creating avatars for activeworlds

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Creating Avatars Creating Avatars for ActiveWorlds for ActiveWorlds

Post on 31-Dec-2015




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Creating Avatars for ActiveWorlds. Modeling your Avatar. Each body part must be a separate object Arms, legs, hands, torso, pelvis, etc. Setting up the Avatar. Each body part must have its own material. Exporting the Avatar. Export everything as one Wavefront .obj. Using Accutrans. - PowerPoint PPT Presentation


  • Creating Avatarsfor ActiveWorlds

  • Modeling your AvatarEach body part must be a separate objectArms, legs, hands, torso, pelvis, etc.

  • Setting up the AvatarEach body part must have its own material

  • Exporting the AvatarExport everything as one Wavefront .obj

  • Using AccutransDownload/Install (

  • Opening ModelImport .obj into Accutrans

  • Set up AvatarOpen avatar window

    Set tags for body partBuild avatar hierarchy

  • Avatar Joints Set auto position for joints in the joints tabAdjust any joints if neededX - Left/RightY - Front/BackZ - Up/Down

  • Applying ImagesAssign images to each body partUnwrap any body part that might need it (Face)

  • SavingSave with optionsRenderwave object (.rwx)Check AvatarPick filenameSave

  • Import into WorldZip up .rwx filePut .zip into avatar folder and any textures into the textures folderAdd Avatar to avatar file (Next Step)

  • Adding SEQsOpen in avatar folderOpen avatar file in wordpad

  • Deciphering Codebeginimp/endimp - general behaviors for avatar (walking, flying, waiting)

    beginexp/endexp - special actions for your avatar when you press a button in the ActiveWorlds browser

  • Creating SEQsAdd life to your Avatars!Animate joints using Key frames30 frames = 1 secondMake your Avatar wave, walk, or even dance

  • Saving SEQsZip SEQ fileAdd to SEQ folderAdd SEQ file to avatar

  • TestingClear world cacheShow DownloadsRight click and empty cacheSelect avatar from Avatar menu

  • TroubleshootingScale - adjust the scale in the "Save with options" window in Accutrans

    Textures - make sure the images are in the right folder and applied to the body parts correctly

    Laggy - Model may need to be optimized better to have a smaller filesize