progress presentation 13/11/09. from left to right: craig, mark, simon, paul, luke, dave, liam,...
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Progress presentation 13/11/09
From left to right:Craig, Mark, Simon, Paul, Luke, Dave, Liam, Alex, Annie
Project management – Craig Somerville
Co-coordinator – Annie Ong
Art Director – Annie Ong
Programming Director – Craig Somerville
Sound & Video Director – Mark Elliot
Graphics & Video; Audio; Story; Programming;
Luke Dave Mark Annie Craig
Alex Simon Paul Paul
Annie Paul Mark
Set it an alternate world created by the ancient peoples of the light called Ustine.
Men, Elves and Beasts populate the lands living in relative harmony for centuries until the discovery the artefact that became known as the Shadow of Corruption by Kallor.
Kallor and his minions reside on the dark side of the planet attacking and besieging the light side of the planet and destroying everything.
Ulstinites have been evacuated to Ustine city for protection against the hordes.
The game will follow the form of a RPG, with combat and party elements similar in style to that of Final Fantasy 7.
Characters increase their skills and abilities by playing through the missions and performing tasks which will allow them to “level up”.
All combat will take place in shadows of the dark side and outside the shield of Ulstine city.
LAN play is currently planned if the program of works will support it.
The environments will be split into two extremes;
One side of the environment will be in shadow, with creepy, scary forests, pits and caves.
The other will be in constant light with colourful and beautiful buildings and plant life.
ProgrammingThe game will be programmed in XNA using Visual Studio 2008 and the code will be heavily based off of samples and tutorials for RPG games in XNA 3.0 available at the MSDN.
DialogueThe game dialogue will be informative, short and relevant to the story.Ideally if we had the budget we would have liked to use the following for character voices:Patrick StewardBrian BlessedRobert CarlyleIan MckellenSean Bean
However as this is not the case the graphics artist will be performing the spoken dialogue.
Thank you all for listening, see you all at COMX10.