Learn to check your ego at the door

•Learn to help clarify design without controlling design

Page 62: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Why this activity is important•Games require giant teams

•Everyone wants to contribute design

•Everyone wants to be a designer

•Learn to say “Yes and” instead of “No”

Page 63: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

7) Know finishThe only thing a player cares about is a shipped game

Page 64: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Activity: release a game•Use the process

•Make a treatment

•Make a prototype

•Playtest, iterate and polish

•Launch your game

•Listen, iterate and polish

Page 65: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

The long road to ship

1 Hour 3 Months

Page 66: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

The long road to ship

1 Week 1 Year

Page 67: Unlock your creative potential: 7 steps to becoming a game designer

www.FamousAspect.com

Players don’t care...