design personas - start with who

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Design Personas Start With Who ZOOM Career Days 2016 Sean Yo - Sr. Product Manager

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Page 1: Design Personas - Start With Who

Design

PersonasStart With Who

ZOOM Career Days 2016

Sean Yo - Sr. Product Manager

Page 2: Design Personas - Start With Who

Start

With

Who

Who Am I?

Page 3: Design Personas - Start With Who

Sea

n Y

o@

sea

nyo

seanyo.ca sean.ly/personas

Page 4: Design Personas - Start With Who

Getting Started

With Personas

Products, Personas and Being Awesome

Page 5: Design Personas - Start With Who

Reference Material & Sources

– A Closer Look At Personas: What They Are And How They Work (Part 1)

– A Closer Look At Personas: A Guide To Developing The Right Ones (Part 2)

– Provisional personas

– Creating Personas

– The origin of personas

– Marketing Personas vs. Design Personas

– Develop your Customer Personas

– Luxr Core Curriculum

Page 6: Design Personas - Start With Who

Wh

y M

ak

e

Som

eth

ing N

ew

?To make

someone's life better

To be happy in your work

Make the World More

Awesome

To make money

Page 7: Design Personas - Start With Who

Wh

y U

se P

erso

na

s?

Designing For A

Person Is Easy

Designing For

People Is Hard

Page 8: Design Personas - Start With Who

What Is A Persona?

– Represents a specific person but is not a real individual

– Developed through observations of many people

– Each persona represents a significant portion of people in the real world

– Enables focus on a manageable and memorable cast of characters, instead of focusing on thousands of individuals.

– Personas ensure we are able to address all the different needs and goals in a simple and shareable way

Page 9: Design Personas - Start With Who

Purpose of Personas

– Focus on being people-centric

– Helps makes products for people and not abstract requirements

– Drive your work in the right direction…toward the customer

– Identify the customer and make them part of the team

– Provide a common vocabulary of needs and goals

– Communicate, inform and persuade clients/managers

Page 10: Design Personas - Start With Who

Benefits of Personas

– Provides a clear and tangible picture of our customer so we’re all

working towards the same target

– Creates a greater opportunity for empathy by helping to imagine

the person who will use the product

– Helps to think through product options and make decisions that

directly serve the customer

Page 11: Design Personas - Start With Who

Typ

es o

f Perso

na

s

Marketing Personas

Draft Personas

Design Personas

Validated Personas

Page 12: Design Personas - Start With Who

Design vs Marketing Personas

Design Personas

– Represent the user

– Drives Features

– Best when developed from

research

– Important and Useful

– Different, not Better

Marketing Personas

– Represents the buyer

– Drives Sales Communication

– Best when developed from

research

– Important and Useful

– Different, not Better

Page 13: Design Personas - Start With Who

Design

Personas

Building Products for People

Page 14: Design Personas - Start With Who

Design Personas

– Design Personas aid designers to create different designs for

different kinds of people and to design for a specific somebody,

rather than a generic everybody.

– Design Personas drive customer value based on the goals and

outcomes your customers a looking for in using your product

– Marketing Personas are about appealing to buyers and driving

sales

– Marketing Personas are not bad – in fact, their very useful

– Marking and Design Personas are NOT INTERCHANGEABLE

Page 15: Design Personas - Start With Who

Validated Design Personas

– The majority of the process of creating personas is usually spent

interviewing and observing people.

– Collaborate with another team member so that they capture

anything in the interview or observation session that you might

miss.

– You and your colleague should be physically present with the

research participants, in a location that makes the most sense for

the project.

Page 16: Design Personas - Start With Who

If you want to make something

people want and will use, there is

nothing more valuable than

observing how those people solve

problems today

Page 17: Design Personas - Start With Who

Draft Design Personas

– What if you can’t interview people. Maybe you don’t have access or time

– The next best thing is to interviewing people who have had direct interaction

with users.

– Personas created from secondhand information are called draft or provisional

personas.

– The perspectives will be secondhand, filtered and biased, but they’re better

than nothing and you’ll have somewhere to start your research.

Page 18: Design Personas - Start With Who

How to Make Personas

– Validated Personas

– Interview and/or observe an adequate number of people.

– Find patterns in the interviewees’ responses and actions, and use those to group

similar people together.

– Create archetypical models of those groups, based on the patterns found.

– Drawing from that understanding of users and the model of that understanding,

create user-centered designs.

– Share those models with other team members and stakeholders.

– A Closer Look At Personas: A Guide To Developing The Right Ones (Part 2)

Page 19: Design Personas - Start With Who

How to Use Personas

– Build empathy

– Develop focus

– Communicate and form consensus

– Make and defend decisions

– Measure effectiveness

Page 20: Design Personas - Start With Who

What Happens Without Personas

– You get lost in data because everyone is different

– You end up trying to invite Design to EVERY meeting

– You end up designing for yourself

– You build a product that no one wants or need

Page 21: Design Personas - Start With Who

Persona

Design

Workshop Time!

Page 22: Design Personas - Start With Who

The Idea

The first thing we need is a

product idea. For today,

we’re going to use the

Driverless Bike.

Page 23: Design Personas - Start With Who

The Pitch

Cars are expensive and wasteful and lets face it, humans aren’t that great at driving. In 2010 there were 1 250 000 road traffic deaths. You know what the 5 factors that caused those deaths? Speed, Impaired Drivers, Helmets, Seat Belts and Child Restraints. And that’s just for deaths –not including non-fatal accidents!

With the electric No-Driver Bike, we eliminated all of these factors, reduce the number of cars on the road, have a smaller manufacturing footprint and move closer to a carbon-free world.

Perfect for deliveries from Pizza to Amazon – the No-Driver Bike brings down the cost of delivery and makes the world a better place.

Here is a simple pitch to frame our

work on developing personas for

this project.

Page 24: Design Personas - Start With Who

The WorksheetWe’ll all be using this format of

worksheet to develop personas.

The first thing we’re going to do is

make ourselves as a persona.

Then we’ll work on making a draft

persona about someone else

We won’t work on validate personas

today

Page 25: Design Personas - Start With Who

Fancy PantsThere are lots of tools out there to

help you build personas. I don’t they

are helpful. I think they put drag on

your process and holes in your

wallet.

Your Mileage May Vary.

Do what works for you!

Page 26: Design Personas - Start With Who

The Process

Use Basic Supplies – sharpies/pens, stickies and

plain paper

Dump & Sort

Go Wide, Then Decide

Work At The Wall

Generate Independently – Discuss As Team

Sketch! Being visual helps creativity and expression

Time box – stay focused and turn off the censor

Quick Decision making – Dot Vote/Stack Rank

We’ll use a few key ideas to make

this a fast and efficient process that

is easy to repeat.

Key outcomes are to generate lots of

ideas and quickly filter and focus on

the important/valuable ideas.

Page 27: Design Personas - Start With Who

Persona Demos

Show & Tell For Grown Ups

Page 28: Design Personas - Start With Who

Driverless Bicycle for Disabled Persons Developed by IIT Kharagpur Students