a romantic approach to game design

51
A romantic approach to applied game design Presented at IIDD 2015 Pietro Polsinelli @ppolsinelli

Upload: pietro-polsinelli

Post on 31-Jul-2015

108 views

Category:

Design


1 download

TRANSCRIPT

A romantic approach to

applied game design Presented at IIDD 2015 Pietro Polsinelli @ppolsinelli

WHAT DO I DO?

2

Take a problem, a message that is complex.

You want to inform people

about it.

3

To talk to people about it you can use media.

Videogames are one pervasive

media.

4

Contrast the idea that games

are “just” about “fun”.

5

“fun” is a term that lacks explicative capacity

6

Game design is not a single method.

My model is not

rewards / random reinforcement

but …

7

Understanding the complex relationship between playing, learning, fun, and simplicity.

8

My work is navigating this complexity

trying to respect its nature

while creating simple games.

9

Romantic* approach to game design. Non

reductionistic.

* As suggested by © Daniele Giardini

10

My idea of game design is as the reign of Goethe, not

Newton

https://en.wikipedia.org/wiki/Theory_of_Colours 11

APPLIED GAMES:

WORK DONE / IN

PROGRESS

12

Games are applied when their subject matter is far from the

entertainment field.

13

My method is:

Search (transform) a narrative and turn it into gameplay of some kind.

Narrative, not (just) data or rules.

14

Pull out the story from the field specialist.

15

Bringing out the narrative is also creating the narrative.

In narrative details you can find

new game design solutions.

16

Transformation

Games for

Health

Help people that are evolving

towards a chronic desease by

influencing behavior and

disrupting this evolution.

NDA

18

How can technology change my health? By measuring? By competing?

Tending towards a chronic condition,

I’m already in a fight, just don’t need more. But need, need there is.

How can I change the story of my way of living? Medecine is aware of the power of storytelling.

A game can move you, just like a good book or movie.

Customer thinks (s)he knows what “game”

means. This is a problem. 21

What is bizarre is that it is the same doctor that explained me that learning, being informed about this disease influences

the cure.

22

Applied game design elicits a dialogue between designer and

customer, both evolving knowledge

#noestimates

23

Designing Games for Health

RE-DESIGN

Sunday, June 21, 2015

Category, competition,

avatar, war, reward, levels

Vs.

Inclusive, mentor, path,

story, transformation

A language change. 25

Ian Bogost: gamification is bullshit.

26

Redesigned by including negative feedback,

turning avatar to mentor, building an AI.

Transformation

Games for

Social Impact

Sunday, June 21, 2015

… to develop and implement a

game infused e-learning tool

to promote early access to

services with neglect and

abuse for young people on the

move in Europe

Mission. 30

EU project: deal with these matters harmonically and

effectively across EU.

31

Pick a mod, just change the labels ...

32

Collateral story gets in the way of play.

33

Designing Games for Social

Impact

RE-DESIGN

Kids becoming aware and capable of dealing with

situations of neglect and abuse.

35

Build up of awareness defines the game mechanics

Not just a secondary narrative

36

Game loop: shit happens.

Deal with it and keep your universe together.

38

Your identity, your self is complex stuff.

39

Game mechanics:

1. Keep up with your daily routines

2. React to situations

3. Solve the secret

41

42

Sunday, June 21, 2015

Profile and story.

Sunday, June 21, 2015

Situation: sleeping out choices

Sunday, June 21, 2015

THE SECRET: A narrative tool.

Why this could work?

Not teaching through secondary narrative. The

experience is the core of the game play.

46

Games for a

Sustainable

Future

UNESCO Gaming Challenge: selected with

We Are Muesli and Daniele Giardini 48

So ...

Games are a mature and pervasive media Games can articulate a wide range of non trivial ideas and emotions Good games can’t be done taking shortcuts

50

My twitter stream is mostly dedicated to

game design

@ppolsinelli

A blog on game design

designagame.eu

51