echoes, whispers, and footsteps from the conflux of sonic interaction design and of public spaces
DESCRIPTION
Presentation given to the Aural City Symposium held in Berlin at UDK.TRANSCRIPT
![Page 1: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/1.jpg)
Echoes, Whispers, and Footsteps from the Conflux of
Sonic Interaction Design and of Public Spaces
Eoin Brazil1st Nov 2008
![Page 2: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/2.jpg)
![Page 3: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/3.jpg)
![Page 4: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/4.jpg)
![Page 5: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/5.jpg)
Narrowing our focus
How to select and classify suitable sounds for a particular interaction design ?
TaDa - select sounds to communicate the dimensions and directions with relation to their actions and to that of the system e.g. ears-lead-eyes design pattern
Sounds linked to physical objects as dynamic entities with manipulation / interaction
Multidimensional information carrier - size, shape, material, distance, speed, and emotional expression
![Page 6: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/6.jpg)
Selection of Approaches
Evaluating Perceptual Qualities of Single Auditory Stimuli Identification Tasks, Context-Based Ratings, Attribute Ratings
Evaluating Relations Among Auditory Stimuli Discrimination Trials, Similarity Ratings, Sorting Tasks MDS, CA, PCA, Pathfinder Analysis
Evaluation of application Surveys, Verbal Protocols, Heuristics
![Page 7: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/7.jpg)
Previous studies
Identification percents / Causal Uncertainty metric
Multidimensional scaling based on perceived perceptual property of sounds
Repertory Grid method
![Page 8: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/8.jpg)
Findings from previous studies
Explore if mapping human activity to actions rather than to objects works for task/domain
Consider the possibility of concurrent auditory presentation
Metaphor from the listener’s own textual responses
Verify your mappings - Proximity ratings, paired comparisons, or similarity judgements
Visual depiction/s of the human perceptual space underlying the representation of a set of stimuli can help
![Page 9: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/9.jpg)
Findings from previous studies -Sound Object Models
![Page 10: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/10.jpg)
Findings from previous studies -Concurrent Auditory Icons
![Page 11: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/11.jpg)
Findings from previous studies -Concurrent Auditory Icons
Identify and remove the
confused sounds
![Page 12: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/12.jpg)
Findings - Repertory Grid
Impact / Scraping / Deformation
Continuous / Repetitive
![Page 13: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/13.jpg)
Findings - Repertory Grid
Source / Object / Type of Interaction
![Page 14: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/14.jpg)
Sound Design Process
![Page 15: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/15.jpg)
SHAPE ExhibitionRe-Tracing the Past
![Page 16: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/16.jpg)
SOBifying the Exhibition
![Page 17: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/17.jpg)
SOBifying the Exhibition
![Page 18: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/18.jpg)
Virtual Touch
Machine
![Page 19: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/19.jpg)
SOBifying the Exhibition
![Page 20: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/20.jpg)
Train Stations: Perceptual representation & Spatial recognition
Tardieu et al.
![Page 21: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/21.jpg)
Train Stations: Perceptual representation & Spatial recognition
Tardieu et al.
![Page 22: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/22.jpg)
Connecting Strangers at a Train Station
NIME05 Pellarin et al.
BouncingBalls
Frequency / Amplitude
Airplane Synth
Mirror Triggers
![Page 23: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/23.jpg)
Shannon Portal
Ping Photon Drive
Wind Shepard Tones
![Page 24: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/24.jpg)
Shannon PortalSound Design
Version 1
Ping
![Page 25: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/25.jpg)
Shannon PortalSound Design
Version 2
Photon Drive
![Page 26: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/26.jpg)
Shannon PortalSound Design
Version 3
Wind
![Page 27: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/27.jpg)
Shannon PortalSound Design
Version 4
Shepard tones
![Page 28: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/28.jpg)
Shannon Portal intriguing, new sounds
clearly heard - not masked by normal activities of the space
mapping was pleasing as well as attention catching
observations and interviews - contributed to the experience and was non-intrusive
![Page 29: Echoes, Whispers, and Footsteps from the Conflux of Sonic Interaction Design and of Public Spaces](https://reader033.vdocument.in/reader033/viewer/2022042714/5554b6c1b4c90559398b47df/html5/thumbnails/29.jpg)
Summary
Many open and unanswered questions...
Selecting and classify suitable sounds
Verify your mappings
Rapid prototyping with PD
Contexts / Users / Environment