creating avatars for activeworlds

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Creating Avatars Creating Avatars for ActiveWorlds for ActiveWorlds

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Creating Avatars for ActiveWorlds. Modeling your Avatar. Each body part must be a separate object Arms, legs, hands, torso, pelvis, etc. Setting up the Avatar. Each body part must have its own material. Exporting the Avatar. Export everything as one Wavefront .obj. Using Accutrans. - PowerPoint PPT Presentation

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Page 1: Creating Avatars for ActiveWorlds

Creating AvatarsCreating Avatarsfor ActiveWorldsfor ActiveWorlds

Page 2: Creating Avatars for ActiveWorlds

Modeling your AvatarModeling your Avatar

Each body part must be a Each body part must be a separate objectseparate object Arms, legs, hands, torso, Arms, legs, hands, torso,

pelvis, etc.pelvis, etc.

Page 3: Creating Avatars for ActiveWorlds

Setting up the AvatarSetting up the Avatar

Each body part must have its own Each body part must have its own materialmaterial

Page 4: Creating Avatars for ActiveWorlds

Exporting the AvatarExporting the Avatar

Export Export everything as everything as one one Wavefront .objWavefront .obj

Page 5: Creating Avatars for ActiveWorlds

Using AccutransUsing Accutrans Download/Install Download/Install

(http://www.micromouse.ca/download(http://www.micromouse.ca/downloads.html)s.html)

Page 6: Creating Avatars for ActiveWorlds

Opening ModelOpening Model

Import .obj Import .obj into into AccutransAccutrans

Page 7: Creating Avatars for ActiveWorlds

Set up AvatarSet up Avatar

Open avatar windowOpen avatar window

Set tags for body partSet tags for body part Build avatar hierarchyBuild avatar hierarchy

Page 8: Creating Avatars for ActiveWorlds

Avatar JointsAvatar Joints Set auto position for joints in the Set auto position for joints in the

joints tabjoints tab Adjust any joints if neededAdjust any joints if needed

X - Left/RightX - Left/Right Y - Front/BackY - Front/Back Z - Up/DownZ - Up/Down

Page 9: Creating Avatars for ActiveWorlds

Applying ImagesApplying Images

Assign images to Assign images to each body parteach body part Unwrap any body Unwrap any body

part that might need part that might need it (Face)it (Face)

Page 10: Creating Avatars for ActiveWorlds

SavingSaving Save with optionsSave with options

Renderwave object (.rwx)Renderwave object (.rwx) Check “Avatar”Check “Avatar” Pick filenamePick filename SaveSave

Page 11: Creating Avatars for ActiveWorlds

Import into WorldImport into World

Zip up .rwx fileZip up .rwx file Put .zip into avatar folder and any Put .zip into avatar folder and any

textures into the textures foldertextures into the textures folder Add Avatar toAdd Avatar to

avatar file (Next Step)avatar file (Next Step)

Page 12: Creating Avatars for ActiveWorlds

Adding SEQsAdding SEQs

Open Avatar.zip Open Avatar.zip in avatar folderin avatar folder

Open avatar file Open avatar file in wordpadin wordpad

Page 13: Creating Avatars for ActiveWorlds

Deciphering CodeDeciphering Code

beginimp/endimp - general beginimp/endimp - general behaviors for avatar (walking, flying, behaviors for avatar (walking, flying, waiting)waiting)

beginexp/endexp - special actions for beginexp/endexp - special actions for your avatar when you press a button your avatar when you press a button in the ActiveWorlds browserin the ActiveWorlds browser

Page 14: Creating Avatars for ActiveWorlds

Creating SEQsCreating SEQs

Add life to your Add life to your Avatars!Avatars!

Animate joints Animate joints using Key framesusing Key frames

30 frames = 1 30 frames = 1 secondsecond

Make your Avatar Make your Avatar wave, walk, or wave, walk, or even danceeven dance

Page 15: Creating Avatars for ActiveWorlds

Saving SEQsSaving SEQs

Zip SEQ fileZip SEQ file Add to SEQ Add to SEQ

folderfolder Add SEQ file to Add SEQ file to

avataravatar

Page 16: Creating Avatars for ActiveWorlds

TestingTesting

Clear world cacheClear world cache Show DownloadsShow Downloads Right click and empty cacheRight click and empty cache Select avatar from Avatar menuSelect avatar from Avatar menu

Page 17: Creating Avatars for ActiveWorlds

TroubleshootingTroubleshooting

Scale - adjust the scale in the "Save with Scale - adjust the scale in the "Save with options" window in Accutransoptions" window in Accutrans

Textures - make sure the images are in Textures - make sure the images are in the right folder and applied to the body the right folder and applied to the body parts correctlyparts correctly

Laggy - Model may need to be optimized Laggy - Model may need to be optimized better to have a smaller filesizebetter to have a smaller filesize