k ] o d z v } o } p ] ( } z ^ u ' o k ] v À v Á Á Á x ... · & µ µ d v } v k ] o d z...
TRANSCRIPT
AWE 2017Oct 19
thMunich
Optical Technologies for AR Smart GlassesKhaled SarayeddineCTO & Co-Founder
Optinventwww.optinvent.com
Basic Ergonomics & Photometric parameters for Near To Eye devices
AR and VR On-Eye classification & Related Optical technologies
Focus on AR Optical technologies:
Benchmarking/Advantages/Drawbacks
Future trend in optical technologies for Smart glasses
Light Field Approach
2
SUMMARY
Basic Ergonomics and photometry
ORA-2
Définition et introduction aux systèmes de visualisation oculaire
4
• Eye Relief ~20 to 25mm to accommodate using user’s glasses• Eye-Box >10mm x 7mm to accommodate large population IPD• Transparency (T>30%) or dynamic transparency• Light Weight<100g, distributed weight over the glasses/HMD Frame• Ophthalmic Correction mandatory
FOV Micro display
F
Perceived enlarged Virtual image
D
Eye Pupil
CollimatingLens
Eye Relief
Basic Ergonomics
Eye-Box
Eye-Pupil
Ophthalmic lens
Définition et introduction aux systèmes de visualisation oculaire
5
• Virtual image position is important for indoor use case
• Medical use case requirements: 0.5 to 2m focus distance
• Industrial use case: 2 to 4meters
• Discomfort if virtual image location is different from working distance
• Monocular situation (Right/Left Eye Rivality!):
• Discomfort if image location is located at short distance (<2 m)
• Fair and comfortable if Image location is >6m
• Flip-Vu is an elegant solution to avoid user discomfort
• Binocular situation (convergence issue):
• Discomfort on both eyes if image location is different from working distance
• Convergence issue is more annoying than focus issue
Image position & Convergence issue
Focus issue Convergence Issue
Définition et introduction aux systèmes de visualisation oculaire
6
Brightness: Near to eye system works with Brigthness not with light flux!Required Brigthness: 3 to 5kCd/m² (nits) to allow outdoor use case
• Clear daytime sky Brightness: ~10,000Nits (Cd/m²)
• Moonless Dark Sky: 10E-3 nits
High Brightness display -> More power consumption. The quality of the display is its intrinsic Brightness efficiency: Example: 10knits/w
Light Sensor is able to adjust the Image Brightness by a factor of 2000!
The use of Photochromic lens (ORA-1) is an elegant solution
To overcome this difficulty, some Smart Glasses manufacturers are cheating a little bit by adding a sun glasses filter to an additional visor:
• To reduce outdoor scene Brightness & increase image contrast
Example:
Intrinsic Display Brightness of 500nits
Sun glasses filter of 10% transmission
Yields an Equivalent Brightness of ~5000nits without visor
Basic photometric
AR and VR On-Eye classification & Related Optical Technologies
Oculus
8
VR Immersive Non See-Through Devices
Various Devices and Smart-Glasses
Fully Immersive for VR Applications
Sony
Samsung
• Classical optics, with a low barrier to entry• Large distortion corrected by software• Low resolution• Non AR capable & cumbersome• Software making convergence & low latency for real time
video
Micro Display
Optics
Smartphone screen
Optics
FOV: 110degResolution:12pixels/deg
FOV: 45degResolution:~60 pixels/deg
9
Non See-Through optical Devices
Various Devices and Smart-Glasses
See Around, don’t allow True AR Applications
Vuzix M100 Recon Jet
SonyTelepathy
Brothers• Classical optics, with a low barrier to entry• Low FOV (<14deg)• Low resolution• Small Eye Box• Non AR Capable
Focus on AR Optical Technologies
ORA-C
11
True AR See-Through Devices, Free air propagation Optics
Various Devices and Smart-Glasses
LasterSee-Thru
VuzixWRAP1200
Laster
ODG• Cumbersome• Low efficiency (<10%)• Low barrier to entry for optics• Subject to dust deposition
FOV:30degResolution:45pixels/deg
12
GoogleGlass
True AR See-Through devices using Light guide technology
Various Devices and Smart-Glasses
EpsonMoverio
Lumus
Sony
OptinventHololensMicrosoft
Future trend in AR Optical Technologies for AR
Devices
Future Trends on Optical Technologies for AR Devices
14
• Light guide method will dominate Better clearance in front of the eye Smaller footprint and good looking Diffractive technology still limited in FOV Light Field feature to be integrated into Future light guide development
• Field Of View (FOV) Informative/Industrial will be satisfied with monocular moderate FOV; 20 to 30deg Medical will seek binocular with a moderate FOV; 30 to 40 deg AR/Games/Video will seek larger FOV; ~50deg Larger FOV will enable transformation of VR Market to AR; FOV > 60deg Generally Speaking Fovation methods will help optics
• Micro-display Lcos will dominates for the next 5 years Oled technology for low Brightness devices (<2000nits); means indoor use case Mems technology offer the best foot print, but still related to Laser beam quality and cost Led based Microdisplay is the best technology for the future: Expected Brightness: >200,000nits
• Light source White Led (for CF display) has the best ratio Efficiency/cost RGB leds mandatory for Lcos Color Sequential suffers from Color Breakup phenomena and from limited frame frequency
rate for the Microdisplay Laser source could be a good alternative for high end display system with very high brightness requirement
Light Field
• General Requirements:• High speed image generation at pixel level:
• Computing challenge for high resolution display• Use of micro display stack
• Ability to display at least a tenth of focus planes to have realistic rendering:• Optical system footprint and integration feasibility in question for consumer product for known development• Optics is the key!
• Hide virtual information when displayed behind real opaque objects
Light Field
16
Focus distance
A (xi,yi,di)
Display virtual information in real time at different focus distances to fit natural rendering vision
B (xj,yj,dj)