brainstorming: concepts (part i) after user research, our team had several brainstorming sessions...

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Page 1: Brainstorming: Concepts (part I) After user research, our team had several brainstorming sessions for conceptual design, navigation and interaction: How

Design Sketches and Prototype imagesMTribe

Page 2: Brainstorming: Concepts (part I) After user research, our team had several brainstorming sessions for conceptual design, navigation and interaction: How

Brainstorming: Concepts (part I)

After user research, our team had several brainstorming sessions for conceptual design, navigation and interaction: How to represent collective memory in a different way

Page 3: Brainstorming: Concepts (part I) After user research, our team had several brainstorming sessions for conceptual design, navigation and interaction: How

Brainstorming: Navigation (part II)

We also thought about how to have users navigate each memory and how to link different memories

Page 4: Brainstorming: Concepts (part I) After user research, our team had several brainstorming sessions for conceptual design, navigation and interaction: How

Brainstorming: Interaction (part II)

We brainstormed user scenarios about how users record, share and access memory.

Page 5: Brainstorming: Concepts (part I) After user research, our team had several brainstorming sessions for conceptual design, navigation and interaction: How

Sketch and low-fi prototypes: Main screen

We picked up several ideas and made low-fi prototypes to validate our ideas and for further discussion.

Page 6: Brainstorming: Concepts (part I) After user research, our team had several brainstorming sessions for conceptual design, navigation and interaction: How

How to represent collective memory and experience? (part I)

Our team spent a lot of time on prototyping how to represent collective memory. We were inspired from magazine style and tried to map memory on map by using geo-tagging information.

Page 7: Brainstorming: Concepts (part I) After user research, our team had several brainstorming sessions for conceptual design, navigation and interaction: How

How to represent collective memory and experience? (part II)

Our team also tried several different types of design alternatives and made medium-fidelity prototypes with Axure RP.