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ART DIRECTION #mojikenshare GADAS gath 2016 04 09

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ARTDIRECTION#mojikenshareGADAS gath2016 04 09

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HALO!Perkenalkan, saya Dimas/Samid

2D Artist & IllustratorMojiken Studio

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Komposisi kami

Programmer Artist

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Mojikencamp (2015)

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Overview

Introduction

Tips

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Improving SkillsOvercoming ChallengesBeating OpponentsRisk/RewardCompletionism

Good StoryGood CharactersSensoryStrange New ThingsImmersion

Mechanics Aesthetics

*Ken Wong- GDC EU '14-Designing Monument Valley

Where does the enjoyment come from ?

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MostlyMechanics

MostlyAesthetics

*Ken Wong- GDC EU '14-Designing Monument Valley

*This chart is subjective

Dear Esther

Monkey Island

Super MarioBros.

Pong Pacman

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Art Director ?Who decide how the game will look, feel and make the game's visual aesthetically pleasing

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Art Director

Concept ArtistTexture ArtistLighting ArtistCinematic ArtistTexture ArtistCharacter ArtistBackground ArtistEtc......

AAA Game Indie Game

Artist

Art Director

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Why It Matters ?Product Identity & postioning

Game as immersive experience

Menambah Value

Estetika yang baik adalah kebutuhan paling mendasar( dari mata turun ke hati )

New Audience

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Tip#1Define KeyExperience

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“an anonymous online adventure to experience a person’s life passage and their intersections with other’s”

JOURNEY (Thatgamecompany)

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“A interactive story driven games about Gods, wrath & brutal action. Taking inspiration from Buddha Mythology”

ASURA'S WRATH (CyberConnect2 & Capcom)

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“A horror game from the viewpoint of a fragile little girl who search for her missing pet and her big sister”

YOMAWARI : NIGHT ALONE ( Nippon Ichi Software )

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“An adventure game about boy meets girl and their struggle to escape from the castle”

ICO (TeamICO)

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“Pong with steroid”

Ultra Space Battle Brawl ( Mojiken Studio )

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“Reverse Duck Hunt”

Dawgmageddon ( Mojiken Studio )

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“An interactive story driven game, blend with weird interactivity and tell a story about creepy girl”

A Space for The Unbound -prologue- ( Mojiken Studio )

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“A journey to mysterious underwater. Crossbred of Moonlander, Metroidvania & Iritating Stick”

Heavens Below ( Mojiken Studio )

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“A firefly journey to find she who once was lost. She is the beginning of a melody and every creature sing along with her”

She Who Once Was Lost ( Mojiken Studio )

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“Colorful procedural generated platformer, using blocks as platform”

She Who Once Was Lost ( Mojiken Studio )Unlimited Blocks ( Mojiken Studio )

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Tip#2Define the Value & Distinct Visual

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Key Experience

KeyExpression

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Guilty Gear Xrd -Sign-(Arcsystemworks)

Mortal Kombat X(Nether Realm Studios, High Voltage SoftwareWarner Bros. Interactive Entertainment )

Street Fighter V(Capcom)

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Mixstyle Character +Figurine Render +Colorful

Anime-ish Character +Cel Shading +Colorful +

Realistic Character +Realistic Render +Dark & Gritty +

Teen - Above Audience Mature Audience

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“Full of Hot/Warm and Dark Colors + muscle and lots of punching”

ASURA'S WRATH (CyberConnect2 & Capcom)

“ANGER + BRUTAL ACTION”

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*source : http://native-english.com.ua/blog/vse-cveta-radugi-na-anglijskom-jazyke

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*Chris Solarski – www.gamasutra.com - The Aesthetics of Game Art and Game Design”

-Circle: innocence, youth, energy, femininity - Square: maturity, stability, balance, stubbornness

- Triangle: aggression, masculinity, force

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JOURNEY ( Thatgamecompany )

“CALM, SOOTHING & LONELY WANDER ”

“Pastel & Low Saturated Color + Empty open land + mix of nature and ruin ”

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“Rust&Rot + Mist + Dark & Gritty + Unknown Enemy + Limited Vision”

“PSYCHOLOGICALHORROR & FEAR OF UNKNOWN”

Silent Hill 2

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“8-Bit Pallete(modified) + Pixel Art + Parallax”

“RETRO + NOSTALGIA”

SHOVEL KNIGHT (Yacht Club Games)

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“Neon Color + Pixel Art + Blood”

“HARDCORE 80's ACTION”

SHOVEL KNIGHT (Yacht Club Games)HOTLINE MIAMI (Dennaton Games)

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“Muscle + Bright Color + Weird joke”

“MASCULINE + FUNNY + WEIRD”

SHOVEL KNIGHT (Yacht Club Games)MUSCLE MARCH (Bandai Namco Entertainment )

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“Pixel Art + Local Content + Grey + Colorful + Deep Shadow ”

“INNOCENT + REALISTIC + MYSTERY”

A Space for The Unbound ( Mojiken Studio )

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“Pixel Art + Underwater Ruin + Limited Vision + Purple + Teal Green ”

“CURIOUS + MYSTERY + DARK DEPTHS”

Heavens Below ( Mojiken Studio )

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Tip#3Know YourLimit

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Is it expensive to make ? How much time do we have to make it ?

Expectation Reality

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A gorgeous cartoon style!

Scribblenauts : Unlimited (5th Cell )

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Know you or your team's forte!

Can't draw dragon and can't draw vector or raster

But love pixel art so much

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Mysterious, charming, and “detailed” artstyle

Superbrothers : Sword & Sworcery EP ( Capybara Games )

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5 centimeter per second (ComixWave Films)

Expectation & Vision

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Pixel Art = Illusion of detail & save much more time and cost

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Tip#3Begin + Implement + Tweak

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Key Art MockupKarya yang digunakan sebagai acuan dari tampilan final game

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Bloodstained : Ritual of The Night (Koji Igarashi & Inti Creates )

Mighty no. 9( Comcept & Inti Creates )

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Firewatch ( Campo Santo, Panic )

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Prototype Mockup

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Disable Effect + Create another effect

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Tip#5Improve Yourself

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Belajar dari situs-situs yang memiliki kurasi yang apik

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“That great poets imitate and improve, whereas small ones steal and spoil.”

W. H. Davenport Adams

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CUPHEAD ( Studio MDHR )Inspiration : 30s Cartoon

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Monument Valley ( Ustwo )Inspiration : M.C. Escher works

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Firewatch ( Campo Santo )Inspiration : Olly Moss works

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She Who Once Was Lost( Mojiken Studio )Inspiration : Nature + Children Stories + Pattern

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A Space for The Unbound ( Mojiken Studio )Inspiration : Various

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Toyoi Yuuta's works Various (around the web)

Makoto Shinkai's Films Real life setting reference ( Surabaya )

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Embrace limitation, embrace what you love and what you have!

Express it through game : )

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TERIMA KASIH! :[email protected]

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