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Emma Jefferies, Researcher Designer Educator Writer

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This is a visual overview of my activities as a researcher, designer, educator and writer

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Page 1: Emma Jefferies Portfolio

Emma Jefferies, ResearcherDesignerEducatorWriter

Page 2: Emma Jefferies Portfolio

Developing approaches to facilitate creative practices,

ideas and self understanding

Strategic and lateral thinker

Co-creation approach

Experience in branding, print and interactive

project

Collaborative, re�lective, design-led research approach

Muliti award-winning researcher

Research into innovating collaborative design and

visual practices

EmmaJefferies

Being aneducator

I am experienced in running workshops and delivering

publishing design, innovation design and branding modules. I

really enjoy �inding ways to help students to develop their ideas

and understanding of themselves.

Being aresearcher

I have focused on understanding/innovating

collaborative and visual practices in design, winning

awards for these efforts. This interest stems from a fascination with how people think, interact

and develop ideas.

Being awriter

Through writing I synthesise and

share the various activities that I

have been involved in, winning awards

for these efforts.

Being adesigner

Being involvedin various branding, print and interactive projects, I am passionate about a design having a clear vision and coherent thinking.

Contact Details1 Old Barns Close, Warkworth,

Northumberland, NE56 0TH, UK

[email protected]

www.emmajefferies.com

+ 44 (0) 7764 759 845

Page 3: Emma Jefferies Portfolio

Being a researcher

Page 4: Emma Jefferies Portfolio

Designer’s roles in a design team

Icebreakers Team communication Reflective skills within a team

Team philosophy Communicating with others

DeBono’s Six Thinking Hats

Collaborative enquiry metaphors

Copyright © 2009 DesignCollaboration, Northumbria University. All rights reserved.

DesignCollaboration

Designer Client Role Play

Handout 2 - Mask Template For Client and Designer Characters

Designer & client role play

Personas

Mindmapping

Team assessment

Positive critique

Assess

Resolving conflicts

Being a researcher

Form & manage Understand Communicate Reflect

I recognised the need for design education to shift focus to reflect industry: from a culture of individualised learning, towards the fostering of collaborative learning in design teams. Sharing this opportunity with senior academics a project team was formed that developed a successful bid for funding to create online resources (featured below) to enable tutors to foster collaborative learning in design teams – http://designcollaboration.org.

Fostering Collaborative DesigningDevelopment of online resources enabling tutors to foster collaborative learning in design teams

The Collaborative Learning Enhancement Tools

Page 5: Emma Jefferies Portfolio

6. Designcollaboration.org launch event to communicate the value of CLE tools

Copyright © 2009 DesignCollaboration, Northumbria University. All rights reserved.

DesignCollaboration

Task 3: Preferred Team Roles

As a team, use the large sheet of paper provided to map out each member’s preferred roles as a

designer and also to note down roles that they dislike and roles to they would like to improve on. e.g.

Task 4: Negotiate Team Roles

As a team, negotiate each member’s role and visually map the results of this conversation on another

large sheet of paper. Each member would have more than one role and these roles can change during

the project. e.g.

Designer’s Roles in a Design Team

STUDENT EXERCISE

Designer’s Roles in a Design Team

Jo Bloggs

Sharon Smith

Jo Bloggs

Fred Brown Will Grey

Will Grey

Fred Brown

Artist Manager Communicato

r

In

vest

igator

Jo Bloggs Sharon Smith

Jo Bloggs

Fred Brown Will Grey

Will Grey

Fred Brown

Artist Manager Communicato

r

In

vest

igator

Jo Bloggs

Sharon Smith

Jo Bloggs

Fred Brown

Will Grey

Fred Brown

Artist Manager Communicato

r

In

vest

igator

As an individual which roles do we like? As an individual which roles do we dislike?

As an individualwhich roles do we want to improve upon?

Jo Bloggs

Sharon SmithJo Bloggs

Fred Brown

Will Grey

Fred Brown

Artist Manager Communicato

r

In

vest

igator

OurTeam Roles

‘What worked?’‘What was so-so?’‘What did not work?’

c. Feedback for students and tutors

a. Design tool

Team communication guidelines

Communicating with others

Designer & client role play

Personas

Mindmapping

Form & manage Understand Communicate Re�lect Assess

Project Planning ToolP1: Tips

P2: Planning Tool

Roles of a Design TeamPart 1: Introduce to roles

Part 2: Review and com�irm roles

Resolving Con�lictsPart 1: Review videos

Part 2: PracticeExercises

SH

SH NB PT

PT4 NB4 NB1

WT4 MZ2 NB2

SK SK

NW3 PT 2 IM 2

KM NB MZPFSH CA

WT1 NW2 IM1

MZ2 PT3

MZ3

Key

Re�lective skills within a teamP1: Introduce re�lection to a teamP2: Exercise & explain a facilitating role

DeBono’s Six Thinking Hats

Team assessment

Positive critique

NB3 SK ?

Video (Issues number)

Ideas based on interview with industry

Resource is developed

New resource

Video can be cut if required

Coll

abor

ativ

e Le

arn

ing

Enh

ance

men

t To

ols

1. Identify and map collaborative problems through tutor questionnaires and brainstorms

2. Studio trials of an initial set of CLE tools with undergraduate and postgraduate students

Illustrated below is the process I followed to form the collaborative learning enhancement (CLE) tools. At the same time I worked with the project team to develop designcollaboration.org to present the CLE tools. Further direction of this project is to develop a self-diagnosis tool for student design teams.

3. Set up and film interviews with leading design practitioners to expand CLE tools

4. Refine CLE tools list and develop film storyboards to support tools

d. Revise tool by reflecting on tool in use and consult project team if required

b. Implement and document tool in use

5. Consult project team and finalise the CLE tools

Being a researcher

Page 6: Emma Jefferies Portfolio

Design of TV Setup The following areas were prevalent in the positioning of the TV in the home:

TV viewing stylesThe following TV viewing styles of watching were prevalent:

Parental control

Controlling TV watching by recording every children’s programme on the Humax box.

Me-time viewing

Watch and catch up on the week’s TV or their favourite box-set.

Passive viewing

Sometimes referred to as ‘background noise’ the TV is often put on to accompany other activities or chores.

Designing of TV spaces

Everyone had actively considered their TV spaces and had ways they would like to improve them.

Joined up thinking

People don’t always have the ideal setup to enable the multitude of activities they would like to perform through or with their TV.

On-demand viewing

People have certain TV activities that they actively select at the time that suits them.

Social viewing

People come together to actively watch DVDs.

Family viewing

Families with younger children often have their watching habits dictated by the children.

Children viewing

Children from age 1.5 expect to watch want they want to watch when they want to watch it.

Altruistic viewing

Watch TV for the sake of spending time with others.

Scheduled viewing

This viewer wants to know what they will be watching in the week ahead (e.g. soap operas and must-see TV).

I led a weeklong research project with the Centre for Design Research product design team to observe and interview people on their TV habits for a major electronics company. This resulted in the identification of nine emerging TV viewing styles and two insights into how people design their TV set up. The findings are described below.

Being a researcher

Emerging TV HabitsCapturing insights on emerging TV habits for a major electronics company through ethnographic research

Page 7: Emma Jefferies Portfolio

...doing

A review of design educational texts found visual skills are fostered through social processes of...

Observing

& drawing

Tutorials

Design critiques Visual &

critical theory

lecturesres

Visual

exercises

...discussing, demonstrating,

feedback & re�lection

Design educator Design student

Feedback leads to re lect on work &new ideas

Feedback leads tore lect on & selectionof new visualapproach(es)Research Question

The literature review revealed a lack of practical knowledge in how visual skills are actually fostered. In addition, there is no formal structure in undergraduate education to enable students to re lect on how they work - if re lection occurs, it tends to be sporadic and undocumented. Therefore encouraging active re lection was identi ied as an opportunity to enable students to take more control of visual development. This led to formulating the research question: How are visual skills fostered today, and how could they be fostered in the future?

Designbrief

A studentdesigns,records actions

& showsdesigns

Educatorprovides feedback

Design critique

Learning community

Tutorial

Finding 1Feedback gained from the community facilitates students to re�lect on their visual actions.

Finding 2 The educator creates an environment for feedback & guides individual development.

Educatorand peersprovide feedback

Learning community

Designbrief

Finding 4 Communication tools provided a common language to share experience of visual engagement, developing the community’s capability to identify and articulate where visual development was required.

A studentdesigns,records actions

& showsdesign

Finding 3Feedback gained through communication tools heightens an individual’s awareness of their own and others’ visual skills, facilitating re�lection & the selection of alternative ways of engaging in visual inquiry.

Communicationtools

How visual skills are fostered today How visual skills can be fostered in the future

RECONSIDER

Below are illustrations of the research question and key findings obtained during my PhD investigation. The findings could have potential value in enhancing design-client relationships through workshops to enable others to: understand how they are seeing; and share that understanding.

Fostering Visual SkillsUnderstanding and innovating the fostering of designers’ visual skills

Multiple award

winning research

Being a researcher

Page 8: Emma Jefferies Portfolio

Visual Inquiry Personas - an example of a communication tool created during the PhD Through observing students’ re�lection on their work I became aware of three patterns of engagement in visual inquiry. I gathered more insights that highlighted new areas associated with each pattern (re�lection and barriers) to form the Visual Inquiry Personas, which used a Sherlock Holmes metaphor. The personas were used during design critique; they provided a common language to discuss and identify visual development. This page storyboards the elements of each persona.

Research Intent and Findings

What is looking and seeing?Looking is a passive visual experience where the designer looks around at the familiar; they recognise what they �ind, and learn through trial and error without necessarily understanding how or why they have achieved the �inal result.Seeing is an active visual experience, where the designer inspects the familiar until it becomes unfamiliar; stepping outside and seeing the bigger picture and questioning what they do not understand.

Mrs. Hudson the Housekeeper who is looking but not seeing

Dr. Watson who can look and see

Sherlock Holmes who knows when to look and when to see

How do you see?

‘My seeing is based on a limited amount of knowledge. I normally learn through trial and error, looking at the detail, but �inding it hard to see the bigger picture.’

How do you re�lect on what you see? ‘I really don’t know what to re�lect on in terms of what questions to ask.’

What is stopping you from seeing?

‘Maybe I do not question as I do not know what to question and I �ind it hard asking people for feedback as I don’t know what they are talking about… so I just get on with my job.’

How do you think you can improve?

‘Maybe I need to take time to analyze and evaluate what I am seeing, and understand how it connects to see the bigger picture. And start to ask people for feedback.’

How do you see? ‘I normally learn through trial and error, I ask peers for feedback on my work, and look at how other people or experts are doing the same job. I suppose I look around and see by questioning what I am doing in my work.’

How do you re�lect on what you see?

‘I re�lect on my work.’What is stopping you from seeing? ‘Sometimes I don’t ask the right questions, and I am unsure how to apply my knowledge to a new situation. Also being a perfectionist sometimes holds me back.’

How do you think you can improve? ‘Maybe I need to take more ownership of how I see, through re�lecting on how I see. Also, understanding what are the right questions to ask my peers.’

How do you see?

‘I develop my own way depending on the situation I am investigating. I actively seek to update my knowledge. I learn through trial and error but this is a systematic process, developed through past notes.’

How do you re�lect on what you see? ‘I re�lect on what and how I am seeing on a regular basis.’

What is stopping you from seeing? ‘Sometimes I over-re�lect and that stops me from having new experiences.’

How do you think you can improve? ‘I think I am improving all the time, through questioning and developing new approaches to how I see the situation.’

Being a researcher

Page 9: Emma Jefferies Portfolio

Educators

were

introduced

to the research

question & design

framework

Educators

implement

selected teaching

approaches into

their modules

Co-participants

(students)

I regularly

observed the

teaching approaches

in action & framed

questions to

facilitate debate

with educators

User tested the

teaching approaches

in learning situations with students

C A

B

C

Phase 2 - User test teaching approaches with educators

Researchquestion &

designframework

Implement a teachingapproach

C

A D

E

B

I designed a prototypeteachingapproach

I observed and re�lected on the teaching approach in situ

When observation or problems were realised

through re�lection, I framed questions for co-participants

to gain feedback

Feedback led me to redesign the approachGain feedback

from co-participants

(students & educators)

C

Phase 1 - Develop teaching approaches with students

Researchquestion &

designframework

Implement a teachingapproach

Gain feedback from co-

participants(students & educators)

C

A C D

E

B

Designed a prototypeteachingapproach

Observed and re�lected on the teaching approach in situ

When observation or problems were realised

though re�lection, I framed questions for co-participants

to gain feedback

Feedback led to redesigning the approach

Educatorswere introducated

to the researchquestion & design

framework

Educators implement

selected teaching approaches into

their modules

Co-participants(students)

Regularobservation of

teaching approachesin action &

questioning to facilitate debate with educators

User tested in learning situationwith student

C A

B

C

Teachingapproaches

Educators &studentsLearning situationStage 2: Learn through delivery of teaching a

ppro

ache

s

Stage 1: Form research strategy

Analysis framework

Stage 3: Analyse and com

mun

icat

e �in

dings

Design framework

Question

Research Approach Research Process

Phase 2 - User test teaching approaches with educators

Communication of indigh

Future research project

Dramatising Design: Value to Social Innovation Slowing Down to See

1. A qualitative research strategy documented visual development through recording interactions, stories and devised teaching approaches to facilitate debate around the research question

Phase 1 - Develop teaching approaches with students

3. Analyse and communicate findings through visual means

2. The research process

Below illustrates the research strategy, process, and the visual approach taken to share, review and communicate the research findings. From undertaking a design PhD I have realised the importance of being explicit, justifying the process I use and making myself aware of how I engage others when considering problems, situations and solutions.

Being a researcher

Page 10: Emma Jefferies Portfolio

Being a designer

Page 11: Emma Jefferies Portfolio

Baby BondingA concept service, to enable a mother returning to work to bond remotely with their baby through hormones, pheromones, eye contact & voice

Being a designer

babybonding

Pheromones

The babybonding necklace enables a mother to capture and send her pheromones, make eye contact and talk with her baby. When the baby cortisol hormones are raised, the necklace makes the mother aware that the baby is stressed, where she can respond, comfort and make her baby feel secure through the natural forms of communication the necklace provides.

Through these natural forms of communication the mother and child produce oxytocin, which reduces cortisol levels, promoting calm, well-being and bonding.

Eye Contact Voice

Page 12: Emma Jefferies Portfolio

Being a designerBabybonding Necklace

Baby Holder Soft blue shows the necklace is active; after a period of inactivity the necklace will change back to opaque. The mother would be aware of raised cortisol levels, through the holder warming up if the baby is moderately stressed or if highly stressed, the holder softly vibrates.

Baby Display When the product is active, the mother and baby can see each other, and the baby can hear their mother’s voice. For the mother to hear their baby the display is removed from the holder.

Necklace DesignThe uniquely designed necklace is shaped like an egg - a symbol of new life and growth. Reflective of the elements of an egg - the soft blue of the baby holder mirrors the white egg that provides water and the yellow baby display imitates the yolk which supplies food.

Necklace Interactions

Each mother interacted in different ways with the necklace during video explorations. Therefore the babybonding necklace would learn from how a mother interacts with the necklace.

A storyboard of Alice interacting with the Babybonding necklace A primary schoolteacher who has returned to work 4 months after having her baby

After Alice is made aware that her baby is moderately stressed, the necklace would expect her to interact; therefore any definite touch would awaken the product.

Alice is free to communicate with her baby and her pheromones would automatically be captured and transferred to the baby. After a period of inactivity the necklace will go to sleep.

During a busy lesson Alice interacts with the necklece to calm her baby

During playtime, Alice uses the necklece to communicate with her baby

Inactive Active

Page 13: Emma Jefferies Portfolio

Being a designer

During lunchtime, Alice interacts with the bonding egg and necklace

Babybonding Egg The bonding egg that accompanies the bonding necklace, is an interactive display that provides the mother with - all the information about the babybonding service; - a personal plan of remote bonding games based on the latest research on infant development; - and a snapshot of her baby’s activities during the day.

Alice selects the animal game to encourage language development.

Alice plays the game by pressing on an animal so the baby can see the animal on the Teddybear cam. She makes the sound of the animal (what does a dog say? Woof! Woof!) into the baby display, that is detach from the necklace.

The baby cortisol level can be measure through saliva or urine. A soft reusable alert strip place near the nappy, detects and alerts the babybonding necklece when levels are high, making the mother aware their baby is stressed.

Alert strips, Caregiver’s Bonding Necklace and Teddybear Bonding Cams

The caregiver wears a necklace and places the Teddybear Bonding Cams where the baby is active during the day. When the baby is stressed these products would sense where the baby is active, display the mother’s face and voice, and transmit the baby’s face and voice to the mother’s necklace.

Page 14: Emma Jefferies Portfolio

Being a designer

Babybonding Branding

The packaging is multifunctional as the bonding products are carried, stored and recharged in two pouches: mother and baby.

Brand Intent

Babybonding is compassionate about the natural process of bonding and continues learning to provide a quality lifestyle service.

Brand Identity The identity comprises of soft colours and symbol of the egg reflects the idea of bonding, growth and new beginnings. The brand name and tagline ‘continued bonding between mother and baby’ conveys what the babybonding service offers.

Page 15: Emma Jefferies Portfolio

Being a designer

The Babybonding project was conceived in 2003 and redesign in 2011. Through prototyping the necklace from the start of the project, the service was redesign through a review of current research; user engagement; and consulting with technicians, product and interactive media designers and an haptics expect. Below illustrates the approach I had taken to redesign the babybonding service.

babybondingContinued communication between mother and child

2. Aware1. Sleep 3. Communicate 4. Sleep

Stress Interactions

The mother would be aware of raised cortisol levels, through the holder warming up if the baby is moderately stressed or if highly stressed, the holder softly vibrate. Any de�inite touch would awaken the necklace.

When the necklace has been awaken, the mother pheromones are automatically capture and send. In the display the baby can now be seen.

The mother is now free to communicate with her baby, the mother and baby can see each other, and the baby can hear their mother’s voice. For the mother to hear their baby the display is removed from the holder.

After a period of inactivity the necklace will go to sleep.

2. Awake1. Sleep 3. Communicate 4. Sleep

Communicate Interactions

Any de�inite touch would awaken the necklace.

When the necklace has been awaken, the mother pheromones are automatically capture and send. In the display the baby can now be seen.

The mother is now free to communicate with her baby, the mother and baby can see each other, and the baby can hear their mother’s voice. For the mother to hear their baby the display is removed from the holder.

After a period of inactivity the necklace will go to sleep.

Visualisation of Mothers necklace interactions based on video explorations (version 1) Learning states: A point of de�inite interaction that the necklace would capture and learn.

2. Aware1. Sleep 3. Communicate 4. Sleep

Stress Interactions

2. Awake 3. Communicate 4. Sleep

Communicate Interactions

Visualisation of mothers necklace interactions following scenarios (version 2)Learning states: A point of de�inite interaction that the necklace captures and learns.

Response 1: No interactionsThe mother does not interact with the necklace as she can see her baby is being attended to. She still plays a role in caring for her baby as her pheromones are captured and transferred to the baby-bonding cam or caregivers necklace automatically.

Response 2: Caregiver asks for helpAt �irst the mother does not interact with the necklace as she can see her baby is being attended to. When the caregiver asked for help start interacting with the necklace.

Response 3: Mother interacts with their baby when alertedWhen alerted that the baby is stress the mother interacts with the necklace to calms her baby.

The mother would be aware of raised cortisol levels, through the holder warming up if the baby is moderately stressed or if highly stressed, the holder softly vibrates for 30 seconds. Any de�inite touch would awaken the necklace. The mother’s pheromones are captured and transferred to the baby-bonding cam or caregivers necklace automatically.

If the mother does not interact with the necklace the services reviews the caregiver interactions, and after a period of inactivity on the caregiver side the necklace with transition into sleep mode.

After a period of inactivity the necklace will go to sleep.

The mother is now free to communicate with her baby, the mother and baby can see each other, and the baby can hear their mother’s voice. For the mother to hear their baby the display is removed from the holder.

After a period of inactivity the necklace will go to sleep.

The mother would be aware of raised cortisol levels, through the holder warming up if the baby is moderately stressed or if highly stressed, the holder softly vibrates for 30 seconds. Any de�inite touch would awaken the necklace. The mother’s pheromones are captured and transferred to the baby-bonding cam or caregivers necklace automatically. The colour become stronger on the baby display after mother as made any de�inite interaction.

The mother is now free to communicate with her baby, the mother and baby can see each other, and the baby can hear their mother’s voice. For the mother to hear their baby the display is removed from the holder.

After a period of inactivity the necklace will go to sleep.

Response 1: Mother communicates with her babyWhen the baby display is clear the mother can freely communicate with her baby.

Response 2: No interactions When the baby is not near a bonding cam or the caregiver, the necklace would show the last image taken to the mother in the baby display

Response 3: Mother is aware their baby is sleeping When the baby is sleeping the caregiver has the option of informing the mother. But if mother still wishes, she can still communicate with the baby.

Any de�inite touch would awaken the necklace. The mother pheromones are automatically capture and send. In baby is now seen in the baby display.

The mother is now free to communicate with her baby, the mother and baby can see each other, and the baby can hear their mother’s voice. For the mother to hear their baby the display is removed from the holder.

After a period of inactivity the necklace will go to sleep.

Any de�inite touch would awaken the necklace. The mother pheromones are automatically capture and send. In baby is now seen in the baby display.

The mother is now free to communicate with her baby, the mother and baby can see each other, and the baby can hear their mother’s voice. For the mother to hear their baby the display is removed from the holder.

After a period of inactivity the necklace will go to sleep.

When the mother cannot contact her baby, a soft red circle would appear around the baby display and the latest image of the baby would appear.

ZZZ

1. Sleep

If the baby is sleeping the caregiver can tap the baby webcam to let the mother know that they are sleeping, and the webcam sense activity the image will dispear.

The mother would be aware of raised cortisol levels, through the holder warming up if the baby is moderately stressed or if highly stressed, the holder softly vibrates for 30 seconds. Any de�inite touch would awaken the necklace. The mother’s pheromones are captured and transferred to the baby-bonding cam or caregivers necklace automatically. Caregiver makes a de�inite interaction with the necklece to ask the mother to help. The necklece softly vibrate for the time the caregiver interactives with the necklece.

X

2. Video explorations with prototyping necklaces

4. Product development

5. Branding 6. Packaging

3. Personas and scenarios

1. Scoping and research bonding process

Page 16: Emma Jefferies Portfolio

Ardent FS (UK) LimitedDeveloping a brand for a financial services company

Being a designer

Ardent FS (UK) Limited is a financial services company dealing mainly in personal and business financial products. They required a new brand and website that reflected the friendly and trustworthy nature of ‘Ardent people’, and their passion for finding the right product for their client.

The final brand is based around the white rose, a famous symbol of the city of York (the home of Ardent’s head office) and a visual representation of the ethos of Ardent.

Page 17: Emma Jefferies Portfolio

Being a designerShades of green and purple were used to differentiate the personal and business finance sides of the company, and created a colour palette to accommodate future expansion into other financial products.

Illustrations were used for website visuals (www.ardentfinance.com), to convey a warm friendly feeling - compared to competitors predominantly using stock photography that felt cold and impersonal.

Research (both competitor and visual scoping), generating concepts and associated applications of new product brands were compiled into the client presentation material below.

Page 18: Emma Jefferies Portfolio

Movement as MedicineDesigning a diabetes learning pathway for doctors and their patients

Being a designer

During the time I assisted the Centre for Design Research interactive media team on this, their largest ongoing project I produced film concept storyboards; advised on planning film shoots; produced interactive learning materials for doctors; prepared presentation material for engagement with the client; prepared material for focus group sessions with elderly people; and produced user profiles generated from the focus groups to inform the design work.

Working with Newcastle University’s Institute for Ageing and Health, the project aim was to take new scientific data on the benefits of physical activity for people with type II diabetes, and translate it into an engaging learning pathway that helps primary care teams deliver effective lifestyle interventions.

This project is set to be piloted in County Durham, U.K. in 2011 before a major clinical evaluation - http://www.movemedicine.com/.

Page 19: Emma Jefferies Portfolio

Being an educator

Page 20: Emma Jefferies Portfolio

An introductory module to publishing design asked students to create material to launch an unknown artist that a music company had just signed. As well as teaching the technical skills of publishing during this module, I devised approaches to enable students to develop strong coherent designs and be open to feedback.

Publishing DesignA module on print and online publishing design with first year Interactive Design students

2. Students develop their own rules for how they would like feedback during design critiques

1. Understanding the differences between ideas and concepts

3. Gallery feedback activity

Examples of students’ work

Being an educator

Teaching approaches

Page 21: Emma Jefferies Portfolio

This module entitled ‘Ways of Seeing’ asked students to pick a philosophy from a hat and apply the key principles to an interactive flash interface. The social process devised enabled students to share and develop an understanding of their selected philosophy.

The social teaching process

1. As a group, students brainstorm the hippy movement. Based on this activity, students created their own guidance to review their chosen philosophy.

Examples of students’ work

3. Using their brainstorm students were placed into opposing philosophy groups, and asked to discuss and view images from the viewpoint of their chosen philosophy.

2. Students read a number of books on their chosen philosophy and created their own brainstorm.

4. Students sketched out each others interfaces.

Being an educator

Innovation DesignA module on innovating interfaces with first year Interactive Design students

Page 22: Emma Jefferies Portfolio

BrandingAn introductory branding module with first year Motion Graphics and Animation Design students

CO

RPO

RA

TE

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FOUNTAIN PEN

SEAL STAMP

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[email protected]

LETTERHEAD

(+43) 2164 2268

Haydn Vin Ltd,Sterneckstr 49,5020,Salzburg

[email protected]

Senta Hadyn

Cheif Executive Officer

Mr A Smith126 Cumwhinton Road,Sheildfield,CARLISLE,CA6 9NG

(+43) 2164 2268

haydn vin ltd,Sterneckstr 49,

5020,Salzburg

[email protected]

COMPLIMENTS SLIP

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All ar also avalible in our Black Label and Special Reserveranges, for an extra special treat.

The full bodied taste of rich red wine. Haydn Vinoffers tempting choices across the range, whether its a

sneeky late night cap or a dinner party tasting.From our classic Merlot to our Cabernet Sauvignonand Shiraz Grenache for a more exotic tasting wine.

All ar also avalible in our Black Label and Special Reserveranges, for an extra special treat.

Red S P E C I A L R E S E R V E

Haydn Vin’s Special Reserve range uses only the very best grapes, hand picked and filtered from the Haydn family vinyard. 

Loveringly fermented using secret techniques handed down from generation 

to generation of our family. Giving a naturally unique and esquisite drinking 

sensation.

B L A C KL A B E L

Haydn Vin’s Black Label range uses the same excellent grapes, hand picked from the Haydn family vinyard. 

However, our Black Label wines are Matured in oak barrels until they are just right for drinking. Giving a fuller, 

matured, unbeatable flavour.

W I N E   G U I D E

CO

LLEC

TIO

N

20

09

WINE COLLECTION BROCHURE

MINI WINE GUIDE

BOTTLE BAG

BOTTLE RIM

HADYN WINE SELECTION

BOTTLE TOP

COMPA

NY

THE QUICK BROWN FOX JUMPS OVER THE LAZY DOGthe quick brown fox jumps over the lazy dogOPTIMA FONT TEST

GRIDED LOGO WITH ICON

GOLDPantone 873 U

SIGNATURETraditional

DARK GREYPantone Black 7 U

SUPPORTModern

OFF WHITEPantone DS325-9C

ACCENTContemporary

WHITE

REQUIREDPaper

PANTONE COLOUR SWATCHES

HAYDN WINE RANGE

PHOTOGRAPHY OF HAYDN VIN WINE

Being an educator

For this module students developed a brand for a new Czech Republic vineyard or cafe shop. As well as taking them through the key elements of a branding process, I worked alongside students to develop a clear vision and coherent thinking throughout their brand. Examples of their work can be found below.

Page 23: Emma Jefferies Portfolio

Workshop on visual development with school teachers in Chicago at theInternational Visual Literacy Association conference

WorkshopsDelivering workshops with postgraduate design students and an international audience

Workshop enabling students to visualise how they learn and wish to learn

Being an educator

Page 24: Emma Jefferies Portfolio

Being a writer

Page 25: Emma Jefferies Portfolio

Being a writer

Page 26: Emma Jefferies Portfolio

Developing approaches to facilitate creative practices,

ideas and self understanding

Strategic and lateral thinker

Co-creation approach

Experience in branding, print and interactive

project

Collaborative, re�lective, design-led research approach

Muliti award-winning researcher

Research into innovating collaborative design and

visual practices

EmmaJefferies

Being aneducator

I am experienced in running workshops and delivering

publishing design, innovation design and branding modules. I

really enjoy �inding ways to help students to develop their ideas

and understanding of themselves.

Being aresearcher

I have focused on understanding/innovating

collaborative and visual practices in design, winning

awards for these efforts. This interest stems from a fascination with how people think, interact

and develop ideas.

Being awriter

Through writing I synthesise and

share the various activities that I

have been involved in, winning awards

for these efforts.

Being adesigner

Being involvedin various branding, print and interactive projects, I am passionate about a design having a clear vision and coherent thinking.

Contact Details1 Old Barns Close, Warkworth,

Northumberland, NE65 0TH, UK

[email protected]

www.emmajefferies.com

+ 44 (0) 7764 759 845

Hope you find what you see of

interest and, if you do, please get

in touch,

Yours,

Emma