gamification presentation
TRANSCRIPT
Level Up! Gamifying the 22 Century Classroom
Dina Moati @dinamoati
The What, Why and How?
What?
Gamification is the concept of applying game-design ELEMENTS and thinking to NON-game
applications to make them more fun and engaging.
(Gamification.org, 2013)
• Storyline / Narrative • Tracking of progress and mastery
(XP, Badges, score boards, virtual maps )• Immediate Feedback
• Reinforcers• Scaffolding
• Increasing Difficulty, Leveling System• Low Risk of Failure
(makeups and Try agains)• Choice
Let’s Talk Elements
A Tale of Two Dots
>Mastery>Storyline
>Tracking of progress & mastery>Scaffolding
>Immediate Feedback>Low Risk of Failure
>Scaffolding>Immediate Feedback>Mastery
Why?
Encourages mastery, creativity and exploration.
(Jones, 2011)
Provide an interactive
experience that actively engages
learners.((All4Ed), 2009)
Meets individual student needs and
learning preferences.
(Jones, 2011)
Empowers students in an environment that requires more responsibility for
their own learning. (Commlab, 2014)
A miniature from a 14th century manuscript showing Henry of Germany delivering a lecture at the University of Bologna (facultystaff, 2015)
Why?
Brain-based learning
It is more difficult to learn anything if you are not motivated and
engaged.
Why Gamify?
How
• Create a theme/story…• Quests• Badges• Avatars• XP points • Leaderboard