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Page 1: Challenge A - 20101. 2 Side Trips Teams show off special talents Items not scored in Central Challenge May be a specific part of a scored element such

Challenge A - 2010 1

Page 2: Challenge A - 20101. 2 Side Trips Teams show off special talents Items not scored in Central Challenge May be a specific part of a scored element such

Challenge A - 2010 2

Side Trips

• Teams show off special talents

• Items not scored in Central Challenge

• May be a specific part of a scored element such as painting of vehicle.

• May be presented at same time and long as they can be separated (for example a Song & Dance performed together).

RotR pp17-18

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Challenge A - 2010 3

Interference

• Team must do everything – generate ideas, write skit, sew costumes, create props, design machines.

• Every part of solution belongs to the team.• Non-team members may not interfere with this

process.• Someone can teach skills but not how to perform them

on the team’s solution.• Others may do shopping from team provided list.• Only team members may do choreography, staging

and stage directions for skit.• Presentation may not involve appraisers.

RotR pp18 - 21

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Challenge A - 2010 4

SKILLS CHALLENGE & RULES

SOLUTIONNo one enters

the RED corner except

team members!

Interference Triangle

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Challenge A - 2010 5

Expense Report• Only includes items in presentation• Safety Equipment & batteries exempt.• Must list cost-exempt items.• Just because item is found in trash does not

mean it has no value.• Trash such as newspaper, card board has

no value.• List of items that are exempt from cost.• May use rental cost.

RotR pp24-26

Page 6: Challenge A - 20101. 2 Side Trips Teams show off special talents Items not scored in Central Challenge May be a specific part of a scored element such

Challenge A - 2010 6

Safety

• MUST stop presentation if situation is unsafe.• All team members must wear non-penetrable soles on

foot coverings.• Lasers, laser pointers, bright lights not allowed.• If working with chemicals or dry ice must wear protective

gear. Must provide MSDS.• No fire, fog machines.• No live animals.• May use dry ice.• Only commercial batteries – check volt & amp limits.• No gratuitous violence, firearms, or weapons.

RotR pp27-29

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Challenge A - 2010 7

Types of Scores

• Subjective – Opinion of appraiser.

• Objective - Yes it happened

• Zero Score – It did not happen or required element was omitted.

• Deductions– Interference – to level playing field.– Illegal Procedure – team breaks rules– Unsportsmanlike Conduct

RotR pp40-43

Page 8: Challenge A - 20101. 2 Side Trips Teams show off special talents Items not scored in Central Challenge May be a specific part of a scored element such

Challenge A:DIrect DIposit

Appraiser Training

Slides in Black – ChallengeSlides in Blue – Appraiser Pkt.

Page 9: Challenge A - 20101. 2 Side Trips Teams show off special talents Items not scored in Central Challenge May be a specific part of a scored element such

Challenge A - 2010 9

Challenge Overview

• Present a team-created story about making a decision.

• Design and build a piece of equipment that delivers supply Objects over a Barrier to Targets.

• Consider risk versus reward to increase your Object score through strategic delivery to job site Targets.

• Create two Side Trips and integrate them into the Presentation.

Pg 2

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Challenge A - 2010 10

Time and Budget

• Time Limit:– The team must complete the Presentation

(including setup) in eight minutes or less.

• Team Budget:– The total value of the materials used may not

exceed $175 US.

Pg 2

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Challenge A - 2010 11

Intent of Challenge• The Intent of this Challenge is for the team to

design and build Delivery Equipment to deliver Objects from the Start Zone over the Barrier to a set of team-supplied Targets located on the other side of the Barrier in the Hard Hat Zone.

• As the teams design their solutions, they will make many decisions to try to maximize your Object Score. They will need to analyze the potential risks and rewards of each choice.

• Teams must also present an original Story about making decisions.

Pg 3 A.1

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Challenge A - 2010 12

• Teams will be scored based on:– a. A Story about making one or more decisions.– b. Decisions made about delivering Objects to

Targets.– c. When and where the team’s Objects are

delivered.– d. The Technical Design and Innovation of the

Delivery Equipment.– e. The Technical Design and Innovation of a

system for locating Targets from behind the Barrier.

– f. Two Side Trips

Pg 3 A.1.a-f

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Challenge A - 2010 13

Story• In this Challenge, the team must decide how to

deliver each supply Object to earn the most reward.

• The team will create and present a Story about a character who makes a decision by considering risk and reward. What decision

• does the character make? Does the character make the right decision? That’s up to the team to decide!

• Points will be awarded for:– the creativity of the Story about a character who

makes a decision by considering risk and reward.– the creative integration of Object delivery attempts

into the Story.Pg 3 A.2

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Challenge A - 2010 14

Scoring the Story

Story Up to 30 A.2

a. Creativity of the Story about a Decision

Up to 15 A.2.a

b. Creative integration of Object delivery attempts

Up to 15 A.2.b

Pg 8 D.1.a-b

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Challenge A - 2010 15

Delivery Equipment

• The team will design and build Delivery Equipment to deliver supply Objects from the Start Zone to Targets in the Hard Hat Zone. (See the diagram in C.4.)

Pg 3 A.3

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Challenge A - 2010 16Pg 7 C.4

Hard Hat Zone

The Hard Hat Zone gridlines are 2ft x 2ft (0.61m x 0.61m) squares.

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Challenge A - 2010 17

Delivery Equipment - Basics• Must be designed to deliver Objects over the Barrier.

• Must deliver Objects or initiate delivery of Objects through Technical Means.

• Includes everything that guides the Objects from the Start Zone over the Barrier to the Targets.

• Targets are not part of the Delivery Equipment.

• Delivery Equipment must not touch Targets.

• A team member may be part of the Delivery Equipment, but cannot be the Delivery Equipment.

• The team will earn points for the Technical Design and the Technical Innovation of the Delivery Equipment.

Pg 3 A.3.a-e

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Challenge A - 2010 18

Innovation vs Design• Technical Innovation: New, unique or creative way to

solve a problem, accomplish a Task, or combine components. Scores for Technical Innovation will be based on ALL of the team created components of the Machines.

• Technical Design: How well it works. The result of a plan for exhibiting or accomplishing a task. Well designed equipment shows careful planning, and uses effective, efficient, and reliable Technical Methods.

• Technical Means: the use of principles in fields such as chemistry, computer science, electricity, hydraulics, mathematics, mechanical engineering, physics or structural engineering. Other technical fields are also acceptable.

Pg 3

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Challenge A - 2010 19

Technical Design & Innovation of Machines

• Higher Scores for :– Machines created in their entirety by the team or parts

obtained from kits and assembled in novel ways– More highly integrated and complex components

• Lower Scores for:– Minimally modified machine or parts obtained from one or

more kits and assembled as intended by the creators of the kit(s)

– Simple machines or machines whose various parts do not work well together.

Pg 8 D.3

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Challenge A - 2010 20

Scoring Technical Design & Innovation

Technical Design

& Innovation

Up to 100 A.3 – A.7

a. Technical Design of Delivery Equipment

Up to 40 A.3.e

b. Innovation of Delivery

Equipment

Up to 30 A.3.e

c. Technical Design & Innovation of Target Locating System

Up to 30 A.7.b

Pg 8 D.3

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Challenge A - 2010 21

Targets

• The team will supply five Targets that represent remote job sites. Targets can be anything.

• The team will choose whether to use Large Targets or Small Targets.

• If all five Targets meet the requirements for Small Targets, the team’s Object Score will be doubled. (See A.11.a.)

Pg 4 A.4.a

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Challenge A - 2010 22

Target Sizes

• Targets will be measured in the Prep Area. • During the Presentation the team cannot

unfold, expand, or add to the Targets beyond the dimensions measured in the Prep Area.– Large Targets can have maximum dimensions

of 24in (0.61m) x 24in (0.61m) x 12in (0.30m).– Small Targets can have maximum dimensions

of 12in (0.30m) x 12in (0.30m) x 12in (0.30m).

Pg 4 A.4.b

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Challenge A - 2010 23

Target Placement• During the Presentation, the team will place their Targets on

Intersections in the Hard Hat Zone.

• The team will randomly select four Tournament-provided Intersection Cards in the Launch Area immediately prior to the Presentation.

• Each Intersection Card shows a red circle that indicates which Intersection a Target should be placed upon.

• After time begins, the team will place one Target on each of the four Intersections shown on the team-selected Intersection Cards and one Target on the Known Intersection.

• A Target is on an Intersection if it physically touches the Intersection.

• Targets cannot be taped or otherwise attached to the Presentation Site floor.

• Once the team begins to deliver Objects, Targets cannot be intentionally moved.Pg 4 A.5.a-e

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Challenge A - 2010 24

Intersection

A grid is taped in the middle of the Hard Hat Zone with four 8ft (2.44m) lines perpendicular to the Barrier and five 6ft (1.83m) lines parallel to the Barrier. The twenty places on the floor where two lines meet in this grid are Intersections.

Pg 4

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Challenge A - 2010 25

Known Intersection

Hard Hat Zone

The Hard Hat Zone gridlines are 2ft x 2ft (0.61m x 0.61m) squares.

Pg 7 C.4.

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Challenge A - 2010 26

The Barrier• A Tournament-provided Barrier stands between the

Start Zone and the Hard Hat Zone, blocking the view of the Targets for Delivery Equipment operators.

• The Barrier is 10ft (3.05m) long x 2ft (0.61m) wide x 6ft (1.83m) high. The Barrier will not be transparent.

• The Barrier must not be intentionally moved, modified, touched, or covered during the Presentation.

• If the Barrier is moved, the team must move it back into place before continuing to deliver Objects. Time will not be stopped.

Pg 4 A.6.a-b

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Challenge A - 2010 27

• Question 2• The team accidentally moves the Barrier a

significant distance out of line. What do you do? a. You move the Barrier back to its original position.

• b. Nothing • c. You ask the team to move the Barrier

back before allowing them to continue delivering Objects.

• d. You do nothing but don't score any Objects delivered after the Barrier was moved.

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Challenge A - 2010 28

• Answer 2• a. Incorrect. An Appraiser moving the Barrier could impact the

team's Delivery Equipment or Target Locating Device. You should instruct the team to move the Barrier back into place before they continue delivering Objects.

• b. Incorrect. If the Barrier moved only slightly you would do nothing but since it moved a significant distance this could impact Object Delivery giving the team an unfair advantage. You should have the team move the Barrier back into place before allowing them to continue delivering Objects.

• c. Correct. Section A.6.b of the Challenge states if the Barrier is moved it must be moved back. Stop Object Delivery and ask the team to move the Barrier back into place before allowing them to continue Delivering Objects. If the team ignores the instruction, any Objects delivered while the Barrier is out of place should score zero.

• d. Incorrect. The Challenge does state if the Barrier is moved it must be moved back (A.6.b), and Objects will score zero if they are Delivered while the Barrier is out of place. You should stop Object Delivery and tell the team to move the Barrier back into place before allowing them to continue delivering Objects. If the team ignores the instruction, any Objects delivered while the Barrier is out of place should score zero.

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Challenge A - 2010 29

Target Locating System• The team must design a way to help the Delivery

Equipment Operators aim at the Targets.– The Target Locating System includes all methods

the team uses for Delivery Equipment operators to learn about the Targets’ locations and the progress of their Delivery Attempts.

– The Target Locating System will earn points for Technical Design and Innovation. This score will be lower if Delivery Equipment operators look directly at the Target locations and/or Intersection Cards.

Pg 4 A.7.a-b

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Challenge A - 2010 30

Objects• The team will supply up to 20 Objects that represent

supplies to be delivered to Target job sites.– An Object is an item with a pliable cover that contains some type

of loose fill material.– All dimensions of each Object must be between 1in (2.54cm) and

2.5in (6.35cm).– Each Object must have a maximum weight of approximately 3oz

(85g).– Objects will be inspected in the Prep Area.– Objects can be purchased or be team-created. Most standard

sized Hacky Sacks® meet the specifications listed above, but it is the team’s responsibility to select or create Objects that meet the requirements.

– During the Presentation, the team cannot unfold, expand, or add to the Objects beyond the dimensions measured in the Prep Area.

Pg 4-5 A.8.a.i-v

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Challenge A - 2010 31

Object Value

• The team’s Objects may be High-Value, Low-Value, or a combination of both.

• Successfully delivered High-Value Objects are worth twelve (12) points each, and Low-Value Objects are worth three (3) points each.

• The High-Value and Low-Value Objects must be visibly different from each other (e.g. different colors). The team will indicate how the Object types differ on the Tournament Data Form.

Pg 5 A.8.b-c

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Challenge A - 2010 32

Object Plans• The team will select one of eight Object Plans listed in the chart

below. Each Object Plan describes the maximum number of Objects the team can use during their Presentation.

Object Plan # of High

Value Objects

# of Low

Value Objects

Total Objects

in Plan

A 7 0 7

B 6 2 8

C 5 5 10

D 4 8 12

E 3 11 14

F 2 14 16

G 1 17 18

H 0 20 20

Pg 5 A.8.d

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Challenge A - 2010 33

Object Delivery• During the Presentation the Delivery Equipment

cannot make test deliveries.

• Delivering anything other than the team’s Objects will result in an Object Delivery score of zero (D.2).

• Object Delivery starts when an Object is loaded onto the Delivery Equipment.

• The team member(s) who load, operate, or guide the Delivery Equipment must be in the Start Zone during all Object deliveries. Objects delivered when those team members are in contact with the floor outside the Start Zone will score zero.

Pg 5 A.9.a-c

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Challenge A - 2010 34

Object Delivery (cont.)• Once the team begins to deliver Objects, only

Targets and Objects can touch the floor inside the Hard Hat Zone. Objects delivered while anything else is touching the Hard Hat Zone floor will score zero.

• During a delivery, after an Object crosses the Start Zone side of the Barrier to the Hard Hat Zone side of the Barrier, it cannot return to the Start Zone side of the Barrier. See Clarification #4.

• When an Object comes to rest anywhere outside the Delivery Equipment and the Start Zone, the Object Delivery is finished for that Object.

Pg 5-6 A.9.d-f

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Challenge A - 2010 35

Objects That Land on Barrier

• Teams should not retrieve wayward Objects from the top of the Barrier. Remember that Object Delivery is finished for an Object once it leaves the Delivery Equipment and comes to a rest outside the Start Zone, so Objects that land on top of the Barrier cannot be retrieved and re-Delivered.

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Challenge A - 2010 36

Delivery Attempts

• During Object delivery attempts, the Delivery Equipment can only touch– Objects, – Team members inside the Start Zone – The floor inside the Start Zone.

• Objects delivered while the Delivery Equipment is touching anything else will not be scored.

Pg 3 A.3d

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Challenge A - 2010 37

Question 1The team has a step ladder which they use to reach a part of their Delivery Equipment extending over the top of the Barrier. During a Delivery attempt an Object lands on top of the Barrier and the team starts to use the step ladder to retrieve it. As a Challenge Appraiser what do you do?

a. Nothing

b. You stop the team from using the step ladder for anything. It is a safety hazard

c. You tell the team to leave the Object where it landed but allow them to keep using the step ladder to reach the Delivery Equipment.

d. You stop the team from using the step ladder for anything. It allows them to see over the Barrier to the Hard Hat Zone.

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Challenge A - 2010 38

• Answer 1• a. Correct. Once an Object has come to rest outside of the Delivery

Equipment or the Start Zone the Delivery attempt is over (A.9.f), but the Challenge does not prohibit the team from retrieving it anyway. Since it did not land on a Target this Object scores zero. Watch that the team does not try to re-deliver the Object. The optional Object Delivery Worksheet can be used by Appraisers to track events like this.

• b. Incorrect. The team can use the step ladder to reach the Delivery Equipment or the Target Locating System. However, safety is paramount. If you feel the team's activity on the step ladder is unsafe you can stop them from using it in the unsafe manner.

• c. Incorrect. The Challenge does not prohibit the team from retrieving an Object from outside the Start Zone, though section A.9.f states that Object Delivery has finished for that Object, so it cannot be re-Delivered, and any attempt to do so should score zero. You should allow the team to continue to use the step ladder to reach the Delivery Equipment. Since it did not land on a Target, this Object scores zero.

• d. Incorrect. There is nothing in the Challenge that prohibits team members from directly looking at the Hard Hat Zone. The team can use the step ladder to see over the Barrier as part of the Target Locating System or to reach the Delivery Equipment. Keep in mind that a team member directly looking at the Hard Hat Zone (A.7.b) should be included in the Target Locating System's Technical Design and Innovation score (D.3.c).

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Challenge A - 2010 39

Object Score

• An Object will receive points for being on the Target if it is touching that Target when Time is called and if the following requirements are met:– The Object must not be touching the Hard Hat Zone

floor.– The Target must still be touching the Known

Intersection or one of the four Intersections shown on the Intersection Cards when time is called. The Target must remain on the same Intersection until the end of the Presentation.

• The Object must remain in one piece.• Objects delivered during a violation of any rule in

sections A.3 to A.10 will score zero.Pg 6 A.10.b

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Challenge A - 2010 40

Object Score

• Objects are scored based on their location at the END of the Presentation. Once an Object comes to rest outside the Start Zone or Delivery Equipment it cannot be intentionally moved, though it can be moved by the Delivery of subsequent Objects.

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Challenge A - 2010 41

Scoring Bonus: Small Targets

• Small Target Bonus:

The team’s Object Score will be doubled if all five of the team’s Targets meet the size requirements for Small Targets listed in A.4.b.

(Maximum dimensions of 12in (0.30m) x 12in (0.30m) x 12in (0.30m).)

Pg 6 A.11.a

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Challenge A - 2010 42

Scoring Bonus: Five Targets

• The team’s Object Score will be doubled if at least one Object is on each of the five Targets at the end of the team’s Presentation. (See the “on Target” requirements in A.10.)

Pg 6 A.11.b

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Challenge A - 2010 43

Scoring Bonus: Time Factor• The number of seconds early that the team ends their

Presentation, up to a maximum of 240 seconds (4 minutes), is divided by 240. The result of this division is rounded to the nearest hundredth (two decimal places) and added to 1 to find the Time Factor Bonus.– If a team uses the full 8 minutes the Time Factor Bonus is 1because

(0/240) + 1 = 1.– If a team ends their Presentation in four or less minutes (that is, 240

or more seconds early) the Time Factor Bonus is 2 because (240/240) + 1 = 2.

– Teams that end their Presentation 1 to 239 seconds early (4 minutes – 7minutes 59 seconds) receive a Time Factor Bonus somewhere between 1 and 2.

– For example, if they end their Presentation 178 seconds early, the Time Factor Bonus is 1.74 because (178/240) + 1 = 1.74.

• The earlier they end, the higher the bonus.

Pg 6 A.11.c.ii.a-c

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Challenge A - 2010 44

Scoring Bonus: Time Factor

• To help Appraisers score this element, the team will need to clearly call “Time” in the official language of the Tournament where the team is performing. Once any team member calls “Time,” the Presentation time is complete, so the team should complete their Delivery attempts, Story, and Side Trips before they call time!

Pg 6 A.11.c.i

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Challenge A - 2010 45

Scoring Bonus

• A team can earn all three bonuses described above.

• If a team qualifies for all three bonuses, the team could earn as much as eight times the original Object Score.

Pg 6 A.11.d

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Challenge A - 2010 46

Object ScoresObject Score Up to 110 A.8 –

A.11a. Number of Low-Value Objects on Targets

Up to 20 Objects X3

A.8.b

b. Number of High-Value Objects on Targets

Up to 7 Objects X 12

A.8.b

c. Small Target Bonus multiplier for Object Score

Multiplier

1 or 2

A.11.a

d. Five Target Bonus multiplier for Object Score

Multiplier

1 or 2

A.11.b

e. Time Factor Bonus multiplier for Object Score

Multiplier

1 or 2

A.11.c

Pg 8 D.2.a-3

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Challenge A - 2010 47

• Question 3• The team gets two High-Value Objects into a Target

while the Target is on its assigned Intersection. During the last Object Delivery the Target is knocked off its assigned Intersection onto another one. How do you score the two Objects in this Target? a. You score them as High-Value Objects on a Target because the Target was on the assigned Intersection when they landed.

• b. Because the Target moved you score them as Low-Value Objects.

• c. The Objects score zero because the Target was not on its assigned Intersection at the end of the Performance.

• d. You score them as High-Value Objects on a Target because the Target was on an Intersection when "Time" was called.

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Challenge A - 2010 48

• Answer 3• a. Incorrect. While the Objects were still touching the

target when “Time” was called, (A.10) the Target was no longer touching its assigned Intersection, so the Objects score zero (A.10.a.ii and A.10.b)

• b. Incorrect. Section A.10.a.ii of the Challenge states the Objects score zero (A.10.b) if the Target is not on its assigned Intersection when “Time” is called. There is no Challenge rule which lowers an Object's value for any reason.

• c. Correct. Section A.10.a.ii of the Challenge states the Objects score zero (A.10.b) if the Target is not on its assigned Intersection when "Time" is called.

• d. Incorrect. Section A.10.a.ii of the Challenge states the Target must remain on the same Intersection until the end of the Presentation. Since the target started on one Intersection and ended on a different Intersection, the Objects score zero (A.10.b).

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Challenge A - 2010 49

• Question 4

• A team member calls "Time" before the rest of the team presents a dance that is one of their Side Trips. What do you do? a. Stop the Presentation and the timer when the team calls "Time" and score the dance zero since it was not presented during the team's Presentation Time.

• b. Stop the timer when the Team calls "Time." Let the team continue to perform the dance for a Side Trip score.

• c. Since the team member obviously mistakenly called "Time" early, keep the timer going until the rest of team has completed the dance described on the Tournament Data Form.

• d. Tell the team to keep going. They have the full 8 minutes to complete the Challenge.

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Challenge A - 2010 50

• Answer 4• a. Correct. Section A.11.c.i states that once any team

member calls "Time" the Presentation is over. Only things presented during the Presentation can be scored.

• b. Incorrect. Yes, the timer should be stopped once any team member calls “Time” (A.11.c.i), however only things presented during the Presentation can be scored. The dance Side Trip should score zero.

• c. Incorrect. Section A.11.c.i clearly states once any team member calls "Time" the Presentation time is over. You cannot ignore a team member calling "Time" even though you know the team has not presented a scored element.

• d. Incorrect. This year teams can get a Time Factor Bonus (A.11.c) for finishing early. You should expect teams to call "Time" before the 8-minute Presentation Time is complete.

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• Question 5

• During the Delivery of Low-Value Objects 3 and 4 the Delivery Equipment is operated by a team member who has one foot outside the Start Zone. When "Time" is called seven Low-Value Objects are completely in Targets on their assigned Intersections. How do you score Objects 3 and 4?

• a. If when "Time" is called they are on a Target on its assigned Intersection and not touching the Hard Hat Zone floor, then they score 3 points each.

• b. The two Objects score zero because a team member operating the Delivery Device was outside of the Start Zone during their delivery.

• c. All Objects score zero because a team member operating the Delivery Equipment stepped outside of the Start Zone after Object Delivery began.

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• Answer 5• a. Incorrect. While the Objects meet the requirements

stated in section in A.10.a, they were delivered during a violation of A.3.d. A.10.b reminds teams that Objects delivered during a violation of ANY rule from sections A.3 to A.10 (inclusive) must score zero.

• b. Correct. A.10.b reminds teams that Objects delivered during a violation of ANY rule from sections A.3 - A.10 (inclusive) will score zero. The Delivery Equipment being operated by a team member touching outside of the Start Zone was a violation of A.3.d so the Objects must score zero.

• c. Incorrect. A.10.b applies only to Objects delivered during a violation of the rules in sections A.3 - A.10, not to all Objects. Only Objects 3 and 4 score zero. Objects 1, 2, 5, 6 and 7 score 3 points each.

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• Question 6• A team member enters the Start Zone after the

Delivery of Object 3 to help repair the Delivery Equipment, and then assists with operation of the Delivery Equipment during Delivery of Object 4. He then leaves the Start Zone. When "Time" is called 7 Objects are completely in Targets on assigned Intersections. How do you score Object Delivery? a. All 7 Objects are scored according to their Values.

• b. All 7 Objects receive a score of zero. • c. Only Object 4 is scored. • d. Object 4 scores zero.

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• Answer 6

• a. Correct. All team members operating the Equipment during each specific Delivery were in the Start Zone during that Delivery. A.9.c does not require all team members who ever operated the Delivery Equipment to stay in the Start Zone for all Object Deliveries.

• b. Incorrect. All team members operating the Delivery Equipment during each Delivery were in the Start Zone during the Delivery. A.9.c does not require all team members who ever operated the Equipment stay in the Start Zone for all Object Deliveries.

• c. Incorrect. All of the team members who operated the Delivery Equipment during Object Delivery were in the Start Zone for the Delivery of Object 4, so this Object’s Delivery should be scored. The team members involved in the other Objects’ Deliveries were in the Start Zone during those Deliveries, so these Objects should also be scored according to their Values.

• d. Incorrect. All the team members who operated the Delivery Equipment during Object Delivery were in the Start Zone for the Delivery of Object 4, so this Object’s Delivery should be scored. There is no Challenge requirement that the same team members operate the Delivery Equipment for each Object Delivery.

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• Question 7•

• You are the Prep Area Appraiser. When measuring the team's 5 Targets one Target is 12in x 12in x 13in, the rest are 12in x 12in x 11in. What do you do? a. You classify all the Targets as "Small" since the team obviously just made a small measurement error. The team is eligible for the Small Target Bonus.

• b. You don't allow the team to use the larger Target.

• c. You give the team an opportunity to change the Target's size so it qualifies as a Small Target.

• d. You classify the Target as "Large" making the team ineligible for the Small Target Bonus.

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• Answer 7

• a. Incorrect. Section A.4.a states all 5 Targets must meet the requirements for Small Targets for the team to be eligible for the Small Target Bonus (A.11.a). Very slight discrepancies due to something like sagging cardboard can be allowed, but otherwise a Target that is larger than 12 x 12 x 12 will be considered a Large Target. You should tell them they are ineligible for the Small Target Bonus.

• b. Incorrect. There is no requirement in the Challenge that all the Targets must be the same size. The team can use all 5 Targets but you should tell them they are ineligible for the Small Target Bonus (A.11.a).

• c. Correct. You should tell the team they are ineligible for the Small Target Bonus. If they ask and time permits, you can allow the team to change the size of the Target.

• d. Correct. A.5.a states all 5 Targets must meet the requirements for Small Targets for the team to be eligible for the Small Target Bonus (A.11.a). You should tell the team they are ineligible for the Small Target Bonus. If they ask and time permits, you can allow the team to change the size of the Target.

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• Question 8•

• You are the Prep Area Appraiser. The team has selected Object Plan B on their Tournament data form and has 5 High-Value and 6 Low-Value Objects. What should you do? a. Do nothing, after all the Challenge Appraisers should know not to score the extra Low-Value Objects.

• b. Tell the team they have too many Objects to select Plan B. Tell them they must select Plan D since it allows the number of Objects they have.

• c. Do nothing, but tell the Appraisal Team to score all Objects zero since the team has too many Objects for the Object Plan they picked.

• d. Tell the team they have too many Objects for Object Plan B. Let the team remove Objects, choose another Object Plan or a combination of both until they meet the requirements of an Object Plan.

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• Answer 8• a. Incorrect. While the Appraisal Team will have copies of the

team's Tournament Data Form detailing the team's selected Object Plan, you should always communicate any possible issues to the Appraisal Team. You should work with the team to fix the Object Plan problem in the Prep Area.

• b. Incorrect. You CAN ask the team to pick an Object plan that matches the number of Objects they have brought, or ask them to remove Objects until their Object numbers match the plan they selected, however the team still has too many High-Value Objects to use Object Plan D. In this case the team must remove some Objects to meet the requirements of any of the Object Plans. You should work with the team to fix the problem in the Prep Area.

• c. Incorrect. While zero scores for Object Delivery are the consequence of the team having more Objects than the selected Object Plan (A.8.d and A.10.b) you should give the team every opportunity to score points. Point out that they have too many Objects and work with them to fix the problem in the Prep Area.

• d. Correct. This team must remove Objects to meet the requirements of any Object Plan. Work with the team to decide what combination of removing Objects and changing Object Plans they most prefer.

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• Question 9

• The team's Target Locating System is verbal communication between a team member on the Hard Hat Zone side of the Barrier and the team members operating the Delivery Device. The team has 9 of 10 Objects on Targets when "Time" is called. Only the team member who is the Target Locating System saw the Intersection Cards and the Target locations. How do you score the Target Locating System (D.3.c)? a. You give it a zero score because there was no Target Locating System, just a team member yelling instructions.

• b. You score very low because there was no technology involved.

• c. When deciding your score you balance that there is no technology involved with the fact that the system worked accurately, scoring 9 of 10 Objects, and that the team members operating the Delivery Equipment did not see the Intersection Cards or Target locations.

• d. You give it a high score because it was simple and functional.

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• Answer 9• a, Incorrect. A.7 states the team members must design a "way" to

find Targets. It does not require that they design a Target Locating System with technology. Verbal communication between team members is an acceptable Target Locating System, but the lack of technology and sophistication should be reflected in the Technical Design and Innovation score (D.3.c).

• b. Incorrect. While the lack of technology should be reflected in your Technical Design and Innovation score (D.3.c) you need to also consider the fact that the team members operating the Delivery Equipment never saw the Target Locations or Intersection Cards (A.7.b) when deciding your score in D.3.c.

• c. Correct. Your score should take into account all aspects of the Target Locating System, both positive and negative. In this case, scores should still be relatively low since the “Technical Design and Innovation” (D.3.c) of the solution was rather simple.

• d. Incorrect. The Target Locating System had positives of being accurate without allowing Delivery Equipment operators see the Target locations or Intersection Cards, however it included no technology (see special definitions in the Challenge). Your Technical Design and Innovation score (D.3.c) should be lower because of the lack of a technology-based solution.

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• Question 10• The team's 7 High-Value Objects are all preloaded onto

the Delivery Equipment in the Launch Area. The Delivery Equipment is then pushed into the Start Zone once the Presentation Time begins. The Objects are all delivered simultaneously and successfully to the Target on the Known Intersection. How do you score the Objects?

• a. All Objects score zero because the Delivery Equipment was out of the Start Zone for the start of the Delivery.

• b. All Objects score zero because each Object must be delivered individually.

• c. Each Object receives 12 points for being successfully delivered.

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• Answer 10• a. Correct. A.9.b states Object Delivery Starts when an

Object is loaded onto the Delivery Equipment and A.3.d states that the Delivery Equipment cannot touch anything outside the Start Zone or the Objects being delivered will score zero. The Delivery Equipment was touching the floor outside the Start Zone when Object delivery was started by loading the Objects in the Launch Area.

• b. Incorrect. There is no Challenge requirement that Objects must be delivered individually. Objects can be simultaneously delivered. These Objects do score zero (A.10.b) because The Delivery Equipment was touching the floor outside the Start Zone (A.3.d) when Object delivery was started by the team loading the Objects (A.9.b) in the Launch Area.

• c. Incorrect. Objects can be successfully simultaneously delivered, however these Objects all score zero (A.10.b) because The Delivery Equipment was touching the floor outside the Start Zone (A.3.d) when Object delivery was started by the team loading the Objects (A.9.b) in the Launch Area.

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• Question 11

• The team’s Delivery Equipment is a humungous wooden brontosaurus, with all four legs inside the Start Zone and a long neck that extends over the Barrier and into the Hard Hat Zone. During the Presentation, team members manipulate their dino-Delivery Equipment so that its mouth drops one Object directly onto a Target, and its tail swings around the Barrier to drop a second Object onto another Target. How do you score the Objects?

• a. Both Objects score full points. • b. Only the first Object Delivery counts, with the

second one scoring zero • c. Both Objects score zero.

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• Answer 11• a. Incorrect. The second Object must receive a score of

zero (A.10.b) because the Object was not Delivered over the Barrier (A.3.a and A.3.b). Any Objects Delivered around, through, or under the Barrier score zero.

• b. Correct. The first Object is scored, since there is nothing in the Challenge that says the Delivery Equipment can’t extend over the Barrier and into the Hard Hat Zone. The second Object must receive a score of zero (A.10.b) because the Object was not Delivered over the Barrier (A.3.a and A.3.b).

• c. Incorrect. The first Object is scored, since there is nothing in the Challenge that says the Delivery Equipment can’t extend over the Barrier and into the Hard Hat Zone as long as the Delivery Equipment is not in contact with the Barrier or the Hard Hat Zone floor (A.3.d).

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Team Sign

• Cannot be used as a scoring element.

• Free-standing

• Approximately 2ft. x 3ft. (0.6m x 0.9m)

• Displays Team Name, Team Number, School/Organization (if different from Team Name), and Level.

Pg 6 A.12

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Side Trips

• Team must present TWO creations called ‘Side Trips’ that show off their interests, skills, areas of strength, and talents.

• The team may create anything they wish for Side Trips including props, music, technical gadgets, costumes, physical actions etc.

Pg 7 B.

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Side Trips Continued

• Must present both Side Trips as part of the eight-minute Presentation and each Side Trip should have a meaningful connection to the team’s Central Challenge solution.

• Each Side Trip must be described briefly on the Tournament Data Form found at the end of this Challenge.

Pg 7 B.1

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Side Trips Continued

• A Side Trip may not be a specific item that is required in the Central Challenge that is already being evaluated.

• A Side Trip MAY be a single unique PART of a• required item, as long as it can be evaluated as

a stand-alone item. • Both Side Trips may be presented at the same

time ONLY IF both can be easily identified and scored separately.

• Examples of these can be found in the Rules of the Road.

Pg 7 B.2

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Side Trips Continued

• Each Side Trip will be evaluated in two ways: – Creativity and Originality of the Side Trip

– Quality, Workmanship, and/or Effort that is evident.

• Evaluation of Side Trips is subjective.

Pg 7 B.3

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Scoring – Side Trips

Side Trip 1 Up to 30 B

a. Creativity and Originality Up to 15 B.3

b. Quality, Workmanship, or Effort that is evident

Up to 15 B.3

Side Trip 2 Up to 30 B

a. Creativity and Originality Up to 15 B.3

b. Quality, Workmanship, or Effort that is evident

Up to 15 B.3

Pg 8 D.4-5

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Sticky Notes• Appraisers are expected to write brief, positive

comments on sticky notes for each team. • These notes are returned to the team, with the scores

for their Presentation. • The sticky notes are an important part of Appraiser

feedback for teams; to most young people, words are often more meaningful and rewarding than score numbers.

• Appraisers must do their best, through their sticky notes, to let the teams know that the Appraisers were watching their Presentation closely and that they appreciate the team’s effort.

• Appraisers must be sure, however, that their sticky notes are appropriate and do not mislead teams.

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Sticky Notes• Sticky Notes MUST NOT: • Give teams any expectation about their

score “This is the best vehicle I’ve seen all day!” • Be critical “If you had put more effort into your

vehicle, it would have probably worked.” • Make suggestions “Your team should talk

louder during your Presentation!” • Provide Interference “You should fix the

vehicle’s steering system before the next Tournament.”

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Sticky Notes• Sticky Notes MUST: • Be positive “You should be proud of

yourselves for all your hard work.” • Be specific “You must have had fun

making your costumes!” • Be kind “Thank you for sharing all your

hard work with us!” • Let them know you were paying

attention “Your use of backward rhyming was very interesting!”

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Sticky Notes• Appraisers must be careful to not write sticky notes

about items that are scored in the Challenge. • If the Central Challenge has “Teamwork” as a scored

element, or if a team asks the Appraisers to score their teamwork as a Side Trip, Appraisers should not write “Great teamwork!” or “I like how your team worked together!” as sticky note comments.

• In the same way, if the costumes are being scored in the Challenge, or if a team asks the Appraisers to score the costumes as a Side Trip, Appraisers must not write sticky notes that might lead the team to have unrealistic expectations about their score for costumes.

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Sticky Notes• Write a sticky note for this team.

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Head Appraiser

• This person is the site facilitator who helps ensure the smooth running of the Presentation Site.

• The Head Appraiser is responsible for supervising the entire Appraisal Team at one specific site, and must be thoroughly familiar with the Destination ImagiNation program rules, as well as the specifics of his/her Team Challenge.

• The Head Appraiser presents and explains the Raw Scores and possible deductions to the Team Manager.

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Head Appraiser

• Is friendly and has a sense of humor;

• Has great leadership qualities;

• Is diplomatic and fair;

• Enjoys children and young people;

• Is well-organized;

• Is a great listener.

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Head Appraiser

• Should know the duties of all the other appraisal positions.

• Resident expert on rules of the challenge at the challenge site.

• Be able to keep a cool head, deal with stressed Team Managers, be a team leader.

• Should not be the time keeper.

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Head Appraiser• Check the Presentation Site, making sure all conditions

for the site have been met. Make an effort to keep spectators from interfering with or getting in the way of the teams, their creations, and the Appraisers’ area.

• Make sure no Appraiser or Support Official who is part of the Appraisal Team will be evaluating any team which contains a family member, or for which he/she has served as Team Manager.

• Reassign or ‘double up’ some members of the Appraisal Team in the event that there are not enough Appraisers or Officials for the site.

• Make sure that every scored element is appraised or scored by more than one person.

• Receive all appeals or questions of concern at the Team Challenge site. See Rules of the Road for information on this procedure.

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Prep Area Appraiser(s)• The Prep Area Appraiser is responsible for greeting the

team members and Team Managers at the Presentation Site

• Check that required elements of the solution such as props, paperwork, etc., are in order and in compliance with rules.

• This Appraiser is the first Tournament Official the team meets, usually just before the team’s Presentation. It is VERY important that the Prep Area Appraiser is able to set a team at ease.

• Prep Area Appraisers are the first safety inspectors. You should carefully look at the team's props and supplies for safety concerns or the possibility of anything causing floor damage. Check all other elements of the team’s props, set, and costumes for safety considerations and compliance with the Rules of the Road.

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Prep Area Appraiser(s)

• Be diplomatic, friendly, and have a sense of humor

• Be level headed and calm, gentle and patient

• Be well-organized and know the rules in the Challenge and the Rules of the Road; is fair and understand the concept of keeping the playing field LEVEL.

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Prep Area Appraiser(s)• Inform the team about any necessary facts

pertaining to the Presentation Site. • This includes telling the team about

– the layout of the site including site boundaries, – location of the Appraisers and Officials, – location of the electrical outlet, etc. – point out the Timekeeper/Announcer and any other

Appraiser or Official assigned a specific function. – Inform the Team Managers and any non-performing

team members where their designated seats are located,

– indicate where and to whom the Team Manager and the designated Team Rep should return after the Presentation to receive the team’s Raw Scores.

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Prep Area Appraiser(s)• Be the advocate for the team! • The Prep Area Appraiser is, in many cases, the first

Appraiser or Official the team will encounter at the Tournament.

• The best Prep Area Appraisers take the attitude that they are the team’s ambassador to the rest of the Appraisers.

• The team will probably have many questions, everything from “How much time before we perform?” to “Are the Appraisers nice?”

• Expect the unexpected and understand that the most important part of the job is putting the team at ease and answering their questions.

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Prep Area Appraiser(s)

• Prep Area Appraisers are the first safety inspectors. You should carefully look at the team's Delivery Equipment and Target Locating System for possible safety concerns or the possibility of anything causing floor damage. Check all other elements of the team’s props, set, and costumes for safety considerations and compliance with the Rules of the Road.

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Prep Area Appraiser(s)

• You will be measuring the team's Targets. If even one Target meets the criteria for a Large Target then the team is not eligible for the Small Target Bonus. Have the team members place the Targets where you can measure them with minimal handling, to reduce the risk of damaging them. Tell the team whether they qualify for the Small Target Bonus (A.11.a). If they ask and time permits, give them the chance to adjust their Targets to meet the requirements for this Bonus.

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Prep Area Appraiser(s)

• You will be inspecting the team's Objects. Hold each Object in your hand. It should be about the size and weight of a Hacky Sack®. DO NOT weigh the Objects. If you feel an Object is too large or too heavy the team will not be allowed to use that Object during their Presentation, and you should ask the team to either provide a replacement Object or modify their Object Plan.

• DO NOT use a scale for this. You should have something that weighs 3 oz for the comparison check.

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Prep Area Appraiser(s)• Will the Challenge Appraisers be able to tell the difference between the

team's Low- and High- Value Objects? • Is the difference clear on the team's Tournament Data Form? • Make sure the total number of Objects they have with them agrees with

the Object Plan they have selected on their Tournament Data Form. Remember the Plan gives the maximum number so teams can have fewer. For example: – The Team has six Objects. All of them are High-Value, and they

must select Plan A. – The Team has nine Objects. The team can pick any Plan from C to

H, based on the number of High-Value Objects they decide to have. – The team has ten Objects. Again, they can select any Plan from C to

H, based on the number of High-Value Objects they decide to have.

• If the team has picked a plan that does not match the number of Objects they have brought work with the team to remove Objects or change plans until they have an acceptable plan. Since this is a non-scoring element you can be direct when talking with the team

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Prep Area Appraiser(s)

• Ask the team which member or members will call "Time" to signal the end of the Presentation and pass this information to the Timekeeper/Announcer so they can accurately measure the length of the Presentation.

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Challenge Appraiser• 1. Observe the team’s Presentation, moving

around if necessary, in order to see all of the intended elements of the Presentation.

• 2. Appraise his/her assigned items using criteria listed on the Team Challenge score sheet. – Objective elements- it happened or did not happen,

objects hit certain areas of target, etc..– Subjective elements - require evaluation. Example: the

originality and innovation of an item. – All Side Trips are subjective. – Scoring rubrics have been developed to assist

Appraisers in the subjective evaluation of some types of scoring areas.

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Challenge Appraiser

• 3. Go to the team and interact with them following the team’s Presentation in order to learn as much as they can about those elements of the team’s solution they are assigned to Appraise. – Ask questions and seek additional information in a positive and

friendly way. • 4. Write positive comments about the team’s

Presentation on ‘sticky’ notes provided at the work table. These comments, along with the team’s Raw Scores, will be passed on to the Team Representative and the Team Manager by the Head Appraiser.

• 5. Participate in decisions about any special awards (DaVinci, Renaissance, Spirit of DI) given to teams that presented at the site.

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Challenge Appraiser• Be aware of flying Objects. You should not be positioned anywhere

in the Hard Hat Zone until after the Presentation is over, and you should take care when standing anywhere along the line of the Delivery Equipment’s firing path.

• Safety is a major concern. It is probable you will see team members standing on things like ladders, step stools or chairs. If these are stable and are not causing floor damage this is allowed, but it is your responsibility to immediately stop a team member from performing any activity you deem to be dangerous to them or the site.

• During the Presentation, the attention of Appraisers responsible for scoring items D.2.a and D.2.b should be on the Delivery Equipment, and ensuring that the team is complying with Challenge rules A.3, A.6.b, A.9 etc.

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Movement of Barrier

• If the Barrier is accidentally or deliberately moved you MUST instruct the team to move it back before they continue Delivering Objects.

• Slight displacement does not need to be corrected. • You SHOULD NOT move the Barrier yourself as

movement may interfere with the team's Delivery Equipment or Target Locating System.

• Challenge section A.10.b states that any Objects delivered when the Barrier is out of place (A.6.b) will score zero, so this is the consequence if the team ignores or fails to understand the instruction.

• If the team ignores your direction to move the Barrier, you should repeatedly tell them as they Deliver each Object that every Object will score zero until the Barrier is moved back.

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Object Worksheet

• The Object Worksheet is an optional form to assist you in scoring Objects and recording any important events during the Presentation that may affect the scoring of each Object. Each Appraiser should only record notes on what they can see. This means you are likely to be recording events in either the Start Zone or the Hard Hat Zone. The Object-scoring Appraisers should compare notes at the end of the Presentation so scoring items D.2.a and D.2.b are scored and recorded identically on their Appraiser Score Sheets.

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Innovation & Design Scores

• Keep in mind your subjective scores for Technical Design and Construction of the Target Locating System (D.3.c) should include which team members see the Target locations and Intersection Cards. Target Locating Systems can BE a team member with no additional technology.

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Subjective Scores

• In the case of subjective assessments, it is critical that the Appraisers learn as much as possible about those elements of the team’s solution from team members following the Presentation.

• Appraisers must not discuss their evaluations with one another. This is to ensure that each Appraiser’s opinions are his or hers alone, free of the influence, perspectives, or persuasion of anyone else.

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Subjective Scores

• Appraisers should evaluate similar elements consistently throughout the day. The rule of thumb is, “If something seems unusually creative in the morning, you must continue to appraise it the same way in the afternoon, even if you have seen many such items by that time.”

• Appraisers must not evaluate by comparing team to team, but rather they must award points based on where the team’s efforts are in terms of the Appraiser’s own internal criteria for that element.

• Appraisers should not be looking for what ISN’T there, but for what IS.

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Challenge A - 2010 97

Time Keeper/Announcer• Must keep accurate times according to the

specifications in the Team Challenges. • Attempt to keep the Appraisal Team on schedule

by giving them periodic updates on how closely they are keeping to the posted schedule.

• Understand the time limitations of the Challenge• Able to focus on keeping time without being

distracted by the entertaining aspects of the Presentation,

• Comfortable using a stopwatch, countdown timer or other timing device.

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Challenge A - 2010 98

Time Keeper/Announcer• Upbeat, enthusiastic, and personable; • Comfortable speaking in front of an audience; • Has a loud, clear voice that carries across large

spaces if there is no microphone; • Able to maintain energy and enthusiasm throughout

the Tournament day; • Understands that the last team of the day deserves

the same attention as the team that presented first;• Is entertaining but never forgets that it is the

TEAMS – not the Announcer – that should be the center of the audience’s attention!

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Time Keeper/Announcer• Must be careful to use the same general introduction for all

teams. • Must introduce the Team Manager(s) and any non-

performing team members to the audience prior to the Presentation.

• Should ask all members of the team to take a bow at the conclusion of the Presentation.

• Should set the tone for the Presentation with his/her enthusiasm and personality.

• May amuse the audience in between Presentations, but regardless of innate talent, should NEVER be so captivating as to overshadow the teams. The Announcer must remember that it is our TEAMS that do the entertaining, not our Announcers.

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Challenge A - 2010 100

Time Keeper – DIrect DIposit• The teams get a Time Factor Bonus for using less than 8 minutes

performance time so it is VERY important for you to keep accurate time.

• Make sure you know which team member(s) is going to call "Time." Remember the whole team can call "Time." Stop the timer as soon as any team member calls “Time” even if it looks like part of the Presentation is still going on.

• During your introduction, just before you make sure everyone is ready and say "Begin," allow the team to select four Intersection Cards. Shuffle the deck of Cards, turn them face-down and fan them out, and then allow the team to pick four cards at random. Remember to get the cards back at the end of the Presentation!

• Keep track of what team members saw the intersection cards.

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Challenge A - 2010 101

Back Up Time Keeper

• One Challenge Appraiser will also be the back-up Timekeeper.

• Make sure the back-up Timekeeper also knows which team member(s) will call "Time."

• This Appraiser should check in with the Timekeeper/Announcer at the start of each Presentation to learn which team member(s) will call “Time.”

• The back-up Timekeeper needs to compare times with the Timekeeper/Announcer at the end of the Presentation and record the remaining time that gives the team the highest score on the Appraiser Score Sheet. DO NOT AVERAGE the two times.

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Challenge A - 2010 102

Score Room Liaison/Appraisal Team Organizer

• The Score Room Liaison is to collect, organize, and scrutinize all paperwork from each team’s Presentation and prepare the paperwork for the Score Room.

• Must be concerned about accuracy; • Is well-organized; thorough; • Is not afraid to ask questions if she/he doesn’t

understand a procedure, a scoring category, or the legibility of an Appraiser’s handwriting or numbers;

• If a computer is used to enter scores at the Presentation Site, must be comfortable working with computers and with the Scoring Program.

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Thank you for appraising DIrect DIposit