social networking in mmog‘s

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Social Networks in MMOG‘s Df Arend Stührmann Associate Producer CCP Games

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Presentation given at the Quo Vadis developer conference, Berlin 2008

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Page 1: Social Networking In MMOG‘s

Social Networks in MMOG‘s

Df

Arend StührmannAssociate ProducerCCP Games

Page 2: Social Networking In MMOG‘s

Social Networking in MMOG‘s

Outline:• How do we define a

social network?• How can we use it in

gaming?• Examples from EVE

Online• The Future...

Page 3: Social Networking In MMOG‘s

How do we define a Social Network?

Need to differentiate between:

• Social Network

• Social Network Service

As the combination of both leads to the formation of virtual communities

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Page 4: Social Networking In MMOG‘s

Social Network

A social network is a social structure made of nodes, generally individuals or organisations, that are tied by one or more specific types of interdependency.•Values•Visions•Financial exchange•Friends•Dislikes•Conflict•Trade

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Social Network Service

A social network service uses software to build online social networks for communities of people who share interests and activities or who are interested in exploring the interests and activities of others.

•Primarily web-based •Various interaction methods:

– Chat– Email– Video – Voice chat– Blogging

Page 6: Social Networking In MMOG‘s

Established Social Network Services

“Standard” social network services already have some elements of game play in them, even if they are not obviously game related:

• Number of contacts• Quality of contacts• Quality of content• Number of comments• Rankings (arbitrary or formal)• Games• And more...

Page 7: Social Networking In MMOG‘s

MMOG Social Network - Specialities?

MMOG‘s can be argued to embody all aspects of Social Networks and Social Network Services:•They provide foundations of interdependency for the network.•The gameplay creates a framework for the network service.•And through playing, a virtual network for interpersonal interaction is formed.

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MMOG Social Network - Specialities?

• MMOG Networks can require more and different interpersonal skills when compared to other online network services:– Leadership skills– Negotiation skills– Cross-cultural communication– Organisational skills– MMOG Networks can therefore actually teach

interpersonal skills and networking skills.

Player Quote: “Being CEO of an EVE corp, taught me a lot about how to recruit, organise, motivate and retain people from across the world.”

Page 9: Social Networking In MMOG‘s

EVE Online‘s Gameplay

• Over 230,000 subscribers.

• Single-shard server structure: Over 43k players simultaneously in one cohesive universe.

• Players of EVE are the actual game content.

• Estimated over 250,000 manhours spent building structures in-game

• All major game-systems in EVE are driven by players– Market– Production– Raw material acquisition – Access to the raw materials– And more…

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5000+ solarsystems

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Communication

• Communication is key to any network• EVE includes tools to establish connections with

any player– Chat– EVE Mail– Voice Communication

• Searchable listings• External website: Forums

• Many interaction tools run through the Chat system.

Page 12: Social Networking In MMOG‘s

Communication

• Communication with others is central to gameplay in EVE• Without team-work, higher level objectives are harder to

reach (if not impossible)• Learning how to use the communication interface and the

communication norms becomes essential to success.• Intelligence gathering• Trading• Diplomacy• Entertainment

Page 13: Social Networking In MMOG‘s

Communication

Players develop network connections through channels other than the provided structure:

• Espionage• Escrow Services• Black Market• Advertising• “Can Art”

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Communication

The question then arises: Do we install “official” mechanisms to accommodate these activities?

Other elements of gameplay that have evolved through player use:–Fleet formation system–Recruitment ads system–Contracts system

Page 15: Social Networking In MMOG‘s

Social Structure: Corporations

• Basic social unit in EVE.• Anywhere from 2 to 6,500 members• Usual size is around 20 to 250

members• Members are assigned

Roles within the Corporation• Accountants• Logistics• Directors• Diplomats• Defense

Page 16: Social Networking In MMOG‘s

Social Structure: Corporations

Corporations can specialise in certain areas:• Combat

• Mercenaries• Bounty hunters• Pirates• Pirate Hunters

• Industry• Resource gathering• Research• Production• Logistics

All these areas depend on each other to certain degrees. A corporation will need to either have these specialisations “in house” or hire external parties to provide them.

Page 17: Social Networking In MMOG‘s

Social Structure: Corporations

• Employment History is important– A character‘s reputation is literally

priceless– Allows for unusual game play

mechanics such as escrow services– Your reputation is created by both

your actions and those of the people you fly with

• Corporations can give members Titles– Way of rewarding service or marking important deeds– Indicates rank and other information to outsiders– Helps establish reputation

Page 18: Social Networking In MMOG‘s

Social Structure: Alliances

Page 19: Social Networking In MMOG‘s

Social Structure: Alliances

• Involve thousands of players• Are able to declare sovereign territory in the outer

reaches of the galaxy• Function like nations with wars, diplomacy,

treaties, trade agreements and more...• Can achieve larger goals than corporations alone:

– Sovereignty– Outposts (permanent,

conquerable stations)– Titans (enormous combat

and logistics vessels)

Page 20: Social Networking In MMOG‘s

Alliance Politics and warfare result in a constantly changing game universe...

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July 2007

PAGE

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March 2008

Page 23: Social Networking In MMOG‘s

Alliances Evolving

• Alliances existed before the formal mechanic was implemented in Nov 2004.

• Now we see that Alliances are forming Coalitions.• Larger player groups demand more management by

leaders– Will there always be players who wish to lead?– When does it stop being fun?– Can we avoid flux through

redesigning and adapting gamemechanics?

– Should we?

Page 24: Social Networking In MMOG‘s

Alliances Evolving

Game design considerations:– Do we introduce more frameworks for larger

groups?– Are the in-game communication tools suitable

and sufficient?– Do we consider increasing the size of the

universe?– How do the goals we have in-game need to

evolve?– How do these large groups affect newer

players?PAGE 24

Page 25: Social Networking In MMOG‘s

The Question of Fun

Some basic assumptions:• We enjoy interacting with people on our own

terms.• Virtual communities give an individual greater

control of his or her presented image.• People play games for entertainment, challenges

and diversion.

We need to bear this in mind when designing games and mechanics relying on social

interaction.

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Page 26: Social Networking In MMOG‘s

The Question of Fun

Generating a sense of achievement from gameplay can require different elements:

– Rankings– Medals– Titles– Peer recognition– Loot– Or a combination of the above…

MMOG’s as Social Network Services are uniquely placed to be able to provide all of the above in one contiguous environment, while also facilitating communication about non game-play issues.

PAGE 26

Page 27: Social Networking In MMOG‘s
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Alliances set uptheir own specificawards and ranks:

The EVE API gives players the freedom create information displays that is important to them and their social network…

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Different Alliances,Different Styles…

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The Future...

• The line between Social Network Services and MMOG‘s will continue to blur.

• The Virtual Communities built around a game (or games) may develop greater cohesion than traditional social networks.

• The degree to which individuals define themselves according to which online social network they are most active in may increase.

Page 31: Social Networking In MMOG‘s

http://www.mmogchart.com

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Questions?

Page 33: Social Networking In MMOG‘s

Join the team:http://www.ccpgames.com/

[email protected]

Yes, we’re hiring...