game geek issues 26
TRANSCRIPT
-
8/15/2019 Game Geek Issues 26
1/66
-
8/15/2019 Game Geek Issues 26
2/66
Game Geek, Issue 26, Feb 2012
An Avalon Games Product, All righ
reserved, Version 1.0, 2011
All comments, suggestions and
contacts can be made at…
Avalon Games,
Or visit
Avalon Games at…
www.avalon-games.com
Some game design, artwork and lay
by Robert Hemminger
Cover by Robert Hemminger
Some art by Sade, LPJ and Art Fant
Contents
Musing of the Avalon Stogie .................................................................................................
Behind the Game,
Magic ….......................................................................................................................
Coral Throne
Interlude XVII .............................................................................................................
Eternal Cycle Excerpt ..........................................................................................................
Avalon Pathfinder ................................................................................................................
Multi-Verse …………,,,…….…………....................................................................................
Dept 13 Comic, Issue #11 ……………………………..……………………………………..…..
Artist Spotlight .....................................................................................................................
Battle Axe .............................................................................................................................
Avalon Models ...................................................................................................................
Arcana ………………………………………………………………………………………………Reviews ..................................................................................................................................
Cool Stuff ...............................................................................................................................
Whats New ............................................................................................................................
Free Stuff ………………………………………………………………………………..……….….
Page 2
Page 3
Page 4
Page 12
Page 18
Page 22
Page 23
Page 28
Page 34
Page 36
Page 37Page 41
Page 42
Page 44
Page 48
-
8/15/2019 Game Geek Issues 26
3/66
Why I love Fantasy Art more than Sci-Fi? It’s hard to say at times, but I do. Give me a big barbarian swinging a sw
ith a half nude woman by his side any day. Ya the Frazetta fan in me still sweats when I see one of his images.
arships and space bugs are fine but I flip over dragons and elves, demons and witches. Wizards are a favorite of m
antasy opens more doors in my imagination than Sci-Fi. Maybe it's because I find Sci-Fi to be too technical, too
oted in the modern age and what we think the future will be. Fantasy is about myth, adventure and imagined terrors
-
8/15/2019 Game Geek Issues 26
4/66
Magic: The Gathering
Magic: The Gathering was the beast of the gaming market in the 90's. It
spawned a whole new direction in gaming, which in turn led to a major burst i
the market and the downfall of many gaming companies. Few survived the
collapse of the card game boom, but Magic is still here, going strong.
Magic is a collectible card game created by Richard Garfield and brought to th
market in 1993 by Wizards of the Coast. Magic is the first example of the
modern collectible card game genre and still thrives today, with approximately
six million players in over seventy countries.
Each game represents a battle between mighty wizards, known as "planeswalkers", who emplo
the magical spells, items, and fantastic creatures depicted on individual Magic cards to defeat
their opponents. Although the original concept of the game drew heavily from the motifs of
traditional fantasy role-playing games such as Dungeons & Dragons, the game play of Magic
bears little similarity to pencil-and-paper adventure games, while having substantially more ca
and more complex rules than many other card games.
Good or bad, Magic had a huge impact on the gaming hobby, and still does today with WotC
being a major player in RPGs because of their ownership of D&D. Unfortunately, it seems th
Wizard's can only do card games well, with all of their other games often being miss marketed
poorly presented. What the future will be for WotC is unclear, but Magic will remain a staple
gaming for a long time to come.
-
8/15/2019 Game Geek Issues 26
5/66
sadora stood on the dock as Sammual's ship was tied offnd the gang walk lowered. The first to step off the ship,
e reached out to Isadora as she stood there and gave her
deep, passionate kiss. Isadora fell into his arms, all her
worries of the past week forgotten with her husbands
mbrace. Kimn stepped off behind his prince and
lapped Sammual on the back. “I’ll take care of things
ere good man, you go make babies with your wife.”
sadora rolled her eyes at the large man’s words, but
hought the suggestion a sound one. Taking Sammual’s
rm as the two of them walked towards the waitingarriage she smiled up at her husband. For all that had
appened the past few days, she could not help herself at
eing happy that he was back. She told Sammual of the
vents of the past few days and her concerns over the
ueen’s sudden lapse into unconsciousness as they settled
nto the carriage.
Could one of them have used their magic upon her?”
he asked of Sammual as they rode along the city’s
treets. She hated to even think it out loud, but the
oncerns were heavy on her mind. The chief suspicioneing that one of the queen’s own children had silenced
er before she could deliver the big announcement on the
uccession.
I doubt it,” Sammual said as he looked over towards
sadora. “Our mother set wards upon herself years ago
hat made her near invulnerable to magical attacks of that
ort. Still I suppose it could be possible,” he admitted.
It would be an easy thing to check. I am sure one of my
iblings has already done so.”
“What of poison or a drug, could they not have gotten
her that way?” Isadora asked, reaching out to takeSammual’s hand.
“Aye,” he said, “that would be more likely. It would
be much easier to achieve with mother being ill and n
on her guard. Such an attack would be much more
difficult to detect I fear. Do you really think that moth
has been laid low because she was going to announce
who was to be the heir?” Sammual asked of Isadora a
they sat there in the rocking carriage. He looked out t
window as he sat there, worry on his face.
Isadora moved to sit next to him and to comfort him a
best she could. “I don’t know,” she confessed, “I fear
this may have been the case. Your mother seemed qu
alert and healthy just that very afternoon before her
attack. The timing just seems to convenient to have
taken place without someone being responsible for he
demise.” She hated to think this way, but this seemed
be how this family conducted itself and she had to sta
bending her head around to that fact. She did not in
general have a suspicious mind, but found she was
learning fast. It was very possible that one of Katrenown children had poisoned their own mother. The wh
affair these last few days could have been arranged in
some way, maybe her entire illness over the last few
years had been arranged.
Isadora thought then to tell Sammual of the hidden do
in the palace’s basement, but withh
ld it in the end, not wanting to add too his already hea
burden. No, that mystery she would continue to
investigate on her own. At least for now she said to
herself.
Coral Throne
Chapter XVII
-
8/15/2019 Game Geek Issues 26
6/66
t then occurred to her as they neared the palace, Katren
had been growing weaker over a period of some years.
During that whole time Lessiter had been her physician,
offering potions to ease her pain and to help her sleep.
Could he not have used those self same brews to weaken
her instead? She already suspected Lessiter of plotting
with Kimn in some way, and now her concerns about the
man and his motives continued to grow. She would have
o find a way to investigate the notion more, but wasunsure yet just how to go about it.
**********
After the two of them arrived at the place, they headed
ight away to the queen’s rooms, there to visit her as she
ay comatose in her bed, Sammual checking then and
here whether she had been harmed by magical means.
He concluded that it was not a magical affliction in
nature, nor some spell or ward having been cast upon her.
He did not though rule out poison or some othermundane, non-magical means. As they both stood there,
sadora looked over at the small table next to the bed and
he small vials that stood there. The same vials she had
used to mixed a draft for the queen. While all the others
alked and worried about the queen, she made a fast
decision and took one of the vials, tucking it into her belt
pouch. The queen had gone through several over the last
ew weeks so Isadora figured one more would not be
missed. She hoped everyone would just assume that it
had been used and discarded.
Sammual and Isadora then returned to their apartment
nd spent the rest of the day in bed, returning to their
ove making as they had once engaged upon the ship that
brought them to Avieragon. Their sex was passionate
nd deep it leaving each full of love for the other.
Afterwards they lay exhausted, naked in the rumbled
heet next to each other, breathing hard and drinking wa-
ered down wine to cool off.
Turning over and running her hands over Sammual's firm
eg, Isadora smiled up at him, her head pillowed on his
hip. “What news of the pirates?” She asked lazily, not
ure she even cared at this moment if the southern scum
were on the very doorstep to their room.
They have their fleet ready I fear, and sail even now
owards us,” Sammual replied. “I give them a few days
t the most and they will be within sight. Our battle with
hem will take place sometime next week.” The reality
of the situation then returned to the both of them.
sadora chided herself for spoiling the moment, but now
hat
it was a reality she leaped in full and ready. Sitting up
she looked Sammual in the eyes. “Before you say no, I
want to explain.”
“Explain what,” he asked, a puzzled look on his face.
“I want to be on the ship beside you when you go intobattle.” Before he could utter a word Isadora shushed
him. “Wait,” she said, “you should have me on board fo
several reasons, but the only one I am concerned with is
you can’t swing a sword for shit.”
Sammual began to protest but Isadora cut him off once
more. “Don’t you give me no excuses, I’ve seen you
swing a sword, you’re terrible at it. I don’t care if you
are the best magician in the realm, you’re no warrior, yo
need me there beside you, too keep you safe.”
Sammual smiled at this. He had seen her cut down mor
then one man and knew she was both capable and willin
to kill in a fight. “I’m sorry, but you know I cannot do
that,” Sammual said. Isadora began to protest, but this
time Sammual cut her off.
“No, you have to stay here, that's the way of it,” he said
“The scandal it would cause if I brought you on board
and sailed to war with you by my side would be too
great. I know you don’t care one hell about what others
think or say, but I have too, especially now with motherill and unable to declare the succession. I fear it will
come down to a noble council and their vote on who wi
rule after mother dies. I will need all the support I can
gather to hold Maxis at bay in such a gathering. Having
talk about you swinging a sword in battle beside me
would be too great a distraction for such a council. It
would be the end of any chance I had for the crown.”
“You have said over and over you did not want the
crown,” Isadora pouted. “Now you are telling me you
do?” She knew it was unbecoming and silly, but shecould not help herself as she sat there next to him,
sulking like some spoiled little child.
“I cannot chance Maxis gaining it, not now,” he said.
“Why, he seems a capable man?” Isadora asked. “I kno
he is your rival, but he has so far shown too be both clea
and fair in his judgment. Let him hold the crown, you
can then live your life as you see fit.”
-
8/15/2019 Game Geek Issues 26
7/66
No, I have become convinced that it was Maxis that
ummoned the demon,” Sammual offered in defense. “It
was he or one of his allies that was behind the demon’s
ttack at the reception. I cannot allow such a man to sit
he thrown. I have to stop him.”
What evidence do you have that it was him.”
None I fear,” Sammual admitted. “If I did I would havead him placed in chains already. No, there is no
vidence directly pointing towards him, but all else tells
me he is behind it all. Maybe even mother’s current
ondition. If she was going to declare me heir and he or
ne of his agents had found out. Well they would not
ave been above poisoning her to keep her quiet.”
sadora rolled over and got up, walking over to put a slip
n. “So then we are in a struggle with him no matter
what. In the end it will be Maxis or you.”
Aye I fear it will be so,” he said.
You will have to kill him,” she said, shamed at the
words as they came out of her mouth. “You cannot allow
im to live to come back at you later.” She was not
appy with the idea, but knew full well that you never
eft an enemy defeated and alive. A dead enemy was
ever a returning threat.
Yes I know he will have to die to secure my rule,”
ammual said. Laying back into the bed, closing hisyes as Isadora walked over to the archway leading out
nto the balcony. Leaning there against the cool stone
rch she watched the sun die as it fell into the sea.
*********
I still think I should be on board ship with you.” Still
tubborn and wanting to be with Sammual she brought
he subject up once more.
We have gone over it all before dear, you have toemain here,” Sammual said. ”Beside who else do I have
o keep an eye on things here at the palace while I am off
ghting pirates.”
You’re just humoring me now,” Isadora pouted, taking a
ite of her baked fish. She figured she had eaten enough
sh in the last few weeks to stuff a whale. She had
lways like fish for a meal, but not every damn day.
Pushing the half eaten meal aside she leaned back in her
hair and watched Sammual devour his own meal. She
ad
always wondered at his huge appetite but after Martin
explained the nature of the magic Sammual used, it h
become clear now why Sammual filled his gut so mu
All mages had to eat huge amounts of food to repleni
their energies after they had finished creating a spell
working some magic or another. Seemed like an unf
way to keep the weight off she thought. Her own hip
had put on a bit of fat since she had arrived in Aviera
Course back home she spent most of her time stompiaround mountain passes on patrol, looking for danger
threats to her father’s small realm. Here in Avieragon
she had spent more time lying about and reading then
anything else. At this rate Sammual would soon eno
have a short, fat, plump little wife.
“All right then, I’ll stay here, but I’m not happy abou
she pouted. She at least gave up on trying to change
mind. Sitting there she touched the small belt pouch
her side. Within lay the small vial of medicine Lessi
had mixed up for the queen. She meant to find out w
it was, but was still not sure how to go about it.
“Tell me dearest husband, is Lessiter the only one in
family that has skill in mixing potions and the like?”
Sammual eyed her a moment at the nature of the
question, but then answered. “Well Ramona is quite
skilled in such arts, but of course she is not here in
Avieragon right now. Why do you ask? You thinkin
having a potion mixed up?”
“No, I already used a love potion on you.” She laugh
tossing a dinner roll at him as she did so. Sammual
caught the roll before it hit him in the face and took a
large bite of it. Over a mouth full of bread he continu
“Besides them two, I believe Tommus did some mino
work in the field, but not very much. If you really ar
interested in Alchemy, then you should find Master
Martin; the man knows everything after all.”
“Would you trust him, Martin that is?” She liked the
wizard, but that did not mean she knew whether she
could trust him or what role he would take with even
come.
“Aye, I trust him, he has always been like an uncle to
all. Not a kinder or more generous man lives I think
Sammual offered in praise of the old tutor.
“Yes but who will he support in the struggle between
and Maxis?”
-
8/15/2019 Game Geek Issues 26
8/66
No one I would think. He has always stayed neutral in
our family wars, I would assume he would serve
aithfully whoever finally sits the thrown. Why all these
question? Do you suspect the man in some way? He
ould no more poison my mother then a dog can fly. It’s
ust not in him,” Sammual offered as he finishing the roll
with a final bite.
No, I did not think he was behind anything, just
hecking on who could have poisoned your mother, ifpoisoned she was.”
Sammual eyed her then. “I don’t want you to go off
onducting some investigation while I am at sea. Who
knows what hornets nest you could stir up with such
nooping,” warned Sammual's.
I won’t get into trouble, I promise,” Isadora said,
placing a hand over her heart.
Sammual laughed at that. “Last time you promised noto get into trouble you beat Maxis up.”
sadora smiled as well, tossing another roll. “I didn’t beat
him up, just taught him how to lose a fight.”
**********
So what do we do?” Asked Tommus as he stood over
he small table covered with maps and charts. Isadora sat
n the corner once more as she had done last time the
ealm held a council of war. Now there was a goodhandful more officers in the room, all crowding in to see
nd hear what was being discussed.
I think our initial plan is sound,” Maxis answered,
three forces led by Bothus, Sammual and myself is still
worthy and we should continue along those lines.” He
ooked about the room at those present to gage their
ommitment. Isadora had to admit that he generated a
ompelling presence among these men. Maxis had the
harisma and force of will to lead skilled warriors into
battle, and have them lay down their lives for him shouldhe ask it of them. Shame I will have to kill him she
hought.
She wished there was some other way, some chance to
verting this civil war looming on the horizon. It was
unny she thought, here they were all gathered to discuss
threat to the realm, when the true danger lay not from
outside foes, but from internal in fighting for the thrown.
She came back to herself then as the discussion
ontinued on, she having missed some of what was being
aid.
“We still have too many unanswered questions I fear,”
Bothus offered. “What is the size of their force? Wh
were the pirates here to start with and for how long w
they hiding out here on the island, not to mention
where?”
Lessiter reported then that he and captain Jon had fou
no clues to where the pirates had hidden themselves o
what they had been up to.
“I am afraid I was unable to gather much with my
scouting of the pirate fleet either.” Sammual offered t
those gathered. “Whoever this pirate king Wierling is
has gained the service of one or more magicians,
magicians skilled enough to block my divinations. I c
only offer that their fleet is of good size and sailing no
as we speak. I give them till the end of the week befo
they are within sight of Avieragon.”
Maxis stood there a moment and looked at all of those
gathered. “Then we have no choice but to meet that flwith what we have. That and hope we can work our
magic in some way to both counter their own magicia
and still work enough damage upon their fleet to do so
harm. Sammual, Jules and I shall begin to gather the
needed energies and construct spells that might be of
in the coming battle.” Maxis’ order brought from wit
both Sammual and Jules a nod in agreement.
“Meanwhile Lessiter and Julia will organize our other
siblings in their work here. With our magic on the sea
and more power waiting here at the palace, we should
still be able to affect some of the outcome with ourmagic. They cannot have that many magicians on bo
these pirate ships to counter all our might.”
“What of the city?” One of the officers asked.
Tommus then made an offer. “I can gather what mag
there are among our nobles and see if we cannot set u
some surprises should the pirates make a landing. It m
not hold them back long, but it could aid should the
battle reach our shores.”
“Good suggestion,” Maxis praised his youngest broth
“see what you can fashion. Have Captain Jon aid you
needed.”
Looking about the chamber Maxis smiled. “Well
gentlemen,” he laughed, “it looks like we will have a
of a fight on our hands, it should be quite the show. T
will be all for now. I suggest that we launch our fleet
later then two days from now, we wish to meet these
pirates at sea, not in our harbor.”
-
8/15/2019 Game Geek Issues 26
9/66
The meeting then broke up, officers rushing off to see to
orders, Maxis and Bothus speaking together in the
orner. Sammual was busy talking to Kimn and some of
his officers, so Isadora walked out into the less crowed
hall to wait. Tommus walked out soon after, chest puffed
up like some peacock.
sadora smiled, holding back a small giggle. “Well it
would seem that you will defend the city,” she observed,
rying to be serious as he pranced about.
Well of course,” Tommus said, a smile on his face.
Who better then the best man for the job, that being me
of course.” He laughed and leaned over to Isadora’s ear.
Course it’s much safer in the middle of the city then on
ome boat facing blood thirsty pirates. I think I have
picked a good spot to wait out the fighting,” he said a
huge smile pasted on his face the whole time.
**********
Sammual kissed her one last time and then walked up the
gangway to the ship tied before the dock. Isadora
watched as the sailors untied the ship, raised the anchor
nd set sail. Standing there she looked on as her husband
ailed off to war, she remaining behind. Isadora was not
used to the feelings welling up within her, she had
lways been the one ridding off to battle. She had
watched time an again as warriors riding with her
topped to hugged their wives and children good-bye and
only then starting off for war. She had never known till
now what those left behind had felt. The fear, dread andworry that came with standing alone as your loved one
eft to face danger and possible death. Would he return?
Would he be hurt, maimed, changed? Would he still love
me when he comes home, if he even comes home.
Isadora stood on the dock watching as the ship her
husband commanded turned and headed out of the
harbor, the statues of the brother kings watching over
small ship as it pasted their feet. Kimn stood next to
Sammual as they sailed away. She thought to herself
should be standing next to Sammual, not that fat bast
She had her concerns about Kimn; she had spied him
Lessiter in the garden that night, but not what they ha
argued about. Could Kimn be involved in some plot
Lessiter's. Both had lied to her about their meeting th
night in the garden under the balcony. Kimn, when s
had finally tracked him down, had played it all off as
some fight over a gambling debt. This of course did
go along with Lessiter’s own excuse of never having
meeting at all with Kimn. She was not sure, but thou
Sammual's brother could be the one behind the queen
recent demise. She had no proof, gods, she was not e
sure there was a plot. This island realm had effected
greatly it seemed she laughed to herself. Here she wa
watching her man leave for war and she was fretting
about invisible plots and kin scheming plots that may
even be in the works.
“Then stop fretting and go find out,” she said out loud
herself. She then turned and entered the carriage,
heading back to the palace.
!"# %&'&()* !"# +,-'*
./&( 0,12)'/3*
!"#$%& (&)$*+!"#$%#"& "() *+,-"$%.("& /.01"$ %( 2%(%"$3-,34%(5 "(6 7%53-,4 "() 4,$$%(5 .7 6.3- #8..4%(59
!""#!""$$$%&'()*++,)-'.,/'0%1*/
8$$+:;;
-
8/15/2019 Game Geek Issues 26
10/66
-
8/15/2019 Game Geek Issues 26
11/66
Servants of Gaius
Unravel sacred mysteries and explore the empire in this unique alternate Roman history setting where amad emperor is savior of the world.
As Neptune’s armies threaten the empire, Gaius Caesar Augustus Germanicus ("Caligula") creates a
secret order to root them out.
The Servants of Gaius come from all the ranks of the Empire, chosen by the divine emperor himself. In
their quest to save Rome they face dark cults, backstabbing politicians and even the gods themselves.
Servants of Gaius is a game of intrigue and investigation. It comes with a complete alternate history
setting but is perfect for any Roman campaign. The book includes:
A complete and flexible rules system
An overview of Roman society and government during the early empire
Stats for important historical characters
Monsters and other supernatural threats
Rules for gods and rituals
A map of the Roman world in 38 AD
BedRock Games will have a new
product out soon...
-
8/15/2019 Game Geek Issues 26
12/66
-
8/15/2019 Game Geek Issues 26
13/66
Yer kin send ye greetin’s, Cliodna,” the Sidhe started,
s he ventured into the alley between the pub and the
pawnshop, “an’ I add mine—Demne o’ Temuir asks
eave to enter yer domain.”
Enter freely, Demne, an’ count yerself both kith an’
kin.” Maggie answered, fighting to hide her animosity
nd slight unease as she ended the formalities. “I’ve
gotten used to all callin’ me Maggie, so ye might usehat name, as well. No use confusin’ myself.” She
orced a grin and motioned him to step through the
door before her. “Up the stairs until ye canna go any
urther, then open the door before ye. ’Tis such a
ovely night, I thought we’d enjoy it on the roof.”
f Demne found this odd, he made no comment. In
ilence, they made their way to the rooftop, Maggie
railing tendrils of power, almost eager for the man to
give her a reason to defend herself. Miach may be
onfident the Unseelie would not strike another Sidhe,but Maggie herself trusted nothing about them.
Besides, Sheridan had never been avenged.
The night truly was glorious. Wisps of cloud drifted
past a near full moon and a light breeze blew just
nough to ruffle their hair. Few stars could be seen
rom the midst of the city, but the Sidhe could hear
heir astral song just the same. Repressing her black
houghts, Maggie led the way to the small rooftop
garden she nurtured in pots and raised beds of soil. She
would learn nothing by antagonizing Demne; he’dlready proven his power and skill by successfully
loaking his nature around Molly, so it was unlikely
he could force his hand. This one would betray
nothing he did not already intend to. But still, the right
tmosphere could help, or so she hoped. And thus their
meeting in her little aerial garden. It wasn’t much, for
he didn’t have the time to tend the type of spread
he’d care to have, but at least it alleviated the sense of
concrete and mortar world that sometimes
overwhelmed her. Now all it needed to do was put
Demne at his own ease.
“Can I get ye somethin’ to drink? Or maybe ye’re
hungry?”
“No. Molly’s a good one for hospitality.” Demne smi
wryly as he ignored the lounge and bench and lowere
himself to the roof itself, close to where she sat.
At the mention of her neighbor, Maggie was dying to
ask how Demne had cloaked his nature. But it would
foolish to do so. One did not trade secrets with the lik
of the Unseelie Court. They chatted a while on
inconsequential matters, such as the pawnshop and
living in America, the changes in Eire over the past tw
hundred years and the quality of the produce this yea
at the Union Square Farmer’s Market. Maggie thoug
she would go mad with the senseless chatter, until it
ended abruptly.
An Excerpt from
Danielle Ackley-McPhail’s
Yesterday’s Dreams
Book One in the Eternal Cycle Series
-
8/15/2019 Game Geek Issues 26
14/66
So, what was she to do now? He had diverted all her
pleasantries and exhausted the small talk, yet she was
no closer to figuring out what he was doing there. To
probe his thoughts would be folly; he was much too
powerful. Nothing he had said betrayed him. Maggie
could make no sense of it. Well, perhaps she would
actually get somewhere by asking.
“The clouds have carried ye far from the land we call
our own. Is anythin’ wrong?”
“Do ye mean beyond the anguish o’ Celt harmin’ Celt
an’ the Sidhe caught between? ’Tis enough. An’ thin’s
are gettin’ worse. They do’na understand, they’re
tearin’ Eire apart.” Demne sighed and laid his head
back against the cool brick of the parapet wall. “It
does’na help that some o’ our own goad them into
more violence.”
His answer took her by surprise and set her even more
on guard. One would think he actually cared about themortal inhabitants of Ireland. But the tattoo...it made
no sense. Was he attempting to mask from her his
intentions? And yet he did not bother to hide the mark
of the Unseelie...Surely that would have been the first
thing he would have done if he intended to deceive
her.
Nothing was adding up.
“But why does that brin’ ye to this shore? To what
purpose are....” Maggie did not get to finish. As shedoggedly sought to draw out his secrets, a shaft of pain
seared her from heel to head. It was brief, but
stunning. She braced herself and her eyes snapped
shut. If she had been standing, she would have
swayed.
“Are ye alright?”
As through a haze, she could hear the concern in his
voice, but she could not answer. Not right away, at any
rate. Sucking in a quick, ragged breath, she resettledher focus and sought the source of the sudden agony.
If she hadn’t been so distracted by the enigma beside
her she would have realized right away that what she’d
experienced was a breach in the defenses she’d helped
erect around Miach’s clinic. She could kick herself! It
was so obvious.
With extreme effort, she buried her intense anger at
herself and the man beside her. She was such a fool!
Demne was a distraction. For some reason theUnseelie must have decided to claim for their cause
the ancient treasures of the Tuatha de Danaan, for sur
they weren’t here to interfere with the guardians’ effo
to aid the needy mortals of this city. It seemed clear t
her that Demne’s only purpose had been to keep her
occupied so that she could not come to the others’ aid
“Maggie! Will ye na tell me what troubles ye?”
She shrugged off his hand and cast her thoughts towaMiach’s clinic. She must know what was happening.
had to know if he needed her. If her visit were even
remotely the cause of her fellow guardian’s troubles,
Maggie would never forgive herself.
As she pondered her dilemma—to go and help or stay
and fortify her own position—she began to notice the
renewed silence surrounding her. Demne had given u
on his questions. He sat beside her, an intent look upo
his face. That was when she felt his thoughts reach ou
and brush against her own. Maggie recoiled with a higlaring at him, and all her suspicions flared with full
force. This was not soul-speech, but clearly a probing
violation of her thoughts...her trust...well, in theory
anyway, as she had not trusted him even before this
violation of etiquette.
“Here, an’ what do ye think yer about, then?” Her eye
flashed as she drew her defenses more securely about
her. “Have ye mistaken givin’ ye leave to enter my ho
for givin’ ye leave to intrude on my thoughts? I think
best go.”
When he merely stared at her, his features artfully
distressed, Maggie ground her teeth. Did he think her
fool? Let him; her inner alarms screamed “Unseelie
Treachery!” and she was not about to ignore the
warning. She betrayed none of this in her expression.
“Good night.”
He looked about to argue with her, clearly taken back
the simmering fury in her voice. Perhaps her expressiwarned him how inadvisable that would be, for he sai
not a word as he turned and descended from the rooft
and out the alleyway, Maggie on his heels. She broug
her shields to full force behind them and with a thoug
wiped away the allowances that granted Demne
entrance. As she watched him leave from the shelter o
her precious rowan tree, Maggie was torn. What shou
she do? Her place was here, guarding her charge, but
Miach was clearly beset and part of Maggie’s duties o
this side of the ocean was to aid her fellow guardians
-
8/15/2019 Game Geek Issues 26
15/66
*Miach?* Despite her turmoil, Maggie’s thoughts had
never been more focused as she tried to soul-speak her
friend. *Come on, Miach...give me somethin’ to know
yer there, at least.* Utter silence was the only
esponse; she could not even catch a glimmer of his
awareness. “Dread” far too weakly described what she
felt in that instance.
She really had no other choice then.
Triggering her most rigid defenses, Maggie
ransformed Yesterday’s Dreams into an impenetrable
box. Even she could not enter at this point, not until
he brought the shields down, which would not happen
until she knew the danger was past. She then slipped
nto the alleyway. With a flicker of thought, a mere
nothing, she threw up a glamory even Molly would not
ee beyond and moved briskly to the far corner, where
her neighbor would be less likely to see her should the
llusion fail. Maggie did not have the time to traverse
even the short distance between here and the clinic in aconventional manner, not when she did not know what
means of attack her kin faced. Besides, approaching
from the street would be foolhardy. She needed an
nstantaneous doorway into the heart of Miach’s
domain. Her own participation in erecting his defenses
gave her the key, but what would she encounter on the
other end?
***
Maggie’s ears were assaulted as screams and roars andmoaning cries broke through the lingering silence of
he void she just left. Next was her nose, which could
already distinguish the pong of terror and the sickly
weet stench of spilt blood. But none of it set her
aging more than the wispy tendrils of smoke that
eeped from the reception area, or the bewildered
homeless lain out in the back hallway. None of them
eemed to be fatalities, but she didn’t exactly have the
ime or skill to confirm her initial impression.
The sounds, the smells, the sights, while appropriate tohe field of battle, were distinctly out of character for a
place of healing. Something had obviously gone
wrong, but what? Something distinctly magical had
ripped her alarms, yet the sight before her was more
eminiscent of a gang war. Whatever had happened,
he couldn’t take the chance of causing it to spread.
Maggie dove through her temporary portal and utterly
hredded its weave behind her. She couldn’t allow
anything through to her own quiet, sheltered domain.
Better to find another way home, than to shatter her
neighbors’ peace.
“ ’Tis about time ye joined the fun.”
Maggie spun about, a whip of energy at the ready. Sh
did not stand it down upon identifying her fellow
guardian, Cian. With a quick glance she took in his
seared cheek and singed hair. His silk shirt was torn a
bloody from his collarbone up over his shoulder and
hand bore signs of having been gnawed on.
“Looks like ye’ve had enough fun for the lot o’ us.” S
followed his bantering cue, but her voice was taut. “D
ye na get enough at yer own place, but ye had to pop
here as well?” Cian merely grimaced at the reminder
his recent troubles, so Maggie continued. “Would ye
care to be tellin’ me what happened?”
A dark glimmer of grimness deepened the green of
Cian’s eyes as he answered. “Why, I figured on comin
in the front door when I answered the summons, is alan’ started helpin’ a few wounded inside. As for the
attack, you know as much as I; that there was one.”
“Where is Miach?”
“I expect out front, seein’ his uninvited guests receive
proper greetin’ an’ showin’ them the door besides. He
sent me back here to protect his pets.”
There was no malice Maggie could detect in Cian’s
comment, but there was frustration that he was not onthe forefront of the defenses. And there was that guilt
She nodded her thanks and sympathy and made her w
carefully past the wounded. As she entered the public
area of the clinic, she could see that the smoke came
from smoldering sections of the wall that glittered ev
as she watched. Someone was putting out the flames
with a bit of magery.
Making sure her personal shields were at full force,
Maggie scanned the room, trying to make sense of thchaos. Inside she got the impression that four homele
persons of indistinguishable gender were on a rampa
only something wasn’t quite right. She could see terr
in their eyes, but malevolence in their smiles. Each of
them was wreathed in shadow. She didn’t recognize t
aura, but it appeared they struggled as much with an
internal battle as they did with the physical fighting.
Miach and a number of the other guardians had thing
well in hand here. She would not distract them.
-
8/15/2019 Game Geek Issues 26
16/66
Next her gaze traveled past the plate-glass of the front
façade; what she saw lashed her emotions into a
whirlwind. Fear, guilt, rage, wrath...all pounded
against her skin from the inside. There were more
berserk homeless out front—about six of them faced
off against the rest of the New York Sidhe, drawing a
crowd besides—but this was not what had her teeth
clenched or her blood burning. Standing across thetreet, with mage energy balled around his fists and his
expression flat and focused, was Demne.
NO! She had led him right here! Whether he had
followed her trail or tailed her earlier, she had led him
o one of the very places she least wanted him to
discover. The Unseelie tattoo glowed darkly in her
ight and Maggie could feel the local magics flood her
awareness as she continued to draw them to her
without conscious thought. In her mind she hummed a
battle tune and readied herself to stand against thentruder and his minions.
Moving with calm purpose to the door of the clinic, all
else faded from her focus; there were no hag-ridden
homeless, there were no wounded huddling upon the
ground or gasps from the growing crowd, no patrol
cars blocked the road and no policemen calling out for
he violence to stop. None of it existed for her. For
Maggie, there was only Demne and her own guilt in
eading him here, by whatever means he managed it.
She marched past the skirmishes taking place on theidewalk and she evaded the restraining hands of the
authorities. Maggie stopped in the middle of the street
and continued to call the magics to her.
“Ye do’na belong here spreadin’ yer wickedness!
Nothin’ within these walls is for the likes o’ yer kind.”
Maggie heard her own voice rumble in her head and
out like a wave. It echoed in her thoughts and off the
urrounding buildings. It was a voice that could, in that
moment, change reality with the weight of her will
behind it. All she had to do was unleash the power.The Unseelie would do no more harm. “Away with ye,
before I help ye along!”
She watched Demne closely as her words slammed
nto him, saw the confusion in the dip of his brow and
he hesitation as the energy he’d been about to release
was stayed for a fraction of a moment, but only for a
moment. The intensity of his eyes nearly caused her to
way; his fury matched her own, as did his
determination. Damn if he wasn’t going to attack her
now! So much for Miach’s insistence that the Unseelie
would do no harm to those of Sidhe blood! Shoring up
her shields with just a touch of the power she had
gathered, she readied the rest for her own attack.
“Maggie! Stay yer hand!”
The cry came from behind her, the familiar voice barelypiercing the intense focus that gripped her. Her instinct
to obey clashed mightily with her instinct to defend. He
body trembled and her head pounded. She had gathered
so much power that it must find release and there was
only one target upon which she wanted to loose it.
Why?! Why should she stay her hand? This man was
obviously a threat; just look at the horror the clinic had
become, look at the wounded and the damage. Only one
thing inside would draw such an attack, and none of
them could allow it to fall into such evil hands.
Maggie felt the barely harnessed power surge against he
grip. She’d already given it focus with her thoughts; it
only sought to obey. More voices cried out, but there
was no sense in what they said. It was all just noise,
inside and out. She must release the power.
Suddenly calm tranquility settled like a blanket around
her. She could feel strong, but gentle arms wrapping her
from behind and only Miach’s mental reassurance saved
him from losing them.
*Drain it away, Cliodna, do’na strike down one innocen
o’ the crimes ye place at his feet.* Miach’s thoughts
were a soothing balm and though she did not know wha
he meant, she could not fight him.
It was a good thing he held her with his arms as much a
he held her with his power. The moment she obediently
released the energy she had gathered, her legs folded
beneath her and her vision dimmed. The power had bee
so much more than her own that she felt diminished, if
only for a moment. But she had no time to recover; evenas she found her balance, once more a cry of rage rang
out and behind it rose a wave of anger that felt all too
familiar.
Things happened so quickly. All around her, the
homeless and the gawkers collapsed or threw themselve
to the ground, and from different directions two vast
flows of mage energy converged upon the clinic; one
burned with red-black flames and stung like acid in its
-
8/15/2019 Game Geek Issues 26
17/66
wake, the other was a blinding white balm. Of the two,
he dark wave stood not a chance. As Maggie lay
tunned upon the ground, borne down by Miach’s
weight, she blinked in confusion. Demne rushed to her
ide, his eyes wide with horror and his hands still
himmering in an ivory glow. With each step he took
closer, the darkness fled further away.
***
Maggie glared at both Miach and Demne from across
he crowded examination room. With twelve of them
queezed in the tiny space, they were all close enough
hat she could do so without even turning her head or
hifting her gaze. They were here to discuss what had
happened and this was the only place large enough to
hold them all. At least it offered some privacy from the
poor, confused souls recovering all over the clinic.
The wounded had been seen to and the memory of the
afternoon’s events “blurred” in the minds of all
mortals who happened to watch on—a thing the Sidhe
found distasteful, but necessary to all concerned—and
now the Sidhe had to sort things out to safeguard
against any future incidents. Only no one seemed
nclined to speak. Maggie could contain herself no
onger.
“Would one o’ ye care to explain what the hell
happened here?” Her outbreak was met for a moment
by more silence, as if none of them wanted to consider
he matter. On every face except Miach’s and Demne’s
here was a hint of chagrin. On Cian’s the guilt was
more evident than ever. Slowly all eyes turned to
Miach.
“Ye ken we open the clinic to those homeless without
helter for the night, after we close. Tonight we had
quite number o’ them waitin’ to see if there was
oom.” His voice was calm and matter-of-fact and
Maggie marveled that he could talk about the
evening’s occurrence with such serenity. “At first there
was nothin’ amiss, but soon a squabble broke out.
“We thought it was a simple matter requirin’ naught
but an intervention; instead it became brutal.” His tone
may have been even, but as he spoke, Miach’s
expression grew grim. “One o’ those fightin’ tried to
flee inside the clinic, only to be thrown back by the
magical wards. The rest went wild until many lay
wounded upon the ground.”
“An’ how did they make it past the defenses, then?”
Maggie asked. She did not miss it when Cian’s jaw
tensed at her question. It was he who answered her.
“We all o’ us felt the call to come once the shields
repelled the intruders, triggered by the magic binding
them, but only too late did we understand. We assumethe homeless were innocent victims o’ a mage assault
aimed at us, only it turns out they were the assault.”
“I do’na understand....”
“Some o’ the homeless were possessed of
demonics...only na realizin’ this, I pulled them to safe
along with those untouched.... By drawin’ them in
myself I gave them a way through the defenses.” Cian
eyes were haunted by the truth of his words.
“Could ye na tell when ye touched them?” There was
something of exasperation in Maggie’s tone that she
could not suppress, “We’re none o’ us half-trained
youths!”
“That’ll be enough o’ that, Maggie.” Demne’s rebuke
was swift and startling, “The possessed were shielded
None knew the truth until they were already inside.”
His intervention made Maggie seethe. What right had
to reprimand her? What was he even doing here? Had followed her? She couldn’t help wondering again. Or
had he plucked the information out of her mind back a
Yesterday’s Dreams when he took the liberty of brush
his thoughts with her? Either way, she bore the guilt o
drawing him here and regardless of whatever had cau
Miach to stay her hand she did not trust this man.
“An’ who in the name o’ the Mother Goddess are ye th
ye bear such a black mark on yer skin an’ yer soul, yet
Miach would have me spare ye? How is it that ye pass
the shields yerself?”
“A black mark upon my soul? Does this look black?”
Demne answered her in deceptively soft tones, his eye
glittering as he crossed the short distance to her. She
could not look away and as he drew closer, his intent
gaze pulled her in until it seemed to her that she share
his skin. It was as if her very spirit was drawn into the
heart of a fire, but one pure and golden-white, like the
mage energy that had just an hour ago saved them all.
-
8/15/2019 Game Geek Issues 26
18/66
Though the sound was far distant from her awareness,
she was sure she groaned...feared that she whimpered,
but only a moment. Why should she cower? Whether
dark or light, this man was but another Sidhe: older,
certainly...more skilled, perhaps, yet still just a Sidhe.
What had she to fear from kin?
She was lost in the mingling of souls for but an instant
before Demne drew back enough that the world once
again surrounded them both. Maggie noted he did not
relinquish the link that joined them.
“Does it?” he whispered.
“No...” her answer came out breathy but certain. There
was no way she could honestly claim there was any
darkness in his being. And still, she could not help but
reach up and touch the mark behind his ear. “But what
o’ this? I know what it stands for.... I have seen thisbefore on one with a soul black as pitch. What makes
ye different when ye both hold to this?”
“Ah!” Demne murmured and Maggie saw the
understanding in his eyes. “ ’Twas this that has set ye
against me? What ken ye o’ this symbol?”
“ ’Tis the mark o’ the Unseelie Court.”
“After a fashion, but what else?”
Maggie drew a sharp breath and felt her temper rise.
Did he toy with her? “I know nothin’ more than that.”
“This was’na always a mark o’ pure blood an’ a black
heart.” Demne raised his voice, speaking to all in the
room. Maggie could see that her words had brought
doubt to all their eyes. “I have been upon this earth for
millennia, well before the Unseelie Court was ever
conceived. What ye see beneath my right ear is the
ancient mark o’ a warrior sworn to the Mother God-
dess, a mark received by Danu’s very hand as shecharged us to rescue the fallen from the ancient lands
our kind once called home. I am a Soul Savior, one o’
the last.”
“But that is the mark I saw!”
“Is it? Are ye sure?” Demne returned his unwavering
gaze to her and Maggie felt her own conviction sway.
“Shall I show ye what ye saw?”
He, this insufferable, arrogant, cocky ancient, would n
daunt her! Maggie met his gaze and lifted her chin in
challenge. As he prodded her thoughts with his own
mind across the link he’d held open, Maggie felt her
breath quicken. It felt so right, no matter that all he
sought to do was put down her claim; his soul was like
silk against her awareness, the subtle friction setting o
tiny sparks along every nerve. His mental search was
pure distraction in itself.
And then it was before her, in her mind’s eye, the proohe sought. The memory surrounded her like a fun-hou
mirror, only without distortion. She could see once mo
the tattoo of the moon-maiden as if the woman hovere
right before her. Likewise, as her true eyes focused, sh
could see Demne angle his neck to give her an
unobstructed view of his own symbol. They were clos
there was no denying that. None could blame Maggie
believing them one and the same. Yet where Demne’s
was all rounded edges and graceful arcs, and located
beneath the right ear, the moon-maiden’s was all sharp
points and lines, and beneath the left. There was oneother difference; of its own volition, Maggie’s hand
reached up to trace the outline of a heart at the center o
Demne’s spirals. It was open and perfect and pure. In
memory, she could see that the heart at the center of th
woman’s tattoo was red-black in color and pierced by
spikes.
As Demne gently withdrew from her mind, openly
relinquishing his mental grip upon her, Maggie felt a
keen loss and could not help but look at him in
bewilderment. She blinked it away and met his gaze.“Forgive me, I allowed my own prejudice to cloud my
judgment. I have never sensed the darkness in ye that
found in her. I would have seen that if I was’na blinde
by intolerance.”
His smile was like sunshine. She found herself turning
toward it like a flower.
The Eternal Cycle Series
Yesterday’s Dreams
Tomorrow’s Memories
Today’s Promise
Coming May 2012 from Dark
Quest Books!
-
8/15/2019 Game Geek Issues 26
19/66
-
8/15/2019 Game Geek Issues 26
20/66
Heroes Wear Masks
Over the next few months we will be taking a peek at our upcoming Pathfinder base
Super Hero System. Here is a look at one of the core classes, the Brick.
BrickThe thick of battle is the mantra of the brick. They are the brute muscle of a super group.
Physical strength and resistance to injury are the things that separate the brick from anyone
else.
Role:
Bricks excel in hand-to-hand combat, though throwing a car is not always out of the questio
They will plow though anything that gets in the way and at times are very difficult to stop.
Prerequisites: Strength of 14 or
moreAlignment: Any
Hit Die: D12
Class Skills
The Brick's class skills are Climb
(Str), Intimidate (Str), Profession
(Wis), Power Activation (Wis),
Profession (Wis), Survival (Wis)
and Swim (Str)
Skills Points Per Level: 2 + Intmodifier
Resource Points Per Level: 1
-
8/15/2019 Game Geek Issues 26
21/66
!"#"$ &'(" )**'+, -./* 0"1 23$$ 45"+3'$
6 "# "$ "# "# Class Ability, New Power
7 "% "& "# "# Power Point, +1 Attribute
8 "$ "& "% "% Bonus Feat
9 "& "' "% "% Class Ability, +1 Attribute
: "& "' "% "% New Power, Power Point
; "' "( "$ "$ Bonus Feat, +1 Attribute
< "( "( "$ "$ Class Ability
= ") *"% ") "$ "$ Power Point, +1 Attribute
> ") * "% ") "& "& New Power, Class Ability
6? "+ * "$ "+ "& "& +1 Attribute66 ", * "& "+ "& "& Power Point
67 "- * "' ", "' "' Bonus Feat, +1 Attribute
68 "- * "' ", "' "' Class Ability
69 "%# * "( "- "' "' Power Point, +1 Attribute
6: "%% * ") * "% "- "( "( New Power, Bonus Feat
6; "%$ * "+ * "$ "%# "( "( Class Ability, +1 Attribute
6< "%$ * "+ * "$ "%# "( "( Power Point
6= "%& * ", * "& "%% ") ") Bonus Feat, +1 Attribute
6> "%' * "- * "' "%% ") ") Class Ability
7? "%( * "%# * "( "%$ ") ") New Power, Power Point, +1 Attribute
Class Features:
The following are class features of the Brick.
Weapon and Armor Proficiency:
A Brick is proficient with all simple weapons and with all armor (heavy, medium, and light) as well as shields.
+1 Attribute:
Each time the Brick gains this advantage; the Character may increase either their current strength or Constitution b
+1. (Note that additional hit points gained by an increase in the constitution modifier are retroactive to the new leve
Example:
Steamroller gains a new level and so adds +1 to his Constitution. This brings his Constitution modifier to a new
level of +4. As Stream roller is now 5th level, he will gain +1 for all five levels since he went from +3 to +. His totpoints will increase by +5.
Bonus Feat:
The Character gains a new feat.
Class Abilities:
Pick one of the following when a class ability is gained with a new level. Some abilities will require that the
character already have one or more abilities listed here, before the new ability may be taken. Some abilities may be
taken more then once.
Basher:
The Character may ignore 2 points of Hardness when bending or braking objects.
Built Tough:
Gain DR 2 / -. This ability may be taken more then once, stacking the DR gained with each new pick. Note that thDR may stack with other DR gained from powers and feats.
Crusher: (Requires Basher)
The Character may ignore 4 points of Hardness when bending or braking objects. This will stack with the Basher
bonus.
Extreme Effort:
Gain +2 to all strength based skill checks and strength checks.
Hard Headed:
The Character gain +1 hit point per level. This is in addition to any bonus gained from Constitution of other power
of feats. You may take this ability more then once.
-
8/15/2019 Game Geek Issues 26
22/66
Mega Punch: (Requires Power Punch)
The Character's unarmed attack damage is increased by +2 per level.
Never Surrender:
f the Character is brought to less then 5 hit points, you gain +1 to all attack and
aving throws. You may take this ability more then once stacking the bonus
gained. )Eh the second time you take the ability you gain +2 to the rolls, then
+3, etc)
Power Punch:
The Character's unarmed attack damage is
ncreased by +1 per level.Power Stomp:
Each creature standing in the area
10-ft.-radius spread) must make a DC
5 Reflex save or fall down. In addition,
hey will take 2d6 points of damage or
d6 on a successful Reflex save.
Structures in the area take 2d6+ level in
damage, but their hardness still applies to the
damage given to him.
Second Wind:
Usable once per scene. The Character may regain their youronstitution attribute, in hit points. You must use a full action to
gain the effects of this ability.
Super Effort: (Requires Extreme Effort)
Gain +2 to all strength based skill checks and strength
hecks. This will stack with Extreme effort bonus.
Super Human Effort (Requires Super Effort)
Gain +2 to all strength based skill checks and strength
hecks. This will stack with Super Effort bonus,
Super Punch: (Requires Mega Punch)
The Character's unarmed attack damage is increased by +4
per level.Unstoppable:
Add +4 to all Bull Rush Attacks you make.
Wreaking Ball: (Requires Crusher)
The Character may ignore 6 points of Hardness when
bending or braking objects. This will stack with the Crusher
bonus.
New Power:
When a character gains a new power, they can either pick a
new power at level one, or instead raise an existing power to a
new level.Power Point:
When a character gains a power point, they can raise an
xisting power to a new level.
-
8/15/2019 Game Geek Issues 26
23/66
Multi-Verse
Steel & Glory Steampunk: Dr. Clockwork
Introduction
It is the year 1875 and the world's great powers are playing “the game of nations”: expanding their
colonial empires by means both fair and foul. Weblike networks of spies, soldiers, and operatives
span the world, doing the bidding of their respective crowns.
A few clandestine groups, however, serve no crown nor any authority higher than themselves. Such
an organization is the Clockwork Legion, a shadowy viper's nest of anarchists and evildoers
dedicated to toppling governments and sowing discord across the globe.
But there can be no shadow without light; while some secret cabals are dedicated to spreading terror,others work to uphold the common good. The Explorer Society is one of the latter, a confederation of
scientists and adventurers pledged to stamp out evil and preserve the rule of law.
On the Continent, the Clockwork Legion, led by the sinister Baron von Sturm,
has enlisted the aid of the brilliant, half-mad British scientist Dr.
Phineas Cloughton (a.k.a. “Dr. Clockwork”) to create not only an
army of clockwork automatons, but also a doomsday weapon of
terrifying power: the Kinetic Nullifier, capable of stopping all
physical motion down to the atomic level. If mounted on a
seagoing vessel, the cannon-like Nullifier would be able to
neutralize an entire opposing navy by turning their ship'smetal hulls to ice, which would then shatter as a result
of their own weight. Von Sturm and the beautiful Eva Richter
plan to turn the weapon against the most powerful navy on earth
– that of Her Royal Highness, Queen Victoria of England.
In London, Sir James Wyngate, head of the Explorer Society, learns of
the Clockwork Legion's insidious plan. Wyngate enlists the aid of
Britain's Captain Etheridge, American operative Zebulon
Manning, and others in a mission to thwart von Sturm's
plans and preserve the British Empire.
This is the story of their struggle, with the ultimate fates
of Great Britain and the United States of America
hanging in the balance...
You will find in this issue and the next few the cards and
counters so you can play this great game by Steve Lopez.
-
8/15/2019 Game Geek Issues 26
24/66
Bad Baby Productions, 20112 Art and Story by Robert Hemm
Best we find this psychic caller for help
as fast as we can.
Yes, the Gestapo will be on
our heels soon enough.
You think Maxx
survived his fall from
the train?
I have to clue, but it
would be best if we
don't delay our
search.
Where do
we start?
I think we should talk to the local
newspaper. If anything has taken
place that is out of the norm, the
editor of the local paper will have
heard of it.
-
8/15/2019 Game Geek Issues 26
25/66
Hello, how may I
help you?Good day sir. My
secretary and I are
searching for odd
events to include in
our travel journal.
Well Roswell is a nice town, but
nothing odd ever happens
around here. Other then thatweather balloon.
Weather
balloon?
Yes the authorities say a weather
balloon crashed out in the desert
a few days ago.
Thank
you.
Off to the Desert
I think.
-
8/15/2019 Game Geek Issues 26
26/66
Weather
balloon my
butt. Look
over there.
-
8/15/2019 Game Geek Issues 26
27/66
Well you said it felt alien, this
psychic mind you experienced. Ya but I didn't
think little green
men alien.
We must get down
there and discover
what they have found.
I'm sure I can get you to look like a
Nazi scientist, and me your trusty,
young, beautiful assistant.
Hum, yes, I'm sure the
same plan we use will
work time and time again.
If it ain't broken
as they say.
-
8/15/2019 Game Geek Issues 26
28/66
In here.
WOW
Help me
please...
-
8/15/2019 Game Geek Issues 26
29/66
Felipe GaonaWe have some great art for you this month from yet another great artist.
-
8/15/2019 Game Geek Issues 26
30/66
-
8/15/2019 Game Geek Issues 26
31/66
I'm a freelance illustrator fr
Santiago, Chile, I studied d
and always tried to incorpo
illustrations in my work, I
realized then that my passio
was to do art and not work design, I don't regret studyi
design though, there's some
basic knowledge about colo
composition, and a lot of th
that apply to illustration too
the rest I've learned has bee
self taught, reading books a
just practicing.
My first gigs as an illustrato
were for a Chilean CCG caMitos y Leyendas (Myths &
Legends), it was very popu
around here, the other one w
Legend of the Five Rings C
I had a lot of luck getting in
that one, and I still do work
them.
Right now I'm working for
different small RPG compa
and I have my regular workDevir Chile, the company t
distributes Magic: The
Gathering, D&D, FFG, etc.
learned a lot about different
and it's been a lot of fun, th
best thing is that I was able
meet R.K. Post, Jesper Ejsi
and Steve Prescott who cam
some Magic tournaments la
year, they really helped me
understand some things thabeen missing and I think I'v
improved a lot thanks to the
As for my work, is mostly
digital and done in ArtRage
I'm trying to shift towards
acrylics like Jesper and Ste
-
8/15/2019 Game Geek Issues 26
32/66
Thanks Felipe for letting all of us
share in your great work.
-
8/15/2019 Game Geek Issues 26
33/66
-
8/15/2019 Game Geek Issues 26
34/66
-
8/15/2019 Game Geek Issues 26
35/66
BattleAxe
@A. .1 *B" B"'#C B3**"/( 3D *B" E'F" '/" *B" @/.$$(G H"/" A" B'#" 'D '/F./"I
*/.$$ 'DI ' D./F'$ .D"G &.*B '/" JKJ F3D3(L *B" '/F./"I */.$$ B'#3DE ' /"5'3D*
M.N I.D" .D 3*G
)&
-
8/15/2019 Game Geek Issues 26
36/66
&'**$" )O" '$$.A( C.P *. N/3DE 3D '$$ ,3DI( .1 5"*( 'DI (PFF.D"I +/"'*P/"(G
@B"(" '$$3"( +'D .1*"D (A3DE ' E'F" 3D *B" /3EB* I3/"+*3.D 31 P("I AB"D *B" +B35(
'/" I.ADG
4. A3*B *B3( 3((P" A" A3$$ D. $.DE"/ N" .11"/3DE &'**$" )O" E..I3"(G @B" E'F"
AB3$" E/"'*L 3( 'D .$I"/ 5/.IP+* 'DI A" D""I *B" /..F *. B3EB$3EB* D"A (*P11
+.F3DE 1/.F )#'$.DG 2" I. *B.PEB B.5" C.P +.D*3DP" *. 5$'C *B" E'F" 'DI *.
$"* P( ,D.A B.A C.P/ E'F"( '/" E.3DE A3*B *B3( E/"'* (C(*"FG
-
8/15/2019 Game Geek Issues 26
37/66
-
8/15/2019 Game Geek Issues 26
38/66
Collage of War
1: High Road
2: Village
3: Keep
1
2
3
-
8/15/2019 Game Geek Issues 26
39/66
7 8
22
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
16
16
16
16
1: Trail to Village
2: Gatehouse
3: Courtyard
4: Smithy, Kennels and Storage
5: Barracks6: Stables
7: Great Hall
8: Kitchen
9: Servants' Rooms
10: Common Room
11: Common Room
12: Squire's Barracks
13: Armory
14: Squire's Barracks
15: Common Room
16: Knight's Rooms
-
8/15/2019 Game Geek Issues 26
40/66
"Ecardmodels.com specializes in downloadable paper (card) models fo
every age and skill level! Since going live in 2002, our catalog currently
boasts over 2000 models from over 80 talented paper model designers. O
models represent every era of history, along with fantasy and science
fiction. Airplanes, ships, vehicles, rockets, structures- we have somethinfor every interest! We have paper models of subjects you won't find in an
other modeling medium, and at very affordable prices. Detailed produc
descriptions - telling you just what to expect from your model, from par
counts to skill levels- along with product reviews from other modelers,
means you can buy with confidence from Ecardmodels. Securely pay wit
Visa, Mastercard, Paypal, or by check/money order.
We invite you to browse our catalog and see what we have to offer. We
currently have 60 free models available, so if you've never tried paper
modeling before, find something that interests you and give it a try! W
think you'll be impressed with our selection and service! And please
register for our free, bi-monthly newsletter! "
-
8/15/2019 Game Geek Issues 26
41/66
Become Fan of Avalon
Games and join our
Newsletter. In each issue we
offer insights into Avalon
Games, the people that make
it a great little publisher and
all sorts of free stuff, special
offers and access to Fan
Special Edition products. Go
to our web site at,www.avalon-games.com and
sign up.
!"#$ &'()' *'+#$
!""#$%&'() +,-. "#$
/0$#12)$ 3&4).
!5&6(&'() &0
,$65)78$9:+3 &1% +&6;#
-
8/15/2019 Game Geek Issues 26
42/66
By Megan RobertsonSuffer the Witch: A Kiss My Axe Adventure
From Purple Duck Games
This, the first adventure for Kiss My Axe was,as the Introduction tells us, originally run
several times by the author at Gen Con 2011,
and has been modified based on feedback
received. As a convention adventure,
pre-generated characters are provided, but can
easily be used with existing characters if
preferred.
On the face of it the plotline is simple, yet it
has hidden complexities. The adventure opens
with the characters shipwrecked near a remotevillage, and the plot revolves around them
discovering the situation in the village and -
hopefully - doing something about it. To start
with, the GM is given not one but two versions
of the background, giving him contrasting
interpretations of the facts from the standpoint
of two major protagonists. It's a neat way of
both giving the GM scope to determine what is
the 'truth' of the matter and providing detailed
focussed information to use depending on
which protagonist the characters happen to betalking to at the time! Unfortunately it's
marred by a couple of critical typos, but it
should not be too hard to see what ought to be
there.
Next comes a discussion on how to get the
characters to the village and what they will
find there. It's flexible, allowing you to draw
out the player's ideas and build events more
closely around the characters - especially
useful if not using the pre-gens, but giving avibrant and real feel to any game. Once they
arrive, there are plenty of suggestions about
what will occur, all with a loose almost
sandbox feel that will empower you to give
realistic responses to character actions and
words. The whole thing is very open-ended,
too... it is up to the characters how they wish
to resolve the situation that they find
themselves in.
The product rounds off with the main NPCs
and the pre-gens, all with neat thumbnail
sketches of both appearance and attitude as
well as their statblocks, and maps of the
village and surrounding area. Noting that he's
not the world's best cartographer, the author
says that they are more to help the GM
visualise the scene than something to lay out
on the tabletop - and he's right. Given the kind
of resources available, it should not be toohard to make or find something more suited to
your needs.
Overall it is a nicely-constructed adventure
with plenty of scope for both GM and
characters to make it their own. It should fit
into an evening's play, especially if you do not
have to generate characters as well, and wouldserve as a good introduction to this game.
-
8/15/2019 Game Geek Issues 26
43/66
Cool Stuff Great Fantasy
Artist
This time around we are going to give
you a bunch of links to some great
fantasy artists and their work.
Michael Parks. One of my favorite
artists, he does stuff that just blows my
mind:
https://www.artifactsgallery.com/art.asp?
!=A&ID=666
Jim Fitzpatrick does some of the best pen
and ink work I have ever seen. Check
out his work here:
http://www.jimfitzpatrick.ie/gallery/inde
x.html
Philippe Druillet is a French artist, and
his work has inspired many, including
me:
http://castledragonscar.blogspot.com/201
0/11/1970s-fantasy-art-philippe-druillet.html
Then there is the art of Jean Giraud, or as
he is more commonly known, Moebius:
http://www.bpib.com/illustrat/giraud.htm
and
http://carlorizzante.com/2011/08/the-art-
of-jean-giraud-aka-moebius/
https://www.artifactsgallery.com/art.asp?!=A&ID=666%22%20%5Cl%20%22_blankhttps://www.artifactsgallery.com/art.asp?!=A&ID=666%22%20%5Cl%20%22_blankhttp://www.jimfitzpatrick.ie/gallery/index.html%22%20%5Cl%20%22_blankhttp://www.jimfitzpatrick.ie/gallery/index.html%22%20%5Cl%20%22_blankhttp://castledragonscar.blogspot.com/2010/11/1970s-fantasy-art-philippe-druillet.html%22%20%5Cl%20%22_blankhttp://castledragonscar.blogspot.com/2010/11/1970s-fantasy-art-philippe-druillet.html%22%20%5Cl%20%22_blankhttp://castledragonscar.blogspot.com/2010/11/1970s-fantasy-art-philippe-druillet.html%22%20%5Cl%20%22_blankhttp://www.bpib.com/illustrat/giraud.htm%22%20%5Cl%20%22_blankhttp://carlorizzante.com/2011/08/the-art-of-jean-giraud-aka-moebius/%22%20%5Cl%20%22_blankhttp://carlorizzante.com/2011/08/the-art-of-jean-giraud-aka-moebius/%22%20%5Cl%20%22_blankhttp://carlorizzante.com/2011/08/the-art-of-jean-giraud-aka-moebius/%22%20%5Cl%20%22_blankhttp://carlorizzante.com/2011/08/the-art-of-jean-giraud-aka-moebius/%22%20%5Cl%20%22_blankhttp://carlorizzante.com/2011/08/the-art-of-jean-giraud-aka-moebius/%22%20%5Cl%20%22_blankhttp://carlorizzante.com/2011/08/the-art-of-jean-giraud-aka-moebius/%22%20%5Cl%20%22_blankhttp://www.bpib.com/illustrat/giraud.htm%22%20%5Cl%20%22_blankhttp://www.bpib.com/illustrat/giraud.htm%22%20%5Cl%20%22_blankhttp://castledragonscar.blogspot.com/2010/11/1970s-fantasy-art-philippe-druillet.html%22%20%5Cl%20%22_blankhttp://castledragonscar.blogspot.com/2010/11/1970s-fantasy-art-philippe-druillet.html%22%20%5Cl%20%22_blankhttp://castledragonscar.blogspot.com/2010/11/1970s-fantasy-art-philippe-druillet.html%22%20%5Cl%20%22_blankhttp://castledragonscar.blogspot.com/2010/11/1970s-fantasy-art-philippe-druillet.html%22%20%5Cl%20%22_blankhttp://castledragonscar.blogspot.com/2010/11/1970s-fantasy-art-philippe-druillet.html%22%20%5Cl%20%22_blankhttp://castledragonscar.blogspot.com/2010/11/1970s-fantasy-art-philippe-druillet.html%22%20%5Cl%20%22_blankhttp://www.jimfitzpatrick.ie/gallery/index.html%22%20%5Cl%20%22_blankhttp://www.jimfitzpatrick.ie/gallery/index.html%22%20%5Cl%20%22_blankhttp://www.jimfitzpatrick.ie/gallery/index.html%22%20%5Cl%20%22_blankhttp://www.jimfitzpatrick.ie/gallery/index.html%22%20%5Cl%20%22_blankhttps://www.artifactsgallery.com/art.asp?!=A&ID=666%22%20%5Cl%20%22_blankhttps://www.artifactsgallery.com/art.asp?!=A&ID=666%22%20%5Cl%20%22_blankhttps://www.artifactsgallery.com/art.asp?!=A&ID=666%22%20%5Cl%20%22_blankhttps://www.artifactsgallery.com/art.asp?!=A&ID=666%22%20%5Cl%20%22_blank
-
8/15/2019 Game Geek Issues 26
44/66
"Now available on Kindle and
other ebook formats!"
Avalon Games/Avenger Presents
Book 1: Background and Spacecraft
Far Avalon
Requires the use of the Traveller TM Main Rulebook, available from Mongoose Publishing
Avalon Games/Avenger Presents
Far AvalonBook 2: Star Systems
Requires the use of the Traveller TM Main Rulebook, available from Mongoose Publishing
Avalon Games/Avenger Presents
Book 3: Conversion for
Far Avalon
Requires the use of the Traveller TM Main Rulebook, available from Mongoose Pu
-
8/15/2019 Game Geek Issues 26
45/66
Take the APMR and put a Super Hero
spin on it and you get Super Brawl, the
next great Mini-Game. Have a blast, well
blasting your friends.
No month is complete without someArcana, and we have a whole new Journal
for you.
-
8/15/2019 Game Geek Issues 26
46/66
More Figure Flats this month, with
Dwarfs, Security Droids, Super Heroesand Alien Bugs.
We also have Clip Art, Avalon Pathfinders, and all sorts of new stuff, so keep your
gaming eye out for the goodies to come.
-
8/15/2019 Game Geek Issues 26
47/66
Book Two
978-0-9796901-5-0
Book One
978-0-9796901-9-8
Lets You Have It With Both Barrels!
DD ARK ARK QQUESTUEST BBOOKSOOKS
WWW WWW..DARKQUESTBOOKSDARKQUESTBOOKS..COMCOM
Book Three
978-0-9830993-5-2
Series features stories by science fiction greats such as:
Jack Campbell/John G. Hemry, Jack McDevitt, John C. Wright, Brenda Cooper,
Bud Sparhawk, Charles E. Gannon, Lisanne Norman, Lawrence M. Schoen, Maria V.
Snyder, Deborah Teramis Christian, Andy Remic, Lee C. Hillman, Jonathan Maberry,
Judi Fleming, Danielle Ackley-McPhail, Patrick Thomas, Phoebe Wray, James Chambers,
Jeffrey Lyman, S.A. Bolich, James Daniel Ross, Nancy Jane Moore, Tony Ruggiero,
Ann Wilkes, Kimberley Long-Ewing, Robert E. Waters, Jennifer Brozek, Laurie Gailunas,
Jeff Young, and C.J. Henderson
“Iit’s easy to imagine yourself at the off-base bar on a deep-space transfer station,
overhearing the tales of passing space marines, naval officers, and assorted other soldiers.
If you enjoy a well-told story in the military SF genre, this is the book for you.”
—Don Sakers, Analog
Introducing Books Three and Four in the Award-Winning
Defending the Future Anthology Series
Book Four
978-1-937051-02-0
-
8/15/2019 Game Geek Issues 26
48/66
IN 2012, DARK QUEST BOOKS BRINGS YOU
THE TIMELESS *ETERNAL CYCLE SERIES
BY AWARD-WINNING AUTHOR DANIELLE ACKLEY-MCPHAIL
Music...Myth...Magic...
Life takes an interesting bend for Kara O’Keefe as
the Tuatha de Danaan and their ancient enemies
draw the lines of battle once more with Kara
herself the unwitting prize...
Dark Quest Books
www.darkquestbooks.com
Some things are Eternal
P r e - O r d e r
f r o m t h e D a r k
Q u e s t W e b s i t e a n d
r e c e i v e a 1 0 % d i s c o u n t .P r o m o C o d e D A M 1 0
Others were Never Meant to Be..
*Including Yesterday’s Dreams, Tomorrow’s Memories, and Today’s Promise
-
8/15/2019 Game Geek Issues 26
49/66
Sir James Wyngate(Explorer Society)
Sir James Wyngate is an accomplished scientist and the founder of the Explorer Society. Wyngate hastraveled the known world and explored uncharted regions in his quest for knowledge to benefit
mankind. But Wyngate also knows that others are not so altruistic and would use scientific knowledgefor sinister ends; thus he's founded the secret Explorer Society as a tool for combating evil wherever it
is encountered.
Cost: 10Attack: 4Defense: 4Strength: 2Speed: 5Movement: 4Adrenal: 6Will: 3Health: 14
Special Abilities:
1- Inventive Mind (Move 2) – At a
cost of 2 Adrenal and a Move action,Wyngate may "kit bash" a weapon which
does a 3D6 attack against one target at arange of 4 squares. The weapon burns
out (is considered destroyed)after one use.
2- Clockwork Spotter (Move 1) – After playing an adrenal point, Wyngate may identify
Automatons at a ten square range with asuccessful Will check (thus negating the
Automaton's "Disguised" advantage and allowingcharacters friendly to Wyngate to attack it).
3- Master of Electricity (Attack 3) – At thecost of 3 adrenal and a full activation, Wyngate
may create an electrically charged attack, goodfor a single use. It creates a 3x3 square burst attack
with a 6 square range, an AV of 4, and whichuses 3D6 for the attack roll.
-
8/15/2019 Game Geek Issues 26
50/66
Daphne Wyngate(Explorer Society)
Daphne Wyngate is possessed of an uncommonly delicate, almost etherial beauty. Although she oftenuses her looks and charm to her advantage to (sometimes literally) disarm her foes, Daphne is no
shrinking violet. She's robust and "outdoorsy", frequently accompanying her famous father, Sir JamesWyngate, on scientific expeditions to the far flung corners of the earth.
Cost: 10Attack: 4Defense: 4Strength: 2Speed: 5Movement: 5Adrenal: 6Will: 5Health: 15
Special Abilities:
1- Pistol – Range = 42- Charming (Special 2) – Daphne may pay
2 Adrenal when she is attacked. Her attackermust pass a Will check; failure causes the
attacker to lose that action as well as theremainder of that character's current activation.
-
8/15/2019 Game Geek Issues 26
51/66
Baron Erich von Sturm(Clockwork Legion)
Baron Erich von Sturm is a Prussian nobleman and military officer well known for his cruelty (to both
his enemies and to his own men). During a military ordnance test, von Sturm was caught in anexplosion (some say it was a booby trap deliberately set by one of his own men); the Baron lost bothlegs and his left arm in the blast, and part of his face was blown away. Fortunately for von Sturm, the
disgruntled British scientist Phineas "Dr. Clockwork" Cloughton had left England and emigrated toBerlin to continue his work. Baron von Sturm became the doctor's new project. The deformed Baron
was fitted with new clockwork limbs, plus a combination helmet and mask which covered his scarredface and gave him a fearsome appearance. von Sturm blamed English sabotage for the accident which
had crippled, and responded to the affront (real or imagined -- who's to say?) by forming his own secretsociety dedicated to the overthrow of the British Empire.
Cost: 25Attack: 3Defense: 5Strength: 4Speed: 7/2Movement: 3Adrenal: 8Will: 3Health: 20
Special Abilities:
1- Sword – Provides -1 A.S. bonus
when used ina melee attack.2- Terrifying Visage (Special 2)
-- pay 2 Adrenalto cause one opponent within 8 squares
to make a Will check. Failure causesthat character to lose its entire
next activation.3- Half Man, Half Clockwork (Special 1)
-- after an opponent successfully hitsvon Sturm, he may pay 1 Adrenal to
immediately roll 1D6 to try to reducethe damage. Results: 6=von Sturm is
hit on his armor or a mechanicallimb and takes no damage;
4-5=von Sturm takes 1/2 damage(rounded up); 6=von Sturm takes
full damage from the attack.
-
8/15/2019 Game Geek Issues 26
52/66
Dr. Phineas Cloughton ("Dr. Clockwork")(Clockwork Legion)
British scientist Dr. Phineas Cloughton was always considered a little "off". Acknowledged as a brilliant physicist and mechanical engineer, Cloughton's bizarre idea of replacing human factory
workers with mechanical counterparts was met with scorn and derision by his colleagues in theacademic community. Stung by their abuse, Cloughton traveled to Germany where his ideas were met
with more acceptance (but with a twist, as certain Prussian militarists dreamed of devising a clockworkarmy, rather than a replacement for the civilian workforce). Cloughton's ideas passed the practical test
when he designed and manufactured clockwork limbs for the deformed Baron von Sturm. Given freereign to continue to develop his ideas, Cloughton has created mechanical soldiers for von Sturm's
Clockwork Legion, including automatons which (at a distance) pass for flesh and blood beings.Seduced by the Baron's promises of fame (and thus revenge upon the colleagues who spurned him),
Cloughton has turned his attention to the creation of the ultimate weapon: a massive thermal nullifiercapable of destroying an entire naval fleet with a single blast.
Cost: 10Attack: 5Defense: 3Strength: 2Speed: 7/5Movement: 5Adrenal: 6Will: 5Health: 10
Special Abilities:
1- Aether Blaster – Range = 4 with a -1 A.S. bonus. Roll 1D6 after each use; on a roll of 1-2,
the device burns out and may no longer be used this game.2- Mad as a March Hare (Special 1) -- pay 1
Adrenal to reroll a failed Will test by Cloughton.May be used just once per Will test.
-
8/15/2019 Game Geek Issues 26
53/66
Henri Girard(Solo)
Henri Girard is a Belgian criminal whose specialty is “playing both ends against the middle”. He isalways in search of profit and in a conflict will always ally himself with whichever side appears to offer
Girard the most advantageous circumstance. Yet should the situation change, Girard won't hesitate tochange sides in an instant, stabbing his former allies in the back if necessary.
Cost: 5Attack: 4Defense: 4Strength: 2Speed: 6Movement: 5Adrenal: 3Will: 5Health: 12
Special Abilities:
1- Treachery (Special) – Girard may pay
3 Adrenal points at the game's start to begin the game adjacent to an opposing
character. Girard's automatically acts before any oth