watson ibm group1_startsmart
TRANSCRIPT
IM@GINE 1 – CONSULTING
WATSON CHALLENGE
ENRIQUE MARCILIO ∙ DANIEL AMELI ∙ TIRSO PINA ∙ CHRISTINA CHEN ∙ MORIE LIANI ∙ IMEN AMEUR
START SMART!
VALUE PROPOSITION
Channel the amazing capabilities of WATSON to help children in their development process. Use this technology to establish
a new toy that utilize WATSON to record child engagement, analyze and provide insight for parents. Take the concept of
cognitive toys to a new level.
COMPETITIVE LANDSCAPE
• IBM has partial competitors for the Watson AI Technology: IBM GOOGLE SAFFRON
TECHCLOUDERA
SIZE LARGE LARGE SMALL SMALL
PLATFORM WATSON NOW/DEEPMIND
Saffron Streamline
Cloudera Enterprise
WORD-BASED AI YES
YES NO NO
FINANCIAL RESOURCES LARGE VERY LARGE SMALL SMALLLIKELIHOOD TO COMPETE WITH IBM
- HIGH LOW LOW
COMPETITIVE THREAT - HIGH MEDIUM MEDIUM
MARKET SIZE
• Initially we would just focus in the USA market.• Target: Kids under 5 years of age. • Variables to consider: • Population of children under 5 years of age• Average number of children per family• Education level
MARKET SIZE
Total number of households than can targeted
𝑀𝑎𝑟𝑘𝑒𝑡 𝑆𝑖𝑧𝑒=[ ( 𝐴𝑚𝑜𝑢𝑛𝑡 𝑜𝑓 h𝐶 𝑖𝑙𝑑𝑟𝑒𝑛𝑢𝑛𝑑𝑒𝑟 h𝑡 𝑒𝑎𝑔𝑒𝑜𝑓 5 )𝐴𝑣𝑒𝑟𝑎𝑔𝑒𝑛𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 h𝑐 𝑖𝑙𝑑𝑟𝑒𝑛𝑝𝑒𝑟 𝑓𝑎𝑚𝑙𝑖𝑦 ]∗ (𝐸𝑑𝑢𝑐𝑎𝑡𝑖𝑜𝑛 𝑙𝑒𝑣𝑒𝑙 )
Proxy of income level
• By doing this we found an estimated number of households who are potential buyers of the toy.
3.15 MILLION
Number of kids
per househ
old
Amount of
children under 5
(Total Population
in the USA)* (% of
Americans with BA degree)
ECONOMIC MODEL
• The economic model was based on the past annual income statements 2009-2013 of Hasbro, Mattel and Lego (companies we believe might be interested in developing this sort of toy) and marginal revenue.• Average Net Margins:
• Since Lego is an outlier we decided to remove it from the sample. The average: 10%• Two way income:
• License revenue from Watson technology• 9.10% minimum margin for every sale
HASBRO
MATTEL
LEGO
8.68% 11.95% 22.5%
PROCESS FLOW IBM
Watson Technology
Cognitive ToysEnd Users
Children and Parents
ToyData
Management
System
The work flow Process
ToyCompany/Industry
TOY DESIGN
• Toy will follow traditional, friendly aesthetics of conventional toys• The cognitive toy technology could be placed inside a normal,
soft teddy bear, integrating a lithium ion battery, microphone, speaker, and wireless communications• A standard teddy bear is 14 inches tall, 6 inches deep, and 9
inches wide• Further details and versions will be determined by the toy
companies licensing the technology
BRANDING STRATEGY
Brand Target audience
Key Message
Behavior Objective
Channels/Vehicles
Materials Tactics
IBM Watson • Toy manufactures
• Toy industry associations
• Analyzers Consultants
•Big Data•Cognitive solutions
•Recognize Watson’s leading position in providing cognitive solutions•Willingly to develop Watson embedded toy
• Toy industry expos/seminars /exhibitions
• Toy industry magazines
• Toy industry related websites /platforms
• Social media
• Posters • Leaflets • Flyers • Videos• PPTs
• Advertisement• Research
Center visit
“IBM Promise” +• Toy end
users (Children and parents)
•Smart toy, smart life •Childhood partner •Help children learn faster
•Very aware of “IBM Promise” •Willingly to buy the toy with “IBM Promise”
+• Children
business related Website /platforms
• Airport video Ad.
• Videos• Small
souvenir • Posters • Leaflets • Flyers
• Sponsorship activities on some children events
Co – Branding Strategy - “IBM Promise” • IBM actions: Build band awareness – “IBM Promise” / Build BIS for “IBM
Promise” • Customer benefit: Toy producers are allowed to put “IBM Promise” logo on the
product as endorsement Communication Strategy
GIVE YOUR CHILDREN THE CHANCE TO… START
SMART
THANK YOU!