mojikenshare art direction

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ARTDIRECTION#mojikenshareGADAS gath2016 04 09

HALO!Perkenalkan, saya Dimas/Samid

2D Artist & IllustratorMojiken Studio

Komposisi kami

Programmer Artist

Mojikencamp (2015)

Overview

Introduction

Tips

Improving SkillsOvercoming ChallengesBeating OpponentsRisk/RewardCompletionism

Good StoryGood CharactersSensoryStrange New ThingsImmersion

Mechanics Aesthetics

*Ken Wong- GDC EU '14-Designing Monument Valley

Where does the enjoyment come from ?

MostlyMechanics

MostlyAesthetics

*Ken Wong- GDC EU '14-Designing Monument Valley

*This chart is subjective

Dear Esther

Monkey Island

Super MarioBros.

Pong Pacman

Art Director ?Who decide how the game will look, feel and make the game's visual aesthetically pleasing

Art Director

Concept ArtistTexture ArtistLighting ArtistCinematic ArtistTexture ArtistCharacter ArtistBackground ArtistEtc......

AAA Game Indie Game

Artist

Art Director

Why It Matters ?Product Identity & postioning

Game as immersive experience

Menambah Value

Estetika yang baik adalah kebutuhan paling mendasar( dari mata turun ke hati )

New Audience

Tip#1Define KeyExperience

“an anonymous online adventure to experience a person’s life passage and their intersections with other’s”

JOURNEY (Thatgamecompany)

“A interactive story driven games about Gods, wrath & brutal action. Taking inspiration from Buddha Mythology”

ASURA'S WRATH (CyberConnect2 & Capcom)

“A horror game from the viewpoint of a fragile little girl who search for her missing pet and her big sister”

YOMAWARI : NIGHT ALONE ( Nippon Ichi Software )

“An adventure game about boy meets girl and their struggle to escape from the castle”

ICO (TeamICO)

“Pong with steroid”

Ultra Space Battle Brawl ( Mojiken Studio )

“Reverse Duck Hunt”

Dawgmageddon ( Mojiken Studio )

“An interactive story driven game, blend with weird interactivity and tell a story about creepy girl”

A Space for The Unbound -prologue- ( Mojiken Studio )

“A journey to mysterious underwater. Crossbred of Moonlander, Metroidvania & Iritating Stick”

Heavens Below ( Mojiken Studio )

“A firefly journey to find she who once was lost. She is the beginning of a melody and every creature sing along with her”

She Who Once Was Lost ( Mojiken Studio )

“Colorful procedural generated platformer, using blocks as platform”

She Who Once Was Lost ( Mojiken Studio )Unlimited Blocks ( Mojiken Studio )

Tip#2Define the Value & Distinct Visual

Key Experience

KeyExpression

Guilty Gear Xrd -Sign-(Arcsystemworks)

Mortal Kombat X(Nether Realm Studios, High Voltage SoftwareWarner Bros. Interactive Entertainment )

Street Fighter V(Capcom)

Mixstyle Character +Figurine Render +Colorful

Anime-ish Character +Cel Shading +Colorful +

Realistic Character +Realistic Render +Dark & Gritty +

Teen - Above Audience Mature Audience

“Full of Hot/Warm and Dark Colors + muscle and lots of punching”

ASURA'S WRATH (CyberConnect2 & Capcom)

“ANGER + BRUTAL ACTION”

*source : http://native-english.com.ua/blog/vse-cveta-radugi-na-anglijskom-jazyke

*Chris Solarski – www.gamasutra.com - The Aesthetics of Game Art and Game Design”

-Circle: innocence, youth, energy, femininity - Square: maturity, stability, balance, stubbornness

- Triangle: aggression, masculinity, force

JOURNEY ( Thatgamecompany )

“CALM, SOOTHING & LONELY WANDER ”

“Pastel & Low Saturated Color + Empty open land + mix of nature and ruin ”

“Rust&Rot + Mist + Dark & Gritty + Unknown Enemy + Limited Vision”

“PSYCHOLOGICALHORROR & FEAR OF UNKNOWN”

Silent Hill 2

“8-Bit Pallete(modified) + Pixel Art + Parallax”

“RETRO + NOSTALGIA”

SHOVEL KNIGHT (Yacht Club Games)

“Neon Color + Pixel Art + Blood”

“HARDCORE 80's ACTION”

SHOVEL KNIGHT (Yacht Club Games)HOTLINE MIAMI (Dennaton Games)

“Muscle + Bright Color + Weird joke”

“MASCULINE + FUNNY + WEIRD”

SHOVEL KNIGHT (Yacht Club Games)MUSCLE MARCH (Bandai Namco Entertainment )

“Pixel Art + Local Content + Grey + Colorful + Deep Shadow ”

“INNOCENT + REALISTIC + MYSTERY”

A Space for The Unbound ( Mojiken Studio )

“Pixel Art + Underwater Ruin + Limited Vision + Purple + Teal Green ”

“CURIOUS + MYSTERY + DARK DEPTHS”

Heavens Below ( Mojiken Studio )

Tip#3Know YourLimit

Is it expensive to make ? How much time do we have to make it ?

Expectation Reality

A gorgeous cartoon style!

Scribblenauts : Unlimited (5th Cell )

Know you or your team's forte!

Can't draw dragon and can't draw vector or raster

But love pixel art so much

Mysterious, charming, and “detailed” artstyle

Superbrothers : Sword & Sworcery EP ( Capybara Games )

5 centimeter per second (ComixWave Films)

Expectation & Vision

Pixel Art = Illusion of detail & save much more time and cost

Tip#3Begin + Implement + Tweak

Key Art MockupKarya yang digunakan sebagai acuan dari tampilan final game

Bloodstained : Ritual of The Night (Koji Igarashi & Inti Creates )

Mighty no. 9( Comcept & Inti Creates )

Firewatch ( Campo Santo, Panic )

Prototype Mockup

Disable Effect + Create another effect

Tip#5Improve Yourself

Belajar dari situs-situs yang memiliki kurasi yang apik

“That great poets imitate and improve, whereas small ones steal and spoil.”

W. H. Davenport Adams

CUPHEAD ( Studio MDHR )Inspiration : 30s Cartoon

Monument Valley ( Ustwo )Inspiration : M.C. Escher works

Firewatch ( Campo Santo )Inspiration : Olly Moss works

She Who Once Was Lost( Mojiken Studio )Inspiration : Nature + Children Stories + Pattern

A Space for The Unbound ( Mojiken Studio )Inspiration : Various

Toyoi Yuuta's works Various (around the web)

Makoto Shinkai's Films Real life setting reference ( Surabaya )

Embrace limitation, embrace what you love and what you have!

Express it through game : )

TERIMA KASIH! :Ddimasnovandelf@gmail.com

Hal-sacchi.tumblr.com

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